mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Fix merge
This commit is contained in:
@@ -68,7 +68,7 @@ const ActorInit En_Death_InitVars = {
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// static ColliderSphereInit sSphereInit = {
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static ColliderSphereInit D_808C98E0 = {
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{ COLTYPE_HIT3, AT_NONE, AC_NONE | AC_TYPE_PLAYER, OC1_NONE, OC2_TYPE_1, COLSHAPE_SPHERE, },
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{ COLTYPE_HIT3, AT_NONE, AC_NONE | AC_TYPE_GET_PLAYER(globalCtx), OC1_NONE, OC2_TYPE_1, COLSHAPE_SPHERE, },
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{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_NONE, },
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{ 1, { { 0, 0, 0 }, 22 }, 100 },
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};
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@@ -94,7 +94,7 @@ static ColliderTrisElementInit D_808C9938[2] = {
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// static ColliderTrisInit sTrisInit = {
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static ColliderTrisInit D_808C99B0 = {
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{ COLTYPE_METAL, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_NONE, OC2_TYPE_1, COLSHAPE_TRIS, },
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{ COLTYPE_METAL, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_HARD | AC_TYPE_GET_PLAYER(globalCtx), OC1_NONE, OC2_TYPE_1, COLSHAPE_TRIS, },
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2, D_808C9938, // sTrisElementsInit,
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};
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@@ -168,8 +168,8 @@ extern Vec3f D_808C9B00;
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extern Vec3f D_808C9B0C[];
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extern s8 D_808C9B48[];
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extern Vec3f D_808C9ABC;
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extern Vec3f D_808C9AC8;
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extern Vec3f D_808C9ACC;
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extern Color_RGBA8 D_808C9AC8;
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extern Color_RGBA8 D_808C9ACC;
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extern FlexSkeletonHeader D_0600AD08;
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extern AnimationHeader D_06003CAC;
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@@ -348,11 +348,12 @@ f32 func_808C566C(EnDeath* this) {
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this->unk_2F6 += (s16)(65536.0f * (22.5f / (this->unk_308 * (2 * M_PI))));
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}
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#else
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f32 func_808C566C(EnDeath* this);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Death/func_808C566C.s")
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#endif
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void func_808C571C(EnDeath* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Vec3f sp30;
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Vec3f sp24;
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@@ -374,7 +375,7 @@ void func_808C571C(EnDeath* this, GlobalContext* globalCtx) {
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}
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void func_808C589C(EnDeath* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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player->actor.world.pos.x = Math_SinS(this->actor.home.rot.y - 0x370) * 463.0f + this->actor.world.pos.x;
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player->actor.world.pos.z = Math_CosS(this->actor.home.rot.y - 0x370) * 463.0f + this->actor.world.pos.z;
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@@ -823,7 +824,7 @@ void func_808C6F6C(EnDeath* this, GlobalContext* globalCtx) {
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void func_808C70D8(EnDeath* this, GlobalContext* globalCtx) {
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LightSettings* lightSettings1;
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LightSettings* lightSettings2;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Vec3f sp40;
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Vec3f sp34;
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f32 sp30;
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@@ -867,7 +868,7 @@ void func_808C72AC(EnDeath* this, GlobalContext* globalCtx) {
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this->unk_2EE--;
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if (this->unk_2EE >= 0 && this->unk_2EE < 3) {
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temp_v1 = Camera_GetCamDirYaw(ACTIVE_CAM) + 0x8000;
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temp_v1 = Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000;
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sin = Math_SinS(temp_v1);
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cos = Math_CosS(temp_v1);
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Matrix_InsertTranslation(this->actor.world.pos.x + (83.0f * sin) + (-38.0f * cos),
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@@ -879,7 +880,7 @@ void func_808C72AC(EnDeath* this, GlobalContext* globalCtx) {
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Matrix_Scale(0.01f, 0.01f, 0.01f, 1);
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Matrix_CopyCurrentState(&this->unk_6A4);
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if (this->unk_2EE == 0) {
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func_800DFD04(ACTIVE_CAM, 2, 4, 6);
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func_800DFD04(GET_ACTIVE_CAM(globalCtx), 2, 4, 6);
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func_8013ECE0(this->actor.xyzDistToPlayerSq, 0xB4, 0x14, 0x64);
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func_801A7328(&this->unk_338, 0x3AAE);
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Audio_PlaySfxAtPos(&this->unk_338, 0x3AAF);
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@@ -935,7 +936,7 @@ void func_808C7888(EnDeath* this, GlobalContext* globalCtx) {
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sp74.x = randPlusMinusPoint5Scaled(4.0f);
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sp74.y = randPlusMinusPoint5Scaled(4.0f);
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sp74.z = Rand_ZeroFloat(2.0f) + 3.0f;
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EffectSsKiraKira_SpawnSmall(globalCtx, &this->actor.world, &sp74, &D_808C9ABC, &D_808C9AC8,
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EffectSsKiraKira_SpawnSmall(globalCtx, &this->actor.world.pos, &sp74, &D_808C9ABC, &D_808C9AC8,
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&D_808C9ACC);
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}
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Actor_PlaySfxAtPos(&this->actor, 0x3AB5);
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@@ -1056,7 +1057,7 @@ void func_808C7E24(EnDeath* this, GlobalContext* globalCtx) {
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if (this->unk_320.y < this->actor.floorHeight) {
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this->unk_320.y = this->actor.floorHeight;
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func_800B3030(globalCtx, &this->unk_320, &gZeroVec3f, &gZeroVec3f, 0x64, 0, 0);
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func_800F0568(globalCtx, &this->unk_320, 0xB, 0x3878);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->unk_320, 0xB, 0x3878);
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this->unk_18D = 0;
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}
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}
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@@ -1076,7 +1077,7 @@ void func_808C7EDC(EnDeath* this, GlobalContext* globalCtx) {
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this->unk_308 = -1.0f;
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this->unk_2F6 = this->actor.shape.rot.y;
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Math_Vec3s_ToVec3f(&this->unk_320, &this->unk_808.dim.worldSphere.center);
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func_800F0568(globalCtx, &this->unk_320, 0x1E, 0x3842);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->unk_320, 0x1E, 0x3842);
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if (this->actor.colChkInfo.damageEffect == 4 && this->unk_188 != func_808C7B88) {
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for (i = 0; i < ARRAY_COUNT(this->unk_6E4); i++) {
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@@ -1230,6 +1231,7 @@ void func_808C84A4(EnDeath* this, GlobalContext* globalCtx) {
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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#else
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void func_808C84A4(EnDeath* this, GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Death/func_808C84A4.s")
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#endif
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@@ -1276,8 +1278,10 @@ void func_808C8690(EnDeath* this, GlobalContext* globalCtx) {
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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void func_808C882C(EnDeath* this, GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Death/func_808C882C.s")
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void func_808C8D18(EnDeath* this, GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Death/func_808C8D18.s")
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void func_808C9160(EnDeath* this, GlobalContext* globalCtx) {
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@@ -1302,7 +1306,7 @@ void func_808C9160(EnDeath* this, GlobalContext* globalCtx) {
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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s32 func_808C9220(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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s32 func_808C9220(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
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EnDeath* this = THIS;
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f32 temp_f12;
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s32 temp_v0;
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@@ -1330,7 +1334,7 @@ s32 func_808C9220(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
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#ifdef NON_MATCHING
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// A lot towards the bottom, original wants to mult but mine optimizes to shifts
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void func_808C9340(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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void func_808C9340(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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EnDeath* this = THIS;
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Vec3f sp6C;
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Vec3f sp60;
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@@ -1348,7 +1352,7 @@ void func_808C9340(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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if (limbIndex == 0x15) {
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Matrix_GetStateTranslation(&this->unk_32C);
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if ((this->unk_788.base.atFlags & 1) && this->unk_2EC != this->unk_2EE) {
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Math_Vec3f_Copy(&sp6C, &this->unk_788.dim);
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Math_Vec3f_Copy(&sp6C, &this->unk_788.dim.quad[0]);
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Math_Vec3f_Copy(&sp60, &this->unk_788.dim.quad[1]);
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if (this->unk_188 == func_808C682C) {
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Matrix_GetStateTranslationAndScaledX(6000.0f, &sp54);
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@@ -1363,9 +1367,9 @@ void func_808C9340(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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} else if (this->unk_18C != 0) {
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if (this->unk_188 == func_808C682C) {
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Matrix_GetStateTranslationAndScaledX(6000.0f, &this->unk_788.dim.quad[1]);
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Matrix_MultiplyVector3fByState(&D_808C9AF4, &this->unk_788.dim);
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Matrix_MultiplyVector3fByState(&D_808C9AF4, &this->unk_788.dim.quad[0]);
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} else {
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Matrix_GetStateTranslationAndScaledY(5000.0f, &this->unk_788.dim);
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Matrix_GetStateTranslationAndScaledY(5000.0f, &this->unk_788.dim.quad[0]);
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Matrix_MultiplyVector3fByState(&D_808C9B00, &this->unk_788.dim.quad[1]);
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}
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this->unk_18C = 0;
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@@ -1376,7 +1380,7 @@ void func_808C9340(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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Matrix_StatePush();
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func_808C9160(this, globalCtx);
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Matrix_StatePop();
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Matrix_GetStateTranslation(&this->actor.focus);
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Matrix_GetStateTranslation(&this->actor.focus.pos);
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this->unk_808.dim.worldSphere.center.x = this->actor.focus.pos.x;
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this->unk_808.dim.worldSphere.center.y = this->actor.focus.pos.y;
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this->unk_808.dim.worldSphere.center.z = this->actor.focus.pos.z;
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@@ -1408,7 +1412,7 @@ void func_808C9340(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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}
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}
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#else
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void func_808C9340(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
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void func_808C9340(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Death/func_808C9340.s")
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#endif
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@@ -1428,7 +1432,7 @@ void EnDeath_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (this->unk_188 != func_808C7AAC && this->unk_188 != func_808C7888) {
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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func_808C9220, func_808C9340, this);
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func_808C9220, func_808C9340, &this->actor);
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}
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if (this->unk_188 == func_808C7888) {
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func_808C9160(this, globalCtx);
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