Small update

This commit is contained in:
engineer124
2022-07-14 05:45:55 +10:00
parent 3a27f65cdd
commit 74de44b357
2 changed files with 15 additions and 15 deletions
+4 -4
View File
@@ -586,17 +586,17 @@ typedef enum {
/* 0 */ HUD_MODE_IDLE,
/* 1 */ HUD_MODE_OFF,
/* 2 */ HUD_MODE_OFF_ALT, // Identical to HUD_MODE_OFF
/* 3 */ HUD_MODE_HEARTS_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite
/* 3 */ HUD_MODE_HEARTS_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons
/* 4 */ HUD_MODE_A,
/* 5 */ HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite
/* 6 */ HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite
/* 5 */ HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons
/* 6 */ HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons
/* 7 */ HUD_MODE_ALL_NO_MINIMAP_W_DISABLED, // Only raises button alphas if not disabled
/* 8 */ HUD_MODE_B_FAST, // reaches target twice as fast
/* 9 */ HUD_MODE_HEARTS_MAGIC,
/* 10 */ HUD_MODE_B,
/* 11 */ HUD_MODE_HEARTS,
/* 12 */ HUD_MODE_A_B_MINIMAP,
/* 13 */ HUD_MODE_HEARTS_MAGIC_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite
/* 13 */ HUD_MODE_HEARTS_MAGIC_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons
/* 14 */ HUD_MODE_HEARTS_MAGIC_C,
/* 15 */ HUD_MODE_ALL_NO_MINIMAP,
/* 16 */ HUD_MODE_A_B_C,
+11 -11
View File
@@ -854,7 +854,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
break;
case HUD_MODE_HEARTS_W_OVERWRITE:
case HUD_MODE_HEARTS_WITH_DIM_BTN:
// aAlpha is immediately overwritten in Interface_DimButtonAlphas
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
interfaceCtx->aAlpha = dimmingAlpha;
@@ -916,7 +916,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
break;
case HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE:
case HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN:
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
@@ -938,7 +938,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
break;
case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE:
case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN:
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
// aAlpha overwrites the value set in Interface_DimButtonAlphas
@@ -1129,7 +1129,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
break;
case HUD_MODE_HEARTS_MAGIC_W_OVERWRITE:
case HUD_MODE_HEARTS_MAGIC_WITH_DIM_BTN:
Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
@@ -2004,7 +2004,7 @@ void func_80111CB4(PlayState* play) {
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED;
Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE);
Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN);
}
}
@@ -2064,7 +2064,7 @@ void func_80111CB4(PlayState* play) {
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED;
Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE);
Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN);
if (play->transitionMode != 0) {
Interface_ChangeHudMode(HUD_MODE_OFF);
@@ -3751,7 +3751,7 @@ void Interface_DrawItemButtons(PlayState* play) {
gDPPipeSync(OVERLAY_DISP++);
if ((gSaveContext.curHudMode == HUD_MODE_OFF) || (gSaveContext.curHudMode == HUD_MODE_OFF_ALT) ||
(gSaveContext.curHudMode == HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE) || (msgCtx->msgMode != 0)) {
(gSaveContext.curHudMode == HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN) || (msgCtx->msgMode != 0)) {
temp = 0;
} else if (player->stateFlags1 & 0x200000) {
temp = 70;
@@ -6309,16 +6309,16 @@ void Interface_Update(PlayState* play) {
}
break;
case HUD_MODE_HEARTS_W_OVERWRITE:
case HUD_MODE_HEARTS_WITH_DIM_BTN:
case HUD_MODE_A:
case HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE:
case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE:
case HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN:
case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN:
case HUD_MODE_ALL_NO_MINIMAP_W_DISABLED:
case HUD_MODE_HEARTS_MAGIC:
case HUD_MODE_B:
case HUD_MODE_HEARTS:
case HUD_MODE_A_B_MINIMAP:
case HUD_MODE_HEARTS_MAGIC_W_OVERWRITE:
case HUD_MODE_HEARTS_MAGIC_WITH_DIM_BTN:
case HUD_MODE_HEARTS_MAGIC_C:
case HUD_MODE_ALL_NO_MINIMAP:
case HUD_MODE_A_B_C: