mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Small update
This commit is contained in:
+4
-4
@@ -586,17 +586,17 @@ typedef enum {
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/* 0 */ HUD_MODE_IDLE,
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/* 1 */ HUD_MODE_OFF,
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/* 2 */ HUD_MODE_OFF_ALT, // Identical to HUD_MODE_OFF
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/* 3 */ HUD_MODE_HEARTS_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite
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/* 3 */ HUD_MODE_HEARTS_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons
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/* 4 */ HUD_MODE_A,
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/* 5 */ HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite
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/* 6 */ HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite
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/* 5 */ HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons
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/* 6 */ HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons
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/* 7 */ HUD_MODE_ALL_NO_MINIMAP_W_DISABLED, // Only raises button alphas if not disabled
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/* 8 */ HUD_MODE_B_FAST, // reaches target twice as fast
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/* 9 */ HUD_MODE_HEARTS_MAGIC,
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/* 10 */ HUD_MODE_B,
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/* 11 */ HUD_MODE_HEARTS,
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/* 12 */ HUD_MODE_A_B_MINIMAP,
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/* 13 */ HUD_MODE_HEARTS_MAGIC_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite
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/* 13 */ HUD_MODE_HEARTS_MAGIC_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons
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/* 14 */ HUD_MODE_HEARTS_MAGIC_C,
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/* 15 */ HUD_MODE_ALL_NO_MINIMAP,
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/* 16 */ HUD_MODE_A_B_C,
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+11
-11
@@ -854,7 +854,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
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break;
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case HUD_MODE_HEARTS_W_OVERWRITE:
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case HUD_MODE_HEARTS_WITH_DIM_BTN:
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// aAlpha is immediately overwritten in Interface_DimButtonAlphas
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if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) {
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interfaceCtx->aAlpha = dimmingAlpha;
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@@ -916,7 +916,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
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break;
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case HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE:
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case HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN:
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Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
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@@ -938,7 +938,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
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break;
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case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE:
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case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN:
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Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
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// aAlpha overwrites the value set in Interface_DimButtonAlphas
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@@ -1129,7 +1129,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
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break;
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case HUD_MODE_HEARTS_MAGIC_W_OVERWRITE:
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case HUD_MODE_HEARTS_MAGIC_WITH_DIM_BTN:
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Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha);
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if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) {
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@@ -2004,7 +2004,7 @@ void func_80111CB4(PlayState* play) {
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gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED;
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Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE);
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Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN);
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}
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}
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@@ -2064,7 +2064,7 @@ void func_80111CB4(PlayState* play) {
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gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED;
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Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE);
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Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN);
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if (play->transitionMode != 0) {
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Interface_ChangeHudMode(HUD_MODE_OFF);
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@@ -3751,7 +3751,7 @@ void Interface_DrawItemButtons(PlayState* play) {
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gDPPipeSync(OVERLAY_DISP++);
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if ((gSaveContext.curHudMode == HUD_MODE_OFF) || (gSaveContext.curHudMode == HUD_MODE_OFF_ALT) ||
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(gSaveContext.curHudMode == HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE) || (msgCtx->msgMode != 0)) {
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(gSaveContext.curHudMode == HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN) || (msgCtx->msgMode != 0)) {
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temp = 0;
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} else if (player->stateFlags1 & 0x200000) {
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temp = 70;
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@@ -6309,16 +6309,16 @@ void Interface_Update(PlayState* play) {
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}
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break;
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case HUD_MODE_HEARTS_W_OVERWRITE:
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case HUD_MODE_HEARTS_WITH_DIM_BTN:
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case HUD_MODE_A:
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case HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE:
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case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE:
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case HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN:
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case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN:
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case HUD_MODE_ALL_NO_MINIMAP_W_DISABLED:
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case HUD_MODE_HEARTS_MAGIC:
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case HUD_MODE_B:
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case HUD_MODE_HEARTS:
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case HUD_MODE_A_B_MINIMAP:
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case HUD_MODE_HEARTS_MAGIC_W_OVERWRITE:
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case HUD_MODE_HEARTS_MAGIC_WITH_DIM_BTN:
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case HUD_MODE_HEARTS_MAGIC_C:
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case HUD_MODE_ALL_NO_MINIMAP:
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case HUD_MODE_A_B_C:
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