diff --git a/include/z64.h b/include/z64.h index bfd4dc59b..6fdff9951 100644 --- a/include/z64.h +++ b/include/z64.h @@ -586,17 +586,17 @@ typedef enum { /* 0 */ HUD_MODE_IDLE, /* 1 */ HUD_MODE_OFF, /* 2 */ HUD_MODE_OFF_ALT, // Identical to HUD_MODE_OFF - /* 3 */ HUD_MODE_HEARTS_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite + /* 3 */ HUD_MODE_HEARTS_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons /* 4 */ HUD_MODE_A, - /* 5 */ HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite - /* 6 */ HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite + /* 5 */ HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons + /* 6 */ HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons /* 7 */ HUD_MODE_ALL_NO_MINIMAP_W_DISABLED, // Only raises button alphas if not disabled /* 8 */ HUD_MODE_B_FAST, // reaches target twice as fast /* 9 */ HUD_MODE_HEARTS_MAGIC, /* 10 */ HUD_MODE_B, /* 11 */ HUD_MODE_HEARTS, /* 12 */ HUD_MODE_A_B_MINIMAP, - /* 13 */ HUD_MODE_HEARTS_MAGIC_W_OVERWRITE, // Uses Interface_DimButtonAlphas so gives the opportunity to overwrite + /* 13 */ HUD_MODE_HEARTS_MAGIC_WITH_DIM_BTN, // Uses Interface_DimButtonAlphas so gives the opportunity to dim only disabled buttons /* 14 */ HUD_MODE_HEARTS_MAGIC_C, /* 15 */ HUD_MODE_ALL_NO_MINIMAP, /* 16 */ HUD_MODE_A_B_C, diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 20b7cbff0..7be34d362 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -854,7 +854,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) { break; - case HUD_MODE_HEARTS_W_OVERWRITE: + case HUD_MODE_HEARTS_WITH_DIM_BTN: // aAlpha is immediately overwritten in Interface_DimButtonAlphas if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > dimmingAlpha)) { interfaceCtx->aAlpha = dimmingAlpha; @@ -916,7 +916,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) { break; - case HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE: + case HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN: Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha); if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) { @@ -938,7 +938,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) { break; - case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE: + case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN: Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha); // aAlpha overwrites the value set in Interface_DimButtonAlphas @@ -1129,7 +1129,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) { break; - case HUD_MODE_HEARTS_MAGIC_W_OVERWRITE: + case HUD_MODE_HEARTS_MAGIC_WITH_DIM_BTN: Interface_DimButtonAlphas(play, dimmingAlpha, risingAlpha); if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > dimmingAlpha)) { @@ -2004,7 +2004,7 @@ void func_80111CB4(PlayState* play) { gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED; gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED; gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED; - Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE); + Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN); } } @@ -2064,7 +2064,7 @@ void func_80111CB4(PlayState* play) { gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED; gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED; gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED; - Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE); + Interface_ChangeHudMode(HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN); if (play->transitionMode != 0) { Interface_ChangeHudMode(HUD_MODE_OFF); @@ -3751,7 +3751,7 @@ void Interface_DrawItemButtons(PlayState* play) { gDPPipeSync(OVERLAY_DISP++); if ((gSaveContext.curHudMode == HUD_MODE_OFF) || (gSaveContext.curHudMode == HUD_MODE_OFF_ALT) || - (gSaveContext.curHudMode == HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE) || (msgCtx->msgMode != 0)) { + (gSaveContext.curHudMode == HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN) || (msgCtx->msgMode != 0)) { temp = 0; } else if (player->stateFlags1 & 0x200000) { temp = 70; @@ -6309,16 +6309,16 @@ void Interface_Update(PlayState* play) { } break; - case HUD_MODE_HEARTS_W_OVERWRITE: + case HUD_MODE_HEARTS_WITH_DIM_BTN: case HUD_MODE_A: - case HUD_MODE_A_HEARTS_MAGIC_W_OVERWRITE: - case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_W_OVERWRITE: + case HUD_MODE_A_HEARTS_MAGIC_WITH_DIM_BTN: + case HUD_MODE_A_HEARTS_MAGIC_MINIMAP_WITH_DIM_BTN: case HUD_MODE_ALL_NO_MINIMAP_W_DISABLED: case HUD_MODE_HEARTS_MAGIC: case HUD_MODE_B: case HUD_MODE_HEARTS: case HUD_MODE_A_B_MINIMAP: - case HUD_MODE_HEARTS_MAGIC_W_OVERWRITE: + case HUD_MODE_HEARTS_MAGIC_WITH_DIM_BTN: case HUD_MODE_HEARTS_MAGIC_C: case HUD_MODE_ALL_NO_MINIMAP: case HUD_MODE_A_B_C: