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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
more improvements
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@@ -64,8 +64,12 @@ void EnHonotrap_UpdateFlameGroup(Actor* thisx, PlayState* play);
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void EnHonotrap_DrawFlame(Actor* thisx, PlayState* play);
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void EnHonotrap_DrawFlameGroup(Actor* thisx, PlayState* play);
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static TexturePtr sSilverEyeTextures[HONOTRAP_EYE_MAX] = { gEyeSwitchSilverOpenTex, gEyeSwitchSilverHalfTex,
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gEyeSwitchSilverClosedTex, gEyeSwitchSilverClosedTex };
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static TexturePtr sSilverEyeTextures[HONOTRAP_EYE_MAX] = {
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gEyeSwitchSilverOpenTex,
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gEyeSwitchSilverHalfTex,
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gEyeSwitchSilverClosedTex,
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gEyeSwitchSilverClosedTex,
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};
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static s32 sIsFirstInitEye = true;
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@@ -81,7 +85,7 @@ ActorInit En_Honotrap_InitVars = {
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(ActorFunc)EnHonotrap_Draw,
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};
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static ColliderTrisElementInit sTrisElementsInit[2] = {
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static ColliderTrisElementInit sTrisElementsInit[] = {
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{
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{
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ELEMTYPE_UNK4,
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@@ -187,7 +191,7 @@ void EnHonotrap_InitEye(EnHonotrap* this, PlayState* play) {
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if (sIsFirstInitEye) {
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sIsFirstInitEye = false;
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for (k = 0; k < ARRAY_COUNT(sSilverEyeTextures); k++) {
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for (k = 0; k < HONOTRAP_EYE_MAX; k++) {
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sSilverEyeTextures[k] = Lib_SegmentedToVirtual(sSilverEyeTextures[k]);
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}
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}
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@@ -684,8 +688,8 @@ void EnHonotrap_FlameGroup(EnHonotrap* this, PlayState* play) {
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}
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void EnHonotrap_Update(Actor* thisx, PlayState* play) {
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static Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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static Vec3f accel = { 0.0f, 0.1f, 0.0f };
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static Vec3f sVelocity = { 0.0f, 0.0f, 0.0f };
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static Vec3f sAccel = { 0.0f, 0.1f, 0.0f };
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EnHonotrap* this = (EnHonotrap*)thisx;
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if (this->timer > 0) {
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@@ -696,7 +700,7 @@ void EnHonotrap_Update(Actor* thisx, PlayState* play) {
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}
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this->actionFunc(this, play);
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if (this->collider.tris.base.acFlags & AC_HIT) {
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EffectSsBomb2_SpawnLayered(play, &this->actor.world.pos, &velocity, &accel, 15, 8);
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EffectSsBomb2_SpawnLayered(play, &this->actor.world.pos, &sVelocity, &sAccel, 15, 8);
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Actor_Kill(&this->actor);
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return;
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}
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@@ -786,6 +790,7 @@ void EnHonotrap_DrawFlameGroup(Actor* thisx, PlayState* play) {
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
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Camera_GetCamDir(&camDir, GET_ACTIVE_CAM(play));
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camDir.y += 0x8000;
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//! FAKE:
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this = ((EnHonotrap*)thisx);
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flameGroup = &this->flameGroup;
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for (i = 0; i < ARRAY_COUNT(flameGroup->flameList); i++) {
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@@ -23,10 +23,10 @@ typedef struct {
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} EnHonotrapFlameElement; // size = 0x14
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typedef struct {
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/* 0x00 */ f32 unk0;
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/* 0x04 */ f32 unk4;
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/* 0x08 */ f32 unk8;
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/* 0x0C */ EnHonotrapFlameElement flameList[6];
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/* 0x0 */ f32 unk0;
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/* 0x4 */ f32 unk4;
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/* 0x8 */ f32 unk8;
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/* 0xC */ EnHonotrapFlameElement flameList[6];
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} EnHonotrapFlameGroup; // size = 0x84;
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typedef struct EnHonotrap {
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@@ -45,11 +45,11 @@ typedef struct EnHonotrap {
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} EnHonotrap; // size = 0x2C4
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typedef enum {
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HONOTRAP_TYPE_EYE,
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HONOTRAP_TYPE_FLAME_MOVE,
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HONOTRAP_TYPE_FLAME_DROP,
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HONOTRAP_TYPE_EYE_MUTI_FLAME,
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HONOTRAP_TYPE_FLAME_GROUP
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/* 0 */ HONOTRAP_TYPE_EYE,
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/* 1 */ HONOTRAP_TYPE_FLAME_MOVE,
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/* 2 */ HONOTRAP_TYPE_FLAME_DROP,
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/* 3 */ HONOTRAP_TYPE_EYE_MUTI_FLAME,
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/* 4 */ HONOTRAP_TYPE_FLAME_GROUP
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} EnHonotrapType;
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#endif // Z_EN_HONOTRAP_H
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