diff --git a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c index 705fe3490..d3bc8eefe 100644 --- a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c +++ b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c @@ -64,8 +64,12 @@ void EnHonotrap_UpdateFlameGroup(Actor* thisx, PlayState* play); void EnHonotrap_DrawFlame(Actor* thisx, PlayState* play); void EnHonotrap_DrawFlameGroup(Actor* thisx, PlayState* play); -static TexturePtr sSilverEyeTextures[HONOTRAP_EYE_MAX] = { gEyeSwitchSilverOpenTex, gEyeSwitchSilverHalfTex, - gEyeSwitchSilverClosedTex, gEyeSwitchSilverClosedTex }; +static TexturePtr sSilverEyeTextures[HONOTRAP_EYE_MAX] = { + gEyeSwitchSilverOpenTex, + gEyeSwitchSilverHalfTex, + gEyeSwitchSilverClosedTex, + gEyeSwitchSilverClosedTex, +}; static s32 sIsFirstInitEye = true; @@ -81,7 +85,7 @@ ActorInit En_Honotrap_InitVars = { (ActorFunc)EnHonotrap_Draw, }; -static ColliderTrisElementInit sTrisElementsInit[2] = { +static ColliderTrisElementInit sTrisElementsInit[] = { { { ELEMTYPE_UNK4, @@ -187,7 +191,7 @@ void EnHonotrap_InitEye(EnHonotrap* this, PlayState* play) { if (sIsFirstInitEye) { sIsFirstInitEye = false; - for (k = 0; k < ARRAY_COUNT(sSilverEyeTextures); k++) { + for (k = 0; k < HONOTRAP_EYE_MAX; k++) { sSilverEyeTextures[k] = Lib_SegmentedToVirtual(sSilverEyeTextures[k]); } } @@ -684,8 +688,8 @@ void EnHonotrap_FlameGroup(EnHonotrap* this, PlayState* play) { } void EnHonotrap_Update(Actor* thisx, PlayState* play) { - static Vec3f velocity = { 0.0f, 0.0f, 0.0f }; - static Vec3f accel = { 0.0f, 0.1f, 0.0f }; + static Vec3f sVelocity = { 0.0f, 0.0f, 0.0f }; + static Vec3f sAccel = { 0.0f, 0.1f, 0.0f }; EnHonotrap* this = (EnHonotrap*)thisx; if (this->timer > 0) { @@ -696,7 +700,7 @@ void EnHonotrap_Update(Actor* thisx, PlayState* play) { } this->actionFunc(this, play); if (this->collider.tris.base.acFlags & AC_HIT) { - EffectSsBomb2_SpawnLayered(play, &this->actor.world.pos, &velocity, &accel, 15, 8); + EffectSsBomb2_SpawnLayered(play, &this->actor.world.pos, &sVelocity, &sAccel, 15, 8); Actor_Kill(&this->actor); return; } @@ -786,6 +790,7 @@ void EnHonotrap_DrawFlameGroup(Actor* thisx, PlayState* play) { gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0); Camera_GetCamDir(&camDir, GET_ACTIVE_CAM(play)); camDir.y += 0x8000; + //! FAKE: this = ((EnHonotrap*)thisx); flameGroup = &this->flameGroup; for (i = 0; i < ARRAY_COUNT(flameGroup->flameList); i++) { diff --git a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h index a954ea6d8..db78f30ff 100644 --- a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h +++ b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h @@ -23,10 +23,10 @@ typedef struct { } EnHonotrapFlameElement; // size = 0x14 typedef struct { - /* 0x00 */ f32 unk0; - /* 0x04 */ f32 unk4; - /* 0x08 */ f32 unk8; - /* 0x0C */ EnHonotrapFlameElement flameList[6]; + /* 0x0 */ f32 unk0; + /* 0x4 */ f32 unk4; + /* 0x8 */ f32 unk8; + /* 0xC */ EnHonotrapFlameElement flameList[6]; } EnHonotrapFlameGroup; // size = 0x84; typedef struct EnHonotrap { @@ -45,11 +45,11 @@ typedef struct EnHonotrap { } EnHonotrap; // size = 0x2C4 typedef enum { - HONOTRAP_TYPE_EYE, - HONOTRAP_TYPE_FLAME_MOVE, - HONOTRAP_TYPE_FLAME_DROP, - HONOTRAP_TYPE_EYE_MUTI_FLAME, - HONOTRAP_TYPE_FLAME_GROUP + /* 0 */ HONOTRAP_TYPE_EYE, + /* 1 */ HONOTRAP_TYPE_FLAME_MOVE, + /* 2 */ HONOTRAP_TYPE_FLAME_DROP, + /* 3 */ HONOTRAP_TYPE_EYE_MUTI_FLAME, + /* 4 */ HONOTRAP_TYPE_FLAME_GROUP } EnHonotrapType; #endif // Z_EN_HONOTRAP_H