mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
cleanup
This commit is contained in:
+3
-3
@@ -639,9 +639,9 @@ extern UNK_PTR D_801BF5C0;
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// extern UNK_TYPE2 sMinigameScoreDigits;
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// extern UNK_TYPE2 sCUpInvisible;
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// extern UNK_TYPE2 sCUpTimer;
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// extern UNK_TYPE2 sMagicBarOutlinePrimRed;
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// extern UNK_TYPE2 sMagicBarOutlinePrimGreen;
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// extern UNK_TYPE2 sMagicBarOutlinePrimBlue;
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// extern UNK_TYPE2 sMagicMeterOutlinePrimRed;
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// extern UNK_TYPE2 sMagicMeterOutlinePrimGreen;
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// extern UNK_TYPE2 sMagicMeterOutlinePrimBlue;
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// extern UNK_TYPE2 sMagicBorderRatio;
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// extern UNK_TYPE2 sMagicBorderStep;
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// extern UNK_TYPE2 sEnvTimerType;
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+41
-23
@@ -849,6 +849,7 @@ void Interface_SetVertices(PlayState* play) {
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}
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s32 sPostmanTimerInputBtnAPressed = false;
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void Interface_PostmanTimerCallback(s32 arg0) {
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s32 btnAPressed;
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@@ -894,8 +895,8 @@ void Interface_StartPostmanTimer(s16 seconds, s16 bunnyHoodState) {
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} else {
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gSaveContext.timerDirections[TIMER_ID_POSTMAN] = TIMER_COUNT_UP;
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}
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gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_START;
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gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_START;
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gSaveContext.timerStopTimes[TIMER_ID_POSTMAN] = 0;
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gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN] = 0;
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}
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@@ -2593,9 +2594,9 @@ u8 Item_Give(PlayState* play, u8 item) {
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return ITEM_NONE;
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} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
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gSaveContext.save.inventory.questItems += (1 << QUEST_HEART_PIECE_COUNT);
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if ((gSaveContext.save.inventory.questItems & 0xF0000000) == (4 << QUEST_HEART_PIECE_COUNT)) {
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gSaveContext.save.inventory.questItems ^= (4 << QUEST_HEART_PIECE_COUNT);
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INCREMENT_QUEST_HEART_PIECE_COUNT;
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if (EQ_MAX_QUEST_HEART_PIECE_COUNT) {
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RESET_HEART_PIECE_COUNT;
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gSaveContext.save.playerData.healthCapacity += 0x10;
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gSaveContext.save.playerData.health += 0x10;
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}
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@@ -3515,6 +3516,7 @@ void Magic_Reset(PlayState* play) {
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/**
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* Request to consume magic.
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*
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* @param magicToConsume the positive-valued amount to decrease magic by
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* @param type how the magic is consumed.
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* @return false if the request failed
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@@ -3538,8 +3540,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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switch (type) {
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case MAGIC_CONSUME_NOW:
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case MAGIC_CONSUME_NOW_ALT:
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// Consume magic immediately
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// Ex. Deku Bubble
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// Drain magic immediately e.g. Deku Bubble
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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@@ -3592,8 +3593,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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case MAGIC_CONSUME_WAIT_PREVIEW:
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// Sets consume target but waits to consume.
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// Preview consumption with a yellow bar
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// Ex. Spin Attack
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// Preview consumption with a yellow bar. e.g. Spin Attack
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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@@ -3608,7 +3608,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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}
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case MAGIC_CONSUME_GORON_ZORA:
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// Zora Shock, Goron Spike Roll
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// Goron spiked rolling or Zora electric barrier
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if (gSaveContext.save.playerData.magic != 0) {
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interfaceCtx->magicConsumptionTimer = 10;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA_SETUP;
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@@ -3618,7 +3618,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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}
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case MAGIC_CONSUME_GIANTS_MASK:
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// Wearing Giants Mask
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// Wearing Giant's Mask
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if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
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if (gSaveContext.save.playerData.magic != 0) {
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interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
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@@ -3635,7 +3635,6 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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}
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case MAGIC_CONSUME_DEITY_BEAM:
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// Using Fierce Deity Beam
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// Consumes magic immediately
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if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
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(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
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@@ -3817,7 +3816,7 @@ void Magic_Update(PlayState* play) {
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(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) != ITEM_LENS) &&
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(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) != ITEM_LENS)) ||
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!play->actorCtx.lensActive) {
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// Force lens off and set magic state to idle
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// Deactivate Lens of Truth and set magic state to idle
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play->actorCtx.lensActive = false;
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play_sound(NA_SE_SY_GLASSMODE_OFF);
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gSaveContext.magicState = MAGIC_STATE_IDLE;
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@@ -5694,7 +5693,7 @@ void Interface_DrawTimers(PlayState* play) {
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sTimerId = TIMER_ID_NONE;
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// Process all active timers
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// Update all timer states
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for (i = 0; i < TIMER_ID_MAX; i++) {
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if (gSaveContext.timerStates[i] == TIMER_STATE_OFF) {
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continue;
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@@ -5736,6 +5735,8 @@ void Interface_DrawTimers(PlayState* play) {
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case TIMER_STATE_ALT_START:
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sTimerStateTimer = 20;
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if (interfaceCtx->minigameState != MINIGAME_STATE_NONE) {
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// Set the timer position
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gSaveContext.timerX[sTimerId] = 26;
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if (interfaceCtx->magicAlpha != 255) {
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@@ -5757,7 +5758,7 @@ void Interface_DrawTimers(PlayState* play) {
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}
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gSaveContext.timerStartOsTimes[sTimerId] = osGetTime();
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gSaveContext.timerStopTimes[sTimerId] = 0;
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gSaveContext.timerStopTimes[sTimerId] = SECONDS_TO_TIMER(0);
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gSaveContext.timerPausedOsTimes[sTimerId] = 0;
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}
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} else {
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@@ -5806,7 +5807,7 @@ void Interface_DrawTimers(PlayState* play) {
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gSaveContext.timerStates[sTimerId] = TIMER_STATE_COUNTING;
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gSaveContext.timerStartOsTimes[sTimerId] = osGetTime();
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gSaveContext.timerStopTimes[sTimerId] = 0;
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gSaveContext.timerStopTimes[sTimerId] = SECONDS_TO_TIMER(0);
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gSaveContext.timerPausedOsTimes[sTimerId] = 0;
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}
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// fallthrough
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@@ -5903,18 +5904,21 @@ void Interface_DrawTimers(PlayState* play) {
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break;
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}
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// Update timer counting
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if ((sTimerId != TIMER_ID_NONE) && gSaveContext.timerStates[sTimerId]) { // != TIMER_STATE_OFF
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if (gSaveContext.timerDirections[sTimerId] == TIMER_COUNT_DOWN) {
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sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = sTimerDigits[4] = sTimerDigits[6] = 0;
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// used to index the counter colon
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// Used to index the counter colon
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sTimerDigits[2] = sTimerDigits[5] = 10;
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// Get the total amount of unpaused time since the start of the timer, centiseconds (1/100th sec).
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if ((gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING) ||
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(gSaveContext.timerStates[sTimerId] == TIMER_STATE_10) ||
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(gSaveContext.timerStates[sTimerId] == TIMER_STATE_ALT_COUNTING) ||
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(gSaveContext.timerStates[sTimerId] == TIMER_STATE_POSTMAN_COUNTING)) {
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osTime = osGetTime();
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osTime =
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OSTIME_TO_TIMER(osTime - ((void)0, gSaveContext.timerPausedOsTimes[sTimerId]) -
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D_801BF930[sTimerId] - ((void)0, gSaveContext.timerStartOsTimes[sTimerId]));
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@@ -5924,15 +5928,21 @@ void Interface_DrawTimers(PlayState* play) {
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osTime = 0;
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}
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// Check how much unpaused time has passed
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if (osTime == 0) {
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// No unpaused time has passed since the start of the timer.
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gSaveContext.timerCurTimes[sTimerId] = gSaveContext.timerTimeLimits[sTimerId] - osTime;
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} else if (osTime <= gSaveContext.timerTimeLimits[sTimerId]) {
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// Time has passed, but the time limit has not been exceeded
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if (osTime >= gSaveContext.timerTimeLimits[sTimerId]) {
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// The time is exactly at the time limit. No time remaining.
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gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(0);
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} else {
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// Update the time remaining
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gSaveContext.timerCurTimes[sTimerId] = gSaveContext.timerTimeLimits[sTimerId] - osTime;
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}
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} else {
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// Time has passed, and the time limit has been exceeded.
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gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(0);
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gSaveContext.timerStates[sTimerId] = TIMER_STATE_STOP;
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if (sEnvTimerActive) {
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@@ -5962,9 +5972,10 @@ void Interface_DrawTimers(PlayState* play) {
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} else { // TIMER_COUNT_UP
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sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = sTimerDigits[4] = sTimerDigits[6] = 0;
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// used to index the counter colon
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// Used to index the counter colon
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sTimerDigits[2] = sTimerDigits[5] = 10;
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// Get the total amount of unpaused time since the start of the timer, centiseconds (1/100th sec).
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if ((gSaveContext.timerStates[sTimerId] == TIMER_STATE_COUNTING) ||
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(gSaveContext.timerStates[sTimerId] == TIMER_STATE_POSTMAN_COUNTING)) {
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osTime = osGetTime();
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@@ -5989,6 +6000,7 @@ void Interface_DrawTimers(PlayState* play) {
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osTime = SECONDS_TO_TIMER(120);
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}
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// Update the time remaining with the total amount of time since the start of the timer,
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gSaveContext.timerCurTimes[sTimerId] = osTime;
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Interface_GetTimerDigits(osTime, sTimerDigits);
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@@ -6011,6 +6023,7 @@ void Interface_DrawTimers(PlayState* play) {
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}
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}
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// Draw timer
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
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@@ -6021,8 +6034,8 @@ void Interface_DrawTimers(PlayState* play) {
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
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0, PRIMITIVE, 0);
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// Set the timer color
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if (IS_POSTMAN_TIMER_DRAWN || (gSaveContext.timerStates[sTimerId] <= TIMER_STATE_12)) {
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// Set the timer color
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if (gSaveContext.timerStates[sTimerId]) { // != TIMER_STATE_OFF
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if (sTimerId == TIMER_ID_2) {
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if ((gSaveContext.timerCurTimes[sTimerId] == SECONDS_TO_TIMER(0)) ||
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@@ -6130,18 +6143,26 @@ void Interface_UpdateBottleTimers(PlayState* play) {
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for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
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if (gSaveContext.bottleTimerStates[i] == BOTTLE_TIMER_STATE_COUNTING) {
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osTime = osGetTime();
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// Get the total amount of unpaused time since the start of the timer, centiseconds (1/100th sec).
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osTime = OSTIME_TO_TIMER_ALT(osTime - ((void)0, gSaveContext.bottleTimerPausedOsTimes[i]) -
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((void)0, gSaveContext.bottleTimerStartOsTimes[i]));
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if (osTime == 0) {
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// No unpaused time has passed since the start of the timer.
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gSaveContext.bottleTimerCurTimes[i] = gSaveContext.bottleTimerTimeLimits[i] - osTime;
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} else if (osTime <= gSaveContext.bottleTimerTimeLimits[i]) {
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// Time has passed, but the time limit has not been exceeded
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if (osTime >= gSaveContext.bottleTimerTimeLimits[i]) {
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gSaveContext.bottleTimerCurTimes[i] = 0;
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// The time is exactly at the time limit. No time remaining.
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gSaveContext.bottleTimerCurTimes[i] = SECONDS_TO_TIMER(0);
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} else {
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// Update the time remaining
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gSaveContext.bottleTimerCurTimes[i] = gSaveContext.bottleTimerTimeLimits[i] - osTime;
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}
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} else {
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gSaveContext.bottleTimerCurTimes[i] = 0;
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// Time has passed, and the time limit has been exceeded.
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gSaveContext.bottleTimerCurTimes[i] = SECONDS_TO_TIMER(0);
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if (gSaveContext.save.inventory.items[i + SLOT_BOTTLE_1] == ITEM_HOT_SPRING_WATER) {
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Inventory_UpdateItem(play, i + SLOT_BOTTLE_1, ITEM_SPRING_WATER);
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@@ -6307,9 +6328,6 @@ TexturePtr gStoryTLUTs[] = {
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gStoryGiantsLeavingTLUT,
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};
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// TODO: ucode.h? (see OoT)
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#define SP_UCODE_DATA_SIZE 0x800
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void Interface_Draw(PlayState* play) {
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s32 pad;
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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@@ -144,7 +144,7 @@ void EnMuto_Idle(EnMuto* this, PlayState* play) {
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}
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}
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if (1) {} // Needed match
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if (1) {} // Needed to match
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if (!this->isInMayorsRoom && Player_GetMask(play) == PLAYER_MASK_KAFEIS_MASK) {
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this->actor.textId = 0x2363;
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@@ -367,7 +367,7 @@ void EnRuppecrow_UpdatePosition(EnRuppecrow* this, PlayState* play) {
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s32 EnRuppecrow_CheckPlayedMatchingSong(PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (play->msgCtx.ocarinaMode == 3) {
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if (play->msgCtx.ocarinaMode == 0x3) {
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switch (player->transformation) {
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case PLAYER_FORM_DEKU:
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if (play->msgCtx.lastPlayedSong == OCARINA_SONG_SONATA) {
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@@ -1081,9 +1081,9 @@
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0x801BF890:("sMinigameScoreDigits","UNK_TYPE2","",0x2),
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0x801BF898:("sCUpInvisible","UNK_TYPE2","",0x2),
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0x801BF89C:("sCUpTimer","UNK_TYPE2","",0x2),
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0x801BF8A0:("sMagicBarOutlinePrimRed","UNK_TYPE2","",0x2),
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0x801BF8A4:("sMagicBarOutlinePrimGreen","UNK_TYPE2","",0x2),
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0x801BF8A8:("sMagicBarOutlinePrimBlue","UNK_TYPE2","",0x2),
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0x801BF8A0:("sMagicMeterOutlinePrimRed","UNK_TYPE2","",0x2),
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0x801BF8A4:("sMagicMeterOutlinePrimGreen","UNK_TYPE2","",0x2),
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0x801BF8A8:("sMagicMeterOutlinePrimBlue","UNK_TYPE2","",0x2),
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0x801BF8AC:("sMagicBorderRatio","UNK_TYPE2","",0x2),
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0x801BF8B0:("sMagicBorderStep","UNK_TYPE2","",0x2),
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0x801BF8DC:("sEnvTimerType","UNK_TYPE2","",0x2),
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@@ -548,11 +548,6 @@ wordReplace = {
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"Cutscene_GetSceneSetupIndex": "Cutscene_GetSceneLayer",
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"func_801343C0": "SkelAnime_DrawTransformFlexOpa",
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"func_80134148": "SkelAnime_DrawTransformFlexLimbOpa",
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"func_8013AB00": "SubS_DrawTransformFlex",
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"func_8013A860": "SubS_DrawTransformFlexLimb",
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"func_8013BC6C": "SubS_ChangeAnimationByInfoS",
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"func_8013E1C8": "SubS_ChangeAnimationBySpeedInfo",
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"func_8013D9C8": "SubS_FillLimbRotTables",
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"func_80114E90": "Interface_HasEmptyBottle",
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"func_80114F2C": "Interface_HasItemInBottle",
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"func_80123C90": "Player_SetEquipmentData",
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