mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
merge master
This commit is contained in:
+6
-5
@@ -48,7 +48,12 @@
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#define R_ENABLE_ARENA_DBG SREG(0) // Same as OoT
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#define R_UPDATE_RATE SREG(30)
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#define R_FB_FILTER_TYPE SREG(80)
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#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
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#define R_FB_FILTER_A SREG(84)
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#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
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#define R_PAUSE_BG_PRERENDER_STATE SREG(94)
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#define R_PLAY_FILL_SCREEN_ON MREG(64)
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#define R_PLAY_FILL_SCREEN_R MREG(65)
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#define R_PLAY_FILL_SCREEN_G MREG(66)
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@@ -119,6 +124,7 @@
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#define R_B_LABEL_Y(i) WREG(43 + i)
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#define R_DGN_MINIMAP_X WREG(68)
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#define R_DGN_MINIMAP_Y WREG(69)
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#define R_MAP_INDEX VREG(11)
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#define R_MAP_TEX_INDEX_BASE VREG(12)
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#define R_MAP_TEX_INDEX VREG(13)
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@@ -132,9 +138,4 @@
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#define R_ITEM_ICON_WIDTH(i) VREG(76 + i)
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#define R_ITEM_BTN_WIDTH(i) VREG(80 + i)
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#define R_FB_FILTER_TYPE SREG(80)
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#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
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#define R_FB_FILTER_A SREG(84)
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#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
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#endif
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+2
-4
@@ -484,10 +484,8 @@ typedef enum {
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typedef struct {
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/* 0x00 */ u16 unk_0;
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/* 0x02 */ u16 sceneTimeSpeed; // time speed value from the scene file
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/* 0x04 */ f32 unk_4;
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/* 0x08 */ f32 unk_8;
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/* 0x0C */ f32 unk_C;
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/* 0x02 */ u16 sceneTimeSpeed;
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/* 0x04 */ Vec3f sunPos;
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/* 0x10 */ u8 unk_10;
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/* 0x11 */ u8 unk_11;
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/* 0x12 */ u8 unk_12;
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@@ -212,13 +212,9 @@ void Message_LoadTimeNES(PlayState* play, u8 arg1, s32* offset, f32* arg3, s16*
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s16 i;
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if (arg1 == 0xCF) {
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// Calculates the time left before the moon crashes.
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// The day begins at CLOCK_TIME(6, 0) so it must be offset.
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timeLeft = (4 - CURRENT_DAY) * DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0));
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timeLeft = TIME_UNTIL_MOON_CRASH;
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} else {
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// Calculates the time left before a new day.
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// The day begins at CLOCK_TIME(6, 0) so it must be offset.
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timeLeft = DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0));
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timeLeft = TIME_UNTIL_NEW_DAY;
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}
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timeLeftInMinutes = TIME_TO_MINUTES_F(timeLeft);
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+6
-5
@@ -378,9 +378,9 @@ void Scene_HeaderCmdSkyboxDisables(PlayState* play, SceneCmd* cmd) {
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// SceneTableEntry Header Command 0x10: Time Settings
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void Scene_HeaderCmdTimeSettings(PlayState* play, SceneCmd* cmd) {
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if (cmd->timeSettings.hour != 0xFF && cmd->timeSettings.min != 0xFF) {
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if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) {
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gSaveContext.skyboxTime = gSaveContext.save.time =
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(u16)(((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f);
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CLOCK_TIME_ALT2_F(cmd->timeSettings.hour, cmd->timeSettings.min);
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}
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if (cmd->timeSettings.timeSpeed != 0xFF) {
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@@ -389,6 +389,7 @@ void Scene_HeaderCmdTimeSettings(PlayState* play, SceneCmd* cmd) {
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play->envCtx.sceneTimeSpeed = 0;
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}
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// Increase time speed during first cycle
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if ((gSaveContext.save.inventory.items[SLOT_OCARINA] == ITEM_NONE) && (play->envCtx.sceneTimeSpeed != 0)) {
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play->envCtx.sceneTimeSpeed = 5;
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}
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@@ -397,9 +398,9 @@ void Scene_HeaderCmdTimeSettings(PlayState* play, SceneCmd* cmd) {
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R_TIME_SPEED = play->envCtx.sceneTimeSpeed;
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}
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play->envCtx.unk_4 = -(Math_SinS(((void)0, gSaveContext.save.time) - 0x8000) * 120.0f) * 25.0f;
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play->envCtx.unk_8 = (Math_CosS(((void)0, gSaveContext.save.time) - 0x8000) * 120.0f) * 25.0f;
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play->envCtx.unk_C = (Math_CosS(((void)0, gSaveContext.save.time) - 0x8000) * 20.0f) * 25.0f;
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play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
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play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
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play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
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if ((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutscene < 0xFFF0)) {
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gSaveContext.skyboxTime = gSaveContext.save.time;
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@@ -114,7 +114,7 @@ void func_809CCEE8(EnBji01* this, PlayState* play) {
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}
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void func_809CD028(EnBji01* this, PlayState* play) {
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f32 timeBeforeMoonCrash;
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f32 timeUntilMoonCrash;
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switch (this->actor.params) {
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case SHIKASHI_TYPE_DEFAULT:
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@@ -177,11 +177,8 @@ void func_809CD028(EnBji01* this, PlayState* play) {
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this->textId = 0x5EA;
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break;
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case 3:
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// Calculates the time left before the moon crashes.
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// The day begins at CLOCK_TIME(6, 0) so it must be offset.
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timeBeforeMoonCrash = (4 - CURRENT_DAY) * DAY_LENGTH -
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(u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0));
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if (timeBeforeMoonCrash < CLOCK_TIME_F(1, 0)) {
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timeUntilMoonCrash = TIME_UNTIL_MOON_CRASH;
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if (timeUntilMoonCrash < CLOCK_TIME_F(1, 0)) {
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this->textId = 0x5E8;
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} else {
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this->textId = 0x5EB;
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@@ -638,7 +638,7 @@ void EnNb_HandleSchedule(EnNb* this, PlayState* play) {
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void EnNb_FollowSchedule(EnNb* this, PlayState* play) {
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ScheduleOutput scheduleOutput;
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this->timePathTimeSpeed = REG(15) + ((void)0, gSaveContext.save.timeSpeedOffset);
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this->timePathTimeSpeed = R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset);
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if (gSaveContext.eventInf[4] & 8) {
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scheduleOutput.result = EN_NB_SCH_1;
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@@ -968,7 +968,7 @@ void func_80A40678(EnTest3* this, PlayState* play) {
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this->unk_D80 = ((this->unk_D88 == 20) || (this->unk_D88 == 10) || (this->unk_D88 == 9)) ? 3
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: Play_InCsMode(play) ? 0
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: REG(15) + ((void)0, gSaveContext.save.timeSpeedOffset);
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: R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset);
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if (Schedule_RunScript(play, sScheduleScript, &scheduleOutput)) {
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if (this->unk_D88 != scheduleOutput.result) {
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@@ -1,7 +1,7 @@
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/*
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* File: z_en_test4.c
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* Overlay: ovl_En_Test4
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* Description: Three-Day Clock
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* Description: Three-Day Events
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*/
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#include "prevent_bss_reordering.h"
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@@ -170,10 +170,10 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
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if (!(this->actor.xzDistToPlayer > 120.0f)) {
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if ((gSaveContext.save.time >= CLOCK_TIME(6, 30)) && (gSaveContext.save.time < CLOCK_TIME(7, 30))) {
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cylinderPos.x = player->bodyPartsPos[PLAYER_BODYPART_HEAD].x + (play->envCtx.unk_4 * (1.0f / 6.0f));
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cylinderPos.x = player->bodyPartsPos[PLAYER_BODYPART_HEAD].x + (play->envCtx.sunPos.x * (1.0f / 6.0f));
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cylinderPos.y =
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(player->bodyPartsPos[PLAYER_BODYPART_HEAD].y - 30.0f) + (play->envCtx.unk_8 * (1.0f / 6.0f));
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cylinderPos.z = player->bodyPartsPos[PLAYER_BODYPART_HEAD].z + (play->envCtx.unk_C * (1.0f / 6.0f));
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(player->bodyPartsPos[PLAYER_BODYPART_HEAD].y - 30.0f) + (play->envCtx.sunPos.y * (1.0f / 6.0f));
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cylinderPos.z = player->bodyPartsPos[PLAYER_BODYPART_HEAD].z + (play->envCtx.sunPos.z * (1.0f / 6.0f));
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this->hitboxPos = cylinderPos;
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@@ -530,6 +530,9 @@ wordReplace = {
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"func_800A81F0": "EffectBlure_AddVertex",
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"func_800A8514": "EffectBlure_AddSpace",
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"Effect_GetParams": "Effect_GetByIndex",
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"func_800FE484": "Environment_StopTime",
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"func_800FE498": "Environment_StartTime",
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"func_800FE4A8": "Environment_IsTimeStopped",
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"func_800F5A8C": "Environment_LerpWeight",
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"func_801A3F54": "Audio_SetCutsceneFlag",
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"func_800EA0D4": "Cutscene_Start",
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@@ -696,6 +699,7 @@ wordReplace = {
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"gSaveContext.equippedMask": "gSaveContext.save.equippedMask",
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"gSaveContext.entranceIndex": "gSaveContext.save.entrance",
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"gSaveContext.time": "gSaveContext.save.time",
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"gSaveContext.save.daySpeed": "gSaveContext.save.timeSpeedOffset",
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"gSaveContext.unk_14": "gSaveContext.save.timeSpeedOffset",
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"gSaveContext.unk_FE6": "gSaveContext.save.bombersCaughtNum",
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"gSaveContext.unk_FE7": "gSaveContext.save.bombersCaughtOrder",
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