merge master

This commit is contained in:
engineer124
2022-11-20 19:03:20 -05:00
10 changed files with 29 additions and 32 deletions
+6 -5
View File
@@ -48,7 +48,12 @@
#define R_ENABLE_ARENA_DBG SREG(0) // Same as OoT
#define R_UPDATE_RATE SREG(30)
#define R_FB_FILTER_TYPE SREG(80)
#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
#define R_FB_FILTER_A SREG(84)
#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
#define R_PAUSE_BG_PRERENDER_STATE SREG(94)
#define R_PLAY_FILL_SCREEN_ON MREG(64)
#define R_PLAY_FILL_SCREEN_R MREG(65)
#define R_PLAY_FILL_SCREEN_G MREG(66)
@@ -119,6 +124,7 @@
#define R_B_LABEL_Y(i) WREG(43 + i)
#define R_DGN_MINIMAP_X WREG(68)
#define R_DGN_MINIMAP_Y WREG(69)
#define R_MAP_INDEX VREG(11)
#define R_MAP_TEX_INDEX_BASE VREG(12)
#define R_MAP_TEX_INDEX VREG(13)
@@ -132,9 +138,4 @@
#define R_ITEM_ICON_WIDTH(i) VREG(76 + i)
#define R_ITEM_BTN_WIDTH(i) VREG(80 + i)
#define R_FB_FILTER_TYPE SREG(80)
#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
#define R_FB_FILTER_A SREG(84)
#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
#endif
+2 -4
View File
@@ -484,10 +484,8 @@ typedef enum {
typedef struct {
/* 0x00 */ u16 unk_0;
/* 0x02 */ u16 sceneTimeSpeed; // time speed value from the scene file
/* 0x04 */ f32 unk_4;
/* 0x08 */ f32 unk_8;
/* 0x0C */ f32 unk_C;
/* 0x02 */ u16 sceneTimeSpeed;
/* 0x04 */ Vec3f sunPos;
/* 0x10 */ u8 unk_10;
/* 0x11 */ u8 unk_11;
/* 0x12 */ u8 unk_12;
+2 -6
View File
@@ -212,13 +212,9 @@ void Message_LoadTimeNES(PlayState* play, u8 arg1, s32* offset, f32* arg3, s16*
s16 i;
if (arg1 == 0xCF) {
// Calculates the time left before the moon crashes.
// The day begins at CLOCK_TIME(6, 0) so it must be offset.
timeLeft = (4 - CURRENT_DAY) * DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0));
timeLeft = TIME_UNTIL_MOON_CRASH;
} else {
// Calculates the time left before a new day.
// The day begins at CLOCK_TIME(6, 0) so it must be offset.
timeLeft = DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0));
timeLeft = TIME_UNTIL_NEW_DAY;
}
timeLeftInMinutes = TIME_TO_MINUTES_F(timeLeft);
+6 -5
View File
@@ -378,9 +378,9 @@ void Scene_HeaderCmdSkyboxDisables(PlayState* play, SceneCmd* cmd) {
// SceneTableEntry Header Command 0x10: Time Settings
void Scene_HeaderCmdTimeSettings(PlayState* play, SceneCmd* cmd) {
if (cmd->timeSettings.hour != 0xFF && cmd->timeSettings.min != 0xFF) {
if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) {
gSaveContext.skyboxTime = gSaveContext.save.time =
(u16)(((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f);
CLOCK_TIME_ALT2_F(cmd->timeSettings.hour, cmd->timeSettings.min);
}
if (cmd->timeSettings.timeSpeed != 0xFF) {
@@ -389,6 +389,7 @@ void Scene_HeaderCmdTimeSettings(PlayState* play, SceneCmd* cmd) {
play->envCtx.sceneTimeSpeed = 0;
}
// Increase time speed during first cycle
if ((gSaveContext.save.inventory.items[SLOT_OCARINA] == ITEM_NONE) && (play->envCtx.sceneTimeSpeed != 0)) {
play->envCtx.sceneTimeSpeed = 5;
}
@@ -397,9 +398,9 @@ void Scene_HeaderCmdTimeSettings(PlayState* play, SceneCmd* cmd) {
R_TIME_SPEED = play->envCtx.sceneTimeSpeed;
}
play->envCtx.unk_4 = -(Math_SinS(((void)0, gSaveContext.save.time) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.unk_8 = (Math_CosS(((void)0, gSaveContext.save.time) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.unk_C = (Math_CosS(((void)0, gSaveContext.save.time) - 0x8000) * 20.0f) * 25.0f;
play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
if ((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutscene < 0xFFF0)) {
gSaveContext.skyboxTime = gSaveContext.save.time;
@@ -114,7 +114,7 @@ void func_809CCEE8(EnBji01* this, PlayState* play) {
}
void func_809CD028(EnBji01* this, PlayState* play) {
f32 timeBeforeMoonCrash;
f32 timeUntilMoonCrash;
switch (this->actor.params) {
case SHIKASHI_TYPE_DEFAULT:
@@ -177,11 +177,8 @@ void func_809CD028(EnBji01* this, PlayState* play) {
this->textId = 0x5EA;
break;
case 3:
// Calculates the time left before the moon crashes.
// The day begins at CLOCK_TIME(6, 0) so it must be offset.
timeBeforeMoonCrash = (4 - CURRENT_DAY) * DAY_LENGTH -
(u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0));
if (timeBeforeMoonCrash < CLOCK_TIME_F(1, 0)) {
timeUntilMoonCrash = TIME_UNTIL_MOON_CRASH;
if (timeUntilMoonCrash < CLOCK_TIME_F(1, 0)) {
this->textId = 0x5E8;
} else {
this->textId = 0x5EB;
+1 -1
View File
@@ -638,7 +638,7 @@ void EnNb_HandleSchedule(EnNb* this, PlayState* play) {
void EnNb_FollowSchedule(EnNb* this, PlayState* play) {
ScheduleOutput scheduleOutput;
this->timePathTimeSpeed = REG(15) + ((void)0, gSaveContext.save.timeSpeedOffset);
this->timePathTimeSpeed = R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset);
if (gSaveContext.eventInf[4] & 8) {
scheduleOutput.result = EN_NB_SCH_1;
@@ -968,7 +968,7 @@ void func_80A40678(EnTest3* this, PlayState* play) {
this->unk_D80 = ((this->unk_D88 == 20) || (this->unk_D88 == 10) || (this->unk_D88 == 9)) ? 3
: Play_InCsMode(play) ? 0
: REG(15) + ((void)0, gSaveContext.save.timeSpeedOffset);
: R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset);
if (Schedule_RunScript(play, sScheduleScript, &scheduleOutput)) {
if (this->unk_D88 != scheduleOutput.result) {
@@ -1,7 +1,7 @@
/*
* File: z_en_test4.c
* Overlay: ovl_En_Test4
* Description: Three-Day Clock
* Description: Three-Day Events
*/
#include "prevent_bss_reordering.h"
@@ -170,10 +170,10 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
if (!(this->actor.xzDistToPlayer > 120.0f)) {
if ((gSaveContext.save.time >= CLOCK_TIME(6, 30)) && (gSaveContext.save.time < CLOCK_TIME(7, 30))) {
cylinderPos.x = player->bodyPartsPos[PLAYER_BODYPART_HEAD].x + (play->envCtx.unk_4 * (1.0f / 6.0f));
cylinderPos.x = player->bodyPartsPos[PLAYER_BODYPART_HEAD].x + (play->envCtx.sunPos.x * (1.0f / 6.0f));
cylinderPos.y =
(player->bodyPartsPos[PLAYER_BODYPART_HEAD].y - 30.0f) + (play->envCtx.unk_8 * (1.0f / 6.0f));
cylinderPos.z = player->bodyPartsPos[PLAYER_BODYPART_HEAD].z + (play->envCtx.unk_C * (1.0f / 6.0f));
(player->bodyPartsPos[PLAYER_BODYPART_HEAD].y - 30.0f) + (play->envCtx.sunPos.y * (1.0f / 6.0f));
cylinderPos.z = player->bodyPartsPos[PLAYER_BODYPART_HEAD].z + (play->envCtx.sunPos.z * (1.0f / 6.0f));
this->hitboxPos = cylinderPos;
+4
View File
@@ -530,6 +530,9 @@ wordReplace = {
"func_800A81F0": "EffectBlure_AddVertex",
"func_800A8514": "EffectBlure_AddSpace",
"Effect_GetParams": "Effect_GetByIndex",
"func_800FE484": "Environment_StopTime",
"func_800FE498": "Environment_StartTime",
"func_800FE4A8": "Environment_IsTimeStopped",
"func_800F5A8C": "Environment_LerpWeight",
"func_801A3F54": "Audio_SetCutsceneFlag",
"func_800EA0D4": "Cutscene_Start",
@@ -696,6 +699,7 @@ wordReplace = {
"gSaveContext.equippedMask": "gSaveContext.save.equippedMask",
"gSaveContext.entranceIndex": "gSaveContext.save.entrance",
"gSaveContext.time": "gSaveContext.save.time",
"gSaveContext.save.daySpeed": "gSaveContext.save.timeSpeedOffset",
"gSaveContext.unk_14": "gSaveContext.save.timeSpeedOffset",
"gSaveContext.unk_FE6": "gSaveContext.save.bombersCaughtNum",
"gSaveContext.unk_FE7": "gSaveContext.save.bombersCaughtOrder",