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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Add bgm's to gSaveContext.seqIndex
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@@ -5,7 +5,7 @@ SaveContext gSaveContext;
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void SaveContext_Init(void) {
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bzero(&gSaveContext, sizeof(gSaveContext));
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gSaveContext.playerForm = 0;
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gSaveContext.seqIndex = 0xFF;
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gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.unk_3F46 = NA_BGM_GENERAL_SFX;
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gSaveContext.nextCutsceneIndex = 0xFFEF;
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@@ -45,7 +45,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
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gSaveContext.unk_3DC0 = 2000;
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gSaveContext.naviTimer = 0;
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gSaveContext.seqIndex = 0xFF;
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gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.eventInf[0] = 0;
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gSaveContext.eventInf[1] = 0;
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+1
-1
@@ -449,7 +449,7 @@ void Scene_HeaderCmdSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->soundCtx.seqIndex = cmd->soundSettings.musicSeq;
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globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nighttimeSFX;
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if (gSaveContext.seqIndex == 0xFF || func_801A8A50(0) == NA_BGM_FINAL_HOURS) {
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if (gSaveContext.seqIndex == (u8)NA_BGM_DISABLED || func_801A8A50(0) == NA_BGM_FINAL_HOURS) {
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audio_setBGM(cmd->soundSettings.bgmId);
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}
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}
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@@ -45,7 +45,7 @@ void Select_LoadGame(SelectContext* this, u32 entranceIndex, s32 opt) {
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}
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gSaveContext.respawn[0].entranceIndex = 0xFFFF;
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gSaveContext.seqIndex = 0xFF;
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gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.showTitleCard = true;
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gSaveContext.respawnFlag = 0;
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@@ -127,7 +127,7 @@ void Title_Main(GameState* thisx) {
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Title_UpdateCounters(this);
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Title_Draw(&this->gameState);
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if (this->exit) {
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gSaveContext.seqIndex = 0xFF;
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gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.gameMode = 1;
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