Another bgm function found!

This commit is contained in:
engineer124
2021-11-19 22:36:18 +11:00
parent e84d8bc3f5
commit a0882f3fd3
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -1761,7 +1761,7 @@ void func_800FD654(GlobalContext* globalCtx, Color_RGB8* pzParm2, f32 fParm3);
// u32 get_days_elapsed(void);
// void reset_days_elapsed(void);
// u32 get_current_day(void);
void func_800FD750(UNK_TYPE arg0);
void func_800FD750(u16 seqId);
// void func_800FD768(void);
void func_800FD78C(GlobalContext* globalCtx);
void func_800FD858(GlobalContext* globalCtx);
+1 -1
View File
@@ -7,7 +7,7 @@ void SaveContext_Init(void) {
gSaveContext.playerForm = 0;
gSaveContext.seqIndex = 0xFF;
gSaveContext.nightSeqIndex = 0xFF;
gSaveContext.unk_3F46 = 0;
gSaveContext.unk_3F46 = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.unk_3F4D = 0;
+2 -2
View File
@@ -860,7 +860,7 @@ s32 func_808F4414(GlobalContext* globalCtx, EnIn* this, s32 arg2) {
break;
case 0x3475:
SET_FLAGS_START_RACE;
func_800FD750(0x40);
func_800FD750(NA_BGM_HORSE);
globalCtx->nextEntranceIndex = 0xCE50;
globalCtx->unk_1887F = 5;
globalCtx->sceneLoadFlag = 0x14;
@@ -1107,7 +1107,7 @@ s32 func_808F4414(GlobalContext* globalCtx, EnIn* this, s32 arg2) {
break;
case 0x3475:
SET_FLAGS_START_RACE;
func_800FD750(0x40);
func_800FD750(NA_BGM_HORSE);
globalCtx->nextEntranceIndex = 0xCE50;
globalCtx->unk_1887F = 5;
globalCtx->sceneLoadFlag = 0x14;