mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Merge remote-tracking branch 'upstream/master' into z_map_
This commit is contained in:
+42
@@ -0,0 +1,42 @@
|
||||
FROM ubuntu:22.04 as build
|
||||
ENV TZ=UTC
|
||||
|
||||
# Install Required Dependencies
|
||||
RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone && \
|
||||
apt-get update && apt-get install -y \
|
||||
curl \
|
||||
build-essential \
|
||||
binutils-mips-linux-gnu \
|
||||
pkg-config \
|
||||
python3 \
|
||||
python3-pip \
|
||||
git \
|
||||
wget \
|
||||
unzip \
|
||||
vbindiff \
|
||||
vim \
|
||||
clang-tidy-11 \
|
||||
clang-format-11 \
|
||||
libpng-dev && \
|
||||
apt clean && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Install practicerom
|
||||
RUN curl https://practicerom.com/public/packages/debian/pgp.pub | \
|
||||
apt-key add - && echo deb http://practicerom.com/public/packages/debian staging main >/etc/apt/sources.list.d/practicerom.list && apt update
|
||||
|
||||
RUN apt-get install -y practicerom-dev
|
||||
|
||||
COPY requirements.txt requirements.txt
|
||||
|
||||
RUN python3 -m pip install --no-cache-dir -r requirements.txt
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||||
|
||||
ENV LANG C.UTF-8
|
||||
|
||||
RUN mkdir /mm
|
||||
|
||||
WORKDIR /mm
|
||||
|
||||
RUN git config --global --add safe.directory /mm
|
||||
|
||||
ENTRYPOINT ["/bin/bash", "-c"]
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||||
Vendored
+6
@@ -20,6 +20,12 @@ pipeline {
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||||
sh 'bash -c "tools/reloc_spec_check.sh"'
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||||
}
|
||||
}
|
||||
stage('Install Python dependencies') {
|
||||
steps {
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||||
echo 'Installing Python dependencies'
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||||
sh 'python3 -m pip install -r requirements.txt'
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||||
}
|
||||
}
|
||||
stage('Copy ROM') {
|
||||
steps {
|
||||
echo 'Setting up ROM...'
|
||||
|
||||
@@ -28,6 +28,7 @@ This is a WIP **decompilation** of ***The Legend of Zelda: Majora's Mask***. The
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||||
The only version currently supported is N64 US, but we intend to eventually support every retail version of the original game (i.e. not versions of MM3D, which is a totally different game).
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||||
|
||||
It currently builds the following ROM:
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||||
|
||||
* mm.us.rev1.rom.z64 `md5: 2a0a8acb61538235bc1094d297fb6556`
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||||
|
||||
**This repo does not include any assets or assembly code necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.**
|
||||
@@ -38,7 +39,6 @@ Please refer to the following for more information:
|
||||
- [Discord](https://discord.zelda64.dev/)
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||||
- [How to Contribute](CONTRIBUTING.md)
|
||||
|
||||
|
||||
## Installation
|
||||
|
||||
### Windows
|
||||
@@ -47,11 +47,13 @@ For Windows 10, install WSL and a distribution by following this
|
||||
[Windows Subsystem for Linux Installation Guide](https://docs.microsoft.com/en-us/windows/wsl/install-win10).
|
||||
We recommend using Debian or Ubuntu 20.04 Linux distributions.
|
||||
|
||||
|
||||
### MacOS
|
||||
|
||||
Preparation is covered in a [separate document](docs/BUILDING_MACOS.md).
|
||||
|
||||
### Docker
|
||||
|
||||
Preparation is covered in [Building Docker](docs/BUILDING_DOCKER.md).
|
||||
|
||||
### Linux (Native or under WSL / VM)
|
||||
|
||||
@@ -127,13 +129,12 @@ md5sum: WARNING: 1 computed checksum did NOT match
|
||||
|
||||
This means that something is wrong with the ROM's contents. Either the baserom files are incorrect due to a bad ROM, or some of the code is not matching.
|
||||
|
||||
Running `make init` will also make the `./expected` directory and copy all of the files there, which will be useful when running the diff script. The diff script is useful in decompiling functions and can be ran with this command: `./tools/asm-differ/diff.py -wmo3 <insert_function_here>`
|
||||
Running `make init` will also make the `./expected` directory and copy all of the files there, which will be useful when running the diff script. The diff script is useful in decompiling functions and can be run with this command: `./tools/asm-differ/diff.py -wmo3 <insert_function_here>`
|
||||
|
||||
**Note**: to speed up the build, you can pass `-jN` to `make setup` and `make`, where N is the number of threads to use in the build, e.g. `make -j4`. The generally-accepted wisdom is to use the number of virtual cores your computer has, which is the output of `nproc` (which should be installed as part of `coreutils`).
|
||||
**Note**: to speed up the build, you can pass `-jN` to `make setup` and `make`, where N is the number of threads to use in the build, e.g. `make -j4`. The generally-accepted wisdom is to use the number of virtual cores your computer has, which is the output of `nproc` (which should be installed as part of `coreutils`).
|
||||
The disadvantage that the ordering of the terminal output is scrambled, so for debugging it is best to stick to one thread (i.e. not pass `-jN`).
|
||||
(`-j` also exists, which uses unlimited jobs, but is generally slower.)
|
||||
|
||||
|
||||
## Contributing
|
||||
|
||||
All contributions are welcome. This is a group effort, and even small contributions can make a difference.
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
<DList Name="gCrystalSwitchCoreDL" Offset="0x1BEE0" />
|
||||
<DList Name="gCrystalSwitchDiamondDL" Offset="0x1BFB8" />
|
||||
<DList Name="gCrystalSwitchBaseDL" Offset="0x1C058" />
|
||||
<TextureAnimation Name="gCrystalSwitchAnimatedMat" Offset="0x1C118" />
|
||||
<TextureAnimation Name="gCrystalSwitchTexAnim" Offset="0x1C118" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01C220" Offset="0x1C220" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_01C228" Offset="0x1C228" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_01C2D8" OutName="tex_01C2D8" Format="rgba16" Width="32" Height="64" Offset="0x1C2D8" />
|
||||
@@ -87,7 +87,7 @@
|
||||
<!-- En_Warp_tag assets -->
|
||||
<DList Name="gWarpTagGoronTrialBaseDL" Offset="0x21EF0" />
|
||||
<Texture Name="gWarpTagRainbowTex" OutName="warptag_rainbow" Format="rgba32" Width="32" Height="32" Offset="0x21FF8" />
|
||||
<TextureAnimation Name="gWarpTagRainbowAnimMat" Offset="0x23008" />
|
||||
<TextureAnimation Name="gWarpTagRainbowTexAnim" Offset="0x23008" />
|
||||
<Collision Name="gWarpTagGoronTrialBaseCollider" Offset="0x2324C" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -786,17 +786,17 @@
|
||||
<Texture Name="gPinkDekuFlowerBaseLeafTex" OutName="pink_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10078" />
|
||||
<Texture Name="gGoldDekuFlowerPetalAndCenterTex" OutName="gold_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0x10878" />
|
||||
<Texture Name="gGoldDekuFlowerBaseLeafTex" OutName="gold_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10C78" />
|
||||
<Limb Name="gPinkDekuFlowerBaseLimb" Type="Standard" Offset="0x11478" />
|
||||
<Limb Name="gPinkDekuFlowerCenterLimb" Type="Standard" Offset="0x11484" />
|
||||
<Limb Name="gPinkDekuFlowerBackLeafLimb" Type="Standard" Offset="0x11490" />
|
||||
<Limb Name="gPinkDekuFlowerFrontLeafLimb" Type="Standard" Offset="0x1149C" />
|
||||
<Limb Name="gPinkDekuFlowerFrontRightPetalLimb" Type="Standard" Offset="0x114A8" />
|
||||
<Limb Name="gPinkDekuFlowerBackRightPetalLimb" Type="Standard" Offset="0x114B4" />
|
||||
<Limb Name="gPinkDekuFlowerRightLeafLimb" Type="Standard" Offset="0x114C0" />
|
||||
<Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" Offset="0x114CC" />
|
||||
<Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" Offset="0x114D8" />
|
||||
<Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" Offset="0x114E4" />
|
||||
<Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" Offset="0x11518" />
|
||||
<Limb Name="gPinkDekuFlowerBaseLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BASE" Offset="0x11478" />
|
||||
<Limb Name="gPinkDekuFlowerCenterLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_CENTER" Offset="0x11484" />
|
||||
<Limb Name="gPinkDekuFlowerBackLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset="0x11490" />
|
||||
<Limb Name="gPinkDekuFlowerFrontLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset="0x1149C" />
|
||||
<Limb Name="gPinkDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x114A8" />
|
||||
<Limb Name="gPinkDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x114B4" />
|
||||
<Limb Name="gPinkDekuFlowerRightLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset="0x114C0" />
|
||||
<Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x114CC" />
|
||||
<Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x114D8" />
|
||||
<Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x114E4" />
|
||||
<Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" LimbNone="PINK_DEKU_FLOWER_LIMB_NONE" LimbMax="PINK_DEKU_FLOWER_LIMB_MAX" EnumName="PinkDekuFlowerLimbs" Offset="0x11518" />
|
||||
<Animation Name="gDekuFlowerRustleAnim" Offset="0x117A8" /> <!-- Original name is "dnp_zawa" ("rustling") -->
|
||||
<Collision Name="gGoldDekuFlowerCol" Offset="0x118D8" />
|
||||
<DList Name="gGoldDekuFlowerIdleDL" Offset="0x11BD0" />
|
||||
@@ -810,17 +810,17 @@
|
||||
<DList Name="gGoldDekuFlowerFrontRightPetalDL" Offset="0x125B0" />
|
||||
<DList Name="gGoldDekuFlowerFrontPetalDL" Offset="0x12638" />
|
||||
<DList Name="gGoldDekuFlowerBackPetalDL" Offset="0x126C0" />
|
||||
<Limb Name="gGoldDekuFlowerBaseLimb" Type="Standard" Offset="0x12748" />
|
||||
<Limb Name="gGoldDekuFlowerCenterLimb" Type="Standard" Offset="0x12754" />
|
||||
<Limb Name="gGoldDekuFlowerBackPetalLimb" Type="Standard" Offset="0x12760" />
|
||||
<Limb Name="gGoldDekuFlowerFrontPetalLimb" Type="Standard" Offset="0x1276C" />
|
||||
<Limb Name="gGoldDekuFlowerFrontRightPetalLimb" Type="Standard" Offset="0x12778" />
|
||||
<Limb Name="gGoldDekuFlowerBackRightPetalLimb" Type="Standard" Offset="0x12784" />
|
||||
<Limb Name="gGoldDekuFlowerRightPetalLimb" Type="Standard" Offset="0x12790" />
|
||||
<Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" Type="Standard" Offset="0x1279C" />
|
||||
<Limb Name="gGoldDekuFlowerLeftPetalLimb" Type="Standard" Offset="0x127A8" />
|
||||
<Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" Offset="0x127B4" />
|
||||
<Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" Offset="0x127E8" />
|
||||
<Limb Name="gGoldDekuFlowerBaseLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BASE" Offset="0x12748" />
|
||||
<Limb Name="gGoldDekuFlowerCenterLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_CENTER" Offset="0x12754" />
|
||||
<Limb Name="gGoldDekuFlowerBackPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset="0x12760" />
|
||||
<Limb Name="gGoldDekuFlowerFrontPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset="0x1276C" />
|
||||
<Limb Name="gGoldDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x12778" />
|
||||
<Limb Name="gGoldDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x12784" />
|
||||
<Limb Name="gGoldDekuFlowerRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset="0x12790" />
|
||||
<Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x1279C" />
|
||||
<Limb Name="gGoldDekuFlowerLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset="0x127A8" />
|
||||
<Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x127B4" />
|
||||
<Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" LimbNone="GOLD_DEKU_FLOWER_LIMB_NONE" LimbMax="GOLD_DEKU_FLOWER_LIMB_MAX" EnumName="GoldDekuFlowerLimbs" Offset="0x127E8" />
|
||||
|
||||
<Animation Name="gameplay_keep_Anim_012860" Offset="0x12860" />
|
||||
<Animation Name="gameplay_keep_Anim_0128BC" Offset="0x128BC" />
|
||||
@@ -854,8 +854,8 @@
|
||||
<DList Name="gameplay_keep_DL_01A4D0" Offset="0x1A4D0" />
|
||||
<DList Name="gameplay_keep_DL_01A538" Offset="0x1A538" />
|
||||
<DList Name="gameplay_keep_DL_01A590" Offset="0x1A590" />
|
||||
<DList Name="gameplay_keep_DL_01A620" Offset="0x1A620" />
|
||||
<Texture Name="gameplay_keep_Tex_01A6B0" OutName="tex_01A6B0" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" />
|
||||
<DList Name="gEffFragments1DL" Offset="0x1A620" />
|
||||
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" />
|
||||
<Texture Name="gameplay_keep_Tex_01A8B0" OutName="tex_01A8B0" Format="i8" Width="16" Height="32" Offset="0x1A8B0" />
|
||||
<Texture Name="gameplay_keep_Tex_01AAB0" OutName="tex_01AAB0" Format="i8" Width="16" Height="32" Offset="0x1AAB0" />
|
||||
<DList Name="gameplay_keep_DL_01ACF0" Offset="0x1ACF0" />
|
||||
@@ -871,7 +871,7 @@
|
||||
<DList Name="gameplay_keep_DL_01ED90" Offset="0x1ED90" />
|
||||
<DList Name="gZTargetArrowDL" Offset="0x1F0F0" />
|
||||
<Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
|
||||
<DList Name="gameplay_keep_DL_01F300" Offset="0x1F300" />
|
||||
<DList Name="gEffFragments2DL" Offset="0x1F300" />
|
||||
<Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
|
||||
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
|
||||
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
|
||||
@@ -924,12 +924,14 @@
|
||||
<Texture Name="gameplay_keep_Tex_0269E0" OutName="tex_0269E0" Format="i8" Width="32" Height="64" Offset="0x269E0" />
|
||||
<Texture Name="gameplay_keep_Tex_0271E0" OutName="tex_0271E0" Format="i8" Width="32" Height="64" Offset="0x271E0" />
|
||||
<DList Name="gameplay_keep_DL_027CA0" Offset="0x27CA0" />
|
||||
<Blob Name="gameplay_keep_Blob_027DD0" Size="0x420" Offset="0x27DD0" />
|
||||
<Blob Name="gameplay_keep_Blob_027DD0" Size="0x32C" Offset="0x27DD0" />
|
||||
<Blob Name="gameplay_keep_Blob_0281DC" Size="0xF4" Offset="0x281DC" />
|
||||
<DList Name="gameplay_keep_DL_0282D0" Offset="0x282D0" />
|
||||
<Texture Name="gameplay_keep_Tex_0283B8" OutName="tex_0283B8" Format="i4" Width="64" Height="64" Offset="0x283B8" />
|
||||
<Texture Name="gameplay_keep_Tex_028BB8" OutName="tex_028BB8" Format="i8" Width="32" Height="32" Offset="0x28BB8" />
|
||||
<TextureAnimation Name="gameplay_keep_Matanimheader_028FEC" Offset="0x28FEC" />
|
||||
<Blob Name="gameplay_keep_Blob_028FFC" Size="0x24" Offset="0x28FFC" />
|
||||
<Blob Name="gameplay_keep_Blob_028FFC" Size="0x10" Offset="0x28FFC" />
|
||||
<Blob Name="gameplay_keep_Blob_02900C" Size="0x14" Offset="0x2900C" />
|
||||
<Animation Name="gameplay_keep_Anim_029140" Offset="0x29140" />
|
||||
<Texture Name="gameplay_keep_Tex_029150" OutName="tex_029150" Format="i8" Width="32" Height="64" Offset="0x29150" />
|
||||
<DList Name="gameplay_keep_DL_029990" Offset="0x29990" />
|
||||
@@ -1004,46 +1006,46 @@
|
||||
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F100" />
|
||||
<DList Name="gEffShockwaveDL" Offset="0x30100" />
|
||||
<DList Name="gEffBubbleDL" Offset="0x301B0" />
|
||||
<Texture Name="gameplay_keep_Tex_030270" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
|
||||
<Texture Name="gameplay_keep_Tex_030670" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
|
||||
<Texture Name="gameplay_keep_Tex_030A70" OutName="tex_030A70" Format="ia8" Width="32" Height="32" Offset="0x30A70" />
|
||||
<Texture Name="gameplay_keep_Tex_030E70" OutName="tex_030E70" Format="ia8" Width="32" Height="32" Offset="0x30E70" />
|
||||
<Texture Name="gameplay_keep_Tex_031270" OutName="tex_031270" Format="ia8" Width="32" Height="32" Offset="0x31270" />
|
||||
<Texture Name="gameplay_keep_Tex_031670" OutName="tex_031670" Format="ia8" Width="32" Height="32" Offset="0x31670" />
|
||||
<Texture Name="gameplay_keep_Tex_031A70" OutName="tex_031A70" Format="ia8" Width="32" Height="32" Offset="0x31A70" />
|
||||
<Texture Name="gameplay_keep_Tex_031E70" OutName="tex_031E70" Format="ia8" Width="32" Height="32" Offset="0x31E70" />
|
||||
<DList Name="gameplay_keep_DL_032270" Offset="0x32270" />
|
||||
<Texture Name="gEffFireFootprint1Tex" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
|
||||
<Texture Name="gEffFireFootprint2Tex" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
|
||||
<Texture Name="gEffFireFootprint3Tex" OutName="tex_030A70" Format="ia8" Width="32" Height="32" Offset="0x30A70" />
|
||||
<Texture Name="gEffFireFootprint4Tex" OutName="tex_030E70" Format="ia8" Width="32" Height="32" Offset="0x30E70" />
|
||||
<Texture Name="gEffFireFootprint5Tex" OutName="tex_031270" Format="ia8" Width="32" Height="32" Offset="0x31270" />
|
||||
<Texture Name="gEffFireFootprint6Tex" OutName="tex_031670" Format="ia8" Width="32" Height="32" Offset="0x31670" />
|
||||
<Texture Name="gEffFireFootprint7Tex" OutName="tex_031A70" Format="ia8" Width="32" Height="32" Offset="0x31A70" />
|
||||
<Texture Name="gEffFireFootprint8Tex" OutName="tex_031E70" Format="ia8" Width="32" Height="32" Offset="0x31E70" />
|
||||
<DList Name="gEffFireFootprintDL" Offset="0x32270" />
|
||||
<Texture Name="gameplay_keep_Tex_032310" OutName="tex_032310" Format="rgba32" Width="16" Height="64" Offset="0x32310" />
|
||||
<Texture Name="gameplay_keep_Tex_033310" OutName="tex_033310" Format="i4" Width="32" Height="24" Offset="0x33310" />
|
||||
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||||
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||||
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||||
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||||
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||||
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<Texture Name="gameplay_keep_Tex_034510" OutName="tex_034510" Format="i4" Width="32" Height="24" Offset="0x34510" />
|
||||
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||||
<Texture Name="gameplay_keep_Tex_034810" OutName="tex_034810" Format="i4" Width="32" Height="24" Offset="0x34810" />
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||||
<Texture Name="gameplay_keep_Tex_034990" OutName="tex_034990" Format="i4" Width="32" Height="24" Offset="0x34990" />
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||||
<Texture Name="gameplay_keep_Tex_034B10" OutName="tex_034B10" Format="i4" Width="32" Height="24" Offset="0x34B10" />
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||||
<Texture Name="gameplay_keep_Tex_034C90" OutName="tex_034C90" Format="i4" Width="32" Height="24" Offset="0x34C90" />
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||||
<Texture Name="gameplay_keep_Tex_034E10" OutName="tex_034E10" Format="i4" Width="32" Height="24" Offset="0x34E10" />
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||||
<Texture Name="gameplay_keep_Tex_034F90" OutName="tex_034F90" Format="i4" Width="32" Height="24" Offset="0x34F90" />
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||||
<Texture Name="gameplay_keep_Tex_035110" OutName="tex_035110" Format="i4" Width="32" Height="24" Offset="0x35110" />
|
||||
<Texture Name="gameplay_keep_Tex_035290" OutName="tex_035290" Format="i4" Width="32" Height="24" Offset="0x35290" />
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||||
<Texture Name="gameplay_keep_Tex_035410" OutName="tex_035410" Format="i4" Width="32" Height="24" Offset="0x35410" />
|
||||
<Texture Name="gameplay_keep_Tex_035590" OutName="tex_035590" Format="i4" Width="32" Height="24" Offset="0x35590" />
|
||||
<DList Name="gameplay_keep_DL_035710" Offset="0x35710" />
|
||||
<Texture Name="gEffHitmarkWhiteMetal1Tex" OutName="eff_hitmark_white_metal_1" Format="i4" Width="32" Height="24" Offset="0x33310" />
|
||||
<Texture Name="gEffHitmarkWhiteMetal2Tex" OutName="eff_hitmark_white_metal_2" Format="i4" Width="32" Height="24" Offset="0x33490" />
|
||||
<Texture Name="gEffHitmarkWhiteMetal3Tex" OutName="eff_hitmark_white_metal_3" Format="i4" Width="32" Height="24" Offset="0x33610" />
|
||||
<Texture Name="gEffHitmarkWhiteMetal4Tex" OutName="eff_hitmark_white_metal_4" Format="i4" Width="32" Height="24" Offset="0x33790" />
|
||||
<Texture Name="gEffHitmarkWhiteMetal5Tex" OutName="eff_hitmark_white_metal_5" Format="i4" Width="32" Height="24" Offset="0x33910" />
|
||||
<Texture Name="gEffHitmarkWhiteMetal6Tex" OutName="eff_hitmark_white_metal_6" Format="i4" Width="32" Height="24" Offset="0x33A90" />
|
||||
<Texture Name="gEffHitmarkWhiteMetal7Tex" OutName="eff_hitmark_white_metal_7" Format="i4" Width="32" Height="24" Offset="0x33C10" />
|
||||
<Texture Name="gEffHitmarkWhiteMetal8Tex" OutName="eff_hitmark_white_metal_8" Format="i4" Width="32" Height="24" Offset="0x33D90" />
|
||||
<Texture Name="gEffHitmarkDust1Tex" OutName="eff_hitmark_dust_1" Format="i4" Width="32" Height="24" Offset="0x33F10" />
|
||||
<Texture Name="gEffHitmarkDust2Tex" OutName="eff_hitmark_dust_2" Format="i4" Width="32" Height="24" Offset="0x34090" />
|
||||
<Texture Name="gEffHitmarkDust3Tex" OutName="eff_hitmark_dust_3" Format="i4" Width="32" Height="24" Offset="0x34210" />
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||||
<Texture Name="gEffHitmarkDust4Tex" OutName="eff_hitmark_dust_4" Format="i4" Width="32" Height="24" Offset="0x34390" />
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||||
<Texture Name="gEffHitmarkDust5Tex" OutName="eff_hitmark_dust_5" Format="i4" Width="32" Height="24" Offset="0x34510" />
|
||||
<Texture Name="gEffHitmarkDust6Tex" OutName="eff_hitmark_dust_6" Format="i4" Width="32" Height="24" Offset="0x34690" />
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||||
<Texture Name="gEffHitmarkDust7Tex" OutName="eff_hitmark_dust_7" Format="i4" Width="32" Height="24" Offset="0x34810" />
|
||||
<Texture Name="gEffHitmarkDust8Tex" OutName="eff_hitmark_dust_8" Format="i4" Width="32" Height="24" Offset="0x34990" />
|
||||
<Texture Name="gEffHitmarkRed1Tex" OutName="eff_hitmark_red_1" Format="i4" Width="32" Height="24" Offset="0x34B10" />
|
||||
<Texture Name="gEffHitmarkRed2Tex" OutName="eff_hitmark_red_2" Format="i4" Width="32" Height="24" Offset="0x34C90" />
|
||||
<Texture Name="gEffHitmarkRed3Tex" OutName="eff_hitmark_red_3" Format="i4" Width="32" Height="24" Offset="0x34E10" />
|
||||
<Texture Name="gEffHitmarkRed4Tex" OutName="eff_hitmark_red_4" Format="i4" Width="32" Height="24" Offset="0x34F90" />
|
||||
<Texture Name="gEffHitmarkRed5Tex" OutName="eff_hitmark_red_5" Format="i4" Width="32" Height="24" Offset="0x35110" />
|
||||
<Texture Name="gEffHitmarkRed6Tex" OutName="eff_hitmark_red_6" Format="i4" Width="32" Height="24" Offset="0x35290" />
|
||||
<Texture Name="gEffHitmarkRed7Tex" OutName="eff_hitmark_red_7" Format="i4" Width="32" Height="24" Offset="0x35410" />
|
||||
<Texture Name="gEffHitmarkRed8Tex" OutName="eff_hitmark_red_8" Format="i4" Width="32" Height="24" Offset="0x35590" />
|
||||
<DList Name="gEffHitmarkDL" Offset="0x35710" />
|
||||
<Texture Name="gameplay_keep_Tex_0357B0" OutName="tex_0357B0" Format="ia8" Width="32" Height="64" Offset="0x357B0" />
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<Texture Name="gameplay_keep_Tex_035FB0" OutName="tex_035FB0" Format="ia8" Width="32" Height="64" Offset="0x35FB0" />
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<Texture Name="gameplay_keep_Tex_0367B0" OutName="tex_0367B0" Format="i8" Width="64" Height="64" Offset="0x367B0" />
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<DList Name="gameplay_keep_DL_0377B0" Offset="0x377B0" />
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<DList Name="gameplay_keep_DL_037850" Offset="0x37850" />
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||||
<Texture Name="gEffWaterRippleTex" OutName="eff_water_ripple" Format="i8" Width="64" Height="64" Offset="0x367B0" />
|
||||
<DList Name="gEffWaterRippleDL" Offset="0x377B0" />
|
||||
<DList Name="gEffSparkDL" Offset="0x37850" />
|
||||
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x378F0" />
|
||||
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
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||||
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x382F0" />
|
||||
|
||||
@@ -1,71 +1,71 @@
|
||||
<Root>
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||||
<File Name="object_al" Segment="6">
|
||||
<Animation Name="object_al_Anim_000C54" Offset="0xC54" />
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<DList Name="object_al_DL_0045F0" Offset="0x45F0" />
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<DList Name="object_al_DL_004738" Offset="0x4738" />
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<DList Name="object_al_DL_004880" Offset="0x4880" />
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||||
<DList Name="object_al_DL_004A50" Offset="0x4A50" />
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||||
<DList Name="object_al_DL_004B30" Offset="0x4B30" />
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||||
<DList Name="object_al_DL_004BF8" Offset="0x4BF8" />
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<DList Name="object_al_DL_004D10" Offset="0x4D10" />
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<DList Name="object_al_DL_004DD0" Offset="0x4DD0" />
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<DList Name="object_al_DL_004EE8" Offset="0x4EE8" />
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||||
<DList Name="object_al_DL_004FA8" Offset="0x4FA8" />
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||||
<DList Name="object_al_DL_0050B0" Offset="0x50B0" />
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<DList Name="object_al_DL_005680" Offset="0x5680" />
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||||
<DList Name="object_al_DL_005728" Offset="0x5728" />
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<DList Name="object_al_DL_0057D0" Offset="0x57D0" />
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||||
<DList Name="object_al_DL_005878" Offset="0x5878" />
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<DList Name="object_al_DL_005920" Offset="0x5920" />
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<DList Name="object_al_DL_0059E8" Offset="0x59E8" />
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<DList Name="object_al_DL_005D28" Offset="0x5D28" />
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||||
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||||
<DList Name="object_al_DL_005FF8" Offset="0x5FF8" />
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||||
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<DList Name="object_al_DL_0062B0" Offset="0x62B0" />
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||||
<DList Name="object_al_DL_0064E0" Offset="0x64E0" />
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||||
<DList Name="object_al_DL_006598" Offset="0x6598" />
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||||
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<Texture Name="object_al_Tex_0083B8" OutName="tex_0083B8" Format="rgba16" Width="32" Height="32" Offset="0x83B8" />
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||||
<Texture Name="object_al_Tex_008BB8" OutName="tex_008BB8" Format="rgba16" Width="8" Height="8" Offset="0x8BB8" />
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<Texture Name="object_al_Tex_008D38" OutName="tex_008D38" Format="ci8" Width="16" Height="16" Offset="0x8D38" />
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<Texture Name="object_al_Tex_008E38" OutName="tex_008E38" Format="rgba16" Width="32" Height="64" Offset="0x8E38" />
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||||
<Texture Name="object_al_Tex_009E38" OutName="tex_009E38" Format="rgba16" Width="8" Height="16" Offset="0x9E38" />
|
||||
<Limb Name="object_al_Standardlimb_009F38" Type="Standard" EnumName="OBJECT_AL_LIMB_01" Offset="0x9F38" />
|
||||
<Limb Name="object_al_Standardlimb_009F44" Type="Standard" EnumName="OBJECT_AL_LIMB_02" Offset="0x9F44" />
|
||||
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|
||||
<Limb Name="object_al_Standardlimb_009F5C" Type="Standard" EnumName="OBJECT_AL_LIMB_04" Offset="0x9F5C" />
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Skeleton Name="object_al_Skel_00A0D8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AL_LIMB_NONE" LimbMax="OBJECT_AL_LIMB_MAX" EnumName="object_al_Limbs" Offset="0xA0D8" />
|
||||
<DList Name="gMadameAromaRightFootDL" Offset="0x45F0" />
|
||||
<DList Name="gMadameAromaLeftFootDL" Offset="0x4738" />
|
||||
<DList Name="gMadameAromaLegsDL" Offset="0x4880" />
|
||||
<DList Name="gMadameAromaLowerBodyDL" Offset="0x4A50" />
|
||||
<DList Name="gMadameAromaMiddleBodyDL" Offset="0x4B30" />
|
||||
<DList Name="gMadameAromaRightHairEdgeDL" Offset="0x4BF8" />
|
||||
<DList Name="gMadameAromaRightHairDL" Offset="0x4D10" />
|
||||
<DList Name="gMadameAromaLeftHairEdgeDL" Offset="0x4DD0" />
|
||||
<DList Name="gMadameAromaLeftHairDL" Offset="0x4EE8" />
|
||||
<DList Name="gMadameAromaHairLoopDL" Offset="0x4FA8" />
|
||||
<DList Name="gMadameAromaHeadDL" Offset="0x50B0" />
|
||||
<DList Name="gMadameAromaShawlRightLowerDL" Offset="0x5680" />
|
||||
<DList Name="gMadameAromaShawlRightLowerMiddleDL" Offset="0x5728" />
|
||||
<DList Name="gMadameAromaShawlLeftLowerDL" Offset="0x57D0" />
|
||||
<DList Name="gMadameAromaShawlLeftLowerMiddleDL" Offset="0x5878" />
|
||||
<DList Name="gMadameAromaShawlUpperDL" Offset="0x5920" />
|
||||
<DList Name="gMadameAromaLeftHandDL" Offset="0x59E8" />
|
||||
<DList Name="gMadameAromaLeftArmDL" Offset="0x5C10" />
|
||||
<DList Name="gMadameAromaLeftShoulderDL" Offset="0x5D28" />
|
||||
<DList Name="gMadameAromaRightHandDL" Offset="0x5E48" />
|
||||
<DList Name="gMadameAromaRightArmDL" Offset="0x5FF8" />
|
||||
<DList Name="gMadameAromaRightShoulderDL" Offset="0x6190" />
|
||||
<DList Name="gMadameAromaUpperBodyDL" Offset="0x62B0" />
|
||||
<DList Name="gMadameAromaNecklaceDL" Offset="0x64E0" />
|
||||
<DList Name="gMadameAromaShawlMiddleDL" Offset="0x6598" />
|
||||
<Texture Name="gMadameAromaTLUT" OutName="madame_aroma_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6638" />
|
||||
<Texture Name="gMadameAromaSkinBlotchTex" OutName="madame_aroma_skin_blotch" Format="ci8" Width="8" Height="8" Offset="0x6838" />
|
||||
<Texture Name="gMadameAromaEarsTex" OutName="madame_aroma_ears" Format="ci8" Width="8" Height="8" Offset="0x6878" />
|
||||
<Texture Name="gMadameAromaHairToSkinTex" OutName="madame_aroma_hair_to_skin" Format="ci8" Width="16" Height="16" Offset="0x68B8" />
|
||||
<Texture Name="gMadameAromaMouthTex" OutName="madame_aroma_mouth" Format="rgba16" Width="64" Height="32" Offset="0x69B8" />
|
||||
<Texture Name="gMadameAromaEyesTex" OutName="madame_aroma_eyes" Format="rgba16" Width="32" Height="32" Offset="0x79B8" />
|
||||
<Texture Name="gMadameAromaShoeTex" OutName="madame_aroma_shoe" Format="ci8" Width="32" Height="16" Offset="0x81B8" />
|
||||
<Texture Name="gMadameAromaDressLowerTex" OutName="madame_aroma_dress_lower" Format="rgba16" Width="32" Height="32" Offset="0x83B8" />
|
||||
<Texture Name="gMadameAromaHairHolderTex" OutName="madame_aroma_hair_holder" Format="rgba16" Width="8" Height="8" Offset="0x8BB8" />
|
||||
<Texture Name="gMadameAromaFingersTex" OutName="madame_aroma_fingers" Format="ci8" Width="16" Height="16" Offset="0x8C38" />
|
||||
<Texture Name="gMadameAromaChestTex" OutName="madame_aroma_chest" Format="ci8" Width="16" Height="16" Offset="0x8D38" />
|
||||
<Texture Name="gMadameAromaEarringsTex" OutName="madame_aroma_earrings" Format="rgba16" Width="32" Height="64" Offset="0x8E38" />
|
||||
<Texture Name="gMadameAromaRingTex" OutName="madame_aroma_ring" Format="rgba16" Width="8" Height="16" Offset="0x9E38" />
|
||||
<Limb Name="gMadameAromaRootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_ROOT" Offset="0x9F38" />
|
||||
<Limb Name="gMadameAromaUpperBodyLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_UPPER_BODY" Offset="0x9F44" />
|
||||
<Limb Name="gMadameAromaShawlMiddleLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_MIDDLE" Offset="0x9F50" />
|
||||
<Limb Name="gMadameAromaNecklaceLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_NECKLACE" Offset="0x9F5C" />
|
||||
<Limb Name="gMadameAromaRightShoulderLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_SHOULDER" Offset="0x9F68" />
|
||||
<Limb Name="gMadameAromaRightArmLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_ARM" Offset="0x9F74" />
|
||||
<Limb Name="gMadameAromaRightHandLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_HAND" Offset="0x9F80" />
|
||||
<Limb Name="gMadameAromaLeftShoulderLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_SHOULDER" Offset="0x9F8C" />
|
||||
<Limb Name="gMadameAromaLeftArmLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_ARM" Offset="0x9F98" />
|
||||
<Limb Name="gMadameAromaLeftHandLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_HAND" Offset="0x9FA4" />
|
||||
<Limb Name="gMadameAromaShawlUpperLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_UPPER" Offset="0x9FB0" />
|
||||
<Limb Name="gMadameAromaShawlLeftLowerMiddleLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_LEFT_LOWER_MIDDLE" Offset="0x9FBC" />
|
||||
<Limb Name="gMadameAromaShawlLeftLowerLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_LEFT_LOWER" Offset="0x9FC8" />
|
||||
<Limb Name="gMadameAromaShawlRightLowerMiddleLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_RIGHT_LOWER_MIDDLE" Offset="0x9FD4" />
|
||||
<Limb Name="gMadameAromaShawlRightLowerLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_RIGHT_LOWER" Offset="0x9FE0" />
|
||||
<Limb Name="gMadameAromaHeadLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_HEAD" Offset="0x9FEC" />
|
||||
<Limb Name="gMadameAromaHairLoopLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_HAIR_LOOP" Offset="0x9FF8" />
|
||||
<Limb Name="gMadameAromaLeftHairLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_HAIR" Offset="0xA004" />
|
||||
<Limb Name="gMadameAromaLeftHairEdgeLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_HAIR_EDGE" Offset="0xA010" />
|
||||
<Limb Name="gMadameAromaRightHairLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_HAIR" Offset="0xA01C" />
|
||||
<Limb Name="gMadameAromaRightHairEdgeLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_HAIR_EDGE" Offset="0xA028" />
|
||||
<Limb Name="gMadameAromaMiddleBodyLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_MIDDLE_BODY" Offset="0xA034" />
|
||||
<Limb Name="gMadameAromaLowerBodyLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LOWER_BODY" Offset="0xA040" />
|
||||
<Limb Name="gMadameAromaLegsLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEGS" Offset="0xA04C" />
|
||||
<Limb Name="gMadameAromaLeftFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_FOOT" Offset="0xA058" />
|
||||
<Limb Name="gMadameAromaRightFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_FOOT" Offset="0xA064" />
|
||||
<Skeleton Name="gMadameAromaSkel" Type="Flex" LimbType="Standard" LimbNone="MADAME_AROMA_LIMB_NONE" LimbMax="MADAME_AROMA_LIMB_MAX" EnumName="MadameAromaLimbs" Offset="0xA0D8" />
|
||||
<Animation Name="object_al_Anim_00A764" Offset="0xA764" />
|
||||
<Animation Name="object_al_Anim_00ACA0" Offset="0xACA0" />
|
||||
<Animation Name="object_al_Anim_00BCA4" Offset="0xBCA4" />
|
||||
|
||||
@@ -1,17 +1,21 @@
|
||||
<Root>
|
||||
<!-- Assets for ovl_En_Bat (Bad Bats) -->
|
||||
<File Name="object_bat" Segment="6">
|
||||
<DList Name="object_bat_DL_0000A0" Offset="0xA0" />
|
||||
<DList Name="object_bat_DL_0000C8" Offset="0xC8" />
|
||||
<DList Name="object_bat_DL_0001B0" Offset="0x1B0" />
|
||||
<DList Name="object_bat_DL_0002A0" Offset="0x2A0" />
|
||||
<DList Name="object_bat_DL_000390" Offset="0x390" />
|
||||
<DList Name="object_bat_DL_000480" Offset="0x480" />
|
||||
<DList Name="object_bat_DL_000570" Offset="0x570" />
|
||||
<DList Name="object_bat_DL_000660" Offset="0x660" />
|
||||
<DList Name="object_bat_DL_000750" Offset="0x750" />
|
||||
<DList Name="object_bat_DL_000840" Offset="0x840" />
|
||||
<DList Name="object_bat_DL_000930" Offset="0x930" />
|
||||
<Texture Name="object_bat_Tex_0009A0" OutName="tex_0009A0" Format="rgba16" Width="8" Height="16" Offset="0x9A0" />
|
||||
<Texture Name="object_bat_Tex_000AA0" OutName="tex_000AA0" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
|
||||
<DList Name="gBadBatSetupDL" Offset="0xA0" />
|
||||
<DList Name="gBadBatBodyDL" Offset="0xC8" />
|
||||
|
||||
<!-- Wings used in manual animation -->
|
||||
<DList Name="gBadBatWingsFrame0DL" Offset="0x1B0" />
|
||||
<DList Name="gBadBatWingsFrame1DL" Offset="0x2A0" />
|
||||
<DList Name="gBadBatWingsFrame2DL" Offset="0x390" />
|
||||
<DList Name="gBadBatWingsFrame3DL" Offset="0x480" />
|
||||
<DList Name="gBadBatWingsFrame4DL" Offset="0x570" />
|
||||
<DList Name="gBadBatWingsFrame5DL" Offset="0x660" />
|
||||
<DList Name="gBadBatWingsFrame6DL" Offset="0x750" />
|
||||
<DList Name="gBadBatWingsFrame7DL" Offset="0x840" />
|
||||
<DList Name="gBadBatWingsFrame8DL" Offset="0x930" />
|
||||
|
||||
<Texture Name="gBadBatWingTex" OutName="bad_bat_wing" Format="rgba16" Width="8" Height="16" Offset="0x9A0" />
|
||||
<Texture Name="gBatBatBodyTex" OutName="bad_bat_body" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
<DList Name="gBbaFeetDL" Offset="0x4180" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gBbaWalkingAnim" Offset="0x4910" /> <!-- Looks to be unused -->
|
||||
<Animation Name="gBbaSwayAnim" Offset="0x4910" />
|
||||
<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" />
|
||||
<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" />
|
||||
<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" />
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
<Root>
|
||||
<File Name="object_bh" Segment="6">
|
||||
<Animation Name="object_bh_Anim_000074" Offset="0x74" />
|
||||
<DList Name="object_bh_DL_0002B0" Offset="0x2B0" />
|
||||
<DList Name="object_bh_DL_0003A0" Offset="0x3A0" />
|
||||
<DList Name="object_bh_DL_000450" Offset="0x450" />
|
||||
<DList Name="object_bh_DL_0004D8" Offset="0x4D8" />
|
||||
<DList Name="object_bh_DL_000588" Offset="0x588" />
|
||||
<Texture Name="object_bh_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="32" Offset="0x610" />
|
||||
<Texture Name="object_bh_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
|
||||
<Limb Name="object_bh_Standardlimb_001E10" Type="Standard" EnumName="OBJECT_BH_LIMB_01" Offset="0x1E10" />
|
||||
<Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" EnumName="OBJECT_BH_LIMB_02" Offset="0x1E1C" />
|
||||
<Limb Name="object_bh_Standardlimb_001E28" Type="Standard" EnumName="OBJECT_BH_LIMB_03" Offset="0x1E28" />
|
||||
<Limb Name="object_bh_Standardlimb_001E34" Type="Standard" EnumName="OBJECT_BH_LIMB_04" Offset="0x1E34" />
|
||||
<Limb Name="object_bh_Standardlimb_001E40" Type="Standard" EnumName="OBJECT_BH_LIMB_05" Offset="0x1E40" />
|
||||
<Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="object_bh_Limbs" Offset="0x1E60" />
|
||||
<Animation Name="gBhFlyingAnim" Offset="0x74" />
|
||||
<DList Name="gBhBodyDL" Offset="0x2B0" />
|
||||
<DList Name="gBhRightWingToEdgeDL" Offset="0x3A0" />
|
||||
<DList Name="gBhRightWingToBodyDL" Offset="0x450" />
|
||||
<DList Name="gBhLeftWingToEdgeDL" Offset="0x4D8" />
|
||||
<DList Name="gBhLeftWingToBodyDL" Offset="0x588" />
|
||||
<Texture Name="gBhBodyTex" OutName="en_bh_body" Format="rgba16" Width="32" Height="32" Offset="0x610" />
|
||||
<Texture Name="gBhWingTex" OutName="en_bh_wing" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
|
||||
<Limb Name="gBhBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_BODY" Offset="0x1E10" />
|
||||
<Limb Name="gBhRightWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_BODY" Offset="0x1E1C" />
|
||||
<Limb Name="gBhRightWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_EDGE" Offset="0x1E28" />
|
||||
<Limb Name="gBhLeftWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_BODY" Offset="0x1E34" />
|
||||
<Limb Name="gBhLeftWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_EDGE" Offset="0x1E40" />
|
||||
<Skeleton Name="gBhSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="ObjectBhLimbs" Offset="0x1E60" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,23 +1,28 @@
|
||||
<Root>
|
||||
<File Name="object_bjt" Segment="6">
|
||||
<Animation Name="object_bjt_Anim_0000FC" Offset="0xFC" />
|
||||
<Animation Name="object_bjt_Anim_000218" Offset="0x218" />
|
||||
<Animation Name="object_bjt_Anim_0003A8" Offset="0x3A8" />
|
||||
<Animation Name="object_bjt_Anim_000564" Offset="0x564" />
|
||||
<Animation Name="object_bjt_Anim_0007B8" Offset="0x7B8" />
|
||||
<DList Name="object_bjt_DL_001570" Offset="0x1570" />
|
||||
<DList Name="object_bjt_DL_001690" Offset="0x1690" />
|
||||
<DList Name="object_bjt_DL_0017A0" Offset="0x17A0" />
|
||||
<DList Name="object_bjt_DL_0018C8" Offset="0x18C8" />
|
||||
<DList Name="object_bjt_DL_0019E8" Offset="0x19E8" />
|
||||
<Texture Name="object_bjt_Tex_001AB0" OutName="tex_001AB0" Format="rgba16" Width="32" Height="32" Offset="0x1AB0" />
|
||||
<Texture Name="object_bjt_Tex_0022B0" OutName="tex_0022B0" Format="rgba16" Width="8" Height="8" Offset="0x22B0" />
|
||||
<Limb Name="object_bjt_Standardlimb_002330" Type="Standard" EnumName="OBJECT_BJT_LIMB_01" Offset="0x2330" />
|
||||
<Limb Name="object_bjt_Standardlimb_00233C" Type="Standard" EnumName="OBJECT_BJT_LIMB_02" Offset="0x233C" />
|
||||
<Limb Name="object_bjt_Standardlimb_002348" Type="Standard" EnumName="OBJECT_BJT_LIMB_03" Offset="0x2348" />
|
||||
<Limb Name="object_bjt_Standardlimb_002354" Type="Standard" EnumName="OBJECT_BJT_LIMB_04" Offset="0x2354" />
|
||||
<Limb Name="object_bjt_Standardlimb_002360" Type="Standard" EnumName="OBJECT_BJT_LIMB_05" Offset="0x2360" />
|
||||
<Limb Name="object_bjt_Standardlimb_00236C" Type="Standard" EnumName="OBJECT_BJT_LIMB_06" Offset="0x236C" />
|
||||
<Skeleton Name="object_bjt_Skel_002390" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BJT_LIMB_NONE" LimbMax="OBJECT_BJT_LIMB_MAX" EnumName="object_bjt_Limbs" Offset="0x2390" />
|
||||
<!-- ??? (Hand in Toilet) assets -->
|
||||
|
||||
<!-- ??? animations -->
|
||||
<Animation Name="gToiletHandWaggingFingerAnim" Offset="0xFC" /><!-- Original name: bjt_chigau ("different/wrong") -->
|
||||
<Animation Name="gToiletHandFistAnim" Offset="0x218" /><!-- Original name: bjt_guu ("fist") -->
|
||||
<Animation Name="gToiletHandThumbsUpAnim" Offset="0x3A8" /><!-- Original name: bjt_ok (thumbs up, correct) -->
|
||||
<Animation Name="gToiletHandOpenHandAnim" Offset="0x564" /><!-- Original name: bjt_par ("paper"? Open hand, palm up) -->
|
||||
<Animation Name="gToiletHandWaitingAnim" Offset="0x7B8" /><!-- Original name: bjt_wait (flopping around grasping at air) -->
|
||||
|
||||
<!-- ??? model -->
|
||||
<DList Name="gToiletHandIndexFingerDL" Offset="0x1570" />
|
||||
<DList Name="gToiletHandThumbDL" Offset="0x1690" />
|
||||
<DList Name="gToiletHandOtherFingersDL" Offset="0x17A0" />
|
||||
<DList Name="gToiletHandPalmDL" Offset="0x18C8" />
|
||||
<DList Name="gToiletHandArmDL" Offset="0x19E8" />
|
||||
<Texture Name="gToiletHandFingersTex" OutName="toilet_hand_fingers" Format="rgba16" Width="32" Height="32" Offset="0x1AB0" />
|
||||
<Texture Name="gToiletHandArmSkinTex" OutName="toilet_hand_arm_skin" Format="rgba16" Width="8" Height="8" Offset="0x22B0" />
|
||||
<Limb Name="gToiletHandRootLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_ROOT" Offset="0x2330" />
|
||||
<Limb Name="gToiletHandArmLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_ARM" Offset="0x233C" />
|
||||
<Limb Name="gToiletHandPalmLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_PALM" Offset="0x2348" />
|
||||
<Limb Name="gToiletHandOtherFingersLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_OTHER_FINGERS" Offset="0x2354" />
|
||||
<Limb Name="gToiletHandThumbLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_THUMB" Offset="0x2360" />
|
||||
<Limb Name="gToiletHandIndexFingerLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_INDEX_FINGER" Offset="0x236C" />
|
||||
<Skeleton Name="gToiletHandSkel" Type="Flex" LimbType="Standard" LimbNone="TOILET_HAND_LIMB_NONE" LimbMax="TOILET_HAND_LIMB_MAX" EnumName="ToiletHandLimbs" Offset="0x2390" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,30 +1,46 @@
|
||||
<Root>
|
||||
<!-- Assets for Wart and its Bubbles -->
|
||||
<File Name="object_boss04" Segment="6">
|
||||
<Animation Name="object_boss04_Anim_00004C" Offset="0x4C" />
|
||||
<DList Name="object_boss04_DL_0019B0" Offset="0x19B0" />
|
||||
<DList Name="object_boss04_DL_001E58" Offset="0x1E58" />
|
||||
<DList Name="object_boss04_DL_001FC8" Offset="0x1FC8" />
|
||||
<DList Name="object_boss04_DL_002138" Offset="0x2138" />
|
||||
<Texture Name="object_boss04_TLUT_002328" OutName="tlut_002328" Format="rgba16" Width="4" Height="4" Offset="0x2328" />
|
||||
<Texture Name="object_boss04_TLUT_002348" OutName="tlut_002348" Format="rgba16" Width="4" Height="4" Offset="0x2348" />
|
||||
<Texture Name="object_boss04_Tex_002368" OutName="tex_002368" Format="ci4" Width="64" Height="64" Offset="0x2368" />
|
||||
<Texture Name="object_boss04_Tex_002B68" OutName="tex_002B68" Format="ci4" Width="8" Height="16" Offset="0x2B68" />
|
||||
<Texture Name="object_boss04_Tex_002BA8" OutName="tex_002BA8" Format="rgba16" Width="32" Height="32" Offset="0x2BA8" />
|
||||
<DList Name="object_boss04_DL_0033D8" Offset="0x33D8" />
|
||||
<DList Name="object_boss04_DL_003450" Offset="0x3450" />
|
||||
<DList Name="object_boss04_DL_0034C8" Offset="0x34C8" />
|
||||
<Texture Name="object_boss04_Tex_0034E0" OutName="tex_0034E0" Format="rgba16" Width="32" Height="32" Offset="0x34E0" />
|
||||
<Texture Name="object_boss04_Tex_003D10" OutName="tex_003D10" Format="ia16" Width="32" Height="32" Offset="0x3D10" />
|
||||
<DList Name="object_boss04_DL_004510" Offset="0x4510" />
|
||||
<DList Name="object_boss04_DL_004550" Offset="0x4550" />
|
||||
<Limb Name="object_boss04_Standardlimb_004568" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_01" Offset="0x4568" />
|
||||
<Limb Name="object_boss04_Standardlimb_004574" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_02" Offset="0x4574" />
|
||||
<Limb Name="object_boss04_Standardlimb_004580" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_03" Offset="0x4580" />
|
||||
<Limb Name="object_boss04_Standardlimb_00458C" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_04" Offset="0x458C" />
|
||||
<Limb Name="object_boss04_Standardlimb_004598" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_05" Offset="0x4598" />
|
||||
<Limb Name="object_boss04_Standardlimb_0045A4" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_06" Offset="0x45A4" />
|
||||
<Limb Name="object_boss04_Standardlimb_0045B0" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_07" Offset="0x45B0" />
|
||||
<Limb Name="object_boss04_Standardlimb_0045BC" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_08" Offset="0x45BC" />
|
||||
<Skeleton Name="object_boss04_Skel_0045E8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOSS04_LIMB_NONE" LimbMax="OBJECT_BOSS04_LIMB_MAX" EnumName="object_boss04_Limbs" Offset="0x45E8" />
|
||||
<!-- Wart Animation -->
|
||||
<Animation Name="gWartIdleAnim" Offset="0x4C" /> <!-- Original name might be "wart". A 20-frame animation where he doesn't move at all. -->
|
||||
|
||||
<!-- Wart Limb DisplayLists -->
|
||||
<DList Name="gWartShellDL" Offset="0x19B0" />
|
||||
<DList Name="gWartBottomEyelidDL" Offset="0x1E58" />
|
||||
<DList Name="gWartTopEyelidDL" Offset="0x1FC8" />
|
||||
<DList Name="gWartEyeDL" Offset="0x2138" />
|
||||
|
||||
<!-- Wart Textures -->
|
||||
<Texture Name="gWartShellTLUT" OutName="wart_shell_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2328" />
|
||||
<Texture Name="gWartRidgesTLUT" OutName="wart_ridges_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2348" />
|
||||
<Texture Name="gWartShellTex" OutName="wart_shell" Format="ci4" Width="64" Height="64" Offset="0x2368" />
|
||||
<Texture Name="gWartRidgesTex" OutName="wart_ridges" Format="ci4" Width="8" Height="16" Offset="0x2B68" />
|
||||
<Texture Name="gWartEyeTex" OutName="wart_eye" Format="rgba16" Width="32" Height="32" Offset="0x2BA8" />
|
||||
|
||||
<!-- Unused DisplayList that can be used to make Bubbles opaque -->
|
||||
<DList Name="gWartBubbleOpaqueMaterialDL" Offset="0x33D8" />
|
||||
|
||||
<!-- Wart Bubble Texture and DisplayLists-->
|
||||
<DList Name="gWartBubbleMaterialDL" Offset="0x3450" />
|
||||
<DList Name="gWartBubbleModelDL" Offset="0x34C8" />
|
||||
<Texture Name="gWartBubbleTex" OutName="wart_bubble" Format="rgba16" Width="32" Height="32" Offset="0x34E0" />
|
||||
|
||||
<!-- Wart and Bubble Shadow Texture and DisplayLists -->
|
||||
<Texture Name="gWartShadowTex" OutName="wart_shadow" Format="ia16" Width="32" Height="32" Offset="0x3D10" />
|
||||
<DList Name="gWartShadowMaterialDL" Offset="0x4510" />
|
||||
<DList Name="gWartShadowModelDL" Offset="0x4550" />
|
||||
|
||||
<!-- Wart Limbs -->
|
||||
<Limb Name="gWartRootLimb" Type="Standard" EnumName="WART_LIMB_ROOT" Offset="0x4568" />
|
||||
<Limb Name="gWartBodyLimb" Type="Standard" EnumName="WART_LIMB_BODY" Offset="0x4574" />
|
||||
<Limb Name="gWartEyeRootLimb" Type="Standard" EnumName="WART_LIMB_EYE_ROOT" Offset="0x4580" />
|
||||
<Limb Name="gWartEyeLimb" Type="Standard" EnumName="WART_LIMB_EYE" Offset="0x458C" />
|
||||
<Limb Name="gWartTopEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID_ROOT" Offset="0x4598" />
|
||||
<Limb Name="gWartTopEyelidLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID" Offset="0x45A4" />
|
||||
<Limb Name="gWartBottomEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID_ROOT" Offset="0x45B0" />
|
||||
<Limb Name="gWartBottomEyelidLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID" Offset="0x45BC" />
|
||||
|
||||
<!-- Wart Skeleton -->
|
||||
<Skeleton Name="gWartSkel" Type="Flex" LimbType="Standard" LimbNone="WART_LIMB_NONE" LimbMax="WART_LIMB_MAX" EnumName="WartLimbs" Offset="0x45E8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
<Root>
|
||||
<!-- Assets for the hookshot post -->
|
||||
<File Name="object_d_hsblock" Segment="6">
|
||||
<DList Name="object_d_hsblock_DL_000210" Offset="0x210" />
|
||||
<DList Name="object_d_hsblock_DL_000470" Offset="0x470" />
|
||||
<Collision Name="object_d_hsblock_Colheader_000578" Offset="0x578" />
|
||||
<Collision Name="object_d_hsblock_Colheader_000730" Offset="0x730" />
|
||||
<Texture Name="object_d_hsblock_Tex_000760" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
|
||||
<Texture Name="object_d_hsblock_Tex_000F60" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
|
||||
<DList Name="gHookshotPostDL" Offset="0x210" />
|
||||
<DList Name="gHookshotTargetDL" Offset="0x470" />
|
||||
<Collision Name="gHookshotTargetCol" Offset="0x578" />
|
||||
<Collision Name="gHookshotPostCol" Offset="0x730" />
|
||||
<Texture Name="gHookshotTargetTex" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
|
||||
<Texture Name="gHookshotPostTex" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<DList Name="object_d_lift_DL_000180" Offset="0x180" />
|
||||
<Texture Name="object_d_lift_Tex_000298" OutName="tex_000298" Format="rgba16" Width="32" Height="32" Offset="0x298" />
|
||||
<Collision Name="object_d_lift_Colheader_000BA0" Offset="0xBA0" />
|
||||
<DList Name="object_d_lift_DL_000D10" Offset="0xD10" />
|
||||
<Collision Name="object_d_lift_Colheader_000F00" Offset="0xF00" />
|
||||
<Texture Name="object_d_lift_Tex_000F30" OutName="tex_000F30" Format="i8" Width="64" Height="16" Offset="0xF30" />
|
||||
<Texture Name="object_d_lift_Tex_001330" OutName="tex_001330" Format="i8" Width="64" Height="64" Offset="0x1330" />
|
||||
<DList Name="gDampeGraveBrownElevatorDL" Offset="0xD10" />
|
||||
<Collision Name="gDampeGraveBrownElevatorCol" Offset="0xF00" />
|
||||
<Texture Name="gDampeGraveBrownElevatorSideTex" OutName="brown_elevator_side" Format="i8" Width="64" Height="16" Offset="0xF30" />
|
||||
<Texture Name="gDampeGraveBrownElevatorTopBottomTex" OutName="brown_elevator_top_bottom" Format="i8" Width="64" Height="64" Offset="0x1330" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
<Animation Name="gDogLyingDownAnim" Offset="0x1048" /> <!-- Original name is "dog_fuse" ("lying on the ground") -->
|
||||
<Animation Name="gDogLyingDownLoopAnim" Offset="0x1348" /> <!-- Original name is "dog_fusetamama" ("lying on the ground continues") -->
|
||||
<Animation Name="gDogJumpAnim" Offset="0x1560" /> <!-- Original name is "dog_jump" -->
|
||||
<Animation Name="gDogJump2Anim" Offset="0x17C0" /> <!-- Original name is "dog_jump2" -->
|
||||
<Animation Name="gDogJumpAttackAnim" Offset="0x17C0" /> <!-- Original name is "dog_jump2" -->
|
||||
<Animation Name="gDogLongJumpAnim" Offset="0x1A84" /> <!-- Original name is "dog_longjump" -->
|
||||
<Animation Name="gDogRunAnim" Offset="0x1BD8" /> <!-- Original name is "dog_run" -->
|
||||
<Animation Name="gDogSitAnim" Offset="0x1FB0" /> <!-- Original name is "dog_sit" -->
|
||||
|
||||
@@ -1,55 +1,93 @@
|
||||
<Root>
|
||||
<!-- Unused Potion Shop Seller from OoT, in that game (Ossan -> object_ds2) -->
|
||||
<File Name="object_ds2n" Segment="6">
|
||||
<DList Name="object_ds2n_DL_002420" Offset="0x2420" />
|
||||
<DList Name="object_ds2n_DL_002740" Offset="0x2740" />
|
||||
<DList Name="object_ds2n_DL_002C20" Offset="0x2C20" />
|
||||
<DList Name="object_ds2n_DL_002D38" Offset="0x2D38" />
|
||||
<DList Name="object_ds2n_DL_002F68" Offset="0x2F68" />
|
||||
<DList Name="object_ds2n_DL_0030E0" Offset="0x30E0" />
|
||||
<DList Name="object_ds2n_DL_0031F8" Offset="0x31F8" />
|
||||
<DList Name="object_ds2n_DL_0033B0" Offset="0x33B0" />
|
||||
<DList Name="object_ds2n_DL_003528" Offset="0x3528" />
|
||||
<DList Name="object_ds2n_DL_0035F0" Offset="0x35F0" />
|
||||
<DList Name="object_ds2n_DL_0036D0" Offset="0x36D0" />
|
||||
<DList Name="object_ds2n_DL_0037A8" Offset="0x37A8" />
|
||||
<DList Name="object_ds2n_DL_003988" Offset="0x3988" />
|
||||
<DList Name="object_ds2n_DL_003A68" Offset="0x3A68" />
|
||||
<DList Name="object_ds2n_DL_003B40" Offset="0x3B40" />
|
||||
<Texture Name="object_ds2n_TLUT_003CD8" OutName="tlut_003CD8" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" />
|
||||
<Texture Name="object_ds2n_TLUT_003ED8" OutName="tlut_003ED8" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" />
|
||||
<Texture Name="object_ds2n_Tex_0040D8" OutName="tex_0040D8" Format="rgba16" Width="16" Height="16" Offset="0x40D8" />
|
||||
<Texture Name="object_ds2n_Tex_0042D8" OutName="tex_0042D8" Format="rgba16" Width="16" Height="16" Offset="0x42D8" />
|
||||
<Texture Name="object_ds2n_Tex_0044D8" OutName="tex_0044D8" Format="rgba16" Width="16" Height="32" Offset="0x44D8" />
|
||||
<!-- <Blob Name="object_ds2n_Blob_0048D8" Size="0xC00" Offset="0x48D8" /> -->
|
||||
<Texture Name="object_ds2n_Tex_0054D8" OutName="tex_0054D8" Format="ci8" Width="16" Height="16" Offset="0x54D8" />
|
||||
<Texture Name="object_ds2n_Tex_0055D8" OutName="tex_0055D8" Format="ci8" Width="8" Height="8" Offset="0x55D8" />
|
||||
<Texture Name="object_ds2n_Tex_005618" OutName="tex_005618" Format="rgba16" Width="16" Height="16" Offset="0x5618" />
|
||||
<Texture Name="object_ds2n_Tex_005818" OutName="tex_005818" Format="ci8" Width="16" Height="16" Offset="0x5818" />
|
||||
<Texture Name="object_ds2n_Tex_005918" OutName="tex_005918" Format="ci8" Width="16" Height="32" Offset="0x5918" />
|
||||
<Texture Name="object_ds2n_Tex_005B18" OutName="tex_005B18" Format="rgba16" Width="16" Height="16" Offset="0x5B18" />
|
||||
<Texture Name="object_ds2n_Tex_005D18" OutName="tex_005D18" Format="ci8" Width="16" Height="16" Offset="0x5D18" />
|
||||
<!-- <Blob Name="object_ds2n_Blob_005E18" Size="0x400" Offset="0x5E18" /> -->
|
||||
<Texture Name="object_ds2n_Tex_006218" OutName="tex_006218" Format="ci8" Width="32" Height="16" Offset="0x6218" />
|
||||
<!-- <Blob Name="object_ds2n_Blob_006418" Size="0x1B78" Offset="0x6418" /> -->
|
||||
<Limb Name="object_ds2n_Standardlimb_008050" Type="Standard" EnumName="OBJECT_DS2N_LIMB_01" Offset="0x8050" />
|
||||
<Limb Name="object_ds2n_Standardlimb_00805C" Type="Standard" EnumName="OBJECT_DS2N_LIMB_02" Offset="0x805C" />
|
||||
<Limb Name="object_ds2n_Standardlimb_008068" Type="Standard" EnumName="OBJECT_DS2N_LIMB_03" Offset="0x8068" />
|
||||
<Limb Name="object_ds2n_Standardlimb_008074" Type="Standard" EnumName="OBJECT_DS2N_LIMB_04" Offset="0x8074" />
|
||||
<Limb Name="object_ds2n_Standardlimb_008080" Type="Standard" EnumName="OBJECT_DS2N_LIMB_05" Offset="0x8080" />
|
||||
<Limb Name="object_ds2n_Standardlimb_00808C" Type="Standard" EnumName="OBJECT_DS2N_LIMB_06" Offset="0x808C" />
|
||||
<Limb Name="object_ds2n_Standardlimb_008098" Type="Standard" EnumName="OBJECT_DS2N_LIMB_07" Offset="0x8098" />
|
||||
<Limb Name="object_ds2n_Standardlimb_0080A4" Type="Standard" EnumName="OBJECT_DS2N_LIMB_08" Offset="0x80A4" />
|
||||
<Limb Name="object_ds2n_Standardlimb_0080B0" Type="Standard" EnumName="OBJECT_DS2N_LIMB_09" Offset="0x80B0" />
|
||||
<Limb Name="object_ds2n_Standardlimb_0080BC" Type="Standard" EnumName="OBJECT_DS2N_LIMB_0A" Offset="0x80BC" />
|
||||
<Limb Name="object_ds2n_Standardlimb_0080C8" Type="Standard" EnumName="OBJECT_DS2N_LIMB_0B" Offset="0x80C8" />
|
||||
<Limb Name="object_ds2n_Standardlimb_0080D4" Type="Standard" EnumName="OBJECT_DS2N_LIMB_0C" Offset="0x80D4" />
|
||||
<Limb Name="object_ds2n_Standardlimb_0080E0" Type="Standard" EnumName="OBJECT_DS2N_LIMB_0D" Offset="0x80E0" />
|
||||
<Limb Name="object_ds2n_Standardlimb_0080EC" Type="Standard" EnumName="OBJECT_DS2N_LIMB_0E" Offset="0x80EC" />
|
||||
<Limb Name="object_ds2n_Standardlimb_0080F8" Type="Standard" EnumName="OBJECT_DS2N_LIMB_0F" Offset="0x80F8" />
|
||||
<Limb Name="object_ds2n_Standardlimb_008104" Type="Standard" EnumName="OBJECT_DS2N_LIMB_10" Offset="0x8104" />
|
||||
<Limb Name="object_ds2n_Standardlimb_008110" Type="Standard" EnumName="OBJECT_DS2N_LIMB_11" Offset="0x8110" />
|
||||
<Limb Name="object_ds2n_Standardlimb_00811C" Type="Standard" EnumName="OBJECT_DS2N_LIMB_12" Offset="0x811C" />
|
||||
<Skeleton Name="object_ds2n_Skel_008170" Type="Normal" LimbType="Standard" LimbNone="OBJECT_DS2N_LIMB_NONE" LimbMax="OBJECT_DS2N_LIMB_MAX" EnumName="object_ds2n_Limbs" Offset="0x8170" />
|
||||
<!-- <Blob Name="object_ds2n_Blob_008178" Size="0x8" Offset="0x8178" /> -->
|
||||
<!-- [object_ds2] still exists as a copy from OoT in MM, but unused, this has a different skeleton with legs -->
|
||||
<!-- Difficult to document, might have made mistakes -->
|
||||
|
||||
<DList Name="gDs2nTorsoDL" Offset="0x2420" />
|
||||
<DList Name="gDs2nHeadDL" Offset="0x2740" />
|
||||
<DList Name="gDs2nRightUpperArmDL" Offset="0x2C20" />
|
||||
<DList Name="gDs2nRightForarmDL" Offset="0x2D38" />
|
||||
<DList Name="gDs2nRightHandDL" Offset="0x2F68" />
|
||||
<DList Name="gDs2nLeftUpperArmDL" Offset="0x30E0" />
|
||||
<DList Name="gDs2nLeftForarmDL" Offset="0x31F8" />
|
||||
<DList Name="gDs2nLeftHandDL" Offset="0x33B0" />
|
||||
<DList Name="gDs2nHipsDL" Offset="0x3528" />
|
||||
<DList Name="gDs2nRightThighDL" Offset="0x35F0" />
|
||||
<DList Name="gDs2nRightCalfDL" Offset="0x36D0" />
|
||||
<DList Name="gDs2nRightFootDL" Offset="0x37A8" />
|
||||
<DList Name="gDs2nLeftThighDL" Offset="0x3988" />
|
||||
<DList Name="gDs2nLeftCalfDL" Offset="0x3A68" />
|
||||
<DList Name="gDs2nLeftFootDL" Offset="0x3B40" />
|
||||
|
||||
<Texture Name="gDs2nMainTlut" OutName="tlut_main" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" />
|
||||
<Texture Name="gDs2nFingersTlut" OutName="tlut_fingers" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" />
|
||||
<Texture Name="gDs2nEyesTlut" OutName="tlut_eyes" Format="rgba16" Width="16" Height="16" Offset="0x40D8" />
|
||||
<Texture Name="gDs2nPantsAndShirtBottomTex" OutName="pants_and_shirt_bottom" Format="rgba16" Width="16" Height="16" Offset="0x42D8" />
|
||||
<Texture Name="gDs2nShoesTex" OutName="shoes" Format="rgba16" Width="16" Height="32" Offset="0x44D8" />
|
||||
|
||||
<!-- Unused Belt/Tie Texture, kinda looks like a Karate belt. -->
|
||||
<Texture Name="gDs2nBeltTieTex" OutName="belt_tie" Format="ci8" Width="32" Height="32" Offset="0x48D8" TlutOffset="0x3CD8"/>
|
||||
|
||||
<!-- These two eye textures are corrupted, they extract and draw broken in-game.
|
||||
The half tex: the blue iris is olive greenish and whites of the eyes are blended blue, with scatter of random pixels.
|
||||
The closed has an extra dot of black in the center of the eye lid. -->
|
||||
<Texture Name="gDs2nEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x4CD8" TlutOffset="0x40D8"/>
|
||||
<Texture Name="gDs2nEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x50D8" TlutOffset="0x40D8"/>
|
||||
|
||||
<Texture Name="gDs2nFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x54D8" TlutOffset="0x3ED8" />
|
||||
<Texture Name="gDs2nSkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x55D8" />
|
||||
<Texture Name="gDs2nHairTex" OutName="hair" Format="rgba16" Width="16" Height="16" Offset="0x5618" />
|
||||
<Texture Name="gDs2nHairlineTex" OutName="hairline" Format="ci8" Width="16" Height="16" Offset="0x5818" />
|
||||
<Texture Name="gDs2nShirtButtonsTex" OutName="shirt_buttons" Format="ci8" Width="16" Height="32" Offset="0x5918" />
|
||||
<Texture Name="gDs2nVestTex" OutName="vest" Format="rgba16" Width="16" Height="16" Offset="0x5B18" />
|
||||
<Texture Name="gDs2nShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0x5D18" />
|
||||
<Texture Name="gDs2nEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x5E18" TlutOffset="0x40D8" />
|
||||
|
||||
<Texture Name="gDs2nMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6218" TlutOffset="0x3CD8" />
|
||||
|
||||
<!-- 6418 -> 6450: unknown small data -->
|
||||
|
||||
<!-- Unused and unreferenced. Exact copies of the above used textures. -->
|
||||
<Texture Name="gDs2nMain2Tlut" OutName="tlut_main2" Format="rgba16" Width="16" Height="16" Offset="0x6450" />
|
||||
<Texture Name="gDs2nFingers2Tlut" OutName="tlut_fingers2" Format="rgba16" Width="16" Height="16" Offset="0x6650" />
|
||||
<Texture Name="gDs2nEyes2Tlut" OutName="tlut_eyes2" Format="rgba16" Width="16" Height="16" Offset="0x6850" />
|
||||
<Texture Name="gDs2nPantsAndShirtBottom2Tex" OutName="pants_and_shirt_bottom2" Format="rgba16" Width="16" Height="16" Offset="0x6A50" />
|
||||
<Texture Name="gDs2nShoes2Tex" OutName="shoes2" Format="rgba16" Width="16" Height="32" Offset="0x6C50" />
|
||||
<Texture Name="gDs2nFingers2Tex" OutName="fingers2" Format="ci8" Width="16" Height="16" Offset="0x7050" TlutOffset="0x6650" />
|
||||
<Texture Name="gDs2nSkinGradient2Tex" OutName="skin_gradient2" Format="ci8" Width="8" Height="8" Offset="0x7150" TlutOffset="0x6450"/>
|
||||
<Texture Name="gDs2nHair2Tex" OutName="hair2" Format="rgba16" Width="16" Height="16" Offset="0x7190" />
|
||||
<Texture Name="gDs2nHairline2Tex" OutName="hairline2" Format="ci8" Width="16" Height="16" Offset="0x7390" TlutOffset="0x6450"/>
|
||||
<Texture Name="gDs2nShirtButtons2Tex" OutName="shirt_buttons2" Format="ci8" Width="16" Height="32" Offset="0x7490" TlutOffset="0x6450"/>
|
||||
<Texture Name="gDs2nVest2Tex" OutName="vest2" Format="rgba16" Width="16" Height="16" Offset="0x7690" />
|
||||
<Texture Name="gDs2nShirt2Tex" OutName="shirt2" Format="ci8" Width="16" Height="16" Offset="0x7890" TlutOffset="0x6450" />
|
||||
|
||||
<Texture Name="gDs2nEyeOpen2Tex" OutName="eye_open2" Format="ci8" Width="32" Height="32" Offset="0x7990" TlutOffset="0x6850" />
|
||||
<Texture Name="gDs2nMouthOpen2Tex" OutName="mouth_open2" Format="ci8" Width="32" Height="16" Offset="0x7D90" TlutOffset="0x6450" />
|
||||
|
||||
<Animation Name="gDs2nIdleAnim" Offset="0x8038" />
|
||||
|
||||
<!-- z64Utils cannot render this skeleton, no idea what the three limbs with no DL are for, our actor doesnt use them -->
|
||||
<Limb Name="gDs2nHipsLimb" Type="Standard" EnumName="DS2N_LIMB_HIPS" Offset="0x8050" />
|
||||
<Limb Name="gDs2nLeftThighLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_THIGH" Offset="0x805C" />
|
||||
<Limb Name="gDs2nLeftCalfLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_CALF" Offset="0x8068" />
|
||||
<Limb Name="gDs2nLeftFootLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_FOOT" Offset="0x8074" />
|
||||
<Limb Name="gDs2nRightThighLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_THIGH" Offset="0x8080" />
|
||||
<Limb Name="gDs2nRightCalfLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_CALF" Offset="0x808C" />
|
||||
<Limb Name="gDs2nRightFootLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_FOOT" Offset="0x8098" />
|
||||
<Limb Name="gDs2nLimb_008098" Type="Standard" EnumName="DS2N_LIMB_08" Offset="0x80A4" /> <!-- these three have no DL -->
|
||||
<Limb Name="gDs2nLimb_0080B0" Type="Standard" EnumName="DS2N_LIMB_09" Offset="0x80B0" />
|
||||
<Limb Name="gDs2nLimb_0080BC" Type="Standard" EnumName="DS2N_LIMB_0A" Offset="0x80BC" />
|
||||
<Limb Name="gDs2nTorsoLimb" Type="Standard" EnumName="DS2N_LIMB_TORSO" Offset="0x80C8" />
|
||||
<Limb Name="gDs2nLeftUpperArmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_UPPER_ARM" Offset="0x80D4" />
|
||||
<Limb Name="gDs2nLeftForarmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_FORARM" Offset="0x80E0" />
|
||||
<Limb Name="gDs2nLeftHandLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_HAND" Offset="0x80EC" />
|
||||
<Limb Name="gDs2nRightUpperArmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_UPPER_ARM" Offset="0x80F8" />
|
||||
<Limb Name="gDs2nRightForarmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_FORARM" Offset="0x8104" />
|
||||
<Limb Name="gDs2nRightHandLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_HAND" Offset="0x8110" />
|
||||
<Limb Name="gDs2nHeadLimb" Type="Standard" EnumName="DS2N_LIMB_HEAD" Offset="0x811C" />
|
||||
<Skeleton Name="gDs2nSkeleton" Type="Flex" LimbType="Standard" LimbNone="DS2N_LIMB_NONE" LimbMax="DS2N_LIMB_MAX" EnumName="Ds2nLimbs" Offset="0x8170" />
|
||||
|
||||
<!-- 8 bytes: 0x11 followed by zeros <Blob Name="gDs2n_Blob_008178" Size="0x8" Offset="0x8178" /> -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<DList Name="object_f53_obj_DL_000148" Offset="0x148" />
|
||||
<DList Name="object_f53_obj_DL_000158" Offset="0x158" />
|
||||
<Texture Name="object_f53_obj_Tex_000168" OutName="tex_000168" Format="rgba16" Width="32" Height="64" Offset="0x168" />
|
||||
<DList Name="object_f53_obj_DL_0011E0" Offset="0x11E0" />
|
||||
<DList Name="gBankShutterDL" Offset="0x11E0" />
|
||||
<Texture Name="object_f53_obj_Tex_001278" OutName="tex_001278" Format="rgba16" Width="32" Height="32" Offset="0x1278" />
|
||||
<!-- <Blob Name="object_f53_obj_Blob_001A78" Size="0x78" Offset="0x1A78" /> -->
|
||||
<DList Name="object_f53_obj_DL_001AF0" Offset="0x1AF0" />
|
||||
|
||||
@@ -11,7 +11,11 @@
|
||||
<Texture Name="gOpenMouthMoonFarSideTex" OutName="open_mouth_moon_far_side" Format="ci4" Width="64" Height="64" Offset="0x3CE8" />
|
||||
<Texture Name="gOpenMouthMoonFaceTex" OutName="open_mouth_moon_face" Format="ci4" Width="64" Height="64" Offset="0x44E8" />
|
||||
<Texture Name="gOpenMouthMoonTeethTex" OutName="open_mouth_moon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x4CE8" />
|
||||
<!-- <Blob Name="object_fall2_Blob_005CE8" Size="0x228" Offset="0x5CE8" /> -->
|
||||
<!-- <Blob Name="object_fall2_Blob_005CE8" Size="0x20C" Offset="0x5CE8" /> -->
|
||||
<Blob Name="object_fall2_Blob_005EF4" Size="0x1C" Offset="0x5EF4" />
|
||||
<Array Name="object_fall2_Vtx_005F10" Count="239" Offset="0x5F10">
|
||||
<Vtx />
|
||||
</Array>
|
||||
<DList Name="object_fall2_DL_006E00" Offset="0x6E00" />
|
||||
<DList Name="object_fall2_DL_006EF0" Offset="0x6EF0" />
|
||||
<DList Name="object_fall2_DL_006FF8" Offset="0x6FF8" />
|
||||
@@ -25,5 +29,6 @@
|
||||
<Texture Name="object_fall2_Tex_007838" OutName="tex_007838" Format="i4" Width="64" Height="64" Offset="0x7838" />
|
||||
<Texture Name="object_fall2_Tex_008038" OutName="tex_008038" Format="i4" Width="64" Height="64" Offset="0x8038" />
|
||||
<TextureAnimation Name="object_fall2_Matanimheader_008840" Offset="0x8840" />
|
||||
<Blob Name="object_fall2_Blob_008898" Size="0x8" Offset="0x8898" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -53,7 +53,8 @@
|
||||
<Texture Name="gFsnUnusedEyeHalfTex" OutName="fsn_unused_eye_half" Format="rgba32" Width="32" Height="32" Offset="0x9640" />
|
||||
<Texture Name="gFsnUnusedEyeClosedTex" OutName="fsn_unused_eye_closed" Format="rgba32" Width="32" Height="32" Offset="0xA640" />
|
||||
|
||||
<!-- <Blob Name="object_fsn_Blob_00B640" Size="398" Offset="0xB640" /> -->
|
||||
<!-- Unused Empty Eye Texture Animation -->
|
||||
<TextureAnimation Name="gFsnUnusedTexAnim" Offset="0xB664" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gFsnSlamCounterStartAnim" Offset="0xB9D8" />
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
<DList Name="object_fu_kaiten_DL_002FC0" Offset="0x2FC0" />
|
||||
<Texture Name="object_fu_kaiten_Tex_002FD0" OutName="tex_002FD0" Format="rgba16" Width="32" Height="32" Offset="0x2FD0" />
|
||||
<TextureAnimation Name="object_fu_kaiten_Matanimheader_0037D8" Offset="0x37D8" />
|
||||
<!-- <Blob Name="object_fu_kaiten_Blob_0037E0" Size="0x50" Offset="0x37E0" /> -->
|
||||
<!-- <Blob Name="object_fu_kaiten_Blob_0037E0" Size="0x18" Offset="0x37E0" /> -->
|
||||
<Collision Name="object_fu_kaiten_Colheader_0037F8" Offset="0x37F8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,24 @@
|
||||
<Root>
|
||||
<File Name="object_fwall" Segment="6">
|
||||
<DList Name="object_fwall_DL_000040" Offset="0x40" />
|
||||
<!-- <Blob Name="object_fwall_Blob_0000A0" Size="0x5C00" Offset="0xA0" /> -->
|
||||
|
||||
<!-- 0xA0 to 0x3520 are leftover textures from the OOT fire jet elevator in Fire Temple -->
|
||||
<Texture Name="gFireTempleBigVerticalFlame0Tex" OutName="fwall_fire_temple_big_vertical_flame_0" Format="ia8" Width="24" Height="80" Offset="0xA0" />
|
||||
<Texture Name="gFireTempleBigVerticalFlame1Tex" OutName="fwall_fire_temple_big_vertical_flame_1" Format="ia8" Width="24" Height="80" Offset="0x820" />
|
||||
<Texture Name="gFireTempleBigVerticalFlame2Tex" OutName="fwall_fire_temple_big_vertical_flame_2" Format="ia8" Width="24" Height="80" Offset="0xFA0" />
|
||||
<Texture Name="gFireTempleBigVerticalFlame3Tex" OutName="fwall_fire_temple_big_vertical_flame_3" Format="ia8" Width="24" Height="80" Offset="0x1720" />
|
||||
<Texture Name="gFireTempleBigVerticalFlame4Tex" OutName="fwall_fire_temple_big_vertical_flame_4" Format="ia8" Width="24" Height="80" Offset="0x1EA0" />
|
||||
<Texture Name="gFireTempleBigVerticalFlame5Tex" OutName="fwall_fire_temple_big_vertical_flame_5" Format="ia8" Width="24" Height="80" Offset="0x2620" />
|
||||
<Texture Name="gFireTempleBigVerticalFlame6Tex" OutName="fwall_fire_temple_big_vertical_flame_6" Format="ia8" Width="24" Height="80" Offset="0x2DA0" />
|
||||
<Texture Name="gFireTempleBigVerticalFlame7Tex" OutName="fwall_fire_temple_big_vertical_flame_7" Format="ia8" Width="24" Height="80" Offset="0x3520" />
|
||||
|
||||
<Texture Name="gFwallFireball0Tex" OutName="fwall_fireball_0" Format="ia8" Width="32" Height="32" Offset="0x3CA0" />
|
||||
<Texture Name="gFwallFireball1Tex" OutName="fwall_fireball_1" Format="ia8" Width="32" Height="32" Offset="0x40A0" />
|
||||
<Texture Name="gFwallFireball2Tex" OutName="fwall_fireball_2" Format="ia8" Width="32" Height="32" Offset="0x44A0" />
|
||||
<Texture Name="gFwallFireball3Tex" OutName="fwall_fireball_3" Format="ia8" Width="32" Height="32" Offset="0x48A0" />
|
||||
<Texture Name="gFwallFireball4Tex" OutName="fwall_fireball_4" Format="ia8" Width="32" Height="32" Offset="0x4CA0" />
|
||||
<Texture Name="gFwallFireball5Tex" OutName="fwall_fireball_5" Format="ia8" Width="32" Height="32" Offset="0x50A0" />
|
||||
<Texture Name="gFwallFireball6Tex" OutName="fwall_fireball_6" Format="ia8" Width="32" Height="32" Offset="0x54A0" />
|
||||
<Texture Name="gFwallFireball7Tex" OutName="fwall_fireball_7" Format="ia8" Width="32" Height="32" Offset="0x58A0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user