Decomp Message_GetState, add TextState enum and some header reorganization (#919)

* Message_GetState

* Rename msgCtx->msgLength

* Replace some enums

* TEXT_STATE_CLOSING

* use enum on switches

* use enum when assigning to a variable

* some minor cleanups

* minor cleanup

* TEXT_STATE_CHOICE

* remove unused temp

* z64message.h and z64view.h

* steal some stuff from OoT

* add some stuff to namefixer

* fix shift

* minor doc comment

* Update MessageContext struct from andzura's branch

Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com>

* some other TextState uses I missed

* format

* statetimer in dec

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* Batch () commit

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* bss

* use text state defines on new actors

* fix matching

* bss

Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
Anghelo Carvajal
2022-07-22 20:51:20 +01:00
committed by GitHub
co-authored by Andzura engineer124 Derek Hensley EllipticEllipsis
parent f2b628241d
commit addfe3a613
133 changed files with 1201 additions and 1022 deletions
-11
View File
@@ -25,17 +25,6 @@
(curState)->nextGameStateInit = (GameStateFunc)newInit; \
(curState)->nextGameStateSize = sizeof(newStruct)
#define SET_FULLSCREEN_VIEWPORT(view) \
{ \
Viewport viewport; \
viewport.bottomY = SCREEN_HEIGHT; \
viewport.rightX = SCREEN_WIDTH; \
viewport.topY = 0; \
viewport.leftX = 0; \
View_SetViewport(view, &viewport); \
} \
(void)0
#define GET_PLAYER(play) ((Player*)(play)->actorCtx.actorLists[ACTORCAT_PLAYER].first)
#define GET_FIRST_ENEMY(play) ((Actor*)(play)->actorCtx.actorLists[ACTORCAT_ENEMY].first)
+1 -1
View File
@@ -3,7 +3,7 @@
#include "PR/ultratypes.h"
typedef struct MessageTableEntry{
typedef struct MessageTableEntry {
/* 0x0 */ u16 textId;
/* 0x2 */ u8 typePos;
/* 0x4 */ const char* segment;
+2 -151
View File
@@ -39,6 +39,7 @@
#include "z64light.h"
#include "z64map.h"
#include "z64math.h"
#include "z64message.h"
#include "z64object.h"
#include "z64ocarina.h"
#include "z64player.h"
@@ -48,6 +49,7 @@
#include "z64skin.h"
#include "z64subs.h"
#include "z64transition.h"
#include "z64view.h"
#include "regs.h"
#define Z_THREAD_ID_IDLE 1
@@ -168,25 +170,6 @@ typedef struct FireObjLightParams {
/* 0x5 */ Color_RGB8 maxColorAdj;
} FireObjLightParams; // size = 0x8
#define FONT_CHAR_TEX_WIDTH 16
#define FONT_CHAR_TEX_HEIGHT 16
//! @TODO: Make this use `sizeof(AnyFontTextureSymbol)`
#define FONT_CHAR_TEX_SIZE ((16 * 16) / 2) // 16x16 I4 texture
// Font textures are loaded into here
typedef struct {
/* 0x00000 */ u8 charBuf[2][FONT_CHAR_TEX_SIZE * 120];
/* 0x07800 */ u8 iconBuf[FONT_CHAR_TEX_SIZE];
/* 0x07880 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * 320];
/* 0x11880 */ union {
u8 schar[640];
u16 wchar[640];
} msgBuf;
/* 0x11D80 */ u8* messageStart;
/* 0x11D84 */ u8* messageEnd;
/* 0x11D88 */ u8 unk_11D88; // current Char Buffer ?
} Font; // size = 0x11D8C
// Game Info aka. Static Context
// Data normally accessed through REG macros (see regs.h)
typedef struct {
@@ -310,13 +293,6 @@ typedef struct {
/* 0x3 */ s8 pillarboxMagnitude;
} ShrinkWindowContext; // size = 0x4
typedef struct {
/* 0x0 */ s32 topY;
/* 0x4 */ s32 bottomY;
/* 0x8 */ s32 leftX;
/* 0xC */ s32 rightX;
} Viewport; // size = 0x10
typedef void(*osCreateThread_func)(void*);
typedef enum {
@@ -422,34 +398,6 @@ typedef struct {
/* 0x10 */ Vec3f projectedPos;
} SoundSource; // size = 0x1C
typedef struct {
/* 0x000 */ u32 magic;
/* 0x004 */ GraphicsContext* gfxCtx;
/* 0x008 */ Viewport viewport;
/* 0x018 */ f32 fovy;
/* 0x01C */ f32 zNear;
/* 0x020 */ f32 zFar;
/* 0x024 */ f32 scale;
/* 0x028 */ Vec3f eye;
/* 0x034 */ Vec3f at;
/* 0x040 */ Vec3f up;
/* 0x04C */ UNK_TYPE1 pad4C[0x4];
/* 0x050 */ Vp vp;
/* 0x060 */ Mtx projection;
/* 0x0A0 */ Mtx viewing;
/* 0x0E0 */ Mtx unkE0;
/* 0x120 */ Mtx* projectionPtr;
/* 0x124 */ Mtx* viewingPtr;
/* 0x128 */ Vec3f distortionDirRot;
/* 0x134 */ Vec3f distortionScale;
/* 0x140 */ f32 distortionSpeed;
/* 0x144 */ Vec3f curDistortionDirRot;
/* 0x150 */ Vec3f curDistortionScale;
/* 0x15C */ u16 normal;
/* 0x160 */ u32 flags; // bit 3: Render to an orthographic perspective
/* 0x164 */ s32 unk164;
} View; // size = 0x168
typedef void(*fault_update_input_func)(Input* input);
typedef struct {
@@ -791,103 +739,6 @@ typedef struct {
/* 0x24 */ u32 flags;
} PreRenderParams; // size = 0x28
typedef struct {
/* 0x00 */ u8 unk00;
/* 0x01 */ u8 unk01;
} MsgCtx11F00;
typedef struct {
/* 0x00000 */ View view;
/* 0x00168 */ Font font;
/* 0x11EF4 */ char unk_11EF4[0x4];
/* 0x11EF8 */ UNK_PTR unk11EF8;
/* 0x11EFC */ UNK_TYPE1 unk11EFC[0x4];
/* 0x11F00 */ MsgCtx11F00* unk11F00;
/* 0x11F04 */ u16 currentTextId;
/* 0x11F06 */ UNK_TYPE1 pad11F06[0x4];
/* 0x11F0A */ u8 unk11F0A;
/* 0x11F0B */ UNK_TYPE1 pad11F0B[0x5];
/* 0x11F10 */ s32 unk11F10;
/* 0x11F14 */ UNK_TYPE1 pad11F14[0x6];
/* 0x11F1A */ s16 unk11F1A[3];
/* 0x11F20 */ UNK_TYPE1 pad11F20[0x2];
/* 0x11F22 */ u8 msgMode;
/* 0x11F23 */ UNK_TYPE1 pad11F23;
/* 0x11F24 */ union {
u8 schar[206];
u16 wchar[103];
} decodedBuffer;
/* 0x11FF2 */ u16 unk11FF2;
/* 0x11FF4 */ s16 unk11FF4;
/* 0x11FF6 */ s16 unk11FF6;
/* 0x11FF8 */ UNK_TYPE1 unk11FF8[0x6];
/* 0x11FFE */ s16 unk11FFE[0x3];
/* 0x12004 */ s16 unk12004;
/* 0x12006 */ s16 unk12006;
/* 0x12008 */ u8 unk12008[0x16];
/* 0x1201E */ s16 unk1201E;
/* 0x12020 */ u8 unk12020;
/* 0x12021 */ u8 choiceIndex;
/* 0x12022 */ u8 unk12022;
/* 0x12023 */ u8 unk12023;
/* 0x12024 */ s16 unk12024;
/* 0x12026 */ u16 unk12026;
/* 0x12028 */ u16 songPlayed;
/* 0x1202A */ u16 ocarinaMode;
/* 0x1202C */ u16 ocarinaAction;
/* 0x1202E */ u16 unk1202E;
/* 0x12030 */ s16 unk_12030;
/* 0x12032 */ UNK_TYPE1 unk_12032[0x2];
/* 0x12034 */ UNK_TYPE1 pad12034[0x6];
/* 0x1203A */ s16 unk1203A;
/* 0x1203C */ s16 unk1203C;
/* 0x1203E */ s16 pad1203E;
/* 0x12040 */ Actor* unkActor;
/* 0x12044 */ s16 unk12044;
/* 0x12046 */ s16 unk12046;
/* 0x12048 */ u8 unk12048; // EnKakasi
/* 0x12049 */ UNK_TYPE1 pad12049[0x1];
/* 0x1204A */ s16 unk1204A[0x5];
/* 0x12054 */ s16 unk12054[3]; // First, second and third digits in lottery code guess
/* 0x1205A */ UNK_TYPE1 pad1205A[0xE];
/* 0x12068 */ s16 unk12068;
/* 0x1206A */ s16 unk1206A;
/* 0x1206C */ s32 unk1206C;
/* 0x12070 */ s32 unk12070;
/* 0x12074 */ UNK_TYPE1 pad12074[0x4];
/* 0x12078 */ s32 bankRupeesSelected;
/* 0x1207C */ s32 bankRupees;
/* 0x12080 */ MessageTableEntry* messageEntryTable;
/* 0x12084 */ MessageTableEntry* messageEntryTableNes;
/* 0x12088 */ UNK_TYPE4 unk12088;
/* 0x1208C */ MessageTableEntry* messageTableStaff;
/* 0x12090 */ s16 unk12090;
/* 0x12092 */ s16 unk12092;
/* 0x12094 */ s8 unk12094;
/* 0x12095 */ UNK_TYPE1 unk12095[0x3];
/* 0x12098 */ f32 unk12098; // Text_Scale?
/* 0x1209C */ s16 unk1209C;
/* 0x1209E */ UNK_TYPE1 unk1209E[0x2];
/* 0x120A0 */ s32 unk120A0;
/* 0x120A4 */ UNK_TYPE1 unk120A4[0xC];
/* 0x120B0 */ u8 unk120B0;
/* 0x120B1 */ u8 unk120B1;
/* 0x120B2 */ u8 unk120B2[0xC];
/* 0x120BE */ s16 unk120BE;
/* 0x120C0 */ s16 unk120C0;
/* 0x120C2 */ s16 unk120C2;
/* 0x120C4 */ s32 unk120C4;
/* 0x120C8 */ s16 unk120C8;
/* 0x120CA */ s16 unk120CA;
/* 0x120CC */ s16 unk120CC;
/* 0x120CE */ s16 unk120CE;
/* 0x120D0 */ s16 unk120D0;
/* 0x120D2 */ s16 unk120D2;
/* 0x120D4 */ s16 unk120D4;
/* 0x120D6 */ s16 unk120D6;
/* 0x120D8 */ UNK_TYPE1 pad120D8[0x8];
} MessageContext; // size = 0x120E0
#define TRANS_TRIGGER_OFF 0 // transition is not active
#define TRANS_TRIGGER_START 20 // start transition (exiting an area)
#define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area)
+179
View File
@@ -0,0 +1,179 @@
#ifndef Z64MESSAGE_H
#define Z64MESSAGE_H
#include "PR/ultratypes.h"
#include "z64view.h"
#include "unk.h"
struct Actor;
struct MessageTableEntry;
struct OcarinaStaff;
typedef enum TextState {
/* 0 */ TEXT_STATE_NONE,
/* 1 */ TEXT_STATE_1,
/* 2 */ TEXT_STATE_CLOSING,
/* 3 */ TEXT_STATE_3,
/* 4 */ TEXT_STATE_CHOICE,
/* 5 */ TEXT_STATE_5,
/* 6 */ TEXT_STATE_DONE,
/* 7 */ TEXT_STATE_7,
/* 8 */ TEXT_STATE_8,
/* 9 */ TEXT_STATE_9,
/* 10 */ TEXT_STATE_10,
/* 11 */ TEXT_STATE_11,
/* 12 */ TEXT_STATE_12,
/* 13 */ TEXT_STATE_13,
/* 14 */ TEXT_STATE_14,
/* 15 */ TEXT_STATE_15,
/* 16 */ TEXT_STATE_16,
/* 17 */ TEXT_STATE_17,
/* 18 */ TEXT_STATE_18
} TextState;
#define FONT_CHAR_TEX_WIDTH 16
#define FONT_CHAR_TEX_HEIGHT 16
//! @TODO: Make this use `sizeof(AnyFontTextureSymbol)`
#define FONT_CHAR_TEX_SIZE ((16 * 16) / 2) // 16x16 I4 texture
// TODO: should Font be in its own header or is it fine to have it here?
// Font textures are loaded into here
typedef struct {
/* 0x00000 */ union {
u8 charBuf[2][FONT_CHAR_TEX_SIZE * 120];
u64 force_structure_alignment_charTex;
};
/* 0x07800 */ union {
u8 iconBuf[FONT_CHAR_TEX_SIZE];
u64 force_structure_alignment_icon;
};
/* 0x07880 */ union {
u8 fontBuf[FONT_CHAR_TEX_SIZE * 320];
u64 force_structure_alignment_font;
};
/* 0x11880 */ union {
char schar[1280]; // msgBuf
u16 wchar[640]; // msgBufWide
u64 force_structure_alignment_msg;
} msgBuf;
/* 0x11D80 */ u8* messageStart;
/* 0x11D84 */ u8* messageEnd;
/* 0x11D88 */ u8 unk_11D88; // current Char Buffer ?
} Font; // size = 0x11D90
typedef struct MessageContext {
/* 0x00000 */ View view;
/* 0x00168 */ Font font;
/* 0x11EF8 */ UNK_PTR unk11EF8;
/* 0x11EFC */ UNK_TYPE1 unk11EFC[0x4];
/* 0x11F00 */ struct OcarinaStaff* unk11F00;
/* 0x11F04 */ u16 currentTextId;
/* 0x11F06 */ UNK_TYPE1 unk11F06[0x2];
/* 0x11F08 */ u16 unk11F08;
/* 0x11F0A */ u8 unk11F0A;
/* 0x11F0B */ s8 unk11F0B;
/* 0x11F0C */ s8 unk11F0C;
/* 0x11F0B */ UNK_TYPE1 unk11F0D[0x3];
/* 0x11F10 */ s32 msgLength;
/* 0x11F14 */ u16 unk11F14;
/* 0x11F16 */ u16 unk11F16;
/* 0x11F18 */ s8 unk11F18;
/* 0x11F19 */ UNK_TYPE1 unk11F19[0x1];
/* 0x11F1A */ s16 unk11F1A[3];
/* 0x11F20 */ UNK_TYPE1 unk11F20[0x2];
/* 0x11F22 */ u8 msgMode; // TODO: MessageMode enum
/* 0x11F23 */ UNK_TYPE1 unk11F23;
/* 0x11F24 */ union {
char schar[200];
u16 wchar[100];
} decodedBuffer;
/* 0x11FEC */ u16 msgBufPos;
/* 0x11FEE */ s16 unk11FEE;
/* 0x11FF0 */ s16 unk11FF0;
/* 0x11FF2 */ u16 unk11FF2;
/* 0x11FF4 */ s16 unk11FF4;
/* 0x11FF6 */ s16 unk11FF6;
/* 0x11FF8 */ s16 unk11FF8;
/* 0x11FFA */ s16 unk11FFA;
/* 0x11FFC */ s16 unk11FFC;
/* 0x11FFE */ s16 unk11FFE[0x3];
/* 0x12004 */ s16 unk12004;
/* 0x12006 */ s16 unk12006;
/* 0x12008 */ s16 unk12008;
/* 0x1200A */ UNK_TYPE2 unk1200A;
/* 0x1200C */ s16 unk1200C;
/* 0x1200E */ s16 unk1200E;
/* 0x12010 */ s16 unk12010;
/* 0x12012 */ s16 unk12012;
/* 0x12014 */ s16 unk12014;
/* 0x12014 */ s16 unk12016;
/* 0x12018 */ s16 unk12018; // messageR
/* 0x1201A */ s16 unk1201A; // messageG
/* 0x1201C */ s16 unk1201C; // messageB
/* 0x1201E */ s16 unk1201E; // messageA
/* 0x12020 */ u8 unk12020; // probably textboxEndType
/* 0x12021 */ u8 choiceIndex;
/* 0x12022 */ u8 unk12022;
/* 0x12023 */ u8 stateTimer;
/* 0x12024 */ s16 unk12024;
/* 0x12026 */ u16 unk12026;
/* 0x12028 */ u16 songPlayed;
/* 0x1202A */ u16 ocarinaMode;
/* 0x1202C */ u16 ocarinaAction;
/* 0x1202E */ u16 unk1202E;
/* 0x12030 */ s16 unk_12030;
/* 0x12032 */ UNK_TYPE1 unk_12032[0x2];
/* 0x12034 */ s16 unk12034;
/* 0x12036 */ s16 unk12036;
/* 0x12038 */ s16 unk12038;
/* 0x1203A */ s16 unk1203A;
/* 0x1203C */ s16 unk1203C;
/* 0x1203E */ s16 unk1203E;
/* 0x12040 */ struct Actor* unkActor;
/* 0x12044 */ s16 unk12044;
/* 0x12046 */ s16 unk12046;
/* 0x12048 */ u8 unk12048; // EnKakasi
/* 0x12049 */ UNK_TYPE1 unk12049[0x1];
/* 0x1204A */ s16 unk1204A[0x5];
/* 0x12054 */ s16 unk12054[6]; // First, second and third digits in lottery code guess
/* 0x1205A */ UNK_TYPE1 unk12060[0x8];
/* 0x12068 */ s16 unk12068;
/* 0x1206A */ s16 unk1206A;
/* 0x1206C */ s32 unk1206C;
/* 0x12070 */ s32 unk12070;
/* 0x12074 */ s32 unk12074;
/* 0x12078 */ s32 bankRupeesSelected;
/* 0x1207C */ s32 bankRupees;
/* 0x12080 */ struct MessageTableEntry* messageEntryTable;
/* 0x12084 */ struct MessageTableEntry* messageEntryTableNes;
/* 0x12088 */ UNK_TYPE4 unk12088;
/* 0x1208C */ struct MessageTableEntry* messageTableStaff;
/* 0x12090 */ s16 unk12090;
/* 0x12092 */ s16 unk12092;
/* 0x12094 */ s8 unk12094;
/* 0x12095 */ UNK_TYPE1 unk12095[0x3];
/* 0x12098 */ f32 unk12098; // Text_Scale?
/* 0x1209C */ s16 unk1209C;
/* 0x1209E */ UNK_TYPE1 unk1209E[0x2];
/* 0x120A0 */ s32 unk120A0;
/* 0x120A4 */ s16 unk120A4[6];
/* 0x120B0 */ u8 unk120B0;
/* 0x120B1 */ u8 unk120B1;
/* 0x120B2 */ u8 unk120B2[0xC];
/* 0x120BE */ s16 unk120BE;
/* 0x120C0 */ s16 unk120C0;
/* 0x120C2 */ s16 unk120C2;
/* 0x120C4 */ s32 unk120C4;
/* 0x120C8 */ s16 unk120C8;
/* 0x120CA */ s16 unk120CA;
/* 0x120CC */ s16 unk120CC;
/* 0x120CE */ s16 unk120CE;
/* 0x120D0 */ s16 unk120D0;
/* 0x120D2 */ s16 unk120D2;
/* 0x120D4 */ s16 unk120D4;
/* 0x120D6 */ s16 unk120D6;
/* 0x120D8 */ UNK_TYPE1 unk120D8[0x8];
} MessageContext; // size = 0x120E0
#endif
+1 -1
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@@ -116,7 +116,7 @@ typedef struct {
/* 0x1 */ u8 buttonIndex[8];
} OcarinaSongButtons; // size = 0x9
typedef struct {
typedef struct OcarinaStaff {
/* 0x0 */ u8 buttonIndex;
/* 0x1 */ u8 state; // original name: "status"
/* 0x2 */ u8 pos; // original name: "locate"
+57
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@@ -0,0 +1,57 @@
#ifndef Z64VIEW_H
#define Z64VIEW_H
#include "PR/ultratypes.h"
#include "PR/gbi.h"
#include "z64math.h"
#include "unk.h"
struct GraphicsContext;
typedef struct Viewport {
/* 0x00 */ s32 topY; // uly (upper left y)
/* 0x04 */ s32 bottomY; // lry (lower right y)
/* 0x08 */ s32 leftX; // ulx (upper left x)
/* 0x0C */ s32 rightX; // lrx (lower right x)
} Viewport; // size = 0x10
typedef struct View {
/* 0x000 */ u32 magic; // string literal "VIEW" / 0x56494557
/* 0x004 */ struct GraphicsContext* gfxCtx;
/* 0x008 */ Viewport viewport;
/* 0x018 */ f32 fovy; // vertical field of view in degrees
/* 0x01C */ f32 zNear; // distance to near clipping plane
/* 0x020 */ f32 zFar; // distance to far clipping plane
/* 0x024 */ f32 scale; // scale for matrix elements
/* 0x028 */ Vec3f eye;
/* 0x034 */ Vec3f at;
/* 0x040 */ Vec3f up;
/* 0x04C */ UNK_TYPE1 pad4C[0x4];
/* 0x050 */ Vp vp;
/* 0x060 */ Mtx projection;
/* 0x0A0 */ Mtx viewing;
/* 0x0E0 */ Mtx unkE0;
/* 0x120 */ Mtx* projectionPtr;
/* 0x124 */ Mtx* viewingPtr;
/* 0x128 */ Vec3f distortionDirRot;
/* 0x134 */ Vec3f distortionScale;
/* 0x140 */ f32 distortionSpeed;
/* 0x144 */ Vec3f curDistortionDirRot;
/* 0x150 */ Vec3f curDistortionScale;
/* 0x15C */ u16 normal; // used to normalize the projection matrix
/* 0x160 */ u32 flags; // bit 3: Render to an orthographic perspective
/* 0x164 */ s32 unk164;
} View; // size = 0x168
#define SET_FULLSCREEN_VIEWPORT(view) \
{ \
Viewport viewport; \
viewport.bottomY = SCREEN_HEIGHT; \
viewport.rightX = SCREEN_WIDTH; \
viewport.topY = 0; \
viewport.leftX = 0; \
View_SetViewport(view, &viewport); \
} \
(void)0
#endif
+1
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@@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
u8 sYaz0DataBuffer[0x400];
+1
View File
@@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
u32 sDmaMgrDmaBuffSize = 0x2000;
+1 -1
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@@ -1886,7 +1886,7 @@ s32 func_800B863C(Actor* actor, PlayState* play) {
}
s32 Actor_TextboxIsClosing(Actor* actor, PlayState* play) {
if (Message_GetState(&play->msgCtx) == 2) {
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
actor->flags &= ~ACTOR_FLAG_100;
return true;
}
+7 -6
View File
@@ -998,7 +998,7 @@ s32 Cutscene_CountNormalMasks(void) {
// Command 0xA: Textbox
void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdTextbox* cmd) {
static s32 D_801BB160 = CS_TEXTBOX_TYPE_DEFAULT;
u8 dialogState;
u8 talkState;
s32 pad;
u16 originalCsFrames;
s32 pad2;
@@ -1048,10 +1048,11 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
// a textbox that is expected to be closed by the user is still open.
originalCsFrames = csCtx->frames;
dialogState = Message_GetState(&play->msgCtx);
if ((dialogState != 2) && (dialogState != 0) && (dialogState != 7) && (dialogState != 8)) {
talkState = Message_GetState(&play->msgCtx);
if ((talkState != TEXT_STATE_CLOSING) && (talkState != TEXT_STATE_NONE) && (talkState != TEXT_STATE_7) &&
(talkState != TEXT_STATE_8)) {
csCtx->frames--;
if ((dialogState == 4) && Message_ShouldAdvance(play)) {
if ((talkState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
if (play->msgCtx.choiceIndex == 0) {
if (cmd->base == 0x33BD) {
func_8019F230();
@@ -1089,12 +1090,12 @@ void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdText
}
}
if (dialogState == 5 && Message_ShouldAdvance(play)) {
if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
func_80152434(play, cmd->base);
}
}
if ((dialogState == 2) && (D_801BB160 == CS_TEXTBOX_TYPE_3)) {
if ((talkState == TEXT_STATE_CLOSING) && (D_801BB160 == CS_TEXTBOX_TYPE_3)) {
csCtx->frames--;
D_801BB124++;
}
+77 -11
View File
@@ -99,8 +99,8 @@ s32 Message_ShouldAdvanceSilent(PlayState* play) {
void func_801477B4(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
if (play->msgCtx.unk11F10 != 0) {
msgCtx->unk12023 = 2;
if (play->msgCtx.msgLength != 0) {
msgCtx->stateTimer = 2;
msgCtx->msgMode = 0x43;
msgCtx->unk12020 = 0;
play_sound(NA_SE_PL_WALK_GROUND - SFX_FLAG);
@@ -325,7 +325,7 @@ void Message_StartTextbox(PlayState* play, u16 textId, Actor* Actor) {
func_80150D08(play, textId);
msgCtx->unkActor = Actor;
msgCtx->msgMode = 1;
msgCtx->unk12023 = 0;
msgCtx->stateTimer = 0;
msgCtx->unk12024 = 0;
play->msgCtx.ocarinaMode = 0;
}
@@ -334,11 +334,11 @@ void func_80151938(PlayState* play, u16 textId) {
MessageContext* msgCtx = &play->msgCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
msgCtx->unk11F10 = 0;
msgCtx->msgLength = 0;
func_80150D08(play, textId);
func_80150A84(play);
msgCtx->msgMode = 5;
msgCtx->unk12023 = 8;
msgCtx->stateTimer = 8;
msgCtx->unk12024 = 0;
if (interfaceCtx->unk_222 == 0) {
@@ -354,24 +354,24 @@ void func_80151938(PlayState* play, u16 textId) {
msgCtx->unk12004 = 0x22;
msgCtx->unk12006 = 0x15E;
func_80149C18(play);
msgCtx->unk12023 = 1;
msgCtx->stateTimer = 1;
}
}
void func_80151A68(PlayState* play, u16 textId) {
MessageContext* msgCtx = &play->msgCtx;
msgCtx->unk11F10 = 0;
msgCtx->msgLength = 0;
func_80150D08(play, textId);
func_80150A84(play);
func_8015B198(play);
msgCtx->msgMode = 0x45;
msgCtx->unk12024 = 0;
msgCtx->unk1203C = msgCtx->unk1203A = msgCtx->unk1201E = 0;
msgCtx->unk12023 = 0x1E;
msgCtx->stateTimer = 30;
// Day/Dawn/Night.. Messages
if ((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId < 0x1BB7)) {
if ((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6)) {
XREG(74) = 0x6A;
XREG(75) = 0;
XREG(77) = 0x58;
@@ -439,7 +439,73 @@ void func_80152464(PlayState* play, u16 arg1) {
func_80151DA4(play, arg1);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/Message_GetState.s")
/**
* @return u8 A value of the TextState enum representing the current state of the on-screen message
*/
u8 Message_GetState(MessageContext* msgCtx) {
if (msgCtx->msgLength == 0) {
return TEXT_STATE_NONE;
}
if (msgCtx->msgMode == 0x42) {
if (msgCtx->unk11F14 != 0xFFFF) {
return TEXT_STATE_1;
}
if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) {
return TEXT_STATE_CHOICE;
}
if ((msgCtx->unk12020 == 0x40) || (msgCtx->unk12020 == 0x42) || (msgCtx->unk12020 == 0x30)) {
return TEXT_STATE_5;
}
if (msgCtx->unk12020 == 0x41) {
return TEXT_STATE_16;
}
if ((msgCtx->unk12020 >= 0x50) && (msgCtx->unk12020 < 0x58)) {
return TEXT_STATE_3;
}
if ((msgCtx->unk12020 == 0x60) || (msgCtx->unk12020 == 0x61)) {
return TEXT_STATE_14;
}
if (msgCtx->unk12020 == 0x62) {
return TEXT_STATE_15;
}
if (msgCtx->unk12020 == 0x63) {
return TEXT_STATE_17;
}
if (msgCtx->unk12020 == 0x12) {
return TEXT_STATE_18;
}
return TEXT_STATE_DONE;
}
if (msgCtx->msgMode == 0x41) {
return TEXT_STATE_10;
}
if (msgCtx->msgMode == 0x1B) {
return TEXT_STATE_7;
}
if ((msgCtx->ocarinaMode == 3) || (msgCtx->msgMode == 0x37)) {
return TEXT_STATE_8;
}
if (msgCtx->msgMode == 0x20) {
return TEXT_STATE_9;
}
if ((msgCtx->msgMode == 0x21) || (msgCtx->msgMode == 0x3A)) {
return TEXT_STATE_11;
}
if (msgCtx->msgMode == 0x3D) {
return TEXT_STATE_12;
}
if (msgCtx->msgMode == 0x40) {
return TEXT_STATE_13;
}
if ((msgCtx->msgMode == 0x43) && (msgCtx->stateTimer == 1) && (msgCtx->unk120B1 == 0)) {
return TEXT_STATE_CLOSING;
}
return TEXT_STATE_3;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8015268C.s")
@@ -523,7 +589,7 @@ void Message_Init(PlayState* play) {
func_801586A4(play);
play->msgCtx.ocarinaMode = 0;
messageCtx->msgMode = 0;
messageCtx->unk11F10 = 0;
messageCtx->msgLength = 0;
messageCtx->currentTextId = 0;
messageCtx->unk12020 = 0;
messageCtx->choiceIndex = 0;
@@ -273,7 +273,7 @@ void func_80954340(BgIngate* this, PlayState* play) {
void func_809543D4(BgIngate* this, PlayState* play) {
u8 talkState = Message_GetState(&play->msgCtx);
if (((talkState == 4) || (talkState == 5)) && Message_ShouldAdvance(play)) {
if (((talkState == TEXT_STATE_CHOICE) || (talkState == TEXT_STATE_5)) && Message_ShouldAdvance(play)) {
switch (this->dyna.actor.textId) {
case 0x9E4:
this->dyna.actor.textId = 0x9E5;
@@ -356,7 +356,7 @@ void func_808B93A0(DoorWarp1* this, PlayState* play) {
s32 pad;
Player* player = GET_PLAYER(play);
if (Message_GetState(&play->msgCtx) == 4 && Message_ShouldAdvance(play)) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
func_801477B4(play);
if (play->msgCtx.choiceIndex == 0) {
func_8019F208();
@@ -579,7 +579,7 @@ void func_808B9CE8(DoorWarp1* this, PlayState* play) {
}
void func_808B9E94(DoorWarp1* this, PlayState* play) {
if (Message_GetState(&play->msgCtx) == 2) {
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
this->unk_1CE = 110;
DoorWarp1_SetupAction(this, func_808B9ED8);
}
@@ -426,7 +426,7 @@ void func_80BED3BC(EnAkindonuts* this, PlayState* play) {
this->unk_32C &= ~0x1;
this->unk_32C |= 0x40;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0x15EF;
this->actionFunc = func_80BEF360;
return;
@@ -509,7 +509,7 @@ void func_80BED680(EnAkindonuts* this, PlayState* play) {
this->unk_32C |= 0x40;
this->unk_32C &= ~0x1;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0x15EF;
this->actionFunc = func_80BEF360;
return;
@@ -604,7 +604,7 @@ void func_80BED8A4(EnAkindonuts* this, PlayState* play) {
this->unk_32C |= 0x40;
this->unk_32C &= ~0x1;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0x15EF;
this->actionFunc = func_80BEF360;
return;
@@ -687,7 +687,7 @@ void func_80BEDB88(EnAkindonuts* this, PlayState* play) {
this->unk_32C |= 0x40;
this->unk_32C &= ~0x1;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0x15EF;
this->actionFunc = func_80BEF360;
return;
@@ -777,7 +777,7 @@ void func_80BEDDAC(EnAkindonuts* this, PlayState* play) {
this->unk_32C |= 0x40;
this->unk_32C &= ~0x1;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0x15EF;
this->actionFunc = func_80BEF360;
return;
@@ -855,7 +855,7 @@ void func_80BEE070(EnAkindonuts* this, PlayState* play) {
this->unk_32C |= 0x40;
this->unk_32C &= ~0x1;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0x161A;
this->actionFunc = func_80BEF360;
return;
@@ -938,7 +938,7 @@ void func_80BEE274(EnAkindonuts* this, PlayState* play) {
this->unk_32C |= 0x40;
this->unk_32C &= ~0x1;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0x1629;
this->actionFunc = func_80BEF360;
return;
@@ -1016,7 +1016,7 @@ void func_80BEE530(EnAkindonuts* this, PlayState* play) {
this->unk_32C |= 0x40;
this->unk_32C &= ~0x1;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0x15EF;
this->actionFunc = func_80BEF360;
return;
@@ -1240,14 +1240,14 @@ void func_80BEEE10(EnAkindonuts* this, PlayState* play) {
}
void func_80BEEFA8(EnAkindonuts* this, PlayState* play) {
u8 temp_v0 = Message_GetState(&play->msgCtx);
u8 talkState = Message_GetState(&play->msgCtx);
if (temp_v0 == 5) {
if (talkState == TEXT_STATE_5) {
if (Message_ShouldAdvance(play)) {
if (this->unk_32C & 1) {
this->unk_32C &= ~0x1;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0;
this->actionFunc = func_80BEEE10;
} else if (this->unk_32C & 0x20) {
@@ -1255,7 +1255,7 @@ void func_80BEEFA8(EnAkindonuts* this, PlayState* play) {
this->actor.flags &= ~ACTOR_FLAG_1;
this->unk_32C &= ~0x4;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_338 = 8;
this->unk_33C = 0;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->unk_338);
@@ -1264,7 +1264,7 @@ void func_80BEEFA8(EnAkindonuts* this, PlayState* play) {
this->unk_2DC(this, play);
}
}
} else if (temp_v0 == 4) {
} else if (talkState == TEXT_STATE_CHOICE) {
if (Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0:
@@ -1279,22 +1279,22 @@ void func_80BEEFA8(EnAkindonuts* this, PlayState* play) {
break;
}
}
} else if (temp_v0 == 16) {
} else if (talkState == TEXT_STATE_16) {
func_80BEE73C(this, play);
}
}
void func_80BEF18C(EnAkindonuts* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == 5) && Message_ShouldAdvance(play)) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_33C = 0;
this->actionFunc = func_80BEEE10;
}
}
void func_80BEF20C(EnAkindonuts* this, PlayState* play) {
u8 sp27 = Message_GetState(&play->msgCtx);
u8 talkState = Message_GetState(&play->msgCtx);
s16 sp24 = this->skelAnime.curFrame;
s16 sp22 = Animation_GetLastFrame(&sAnimations[this->unk_338].animation->common);
@@ -1310,11 +1310,11 @@ void func_80BEF20C(EnAkindonuts* this, PlayState* play) {
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, 6);
}
if ((sp27 == 5) && Message_ShouldAdvance(play)) {
if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
if (this->unk_32C & 1) {
this->unk_32C &= ~0x1;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->actionFunc = func_80BEF360;
} else {
this->unk_2DC(this, play);
@@ -1341,7 +1341,7 @@ void func_80BEF360(EnAkindonuts* this, PlayState* play) {
}
void func_80BEF450(EnAkindonuts* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == 6) && Message_ShouldAdvance(play)) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
func_800B85E0(&this->actor, play, 400.0f, -1);
this->actionFunc = func_80BEF4B8;
}
+1 -1
View File
@@ -175,7 +175,7 @@ void EnAni_IdleStanding(EnAni* this, PlayState* play) {
void EnAni_Talk(EnAni* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (Message_GetState(&play->msgCtx) == 2 && play->msgCtx.currentTextId == 0x6DE) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) && play->msgCtx.currentTextId == 0x6DE) {
this->actionFunc = EnAni_IdleInPain;
}
}
+17 -17
View File
@@ -394,7 +394,7 @@ void func_809C16DC(EnAob01* this, PlayState* play) {
Rupees_ChangeBy(-this->unk_434);
func_800B7298(play, NULL, 7);
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->actionFunc = func_809C1C9C;
return;
}
@@ -426,9 +426,9 @@ void func_809C1C9C(EnAob01* this, PlayState* play) {
}
void func_809C1D64(EnAob01* this, PlayState* play) {
u8 temp_v0 = Message_GetState(&play->msgCtx);
u8 talkState = Message_GetState(&play->msgCtx);
if (temp_v0 == 4) {
if (talkState == TEXT_STATE_CHOICE) {
if (Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0:
@@ -453,9 +453,9 @@ void func_809C1D64(EnAob01* this, PlayState* play) {
break;
}
}
} else if ((temp_v0 == 5) && Message_ShouldAdvance(play)) {
} else if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->unk_210 = 0;
this->actionFunc = func_809C2060;
}
@@ -521,7 +521,7 @@ void func_809C2060(EnAob01* this, PlayState* play) {
}
void func_809C21E0(EnAob01* this, PlayState* play) {
u8 sp2F = Message_GetState(&play->msgCtx);
u8 talkState = Message_GetState(&play->msgCtx);
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 4, 4000, 1);
@@ -561,7 +561,7 @@ void func_809C21E0(EnAob01* this, PlayState* play) {
}
this->unk_2D2 &= ~8;
}
} else if (sp2F == 4) {
} else if (talkState == TEXT_STATE_CHOICE) {
if (Message_ShouldAdvance(play)) {
this->unk_2D2 &= ~0x40;
switch (play->msgCtx.choiceIndex) {
@@ -577,19 +577,19 @@ void func_809C21E0(EnAob01* this, PlayState* play) {
break;
}
}
} else if (sp2F == 5) {
} else if (talkState == TEXT_STATE_5) {
if (Message_ShouldAdvance(play)) {
this->unk_2D2 &= ~0x40;
if (this->unk_2D2 & 0x10) {
this->unk_2D2 &= ~0x10;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->actionFunc = func_809C2060;
} else {
func_809C16DC(this, play);
}
}
} else if ((sp2F == 14) && Message_ShouldAdvance(play)) {
} else if ((talkState == TEXT_STATE_14) && Message_ShouldAdvance(play)) {
this->unk_2D2 &= ~0x40;
this->unk_434 = play->msgCtx.bankRupeesSelected;
func_809C16DC(this, play);
@@ -746,13 +746,13 @@ void func_809C28B8(EnAob01* this, PlayState* play) {
}
void func_809C2A64(EnAob01* this, PlayState* play) {
u8 sp2F = Message_GetState(&play->msgCtx);
u8 talkState = Message_GetState(&play->msgCtx);
if (func_809C15BC(this)) {
if ((sp2F == 5) && Message_ShouldAdvance(play)) {
if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
this->unk_434 = 0;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
}
if (Actor_HasParent(&this->actor, play)) {
@@ -776,9 +776,9 @@ void func_809C2A64(EnAob01* this, PlayState* play) {
}
void func_809C2BE4(EnAob01* this, PlayState* play) {
u8 temp_v0 = Message_GetState(&play->msgCtx);
u8 talkState = Message_GetState(&play->msgCtx);
if (((temp_v0 == 5) || (temp_v0 == 6)) && Message_ShouldAdvance(play)) {
if (((talkState == TEXT_STATE_5) || (talkState == TEXT_STATE_DONE)) && Message_ShouldAdvance(play)) {
if (gSaveContext.save.weekEventReg[63] & 2) {
gSaveContext.save.weekEventReg[63] &= (u8)~2;
}
@@ -805,7 +805,7 @@ void func_809C2C9C(EnAob01* this, PlayState* play) {
}
void func_809C2D0C(EnAob01* this, PlayState* play) {
u8 sp2F = Message_GetState(&play->msgCtx);
u8 talkState = Message_GetState(&play->msgCtx);
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 4, 4000, 1);
@@ -819,7 +819,7 @@ void func_809C2D0C(EnAob01* this, PlayState* play) {
}
}
if ((sp2F == 5) && Message_ShouldAdvance(play)) {
if ((talkState == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
this->unk_2D2 &= ~0x40;
this->unk_2D2 &= ~0x80;
if (this->unk_434 >= 150) {
+6 -6
View File
@@ -582,9 +582,9 @@ void EnBaba_Idle(EnBaba* this, PlayState* play) {
void EnBaba_FollowSchedule_Talk(EnBaba* this, PlayState* play) {
u8 talkState = Message_GetState(&play->msgCtx);
if (((talkState == 5) || (talkState == 6)) && Message_ShouldAdvance(play)) {
if (((talkState == TEXT_STATE_5) || (talkState == TEXT_STATE_DONE)) && Message_ShouldAdvance(play)) {
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->actionFunc = EnBaba_FollowSchedule;
}
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 5, 0x1000, 0x100);
@@ -593,12 +593,12 @@ void EnBaba_FollowSchedule_Talk(EnBaba* this, PlayState* play) {
void EnBaba_Talk(EnBaba* this, PlayState* play) {
u8 talkState = Message_GetState(&play->msgCtx);
if (talkState == 5) {
if (talkState == TEXT_STATE_5) {
if (Message_ShouldAdvance(play)) {
if (this->stateFlags & BOMB_SHOP_LADY_STATE_END_CONVERSATION) {
this->stateFlags &= ~BOMB_SHOP_LADY_STATE_END_CONVERSATION;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
if (this->stateFlags & BOMB_SHOP_LADY_STATE_AUTOTALK) {
if (CHECK_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK)) {
if (play->msgCtx.unk120B1 == 0) {
@@ -617,13 +617,13 @@ void EnBaba_Talk(EnBaba* this, PlayState* play) {
} else if (this->stateFlags & BOMB_SHOP_LADY_STATE_GIVE_BLAST_MASK) {
this->stateFlags &= ~BOMB_SHOP_LADY_STATE_GIVE_BLAST_MASK;
play->msgCtx.msgMode = 0x43;
play->msgCtx.unk12023 = 4;
play->msgCtx.stateTimer = 4;
this->actionFunc = EnBaba_GiveBlastMask;
} else {
EnBaba_HandleConversation(this, play);
}
}
} else if (talkState == 6) {
} else if (talkState == TEXT_STATE_DONE) {
if (Message_ShouldAdvance(play) && (play->msgCtx.unk120B1 == 0)) {
gSaveContext.save.weekEventReg[81] |= 2;
EnBaba_TriggerTransition(play, 0xD670);
@@ -222,7 +222,7 @@ void func_80BE8AAC(EnBaisen* this, PlayState* play) {
EnBaisen_ChangeAnimation(this, 0);
}
}
if ((Message_GetState(&play->msgCtx) == 5) && Message_ShouldAdvance(play)) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
func_801477B4(play);
this->textIdIndex++;
if (this->textIdIndex < 6) {
@@ -185,17 +185,19 @@ void EnBba01_Talk(EnHy* this, PlayState* play) {
u8 talkState;
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 4, 0xFA0, 1);
talkState = Message_GetState(&play->msgCtx);
this->inMsgState3 = (talkState == 3) ? true : false;
this->inMsgState3 = (talkState == TEXT_STATE_3) ? true : false;
switch (talkState) {
case 0:
case TEXT_STATE_NONE:
yaw = ABS_ALT(this->actor.shape.rot.y - this->actor.yawTowardsPlayer);
if (yaw < 0x64) {
Message_StartTextbox(play, this->textId, NULL);
}
break;
case 2:
case TEXT_STATE_CLOSING:
this->actor.textId = 0;
this->trackTarget = this->prevTrackTarget;
this->headRot = this->prevHeadRot;
@@ -99,7 +99,7 @@ void func_809CCEE8(EnBji01* this, PlayState* play) {
}
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
play->msgCtx.msgMode = 0;
play->msgCtx.unk11F10 = 0;
play->msgCtx.msgLength = 0;
func_809CD028(this, play);
} else {
if (this->moonsTear != NULL) {
@@ -198,14 +198,14 @@ void func_809CD028(EnBji01* this, PlayState* play) {
void EnBji01_DialogueHandler(EnBji01* this, PlayState* play) {
switch (Message_GetState(&play->msgCtx)) {
case 0:
case TEXT_STATE_NONE:
Math_ScaledStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 0x444);
func_809CCDE0(this, play);
if (this->actor.shape.rot.y == this->actor.yawTowardsPlayer) {
Message_StartTextbox(play, this->textId, &this->actor);
}
break;
case 4:
case TEXT_STATE_CHOICE:
if (Message_ShouldAdvance(play)) {
this->actor.flags &= ~ACTOR_FLAG_10000;
this->actor.params = ENBJI01_PARAMS_FINISHED_CONVERSATION;
@@ -233,7 +233,7 @@ void EnBji01_DialogueHandler(EnBji01* this, PlayState* play) {
}
}
break;
case 5:
case TEXT_STATE_5:
if (Message_ShouldAdvance(play)) {
this->actor.flags &= ~ACTOR_FLAG_10000;
switch (play->msgCtx.currentTextId) {
@@ -282,7 +282,7 @@ void EnBji01_DialogueHandler(EnBji01* this, PlayState* play) {
}
}
break;
case 6:
case TEXT_STATE_DONE:
this->actor.params = ENBJI01_PARAMS_FINISHED_CONVERSATION;
this->actor.flags &= ~ACTOR_FLAG_10000;
func_809CCE98(this, play);

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