Missed a macro

This commit is contained in:
engineer124
2022-04-21 15:41:08 +10:00
parent d3c0deb863
commit 47ee89ee35
@@ -980,7 +980,8 @@ void func_80BACA14(EnSuttari* this, GlobalContext* globalCtx) {
this->unk3F2 = this->unk2DC.y;
this->actionFunc = func_80BACBB0;
}
} else if ((player->transformation == PLAYER_FORM_HUMAN) && GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != 0) {
} else if ((player->transformation == PLAYER_FORM_HUMAN) &&
GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_NONE) {
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
this->unk3F2 = this->unk2DC.y;
func_80BAAB78(this, globalCtx);