DoubleDefense is boolean

This commit is contained in:
engineer124
2022-04-21 15:38:17 +10:00
parent 9d788605ad
commit d3c0deb863
+1 -1
View File
@@ -1047,7 +1047,7 @@ TexturePtr sDoActionTextures[] = {
s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
if (healthChange > 0) {
play_sound(NA_SE_SY_HP_RECOVER);
} else if ((gSaveContext.save.playerData.doubleDefense != 0) && (healthChange < 0)) {
} else if (gSaveContext.save.playerData.doubleDefense && (healthChange < 0)) {
healthChange >>= 1;
}