@@ -1,216 +1,270 @@
<Root >
<!-- Assets for the Majora fight -->
<File Name= "object_boss07" Segment= "6" >
<Animation Name= "object_boss07_Anim_000194" Offset= "0x194" />
<Animation Name= "object_boss07_Anim_000428 " Offset= "0x428 " />
<Animation Name= "object_boss07_Anim_000D0C " Offset= "0xD0C " />
<Animation Name= "object_boss07_Anim_002C40 " Offset= "0x2C40 " />
<Animation Name= "object_boss07_Anim_002D84 " Offset= "0x2D84 " />
<Animation Name= "object_boss07_Anim_0031E4 " Offset= "0x31E 4" />
<Animation Name= "object_boss07_Anim_003854 " Offset= "0x385 4" />
<Animation Name= "object_boss07_Anim_003A64 " Offset= "0x3A6 4" />
<Animation Name= "object_boss07_Anim_003B3C " Offset= "0x3B3C " />
<DList Name= "object_boss07_DL_007930 " Offset= "0x7930 " />
<DList Name= "object_boss07_DL_007B58" Offset= "0x7B58" />
<DList Name= "object_boss07_DL_007CC0" Offset= "0x7CC0" />
<DList Name= "object_boss07_DL_007F48 " Offset= "0x7F48 " />
<DList Name= "object_boss07_DL_0080E0 " Offset= "0x80E0 " />
<DList Name= "object_boss07_DL_0082D8 " Offset= "0x82D8 " />
<DList Name= "object_boss07_DL_008580 " Offset= "0x8580 " />
<DList Name= "object_boss07_DL_0087B8 " Offset= "0x87B8 " />
<DList Name= "object_boss07_DL_0089B0 " Offset= "0x89B0 " />
<DList Name= "object_boss07_DL_008C58 " Offset= "0x8C 58" />
<DList Name= "object_boss07_DL_008E90 " Offset= "0x8E90 " />
<DList Name= "object_boss07_DL_008FF8 " Offset= "0x8FF8 " />
<DList Name= "object_boss07_DL_009280 " Offset= "0x9280 " />
<DList Name= "object_boss07_DL_009418 " Offset= "0x9418 " />
<Limb Name= "object_boss07_Standardlimb_009820" Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_01 " Offset= "0x9820 " />
<Limb Name= "object_boss07_Standardlimb_00982C" Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_02 " Offset= "0x982C " />
<Limb Name= "object_boss07_Standardlimb_009838" Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_03 " Offset= "0x983 8" />
<Limb Name= "object_boss07_Standardlimb_009844" Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_04" Offset= "0x9844" />
<Limb Name= "object_boss07_Standardlimb_009850" Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_05" Offset= "0x9850" />
<Limb Name= "object_boss07_Standardlimb_00985C " Type= "Standard" EnumName= "OBJECT_BOSS07_1 _LIMB_06 " Offset= "0x985C " />
<Limb Name= "object_boss07_Standardlimb_009868 " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_07 " Offset= "0x9868 " />
<Limb Name= "object_boss07_Standardlimb_009874 " Type= "Standard" EnumName= "OBJECT_BOSS07_1 _LIMB_08 " Offset= "0x9874 " />
<Limb Name= "object_boss07_Standardlimb_009880 " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_09 " Offset= "0x9880 " />
<Limb Name= "object_boss07_Standardlimb_00988C " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_0A " Offset= "0x988C " />
<Limb Name= "object_boss07_Standardlimb_009898" Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_0B " Offset= "0x9898 " />
<Limb Name= "object_boss07_Standardlimb_0098A4 " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_0C " Offset= "0x98A4 " />
<Limb Name= "object_boss07_Standardlimb_0098B0 " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_0D " Offset= "0x98B0 " />
<Limb Name= "object_boss07_Standardlimb_0098BC " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_0E " Offset= "0x98BC " />
<Limb Name= "object_boss07_Standardlimb_0098C8" Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_0F " Offset= "0x98C 8" />
<Limb Name= "object_boss07_Standardlimb_0098D4" Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_10 " Offset= "0x98D4 " />
<Limb Name= "object_boss07_Standardlimb_0098E0 " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_11 " Offset= "0x98E0 " />
<Limb Name= "object_boss07_Standardlimb_0098EC " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_12 " Offset= "0x98EC " />
<Limb Name= "object_boss07_Standardlimb_0098F8 " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_13 " Offset= "0x98F8 " />
<Limb Name= "object_boss07_Standardlimb_009904 " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_14 " Offset= "0x9904 " />
<Limb Name= "object_boss07_Standardlimb_009910" Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_15 " Offset= "0x9910 " />
<Limb Name= "object_boss07_Standardlimb_00991C " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_16 " Offset= "0x991C " />
<Limb Name= "object_boss07_Standardlimb_009928 " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_17 " Offset= "0x9928 " />
<Limb Name= "object_boss07_Standardlimb_009934 " Type= "Standard" EnumName= "OBJECT_BOSS07_1_LIMB_18 " Offset= "0x9934 " />
<Skeleton Name= "object_boss07_Skel_0099A0" Type= "Flex" LimbType= "Standard" LimbNone= "OBJECT_BOSS07_1_LIMB_NONE" LimbMax= "OBJECT_BOSS07_1_LIMB_MAX" EnumName= "ObjectBoss071Limb " Offset= "0x99A 0" />
<Animation Name= "object_boss07_Anim_009C7C " Offset= "0x9C7C " />
<Animation Name= "object_boss07_Anim_009EA8 " Offset= "0x9EA8 " />
<Animation Name= "object_boss07_Anim_00A194 " Offset= "0xA194 " />
<Animation Name= "object_boss07_Anim_00A400 " Offset= "0xA400 " />
<Animation Name= "object_boss07_Anim_00A6AC" Offset= "0xA6AC" />
<Animation Name= "object_boss07_Anim_00AB04" Offset= "0xAB04" />
<Animati on Name= "object_boss07_Anim_00AD84 " Offset= "0xAD84 " />
<Animation Name= "object_boss07_Anim_00AE40" Offset= "0xAE40" />
<Animation Name= "object_boss07_Anim_00AEDC" Offset= "0xAEDC" />
<Texture Name= "object_boss07_Tex_00AEF0" OutName= "tex_00AEF0" Format= "rgba16" Width= "8" Height= "8" Offset= "0xAEF0" />
<DList Name= "object_boss07_DL_00AFB0 " Offset= "0xAFB0 " />
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<DList Name= "object_boss07_DL_00BC50 " Offset= "0xBC50 " />
<DList Name= "object_boss07_DL_00BCE0 " Offset= "0xBCE0 " />
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<DList Name= "object_boss07_DL_00BF20 " Offset= "0xBF20 " />
<DList Name= "object_boss07_DL_00BFB0" Offset= "0xBFB0" />
<Texture Name= "object_boss07_Tex_00C298" OutName= "tex_00C298" Format= "i4" Width= "32" Height= "64" Offset= "0xC298" />
<DList Name= "object_boss07_DL_00C7D 8" Offset= "0xC7D8 " />
<Texture Name= "object_boss07_Tex_00C8B8" OutName= "tex_00C8B8" Format= "i4" Width= "32" Height= "64 " Offset= "0xC8B8 " />
<Texture Name= "object_boss07_Tex_00CCB8" OutName= "tex_00CCB8" Format= "i4" Width= "32" Height= "32 " Offset= "0xCCB8 " />
<DList Name= "object_boss07_DL_00CEE8" Offset= "0xCEE8" />
<Texture Name= "object_boss07_TLUT_00CFB0" OutName= "tlut_00CFB0" Format= "rgba16" Width= "4" Height= "4" Offset= "0xCFB0" />
<Texture Name= "object_boss07_TLUT_00CFD0" OutName= "tlut_00CFD0" Format= "rgba16" Width= "4" Height= "4 " Offset= "0xCFD 0" />
<Texture Name= "object_boss07_Tex_00CFF0" OutName= "tex_00CFF0" Format= "rgba16" Width= "16" Height= "16 " Offset= "0xCFF 0" />
<Texture Name= "object_boss07_Tex_00D1F0" OutName= "tex_00D1F0" Format= "ci4" Width= "64" Height= "64 " Offset= "0xD1F 0" />
<Texture Name= "object_boss07_Tex_00D9F0" OutName= "tex_00D9F0" Format= "ci4" Width= "64" Height= "64 " Offset= "0xD9F 0" />
<Texture Name= "object_boss07_TLUT_00E1F0" OutName= "tlut_00E1F0" Format= "rgba16" Width= "4" Height= "4 " Offset= "0xE1F 0" />
<Texture Name= "object_boss07_TLUT_00E210" OutName= "tlut_00E210" Format= "rgba16" Width= "4" Height= "4 " Offset= "0xE21 0" />
<Texture Name= "object_boss07_TLUT_00E230" OutName= "tlut_00E230" Format= "rgba16" Width= "4" Height= "4 " Offset= "0xE23 0" />
<Texture Name= "object_boss07_Tex_00E250" OutName= "tex_00E250" Format= "rgba16" Width= "32" Height= "32 " Offset= "0xE25 0" />
<Texture Name= "object_boss07_Tex_00EA50" OutName= "tex_00EA50" Format= "ci4" Width= "64" Height= "64 " Offset= "0xEA5 0" />
<Texture Name= "object_boss07_Tex_00F250" OutName= "tex_00F250" Format= "ci4" Width= "64" Height= "64" Offset= "0xF250" />
<Texture Name= "object_boss07_Tex_00FA50" OutName= "tex_00FA50" Format= "ci4" Width= "16" Height= "16" Offset= "0xFA50" />
<Texture Name= "object_boss07_Tex_00FAD0" OutName= "tex_00FAD0 " Format= "rgba16 " Width= "32" Height= "64" Offset= "0xFAD0 " />
<Texture Name= "object_boss07_Tex_010AD0" OutName= "tex_010AD0" Format= "rgba16" Width= "32" Height= "64 " Offset= "0x10AD0 " />
<Texture Name= "object_boss07_Tex_011AD0" OutName= "tex_011AD0" Format= "rgba16" Width= "32" Height= "64" Offset= "0x11AD0" />
<Texture Name= "object_boss07_Tex_012AD0" OutName= "tex_012AD0" Format= "rgba16" Width= "32" Height= "32" Offset= "0x12AD0" />
<Texture Name= "object_boss07_TLUT_0132D0" OutName= "tlut_0132D0 " Format= "rgba16 " Width= "4 " Height= "4" Offset= "0x132D0 " />
<Texture Name= "object_boss07_TLUT_0132F0" OutName= "tlut_0132F0 " Format= "rgba16 " Width= "4 " Height= "4 " Offset= "0x132F0 " />
<Texture Name= "object_boss07_Tex_013310" OutName= "tex_013310" Format= "ci4" Width= "64" Height= "64 " Offset= "0x13310 " />
<Texture Name= "object_boss07_Tex_013B10" OutName= "tex_013B10" Format= "ci4" Width= "64" Height= "64" Offset= "0x13B10" />
<DList Name= "object_boss07_DL_0149A0" Offset= "0x149A0" />
<DList Name= "object_boss07_DL_016090 " Offset= "0x1609 0" />
<DList Name= "object_boss07_DL_017DE0 " Offset= "0x17DE 0" />
<DList Name= "object_boss07_DL_019328 " Offset= "0x19328 " />
<Limb Name= "object_boss07_Standardlimb_019B38" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_01 " Offset= "0x19B38 " />
<Limb Name= "object_boss07_Standardlimb_019B44" Type= "Stand ard " EnumName= "OBJECT_BOSS07_2_LIMB_02 " Offset= "0x19B44 " />
<Limb Name= "object_boss07_Standardlimb_019B50" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_03 " Offset= "0x19B5 0" />
<Limb Name= "object_boss07_Standardlimb_019B5C" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_0 4" Offset= "0x19B5C " />
<Limb Name= "object_boss07_Standardlimb_019B68" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_05 " Offset= "0x19B68 " />
<Limb Name= "object_boss07_Standardlimb_019B74" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_06 " Offset= "0x19B74 " />
<Limb Name= "object_boss07_Standardlimb_019B80" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_07 " Offset= "0x19B8 0" />
<Limb Name= "object_boss07_Standardlimb_019B8C" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_08 " Offset= "0x19B8C " />
<Limb Name= "object_boss07_Standardlimb_019B98" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_09 " Offset= "0x19B98 " />
<Limb Name= "object_boss07_Standardlimb_019BA4" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_0A " Offset= "0x19BA4 " />
<Limb Name= "object_boss07_Standardlimb_019BB0" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_0B " Offset= "0x19BB 0" />
<Limb Name= "object_boss07_Standardlimb_019BBC" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_0C " Offset= "0x19BBC " />
<Limb Name= "object_boss07_Standardlimb_019BC8" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_0D " Offset= "0x19BC8 " />
<Limb Name= "object_boss07_Standardlimb_019BD4" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_0E " Offset= "0x19BD4 " />
<Limb Name= "object_boss07_Standardlimb_019BE0" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_0F " Offset= "0x19BE 0" />
<Limb Name= "object_boss07_Standardlimb_019BEC" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_10 " Offset= "0x19BEC " />
<Limb Name= "object_boss07_Standardlimb_019BF8" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_11 " Offset= "0x19BF8 " />
<Limb Name= "object_boss07_Standardlimb_019C04" Type= "Standard" EnumName= "OBJECT_BOSS07_2_LIMB_12" Offset= "0x19C04" />
<Skeleton Name= "object_boss07_Skel_019C58" Type= "Normal" LimbType= "Standard" LimbNone= "OBJECT_BOSS07_2_LIMB_NONE" LimbMax= "OBJECT_BOSS07_2_LIMB_MAX" EnumName= "ObjectBoss072Limb" Offset= "0x19C58" />
<Animation Name= "object_boss07_Anim_019E48 " Offset= "0x19E48 " />
<Animation Name= "object_boss07_Anim_01AE1C " Offset= "0x1AE1C " />
<Animation Name= "object_boss07_Anim_01C430 " Offset= "0x1C43 0" />
<Animation Name= "object_boss07_Anim_01CFF0 " Offset= "0x1CFF0 " />
<Animation Name= "object_boss07_Anim_01D974" Offset= "0x1D974" />
<Animation Name= "object_boss07_Anim_01DEB4" Offset= "0x1DEB4" />
<Animation Name= "object_boss07_Anim_022BB4 " Offset= "0x22BB4 " />
<Animation Name= "object_boss07_Anim_023A44 " Offset= "0x23A 44" />
<Animation Name= "object_boss07_Anim_023DAC " Offset= "0x23DAC " />
<Animation Name= "object_boss07_Anim_025018 " Offset= "0x25018 " />
<Animation Name= "object_boss07_Anim_025878 " Offset= "0x2587 8" />
<Animation Name= "object_boss07_Anim_026204 " Offset= "0x2620 4" />
<Animation Name= "object_boss07_Anim_0269EC " Offset= "0x269EC " />
<Animation Name= "object_boss07_Anim_026EA0 " Offset= "0x26EA0 " />
<Animation Name= "object_boss07_Anim_027270 " Offset= "0x27270 " />
<D List Name= "object_boss07_DL_02C350 " Offset= "0x2C350 " />
<D List Name= "object_boss07_DL_02C4D0 " Offset= "0x2C4D 0" />
<D List Name= "object_boss07_DL_02CB48 " Offset= "0x2CB48 " />
<D List Name= "object_boss07_DL_02CD40 " Offset= "0x2CD40 " />
<D List Name= "object_boss07_DL_02D1D0 " Offset= "0x2D1D0 " />
<D List Name= "object_boss07_DL_02D3C8 " Offset= "0x2D3C8 " />
<D List Name= "object_boss07_DL_02D670 " Offset= "0x2D670 " />
<D List Name= "object_boss07_DL_02D940 " Offset= "0x2D940 " />
<D List Name= "object_boss07_DL_02DB38 " Offset= "0x2DB38 " />
<DList Name= "object_boss07_DL_02DDE0" Offset= "0x2DDE0" />
<DList Name= "object_boss07_DL_02E0B8" Offset= "0x2E0B8" />
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<DList Name= "object_boss07_DL_02E6D0" Offset= "0x2E6D0" />
<DList Name= "object_boss07_DL_02E838 " Offset= "0x2E83 8" />
<DList Name= "object_boss07_DL_02EAC0" Offset= "0x2EAC0" />
<Texture Name= "object_boss07_Tex_02ECF0" OutName= "tex_02ECF0" Format= "rgba16" Width= "8" Height= "16" Offset= "0x2ECF0" />
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<DList Name= "object_boss07_DL_02EFE8 " Offset= "0x2EFE8 " />
<DList Name= "object_boss07_DL_02F640 " Offset= "0x2F640 " />
<!-- <Blob Name="object_boss07_Blob_02F840" Size="0x3C00" Offset="0x2F840" /> -->
<Limb Name= "object_boss07_Standardlimb_033440" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_01 " Offset= "0x33440 " />
<Limb Name= "object_boss07_Standardlimb_03344C" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_02 " Offset= "0x3344C " />
<Limb Name= "object_boss07_Standardlimb_033458" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_03 " Offset= "0x33458 " />
<Limb Name= "object_boss07_Standardlimb_033464" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_04" Offset= "0x33464" />
<Limb Name= "object_boss07_Standardlimb_033470" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_05 " Offset= "0x3347 0" />
<Limb Name= "object_boss07_Standardlimb_03347C" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_06 " Offset= "0x3347C " />
<Limb Name= "object_boss07_Standardlimb_033488" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_07" Offset= "0x33488" />
<Limb Name= "object_boss07_Standardlimb_033494" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_08" Offset= "0x33494" />
<Limb Name= "object_boss07_Standardlimb_0334A0" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_09 " Offset= "0x334A 0" />
<Limb Name= "object_boss07_Standardlimb_0334AC" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_0A " Offset= "0x334AC " />
<Limb Name= "object_boss07_Standardlimb_0334B8" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_0B " Offset= "0x334B 8" />
<Limb Name= "object_boss07_Standardlimb_0334C4" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_0C " Offset= "0x334C4 " />
<Limb Name= "object_boss07_Standardlimb_0334D0" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_0D " Offset= "0x334 D0" />
<Limb Name= "object_boss07_Standardlimb_0334DC" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_0E " Offset= "0x334DC " />
<Limb Name= "object_boss07_Standardlimb_0334E8" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_0F " Offset= "0x334E8 " />
<Limb Name= "object_boss07_Standardlimb_0334F4" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_10 " Offset= "0x334F4 " />
<Limb Name= "object_boss07_Standardlimb_033500" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_11 " Offset= "0x33500 " />
<Limb Name= "object_boss07_Standardlimb_03350C" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_12 " Offset= "0x3350C " />
<Limb Name= "object_boss07_Standardlimb_033518" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_13 " Offset= "0x3351 8" />
<Limb Name= "object_boss07_Standardlimb_033524" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_14 " Offset= "0x33524 " />
<Limb Name= "object_boss07_Standardlimb_033530" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_15 " Offset= "0x33530 " />
<Limb Name= "object_boss07_Standardlimb_03353C" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_16 " Offset= "0x3353C " />
<Limb Name= "object_boss07_Standardlimb_033548" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_17 " Offset= "0x3354 8" />
<Limb Name= "object_boss07_Standardlimb_033554" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_18 " Offset= "0x33554 " />
<Limb Name= "object_boss07_Standardlimb_033560" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_19" Offset= "0x33560" />
<Limb Name= "object_boss07_Standardlimb_03356C" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_1A" Offset= "0x3356C" />
<Limb Name= "object_boss07_Standardlimb_033578" Type= "Standard" EnumName= "OBJECT_BOSS07_3_LIMB_1B " Offset= "0x33578 " />
<Skeleton Name= "object_boss07_Skel_0335F0" Type= "Flex" LimbType= "Standard" LimbNone= "OBJECT_BOSS07_3_LIMB_NONE" LimbMax= "OBJECT_BOSS07_3_LIMB_MAX" EnumName= "ObjectBoss073Limb " Offset= "0x335F 0" />
<Animation Name= "object_boss07_Anim_033F80 " Offset= "0x33F80 " />
<Animation Name= "object_boss07_Anim_034E64 " Offset= "0x34E64 " />
<Animation Name= "object_boss07_Anim_0358C4" Offset= "0x358C4" />
<Animation Name= "object_boss07_Anim_036A7C" Offset= "0x36A7C" />
<Animation Name= "object_boss07_Anim_037ADC " Offset= "0x37ADC " />
<Animation Name= "object_boss07_Anim_03918C " Offset= "0x3918C " />
<Animation Name= "object_boss07_Anim_03B330" Offset= "0x3B330" />
<Animation Name= "object_boss07_Anim_03C4E0" Offset= "0x3C4E0" />
<Animation Name= "object_boss07_Anim_03CBD0 " Offset= "0x3CBD0 " />
<Animation Name= "object_boss07_Anim_03D224" Offset= "0x3D224" />
<Animation Name= "object_boss07_Anim_03D7F0" Offset= "0x3D7F0" />
<Animation Name= "object_boss07_Anim_03DD1C " Offset= "0x3DD1C " />
<Texture Name= "object_boss07_Tex_03DD30" OutName= "tex_03DD30" Format= "rgba16" Width= "32" Height= "64" Offset= "0x3DD30" />
<Texture Name= "object_boss07_Tex_03ED30" OutName= "tex_03ED30" Format= "rgba16" Width= "32" Height= "16" Offset= "0x3ED30" />
<Texture Name= "object_boss07_Tex_03F130" OutName= "tex_03F130 " Format= "rgba16 " Width= "64 " Height= "32 " Offset= "0x3F13 0" />
<Texture Name= "object_boss07_Tex_040130" OutName= "tex_040130 " Format= "rgba16 " Width= "32 " Height= "32 " Offset= "0x4013 0" />
<Texture Name= "object_boss07_Tex_040930" OutName= "tex_040930 " Format= "rgba16 " Width= "16 " Height= "16 " Offset= "0x4093 0" />
<Texture Name= "object_boss07_Tex_040B30" OutName= "tex_040B30" Format= "rgba16" Width= "32" Height= "64" Offset= "0x40B30" />
<Texture Name= "object_boss07_Tex_041B30" OutName= "tex_041B30" Format= "rgba16" Width= "32" Height= "32" Offset= "0x41B30" />
<Texture Name= "object_boss07_Tex_042330" OutName= "tex_042330" Format= "rgba16" Width= "32" Height= "64 " Offset= "0x42 330" />
<Texture Name= "object_boss07_Tex_043330" OutName= "tex_043330" Format= "rgba16" Width= "32" Height= "64 " Offset= "0x4 3330 " />
<Texture Name= "object_boss07_Tex_044330" OutName= "tex_044330" Format= "rgba16" Width= "32" Height= "64 " Offset= "0x44330 " />
<Texture Name= "object_boss07_Tex_045330" OutName= "tex_045330" Format= "rgba16" Width= "16" Height= "16 " Offset= "0x45330 " />
<Texture Name= "object_boss07_Tex_045530" OutName= "tex_045530" Format= "rgba16" Width= "16" Height= "16 " Offset= "0x4553 0" />
<Texture Name= "object_boss07_Tex_045730" OutName= "tex_045730" Format= "rgba16" Width= "16" Height= "16 " Offset= "0x45730 " />
<Texture Name= "object_boss07_Tex_045930" OutName= "tex_045930" Format= "rgba16" Width= "16" Height= "16 " Offset= "0x45930 " />
<!-- <Blob Name="object_boss07_Blob_045B30" Size="0x1000" Offset="0x45B30" /> -->
<!-- Majora's Incarnation Animations -->
<Animation Name= "gMajorasIncarnationPirouetteAnim " Offset= "0x194 " /> <!-- Original name is "last2_bd" (probably short for "ballet dance") -->
<Animation Name= "gMajorasIncarnationEnergyBallAttackAnim " Offset= "0x428 " /> <!-- Original name is "last2_beam02" -->
<Animation Name= "gMajorasIncarnationDamageAnim " Offset= "0xD0C " /> <!-- Original name is "last2_dam" -->
<Animation Name= "gMajorasIncarnationIntroDanceAnim " Offset= "0x2C40 " /> <!-- Original name is "last2_hensin" ("metamorphosis/transformation") -->
<Animation Name= "gMajorasIncarnationJerkingAnim " Offset= "0x2D8 4" /> <!-- Original name is "last2_hensin2" -->
<Animation Name= "gMajorasIncarnationPumpingUpAnim " Offset= "0x31E 4" /> <!-- Original name is "last2_hensin3" -->
<Animation Name= "gMajorasIncarnationFinalHitAnim " Offset= "0x385 4" /> <!-- Original name is "last2_hensin4" -->
<Animation Name= "gMajorasIncarnationSquattingDanceAnim " Offset= "0x3A64 " /> <!-- Original name is "last2_kd" (probably short for "kosakku (Cossack) dance") -->
<Animation Name= "gMajorasIncarnationStationaryAnim " Offset= "0x3B3C " /> <!-- Original name is "last2_kihon" ("basic"). Unused -->
<!-- Majora's Incarnation Limb DisplayLists -->
<DList Name= "gMajorasIncarnationEyestalkDL " Offset= "0x7930 " />
<DList Name= "gMajorasIncarnationLeftFootDL " Offset= "0x7B58 " />
<DList Name= "gMajorasIncarnationLeftShinDL " Offset= "0x7CC0 " />
<DList Name= "gMajorasIncarnationLeftThighDL " Offset= "0x7F48 " />
<DList Name= "gMajorasIncarnationLeftHandDL " Offset= "0x80E0 " />
<DList Name= "gMajorasIncarnationLeftForearmDL " Offset= "0x82D8 " />
<DList Name= "gMajorasIncarnationLeftUpperArmDL " Offset= "0x8580 " />
<DList Name= "gMajorasIncarnationRightHandDL " Offset= "0x87B8 " />
<DList Name= "gMajorasIncarnationRightForearmDL " Offset= "0x89B0 " />
<DList Name= "gMajorasIncarnationRightUpperArmDL " Offset= "0x8C58 " />
<DList Name= "gMajorasIncarnationRightFootDL " Offset= "0x8E90 " />
<D List Name= "gMajorasIncarnationRightShinDL " Offset= "0x8FF8 " />
<D List Name= "gMajorasIncarnationRightThighDL " Offset= "0x9280 " />
<D List Name= "gMajorasIncarnationMaskDL " Offset= "0x941 8" />
<!-- Majora's Incarnation Limbs -->
<Limb Name= "gMajorasIncarnationRootLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION _LIMB_ROOT " Offset= "0x9820 " />
<Limb Name= "gMajorasIncarnationWrapperLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_WRAPPER " Offset= "0x982C " />
<Limb Name= "gMajorasIncarnationMaskLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION _LIMB_MASK " Offset= "0x9838 " />
<Limb Name= "gMajorasIncarnationRightLegRootLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_LEG_ROOT " Offset= "0x9844 " />
<Limb Name= "gMajorasIncarnationRightThighLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_THIGH " Offset= "0x9850 " />
<Limb Name= "gMajorasIncarnationRightLowerLegRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_LOWER_LEG_ROOT " Offset= "0x985C " />
<Limb Name= "gMajorasIncarnationRightShinLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_SHIN " Offset= "0x9868 " />
<Limb Name= "gMajorasIncarnationRightFootLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_FOOT " Offset= "0x9874 " />
<Limb Name= "gMajorasIncarnationRightArmRootLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_ARM_ROOT " Offset= "0x9880 " />
<Limb Name= "gMajorasIncarnationRightUpperArmLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_UPPER_ARM " Offset= "0x988C " />
<Limb Name= "gMajorasIncarnationRightLowerArmRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_LOWER_ARM_ROOT " Offset= "0x9898 " />
<Limb Name= "gMajorasIncarnationRightForearmLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_FOREARM " Offset= "0x98A4 " />
<Limb Name= "gMajorasIncarnationRightHandLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_HAND " Offset= "0x98B0 " />
<Limb Name= "gMajorasIncarnationLeftArmRootLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_ARM_ROOT " Offset= "0x98BC " />
<Limb Name= "gMajorasIncarnationLeftUpperArmLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_UPPER_ARM " Offset= "0x98C8 " />
<Limb Name= "gMajorasIncarnationLeftLowerArmRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_LOWER_ARM_ROOT " Offset= "0x98D4 " />
<Limb Name= "gMajorasIncarnationLeftForearmLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_FOREARM " Offset= "0x98E0 " />
<Limb Name= "gMajorasIncarnationLeftHandLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_HAND " Offset= "0x98EC " />
<Limb Name= "gMajorasIncarnationLeftLegRootLimb " Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_LEG_ROOT " Offset= "0x98F8 " />
<Limb Name= "gMajorasIncarnationLeftThighLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_THIGH " Offset= "0x9904 " />
<Limb Name= "gMajorasIncarnationLeftLowerLegRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_LOWER_LEG_ROOT " Offset= "0x9910 " />
<Limb Name= "gMajorasIncarnationLeftShinLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_SHIN " Offset= "0x991C " />
<Limb Name= "gMajorasIncarnationLeftFootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_FOOT " Offset= "0x9928 " />
<Limb Name= "gMajorasIncarnationEyestalkLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_EYESTALK " Offset= "0x9934 " />
<!-- Majora's Incarnation Skeleton -->
<Skelet on Name= "gMajorasIncarnationSkel" Type= "Flex" LimbType= "Standard" LimbNone= "MAJORAS_INCARNATION_LIMB_NONE" LimbMax= "MAJORAS_INCARNATION_LIMB_MAX" EnumName= "MajorasIncarnationLimb " Offset= "0x99A0 " />
<!-- Majora's Incarnation Animations -->
<Animation Name= "gMajorasIncarnationFallOverStartAnim" Offset= "0x9C7C" /> <!-- Original name is "last2_koke" ("stupidity; a fool") -->
<Animation Name= "gMajorasIncarnationFallOverLoopAnim " Offset= "0x9EA8 " /> <!-- Original name is "last2_koke2" -->
<Animation Name= "gMajorasIncarnationMoonwalkAnim " Offset= "0xA194 " /> <!-- Original name is "last2_mw" (almost certainly short for "moonwalk") -->
<Animation Name= "gMajorasIncarnationRunAnim " Offset= "0xA40 0" /> <!-- Original name is "last2_run" -->
<Animation Name= "gMajorasIncarnationTauntDance1Anim " Offset= "0xA6AC " /> <!-- Original name is "last2_stop01" -->
<Animation Name= "gMajorasIncarnationTauntDance2Anim " Offset= "0xAB04 " /> <!-- Original name is "last2_stop02" -->
<Animation Name= "gMajorasIncarnationTauntJumpAnim " Offset= "0xAD84 " /> <!-- Original name is "last2_stop03" -->
<!-- Majora's Mask Animations -->
<Animation Name= "gMajorasMaskJerkingAnim " Offset= "0xAE4 0" /> <!-- Original name is "last3_dam" -->
<Animation Name= "gMajorasMaskStationaryAnim " Offset= "0xAEDC " /> <!-- Original name is "last3_kihon" ("basic"). Unused -->
<!-- Majora's Mask Tentacle Texture and DisplayLists -->
<Texture Name= "gMajorasMaskTentacleTex" OutName= "majoras_mask_tentacle" Format= "rgba16" Width= "8" Height= " 8" Offset= "0xAEF0 " />
<DList Name= "gMajorasMaskTentacleMaterialDL " Offset= "0xAFB0 " />
<DList Name= "gMajorasMaskTentacleModelDL " Offset= "0xB020 " />
<!-- Majora's Mask Limb DisplayLists -->
<DList Name= "gMajorasMaskLeftSpike3DL " Offset= "0xBB3 0" />
<DList Name= "gMajorasMaskLeftSpike4DL " Offset= "0xBBC 0" />
<DList Name= "gMajorasMaskRightSpike4DL " Offset= "0xBC5 0" />
<DList Name= "gMajorasMaskRightSpike3DL " Offset= "0xBCE 0" />
<DList Name= "gMajorasMaskRightSpike2DL " Offset= "0xBD7 0" />
<DList Name= "gMajorasMaskRightSpike1DL " Offset= "0xBE0 0" />
<DList Name= "gMajorasMaskLeftSpike1DL " Offset= "0xBE9 0" />
<DList Name= "gMajorasMaskLeftSpike2DL " Offset= "0xBF2 0" />
<DList Name= "gMajorasMaskFaceDL " Offset= "0xBFB 0" />
<!-- Majora's Mask Beam Texture and DisplayList -->
<Texture Name= "gMajorasMaskBeamTex" OutName= "majoras_mask_beam " Format= "i4 " Width= "32" Height= "64" Offset= "0xC298 " />
<DList Name= "gMajorasMaskBeamDL " Offset= "0xC7D8 " />
<!-- Majora's Mask Fire Textures and DisplayList -->
<Texture Name= "gMajorasMaskFireTex" OutName= "majoras_mask_fire " Format= "i4 " Width= "32 " Height= "6 4" Offset= "0xC8B8 " />
<Texture Name= "gMajorasMaskFireMaskTex" OutName= "majoras_mask_fire_mask " Format= "i4 " Width= "32 " Height= "32 " Offset= "0xCCB8 " />
<DList Name= "gMajorasMaskFireDL " Offset= "0xCEE8 " />
<!-- Boss Mask Textures -->
<Texture Name= "gBossMaskOdolwaFaceTLUT" OutName= "boss_mask_odolwa_face_tlut" Format= "rgba16" Width= "4" Height= "4 " Offset= "0xCFB 0" />
<Texture Name= "gBossMaskOdolwaEarTLUT" OutName= "boss_mask_odolwa_ear_tlut" Format= "rgba16" Width= "4" Height= "4 " Offset= "0xCFD 0" />
<Texture Name= "gBossMaskOdolwaPlumeTex" OutName= "boss_mask_odolwa_plume" Format= "rgba16" Width= "16" Height= "16 " Offset= "0xCFF0 " />
<Texture Name= "gBossMaskOdolwaFaceTex" OutName= "boss_mask_odolwa_face" Format= "ci4" Width= "64" Height= "64 " Offset= "0xD1F0 " />
<Texture Name= "gBossMaskOdolwaEarTex" OutName= "boss_mask_odolwa_e ar" Format= "ci4" Width= "64" Height= "64 " Offset= "0xD9F0 " />
<Texture Name= "gBossMaskGyorgSkinTLUT" OutName= "boss_mask_gyorg_skin_tlut" Format= "rgba16" Width= "4" Height= "4 " Offset= "0xE1F 0" />
<Texture Name= "gBossMaskGyorgMouthTLUT" OutName= "boss_mask_gyorg_mouth_tlut" Format= "rgba16" Width= "4" Height= " 4" Offset= "0xE210 " />
<Texture Name= "gBossMaskGyorgToothHornTLUT" OutName= "boss_mask_gyorg_tooth_horn_tlut" Format= "rgba16" Width= "4" Height= "4 " Offset= "0xE230 " />
<Texture Name= "gBossMaskGyorgTwinmoldEyeTex" OutName= "boss_mask_gyorg_twinmold_eye" Format= "rgba16" Width= "32" Height= "32 " Offset= "0xE250 " />
<Texture Name= "gBossMaskGyorgSkinTex" OutName= "boss_mask_gyorg_skin" Format= "ci4" Width= "64" Height= "64 " Offset= "0xEA5 0" />
<Texture Name= "gBossMaskGyorgMouthTex" OutName= "boss_mask_gyorg_mouth" Format= "ci4" Width= "64" Height= "64 " Offset= "0xF250 " />
<Texture Name= "gBossMaskGyorgToothHornTex" OutName= "boss_mask_gyorg_tooth_horn" Format= "ci4" Width= "16" Height= "16 " Offset= "0xFA50 " />
<Texture Name= "gBossMaskGohtEyeTex" OutName= "boss_mask_goht_eye" Format= "rgba16" Width= "32" Height= "64 " Offset= "0xFAD0 " />
<Texture Name= "gBossMaskGohtTopPatternTex" OutName= "boss_mask_goht_top_pattern" Format= "rgba16" Width= "32" Height= "64 " Offset= "0x10AD 0" />
<Texture Name= "gBossMaskGohtTwinmoldPatternTex" OutName= "boss_mask_goht_twinmold_pattern" Format= "rgba16" Width= "32" Height= "64 " Offset= "0x11AD0 " /> <!-- Used for the lower part of Goht's mask and for the mouth of Twinmold's mask -->
<Texture Name= "gBossMaskGohtSpikeTwinmoldMandibleTex" OutName= "boss_mask_goht_spike_twinmold_mandible" Format= "rgba16" Width= "32" Height= "32 " Offset= "0x12AD0 " />
<Texture Name= "gBossMaskTwinmoldSkinTLUT" OutName= "boss_mask_twinmold_skin_tlut" Format= "rgba16" Width= "4" Height= "4 " Offset= "0x132D0 " />
<Texture Name= "gBossMaskTwinmoldSnoutTLUT" OutName= "boss_mask_twinmold_snout_tlut" Format= "rgba16" Width= "4" Height= "4 " Offset= "0x132F 0" />
<Texture Name= "gBossMaskTwinmoldSkinTex" OutName= "boss_mask_twinmold_skin" Format= "ci4" Width= "64" Height= "64 " Offset= "0x13310 " />
<Texture Name= "gBossMaskTwinmoldSnoutTex" OutName= "boss_mask_twinmold_snout" Format= "ci4" Width= "64" Height= "64 " Offset= "0x13B10 " />
<!-- Boss Mask DisplayLists -->
<DList Name= "gBossMaskOdolwaDL " Offset= "0x149A0 " />
<DList Name= "gBossMaskGyorgDL " Offset= "0x16090 " />
<DList Name= "gBossMaskGohtDL " Offset= "0x17DE 0" />
<DList Name= "gBossMaskTwinmoldDL " Offset= "0x19328 " />
<!-- Majora's Mask Limbs. Spikes are numbered from top to bottom. -->
<Limb Name= "gMajorasMaskRootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_ROOT " Offset= "0x19B38 " />
<Limb Name= "gMajorasMaskFaceLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_FACE " Offset= "0x19B 44" />
<Limb Name= "gMajorasMaskLeftSpike2RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE2_ROOT " Offset= "0x19B50 " />
<Limb Name= "gMajorasMaskLeftSpike2Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE2 " Offset= "0x19B5C " />
<Limb Name= "gMajorasMaskLeftSpike1RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE1_ROOT " Offset= "0x19B6 8" />
<Limb Name= "gMajorasMaskLeftSpike1Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE1 " Offset= "0x19B7 4" />
<Limb Name= "gMajorasMaskRightSpike1RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE1_ROOT " Offset= "0x19B80 " />
<Limb Name= "gMajorasMaskRightSpike1Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE1 " Offset= "0x19B8C " />
<Limb Name= "gMajorasMaskRightSpike2RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE2_ROOT " Offset= "0x19B98 " />
<Limb Name= "gMajorasMaskRightSpike2Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE2 " Offset= "0x19BA4 " />
<Limb Name= "gMajorasMaskRightSpike3RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE3_ROOT " Offset= "0x19BB 0" />
<Limb Name= "gMajorasMaskRightSpike3Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE3 " Offset= "0x19BBC " />
<Limb Name= "gMajorasMaskRightSpike4RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE4_ROOT " Offset= "0x19BC8 " />
<Limb Name= "gMajorasMaskRightSpike4Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE4 " Offset= "0x19BD4 " />
<Limb Name= "gMajorasMaskLeftSpike4RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE4_ROOT " Offset= "0x19BE0 " />
<Limb Name= "gMajorasMaskLeftSpike4Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE4 " Offset= "0x19BEC " />
<Limb Name= "gMajorasMaskLeftSpike3RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE3_ROOT " Offset= "0x19BF8 " />
<Limb Name= "gMajorasMaskLeftSpike3Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE3 " Offset= "0x19C04 " />
<!-- Majora's Mask Skeleton -->
<Skeleton Name= "gMajorasMaskSkel" Type= "Normal" LimbType= "Standard" LimbNone= "MAJORAS_MASK_LIMB_NONE" LimbMax= "MAJORAS_MASK_LIMB_MAX" EnumName= "MajorasMaskLimb " Offset= "0x19C58 " />
<!-- Majora's Mask Animation -->
<Animation Name= "gMajorasMaskFloatingAnim " Offset= "0x19E4 8" /> <!-- Original name is "last3_stop" -->
<!-- Majora's Wrath Animations. For unused animations, we don't know what the whips are supposed to do, since their physics are controlled by the Boss07 actor. -->
<Animation Name= "gMajorasWrathFlipLeftAndSpin " Offset= "0x1AE1C " /> <!-- Original name is "last_ac01". Unused -->
<Animation Name= "gMajorasWrathDoubleKickAndJumpBackAnim " Offset= "0x1C430 " /> <!-- Original name is "last_ac02". Unused -->
<Animation Name= "gMajorasWrathBackflipUppercutAttackAnim " Offset= "0x1CFF0 " /> <!-- Original name is "last_ac03". Unused -->
<Animation Name= "gMajorasWrathHighKickAnim " Offset= "0x1D974 " /> <!-- Original name is "last_ac04". Unused and almost identical to gMajorasWrathKickAnim -->
<Animation Name= "gMajorasWrathDamageAnim " Offset= "0x1DEB4 " /> <!-- Original name is "last_dam" -->
<Animation Name= "gMajorasWrathDeathAnim " Offset= "0x22BB4 " /> <!-- Original name is "last_dead" -->
<Animation Name= "gMajorasWrathTiptoeWhipAttackAnim " Offset= "0x23A44 " /> <!-- Original name is "last_def". Unused -->
<Animation Name= "gMajorasWrathHeavyBreathingAnim" Offset= "0x23DAC" /> <!-- Original name is "last_hen" (short for "metamorphosis/transformation") -->
<Animation Name= "gMajorasWrathIntroAnim " Offset= "0x25018 " /> <!-- Original name is "last_hen2" -->
<Animation Name= "gMajorasWrathBackflipAnim " Offset= "0x25878 " /> <!-- Original name is "last_jump" -->
<Animation Name= "gMajorasWrathKickAnim " Offset= "0x26204 " /> <!-- Original name is "last_kick" -->
<Animation Name= "gMajorasWrathReleaseTopAnim" Offset= "0x269EC" /> <!-- Original name is "last_koma" ("spinning top") -->
<Animation Name= "gMajorasWrathGrabAnim " Offset= "0x26EA 0" /> <!-- Original name is "last_link" -->
<Animation Name= "gMajorasWrathThrowAnim " Offset= "0x27270 " /> <!-- Original name is "last_link2" -->
<!-- Majora's Wrath Limb DisplayLists -->
<D List Name= "gMajorasWrathPelvisDL " Offset= "0x2C35 0" />
<D List Name= "gMajorasWrathHeadDL " Offset= "0x2C4D0 " />
<D List Name= "gMajorasWrathThirdEyeDL " Offset= "0x2CB4 8" />
<D List Name= "gMajorasWrathTorsoDL " Offset= "0x2CD40 " />
<D List Name= "gMajorasWrathLeftHandDL " Offset= "0x2D1 D0" />
<D List Name= "gMajorasWrathLeftForearmDL " Offset= "0x2D3C8 " />
<D List Name= "gMajorasWrathLeftUpperArmDL " Offset= "0x2D670 " />
<D List Name= "gMajorasWrathRightHandDL " Offset= "0x2D940 " />
<D List Name= "gMajorasWrathRightForearmDL " Offset= "0x2DB38 " />
<D List Name= "gMajorasWrathRightUpperArmDL " Offset= "0x2DDE0 " />
<D List Name= "gMajorasWrathRightFootDL " Offset= "0x2E0B 8" />
<D List Name= "gMajorasWrathRightShinDL " Offset= "0x2E220 " />
<D List Name= "gMajorasWrathRightThighDL " Offset= "0x2E4A8 " />
<D List Name= "gMajorasWrathLeftFootDL " Offset= "0x2E6D0 " />
<D List Name= "gMajorasWrathLeftShinDL " Offset= "0x2E83 8" />
<D List Name= "gMajorasWrathLeftThighDL " Offset= "0x2EAC0 " />
<!-- Majora's Wrath Whip Texture and DisplayLists -->
<Texture Name= "gMajorasWrathWhipTex" OutName= "majoras_wrath_whip" Format= "rgba16" Width= "8" Height= "16 " Offset= "0x2ECF0 " />
<DList Name= "gMajorasWrathWhipMaterialDL " Offset= "0x2EE5 0" />
<DList Name= "gMajorasMaskWhipShadowMaterialDL " Offset= "0x2EEC8 " />
<DList Name= "gMajorasWrathWhipModelDL " Offset= "0x2EEF8 " />
<!-- Majora's Wrath Shadow DisplayLists -->
<DList Name= "gMajorasWrathShadowMaterialDL " Offset= "0x2EF68 " />
<DList Name= "gMajorasWrathShadowModelDL " Offset= "0x2EF88 " />
<!-- DisplayList for the rays of light that emanate from Wrath's body when defeated -->
<DList Name= "gMajorasWrathDeathLightModelDL " Offset= "0x2EFE8 " />
<!-- Majora's Wrath Top DisplayList -->
<DList Name= "gMajorasWrathSpinningTopDL " Offset= "0x2F640 " />
<!-- Majora Title Cards -->
<Texture Name= "gMajorasMaskTitleCardTex" OutName= "majoras_mask_title_card " Format= "i8 " Width= "128 " Height= "40 " Offset= "0x2F84 0" />
<Texture Name= "gMajorasIncarnationTitleCardTex" OutName= "majoras_incarnation_title_card " Format= "i8 " Width= "128 " Height= "40 " Offset= "0x30C4 0" />
<Texture Name= "gMajorasWrathTitleCardTex" OutName= "majoras_wrath_title_card " Format= "i8 " Width= "128 " Height= "40 " Offset= "0x3204 0" />
<!-- Majora's Wrath Limbs -->
<Limb Name= "gMajorasWrathRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_ROOT " Offset= "0x3344 0" />
<Limb Name= "gMajorasWrathPelvisLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_PELVIS " Offset= "0x3344C " />
<Limb Name= "gMajorasWrathLeftLegRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_LEG_ROOT " Offset= "0x33458 " />
<Limb Name= "gMajorasWrathLeftThighLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_THIGH " Offset= "0x33464 " />
<Limb Name= "gMajorasWrathLeftLowerLegRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_LOWER_LEG_ROOT " Offset= "0x3347 0" />
<Limb Name= "gMajorasWrathLeftShinLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_SHIN " Offset= "0x3347C " />
<Limb Name= "gMajorasWrathLeftFootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_FOOT " Offset= "0x33488 " />
<Limb Name= "gMajorasWrathRightLegRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_LEG_ROOT" Offset= "0x33494" />
<Limb Name= "gMajorasWrathRightThighLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_THIGH" Offset= "0x334A0" />
<Limb Name= "gMajorasWrathRightLowerLegRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_LOWER_LEG_ROOT" Offset= "0x334AC" />
<Limb Name= "gMajorasWrathRightShinLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_SHIN" Offset= "0x334B8" />
<Limb Name= "gMajorasWrathRightFootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_FOOT" Offset= "0x334C4" />
<Limb Name= "gMajorasWrathTorsoRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_TORSO_ROOT" Offset= "0x334D0" />
<Limb Name= "gMajorasWrathTorsoLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_TORSO" Offset= "0x334DC" />
<Limb Name= "gMajorasWrathRightArmRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_ARM_ROOT" Offset= "0x334E8" />
<Limb Name= "gMajorasWrathRightUpperArmLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_UPPER_ARM" Offset= "0x334F4" />
<Limb Name= "gMajorasWrathRightLowerArmRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_LOWER_ARM_ROOT" Offset= "0x33500" />
<Limb Name= "gMajorasWrathRightForearmLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_FOREARM" Offset= "0x3350C" />
<Limb Name= "gMajorasWrathRightHandLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_HAND" Offset= "0x33518" />
<Limb Name= "gMajorasWrathLeftArmRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_ARM_ROOT" Offset= "0x33524" />
<Limb Name= "gMajorasWrathLeftUpperArmLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_UPPER_ARM" Offset= "0x33530" />
<Limb Name= "gMajorasWrathLeftLowerArmRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_LOWER_ARM_ROOT" Offset= "0x3353C" />
<Limb Name= "gMajorasWrathLeftForearmLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_FOREARM" Offset= "0x33548" />
<Limb Name= "gMajorasWrathLeftHandLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_HAND" Offset= "0x33554" />
<Limb Name= "gMajorasWrathHeadRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_HEAD_ROOT" Offset= "0x33560" />
<Limb Name= "gMajorasWrathHeadLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_HEAD" Offset= "0x3356C" />
<Limb Name= "gMajorasWrathThirdEyeLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_THIRD_EYE" Offset= "0x33578" />
<!-- Majora's Wrath Skeleton -->
<Skeleton Name= "gMajorasWrathSkel" Type= "Flex" LimbType= "Standard" LimbNone= "MAJORAS_WRATH_LIMB_NONE" LimbMax= "MAJORAS_WRATH_LIMB_MAX" EnumName= "MajorasWrathLimb" Offset= "0x335F0" />
<!-- Majora's Wrath Animations -->
<Animation Name= "gMajorasWrathShortSingleWhipAttackAnim" Offset= "0x33F80" /> <!-- Original name is "last_muti" ("whip") -->
<Animation Name= "gMajorasWrathWhipFlurryAttackAnim" Offset= "0x34E64" /> <!-- Original name is "last_muti2" -->
<Animation Name= "gMajorasWrathDoubleWhipAttackAnim" Offset= "0x358C4" /> <!-- Original name is "last_muti3" -->
<Animation Name= "gMajorasWrathLongSingleWhipAttackAnim" Offset= "0x36A7C" /> <!-- Original name is "last_muti4" -->
<Animation Name= "gMajorasWrathTauntAnim" Offset= "0x37ADC" /> <!-- Original name is "last_muti5" -->
<Animation Name= "gMajorasWrathThreeAttackComboAnim" Offset= "0x3918C" /> <!-- Original name is "last_muticombo" -->
<Animation Name= "gMajorasWrathStunAnim" Offset= "0x3B330" /> <!-- Original name is "last_piyo" ("weakly moving") -->
<Animation Name= "gMajorasWrathSpinAttackAnim" Offset= "0x3C4E0" /> <!-- Original name is "last_rolling" -->
<Animation Name= "gMajorasWrathIdleAnim" Offset= "0x3CBD0" /> <!-- Original name is "last_stop" -->
<Animation Name= "gMajorasWrathFlipLeftAnim" Offset= "0x3D224" /> <!-- Original name is "last_tombo1" ("somersault ") -->
<Animation Name= "gMajorasWrathFlipRightAnim" Offset= "0x3D7F0" /> <!-- Original name is "last_tombo2" -->
<Animation Name= "gMajorasWrathSidestepAnim" Offset= "0x3DD1C" /> <!-- Original name is "last_walk" -->
<!-- Majora Textures -->
<Texture Name= "gMajoraBodyTex" OutName= "majora_body" Format= "rgba16" Width= "32" Height= "64" Offset= "0x3DD30" />
<Texture Name= "gMajoraStripesTex" OutName= "majora_stripes" Format= "rgba16" Width= "32" Height= "16" Offset= "0x3ED30" />
<Texture Name= "gMajorasWrathEyeTex" OutName= "majoras_wrath_eye" Format= "rgba16" Width= "64" Height= "32" Offset= "0x3F130" />
<Texture Name= "gMajorasWrathMouthTex" OutName= "majoras_wrath_mouth" Format= "rgba16" Width= "32" Height= "32" Offset= "0x40130" />
<Texture Name= "gMajorasWrathEarTex" OutName= "majoras_wrath_ear" Format= "rgba16" Width= "16" Height= "16" Offset= "0x40930" />
<Texture Name= "gMajoraVeinsTex" OutName= "majora_veins" Format= "rgba16" Width= "32" Height= "64" Offset= "0x40B30" />
<Texture Name= "gMajoraBloodshotEyeTex" OutName= "majora_bloodshot_eye" Format= "rgba16" Width= "32" Height= "32" Offset= "0x41B30" />
<Texture Name= "gMajorasMaskWithNormalEyesTex" OutName= "majoras_mask_with_normal_eyes" Format= "rgba16" Width= "32" Height= "64" Offset= "0x42330" />
<Texture Name= "gMajoraHandTex" OutName= "majora_hand" Format= "rgba16" Width= "32" Height= "64" Offset= "0x43330" />
<Texture Name= "gMajorasIncarnationMaskTex" OutName= "majoras_incarnation_mask" Format= "rgba16" Width= "32" Height= "64" Offset= "0x44330" />
<Texture Name= "gMajorasMaskSpikes1Tex" OutName= "majoras_mask_spikes_1" Format= "rgba16" Width= "16" Height= "16" Offset= "0x45330" />
<Texture Name= "gMajorasMaskSpikes2Tex" OutName= "majoras_mask_spikes_2" Format= "rgba16" Width= "16" Height= "16" Offset= "0x45530" />
<Texture Name= "gMajorasMaskSpikes3Tex" OutName= "majoras_mask_spikes_3" Format= "rgba16" Width= "16" Height= "16" Offset= "0x45730" />
<Texture Name= "gMajorasMaskSpikes4Tex" OutName= "majoras_mask_spikes_4" Format= "rgba16" Width= "16" Height= "16" Offset= "0x45930" />
<Texture Name= "gMajorasMaskWithDullEyesTex" OutName= "majoras_mask_with_dull_eyes" Format= "rgba16" Width= "32" Height= "64" Offset= "0x45B30" />
</File>
</Root>