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@@ -138,9 +138,9 @@ s32 ObjMine_GetUnitVec3fNorm(Vec3f* src, Vec3f* dst, f32* norm, f32* invNorm) {
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}
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void ObjMine_Path_SpawnBomb(ObjMine* this, PlayState* play) {
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EnBom* bomb =
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(EnBom*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BOM, this->actor.world.pos.x,
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this->actor.world.pos.y - BOMB_SPAWN_OFFSET, this->actor.world.pos.z, 0, 0, 0, BOMB_TYPE_BODY);
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EnBom* bomb = (EnBom*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BOM, this->actor.world.pos.x,
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this->actor.world.pos.y - BOMB_SPAWN_OFFSET, this->actor.world.pos.z, 0, 0, 0,
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BOMB_TYPE_BODY);
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if (bomb != NULL) {
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bomb->timer = 0;
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