This commit is contained in:
petrie911
2023-04-14 08:48:19 -05:00
parent 1789fe5a85
commit 279e3049e5
@@ -138,9 +138,9 @@ s32 ObjMine_GetUnitVec3fNorm(Vec3f* src, Vec3f* dst, f32* norm, f32* invNorm) {
}
void ObjMine_Path_SpawnBomb(ObjMine* this, PlayState* play) {
EnBom* bomb =
(EnBom*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BOM, this->actor.world.pos.x,
this->actor.world.pos.y - BOMB_SPAWN_OFFSET, this->actor.world.pos.z, 0, 0, 0, BOMB_TYPE_BODY);
EnBom* bomb = (EnBom*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BOM, this->actor.world.pos.x,
this->actor.world.pos.y - BOMB_SPAWN_OFFSET, this->actor.world.pos.z, 0, 0, 0,
BOMB_TYPE_BODY);
if (bomb != NULL) {
bomb->timer = 0;