diff --git a/src/overlays/actors/ovl_Obj_Mine/z_obj_mine.c b/src/overlays/actors/ovl_Obj_Mine/z_obj_mine.c index d1c68f41b..f9ec833c5 100644 --- a/src/overlays/actors/ovl_Obj_Mine/z_obj_mine.c +++ b/src/overlays/actors/ovl_Obj_Mine/z_obj_mine.c @@ -138,9 +138,9 @@ s32 ObjMine_GetUnitVec3fNorm(Vec3f* src, Vec3f* dst, f32* norm, f32* invNorm) { } void ObjMine_Path_SpawnBomb(ObjMine* this, PlayState* play) { - EnBom* bomb = - (EnBom*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BOM, this->actor.world.pos.x, - this->actor.world.pos.y - BOMB_SPAWN_OFFSET, this->actor.world.pos.z, 0, 0, 0, BOMB_TYPE_BODY); + EnBom* bomb = (EnBom*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_BOM, this->actor.world.pos.x, + this->actor.world.pos.y - BOMB_SPAWN_OFFSET, this->actor.world.pos.z, 0, 0, 0, + BOMB_TYPE_BODY); if (bomb != NULL) { bomb->timer = 0;