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https://github.com/izzy2lost/2ship2harkinian-Android.git
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some typos
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@@ -62,8 +62,8 @@ typedef enum AnjuScheduleResult {
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// Day 1, 14:08 ~ 14:18. Receive Kafei's letter from Postman
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/* 16 */ ANJU_SCH_RECEIVE_LETTER_FROM_POSTMAN,
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// Day 1, 16:10 ~ 16:30. Attends the goron named after the player
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/* 17 */ ANJU_SCH_ATTEND_GORON, // ANJU_SCH_ATTEND_LINK_THE_GORON? ANJU_SCH_ATTEND_PLAYER_THE_GORON?
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// Just standing on the front desk of the Inn
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/* 17 */ ANJU_SCH_ATTEND_GORON,
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// Just standing on the front desk of the Inn
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/* 18 */ ANJU_SCH_RECEPTIONIST_IDLE,
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// Standing next to the Inn's front door at closing time
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/* 19 */ ANJU_SCH_WAITING_CLOSING_TIME,
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@@ -75,7 +75,7 @@ typedef enum AnjuScheduleResult {
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/* 22 */ ANJU_SCH_SWEEPING,
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// Day 1, 00:00 ~ 06:00. Waiting for player at the kitchen to have the Midnight meeting.
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/* 23 */ ANJU_SCH_MIDNIGHT_MEETING,
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// Day 2, 21:30 ~ 23:00, on the staff room, talking with her mom
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// Day 2, 21:30 ~ 23:00. On the staff room talking with her mom. This can be seen from the Knife Chamber
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/* 24 */ ANJU_SCH_TALKING_WITH_MOM,
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// Reunited with Kafei on the Staff room. Set manually in code instead of via script
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/* 25 */ ANJU_SCH_WITH_KAFEI,
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@@ -105,7 +105,7 @@ typedef enum AnjuScheduleResult {
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/* 37 */ ANJU_SCH_DOOR_37,
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// Passing through the Inn's front door (entering) (East Clock Town), going from the Laundry Pool
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/* 38 */ ANJU_SCH_DOOR_38,
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// Passing through the door of the staff room (entering, after sweeping the floor
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// Passing through the door of the staff room (entering), after sweeping the floor
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/* 39 */ ANJU_SCH_DOOR_39,
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// Going from the front desk to the kitchen
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/* 40 */ ANJU_SCH_WALKING_40,
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