mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
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Merge branch 'po_composer' of https://github.com/Thar0/mm into zret
This commit is contained in:
@@ -1,35 +1,37 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<!-- Assets for the composer brothers Flat and Sharp -->
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<File Name="object_po_composer" Segment="6">
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<Animation Name="object_po_composer_Anim_00020C" Offset="0x20C" />
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<Animation Name="object_po_composer_Anim_000570" Offset="0x570" />
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<Animation Name="object_po_composer_Anim_000A58" Offset="0xA58" />
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<Animation Name="object_po_composer_Anim_001420" Offset="0x1420" />
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<Animation Name="object_po_composer_Anim_0015B8" Offset="0x15B8" />
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<Animation Name="object_po_composer_Anim_00188C" Offset="0x188C" />
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<Animation Name="object_po_composer_Anim_001F44" Offset="0x1F44" />
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<Animation Name="object_po_composer_Anim_0023E8" Offset="0x23E8" />
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<Animation Name="object_po_composer_Anim_002AE0" Offset="0x2AE0" />
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<Animation Name="object_po_composer_Anim_003024" Offset="0x3024" />
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<Animation Name="object_po_composer_Anim_00334C" Offset="0x334C" />
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<Animation Name="object_po_composer_Anim_003954" Offset="0x3954" />
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<Animation Name="object_po_composer_Anim_003DB0" Offset="0x3DB0" />
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<Texture Name="object_po_composer_Tex_003DC0" OutName="tex_003DC0" Format="i8" Width="32" Height="64" Offset="0x3DC0" />
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<!-- Animations -->
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<Animation Name="gPoeComposerAttackAnim" Offset="0x20C" />
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<Animation Name="gPoeComposerRaiseArmsAnim" Offset="0x570" />
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<Animation Name="gPoeComposerBeginPlayAnim" Offset="0xA58" />
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<Animation Name="gPoeComposerPlayAnim" Offset="0x1420" />
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<Animation Name="gPoeComposerFleeAnim" Offset="0x15B8" />
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<Animation Name="gPoeComposerIdleAnim" Offset="0x188C" />
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<Animation Name="gPoeComposerArmsRaisedAnim" Offset="0x1F44" />
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<Animation Name="gPoeComposerLowerArmsAnim" Offset="0x23E8" />
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<Animation Name="gPoeComposerLookingDownAnim" Offset="0x2AE0" />
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<Animation Name="gPoeComposerBeginRollAnim" Offset="0x3024" />
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<Animation Name="gPoeComposerRollAnim" Offset="0x334C" />
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<Animation Name="gPoeComposerAppearDisappearAnim" Offset="0x3954" />
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<Animation Name="gPoeComposerStillAnim" Offset="0x3DB0" />
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<!-- Texture -->
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<Texture Name="gPoeComposerSoulTex" OutName="composer_soul" Format="i8" Width="32" Height="64" Offset="0x3DC0" />
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<!-- Display Lists -->
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<DList Name="object_po_composer_DL_004600" Offset="0x4600" />
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<DList Name="object_po_composer_DL_0052E0" Offset="0x52E0" />
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<DList Name="object_po_composer_DL_0054E0" Offset="0x54E0" />
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<DList Name="object_po_composer_DL_0055D0" Offset="0x55D0" />
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<DList Name="object_po_composer_DL_005898" Offset="0x5898" />
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<DList Name="object_po_composer_DL_005948" Offset="0x5948" />
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<DList Name="object_po_composer_DL_005A00" Offset="0x5A00" />
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<DList Name="object_po_composer_DL_005CB8" Offset="0x5CB8" />
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<DList Name="object_po_composer_DL_005D68" Offset="0x5D68" />
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<DList Name="object_po_composer_DL_006A70" Offset="0x6A70" />
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<DList Name="gPoeComposerSharpHeadDL" Offset="0x6A70" />
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<DList Name="object_po_composer_DL_006D80" Offset="0x6D80" />
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<DList Name="object_po_composer_DL_006E08" Offset="0x6E08" />
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<DList Name="object_po_composer_DL_006EA8" Offset="0x6EA8" />
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<DList Name="object_po_composer_DL_006F38" Offset="0x6F38" />
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<DList Name="object_po_composer_DL_006FD8" Offset="0x6FD8" />
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<DList Name="object_po_composer_DL_007BC0" Offset="0x7BC0" />
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<DList Name="gPoeComposerLanternBaseDL" Offset="0x6E08" />
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<DList Name="gPoeComposerLanternTopDL" Offset="0x6EA8" />
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<DList Name="gPoeComposerLanternGlassDL" Offset="0x6F38" />
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<DList Name="gPoeComposerFlatHeadDL" Offset="0x6FD8" />
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<DList Name="gPoeComposerBurnDL" Offset="0x7BC0" />
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<!-- Textures -->
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<Texture Name="object_po_composer_Tex_007E80" OutName="tex_007E80" Format="rgba16" Width="16" Height="16" Offset="0x7E80" />
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<Texture Name="object_po_composer_Tex_008080" OutName="tex_008080" Format="rgba16" Width="16" Height="16" Offset="0x8080" />
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<Texture Name="object_po_composer_Tex_008280" OutName="tex_008280" Format="rgba16" Width="16" Height="16" Offset="0x8280" />
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@@ -42,17 +44,21 @@
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<Texture Name="object_po_composer_Tex_009280" OutName="tex_009280" Format="rgba16" Width="16" Height="16" Offset="0x9280" />
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<Texture Name="object_po_composer_Tex_009480" OutName="tex_009480" Format="rgba16" Width="16" Height="16" Offset="0x9480" />
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<Texture Name="object_po_composer_Tex_009680" OutName="tex_009680" Format="rgba16" Width="16" Height="16" Offset="0x9680" />
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<Limb Name="object_po_composer_Standardlimb_009880" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_01" Offset="0x9880" />
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<Limb Name="object_po_composer_Standardlimb_00988C" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_02" Offset="0x988C" />
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<Limb Name="object_po_composer_Standardlimb_009898" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_03" Offset="0x9898" />
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<Limb Name="object_po_composer_Standardlimb_0098A4" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_04" Offset="0x98A4" />
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<Limb Name="object_po_composer_Standardlimb_0098B0" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_05" Offset="0x98B0" />
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<Limb Name="object_po_composer_Standardlimb_0098BC" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_06" Offset="0x98BC" />
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<Limb Name="object_po_composer_Standardlimb_0098C8" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_07" Offset="0x98C8" />
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<Limb Name="object_po_composer_Standardlimb_0098D4" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_08" Offset="0x98D4" />
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<Limb Name="object_po_composer_Standardlimb_0098E0" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_09" Offset="0x98E0" />
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<Limb Name="object_po_composer_Standardlimb_0098EC" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_0A" Offset="0x98EC" />
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<Limb Name="object_po_composer_Standardlimb_0098F8" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_0B" Offset="0x98F8" />
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<Skeleton Name="object_po_composer_Skel_009930" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PO_COMPOSER_LIMB_NONE" LimbMax="OBJECT_PO_COMPOSER_LIMB_MAX" EnumName="ObjectPoComposerLimb" Offset="0x9930" />
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<!-- Limbs -->
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<Limb Name="gPoeComposerUpperBodyLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_UPPER_BODY" Offset="0x9880" />
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<Limb Name="gPoeComposerLeftShoulderLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LEFT_SHOULDER" Offset="0x988C" />
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<Limb Name="gPoeComposerLeftArmLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LEFT_ARM" Offset="0x9898" />
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<Limb Name="gPoeComposerLeftHandLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LEFT_HAND" Offset="0x98A4" />
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<Limb Name="gPoeComposerConductorBatonLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_CONDUCTOR_BATON" Offset="0x98B0" />
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<Limb Name="gPoeComposerRightShoulderLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_RIGHT_SHOULDER" Offset="0x98BC" />
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<Limb Name="gPoeComposerRightArmLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_RIGHT_ARM" Offset="0x98C8" />
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<Limb Name="gPoeComposerRightHandLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_RIGHT_HAND" Offset="0x98D4" />
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<Limb Name="gPoeComposerLanternLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LANTERN" Offset="0x98E0" />
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<Limb Name="gPoeComposerHeadLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_HEAD" Offset="0x98EC" />
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<Limb Name="gPoeComposerLowerBodyLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LOWER_BODY" Offset="0x98F8" />
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<!-- Skeleton -->
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<Skeleton Name="gPoeComposerSkel" Type="Flex" LimbType="Standard" LimbNone="POE_COMPOSER_LIMB_NONE" LimbMax="POE_COMPOSER_LIMB_MAX" EnumName="PoComposerLimb" Offset="0x9930" />
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</File>
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</Root>
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@@ -4217,8 +4217,7 @@ beginseg
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name "ovl_En_Po_Composer"
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compress
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include "build/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.o"
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include "build/data/ovl_En_Po_Composer/ovl_En_Po_Composer.data.o"
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include "build/data/ovl_En_Po_Composer/ovl_En_Po_Composer.reloc.o"
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include "build/src/overlays/actors/ovl_En_Po_Composer/ovl_En_Po_Composer_reloc.o"
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endseg
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beginseg
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File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,32 @@
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#define Z_EN_PO_COMPOSER_H
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#include "global.h"
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#include "objects/object_po_composer/object_po_composer.h"
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#define POE_COMPOSER_IS_FLAT(actor) ((actor)->params & 0x8000)
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#define POE_COMPOSER_4000(actor) ((actor)->params & 0x4000)
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typedef enum {
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/* 1 */ POE_COMPOSER_CUEID_IDLE = 1,
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/* 2 */ POE_COMPOSER_CUEID_APPEAR_SPIN,
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/* 3 */ POE_COMPOSER_CUEID_IDLE2,
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/* 4 */ POE_COMPOSER_CUEID_RAISE_ARMS,
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/* 5 */ POE_COMPOSER_CUEID_LOWER_ARMS,
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/* 6 */ POE_COMPOSER_CUEID_PLAY_CURSE,
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/* 7 */ POE_COMPOSER_CUEID_ROLL,
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/* 8 */ POE_COMPOSER_CUEID_APPEAR,
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/* 9 */ POE_COMPOSER_CUEID_DISAPPEAR,
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/* 10 */ POE_COMPOSER_CUEID_DONE,
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/* 99 */ POE_COMPOSER_CUEID_NONE = 99
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} EnPoComposerCueId;
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typedef enum {
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/* 0 */ SHARP_CS_ENCOUNTER_FIRST,
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/* 1 */ SHARP_CS_ENCOUNTER_OTHER,
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/* 2 */ SHARP_CS_SONG_HEALING,
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/* 3 */ SHARP_CS_SONG_STORMS,
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/* 4 */ SHARP_CS_MAX
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} SharpCsIdIndex;
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struct EnPoComposer;
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@@ -9,9 +35,26 @@ typedef void (*EnPoComposerActionFunc)(struct EnPoComposer*, PlayState*);
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typedef struct EnPoComposer {
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/* 0x000 */ Actor actor;
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/* 0x144 */ char unk_144[0xF0];
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/* 0x144 */ ColliderCylinder bodyCollider;
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/* 0x190 */ ColliderJntSph lanternCollider;
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/* 0x1B0 */ ColliderJntSphElement lanternColliderElements[1];
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/* 0x1F0 */ SkelAnime skelAnime;
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/* 0x234 */ EnPoComposerActionFunc actionFunc;
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/* 0x238 */ char unk_238[0x108];
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/* 0x238 */ MtxF lanternMtxF;
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/* 0x278 */ LightNode* lightNode;
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/* 0x27C */ LightInfo lightInfo;
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/* 0x28A */ UNK_TYPE1 unk_28A[0x6];
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/* 0x290 */ s32 sharpCsNum;
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/* 0x294 */ Vec3s jointTable[POE_COMPOSER_LIMB_MAX];
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/* 0x2DC */ Vec3s morphTable[POE_COMPOSER_LIMB_MAX];
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/* 0x324 */ s16 csIds[SHARP_CS_MAX];
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/* 0x32C */ s16 actionTimer;
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/* 0x32E */ s16 csCueTimer;
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/* 0x330 */ s16 inCutscene;
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/* 0x332 */ s16 visible;
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/* 0x334 */ u16 cueId;
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/* 0x336 */ Color_RGBA8 lightColor;
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/* 0x33A */ Color_RGBA8 envColor;
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} EnPoComposer; // size = 0x340
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#endif // Z_EN_PO_COMPOSER_H
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