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ovl_En_Honotrap
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@@ -510,7 +510,7 @@ void EnHonotrap_FlameMove(EnHonotrap* this, PlayState* play) {
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shieldVec.z = -player->shieldMf.zz;
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EnHonotrap_GetNormal(&shieldNorm, &shieldVec);
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tempVel = thisx->velocity;
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func_80179F64(&tempVel, &shieldNorm, &thisx->velocity);
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Math3D_Vec3fReflect(&tempVel, &shieldNorm, &thisx->velocity);
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thisx->speed = this->speedMod * 0.5f;
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thisx->world.rot.y = Math_Atan2S_XY(thisx->velocity.z, thisx->velocity.x);
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EnHonotrap_SetupFlameVanish(this);
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