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func_8086E168
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@@ -138,7 +138,13 @@ void func_8086E0F0(EnOkuta* this, PlayState* arg1) {
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_8086E168.s")
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void func_8086E168(EnOkuta* this, PlayState* play) {
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s32 i;
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for (i = 0; i < 10; i++) {
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EffectSsBubble_Spawn(play, &this->actor.world.pos, -10.0f, 10.0f, 30.0f, 0.25f);
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}
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}
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#if 0
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