func_8086E084

This commit is contained in:
inspectredc
2023-11-01 17:04:51 +00:00
parent 6cb2d0d436
commit b7f4919085
2 changed files with 13 additions and 3 deletions
@@ -119,7 +119,15 @@ extern UNK_TYPE D_0600466C;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/EnOkuta_Destroy.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_8086E084.s")
void func_8086E084(EnOkuta* this) {
this->unk18C = 0xA;
this->unk258 = 0.6f;
this->unk25C = 0.90000004f;
this->unk18E = 0x50;
this->collider.base.colType = 3;
this->unk254 = 1.0f;
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 80);
}
void func_8086E0F0(EnOkuta* this, PlayState* arg1) {
if (this->unk18C == 10) {
@@ -19,9 +19,11 @@ typedef struct EnOkuta {
/* 0x1F2 */ Vec3s morphTable[16];
/* 0x252 */ char pad252[2];
/* 0x254 */ f32 unk254;
/* 0x258 */ char pad258[0x18];
/* 0x258 */ f32 unk258;
/* 0x25C */ f32 unk25C;
/* 0x260 */ char pad260[0x10];
/* 0x270 */ Vec3f bodyPartsPos[0xA];
/* 0x2E8 */ ColliderCylinder collider;
} EnOkuta;
} EnOkuta;
#endif // Z_EN_OKUTA_H