mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Merge branch 'mure2' of https://github.com/NickSturgeon/mm into zret
This commit is contained in:
@@ -17,6 +17,17 @@ void func_809613C4(ObjMure2* this, PlayState* play);
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void func_809613FC(ObjMure2* this, PlayState* play);
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void func_80961490(ObjMure2* this, PlayState* play);
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void func_809613B0(ObjMure2*);
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void func_809613E8(ObjMure2*);
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void func_8096104C(ObjMure2*, PlayState*);
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void func_8096147C(ObjMure2*);
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void func_809611BC(ObjMure2*, PlayState*);
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void func_809612BC(ObjMure2*);
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extern f32 D_80961590[];
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extern f32 D_8096159C[];
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extern s16 D_809615A8[];
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#if 0
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ActorInit Obj_Mure2_InitVars = {
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/**/ ACTOR_OBJ_MURE2,
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@@ -47,26 +58,113 @@ extern InitChainEntry D_809615F4[];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_80960F0C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_80961018.s")
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void func_80961018(s16* arg0, ObjMure2* arg1) {
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s32 value = arg1->actor.params & 3;
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s32 temp_a2 = (arg1->actor.params >> 8) & 0x1F;
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if (value == 2) {
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*arg0 = temp_a2 * 0x10;
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return;
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}
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*arg0 = temp_a2 << 8;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_8096104C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_809611BC.s")
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void func_809611BC(ObjMure2* arg0, PlayState* arg1) {
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s16 var_v0 = D_809615A8[arg0->actor.params & 3];
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s32 var_s2 = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_809612BC.s")
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if (var_v0 > 0) {
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do {
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if (!((arg0->unk_178 >> var_s2) & 1)) {
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if (arg0->unk_148[var_s2] != NULL) {
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if (Actor_HasParent(arg0->unk_148[var_s2], arg1) != 0) {
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arg0->unk_178 |= 1 << var_s2;
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} else {
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Actor_Kill(arg0->unk_148[var_s2]);
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}
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arg0->unk_148[var_s2] = NULL;
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}
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} else {
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arg0->unk_148[var_s2] = NULL;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/ObjMure2_Init.s")
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var_v0 = D_809615A8[arg0->actor.params & 3];
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} while (++var_s2 < var_v0);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_809613B0.s")
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void func_809612BC(ObjMure2* arg0) {
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s32 var_v0 = 0;
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s16 var_v1 = D_809615A8[arg0->actor.params & 3];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_809613C4.s")
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if (var_v1 > 0) {
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do {
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if (arg0->unk_148[var_v0] != NULL) {
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if (!(((s32)arg0->unk_178 >> var_v0) & 1) && (arg0->unk_148[var_v0]->update == NULL)) {
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arg0->unk_178 = arg0->unk_178 | (1 << var_v0);
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arg0->unk_148[var_v0] = NULL;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_809613E8.s")
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var_v1 = D_809615A8[arg0->actor.params & 3];
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} while (++var_v0 < var_v1);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_809613FC.s")
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void ObjMure2_Init(Actor* thisx, PlayState* play) {
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ObjMure2* this = THIS;
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Actor_ProcessInitChain(&this->actor, D_809615F4);
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if (play->csCtx.state != 0) {
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this->actor.uncullZoneForward += 1200.0f;
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}
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func_809613B0(this);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_8096147C.s")
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void func_809613B0(ObjMure2* this) {
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this->actionFunc = func_809613C4;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_80961490.s")
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void func_809613C4(ObjMure2* this, PlayState* play) {
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func_809613E8(this);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/ObjMure2_Update.s")
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void func_809613E8(ObjMure2* this) {
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this->actionFunc = func_809613FC;
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}
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void func_809613FC(ObjMure2* this, PlayState* play) {
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if (Math3D_XZLengthSquared(this->actor.projectedPos.x, this->actor.projectedPos.z) <
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D_80961590[this->actor.params & 3] * this->unk_17C) {
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this->actor.flags |= 0x10;
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func_8096104C(this, play);
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func_8096147C(this);
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}
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}
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void func_8096147C(ObjMure2* this) {
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this->actionFunc = func_80961490;
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}
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void func_80961490(ObjMure2* this, PlayState* play) {
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func_809612BC(this);
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if ((D_8096159C[this->actor.params & 3] * this->unk_17C) <=
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Math3D_XZLengthSquared(this->actor.projectedPos.x, this->actor.projectedPos.z)) {
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this->actor.flags &= ~0x10;
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func_809611BC(this, play);
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func_809613E8(this);
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}
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}
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void ObjMure2_Update(Actor* thisx, PlayState* play) {
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ObjMure2* this = THIS;
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if (play->csCtx.state == 0) {
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this->unk_17C = 1.0f;
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} else {
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this->unk_17C = 4.0f;
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}
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this->actionFunc(this, play);
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}
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@@ -10,7 +10,10 @@ typedef void (*ObjMure2ActionFunc)(struct ObjMure2*, PlayState*);
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typedef struct ObjMure2 {
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/* 0x000 */ Actor actor;
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/* 0x144 */ ObjMure2ActionFunc actionFunc;
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/* 0x148 */ char unk_148[0x38];
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} ObjMure2; // size = 0x180
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/* 0x148 */ Actor* unk_148[0xC]; /* inferred */
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/* 0x178 */ u16 unk_178; /* inferred */
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/* 0x17A */ char pad_17A[2];
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/* 0x17C */ f32 unk_17C; /* inferred */
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} ObjMure2; /* size = 0x180 */
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#endif // Z_OBJ_MURE2_H
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