mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Merge branch 'zret' of https://github.com/HarbourMasters/mm into zret
This commit is contained in:
@@ -5,6 +5,9 @@
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||||
*/
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#include "z_en_dt.h"
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#include "objects/object_dt/object_dt.h"
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#include "overlays/actors/ovl_En_Muto/z_en_muto.h"
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#include "overlays/actors/ovl_En_Baisen/z_en_baisen.h"
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#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
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@@ -15,6 +18,33 @@ void EnDt_Destroy(Actor* thisx, PlayState* play);
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void EnDt_Update(Actor* thisx, PlayState* play);
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void EnDt_Draw(Actor* thisx, PlayState* play);
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void func_80BE9C74(EnDt* this);
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void func_80BE9CE8(EnDt* this, s32 arg1);
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void func_80BE9D9C(EnDt* this);
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void func_80BE9DF8(EnDt* this);
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void func_80BE9E94(EnDt* this, PlayState* play);
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void func_80BE9EF8(EnDt* this, PlayState* play);
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void func_80BEA088(EnDt* this, PlayState* play);
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void func_80BEA254(EnDt* this, PlayState* play);
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void func_80BEA394(EnDt* this, PlayState* play);
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void func_80BEA8F0(EnDt* this, PlayState* play);
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void func_80BEAB44(EnDt* this, PlayState* play);
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void func_80BEABF8(EnDt* this, PlayState* play);
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void func_80BEAC84(EnDt* this, PlayState* play);
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void func_80BEAD2C(EnDt* this, PlayState* play);
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void func_80BEADB8(EnDt* this);
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void func_80BEADD4(EnDt* this, PlayState* play);
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s32 EnDt_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx);
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extern ColliderCylinderInit D_80BEB29C;
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extern u16 D_80BEB1D0[];
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extern s16 D_80BEB268[];
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extern s16 D_80BEB26A[];
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extern s32 D_80BEB2C8[];
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extern u8 D_80BEB2E0[];
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extern s32 D_80BEB348[];
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extern s32 D_80BEB35C[];
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#if 0
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ActorInit En_Dt_InitVars = {
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/**/ ACTOR_EN_DT,
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@@ -37,50 +67,338 @@ static ColliderCylinderInit D_80BEB29C = {
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#endif
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extern ColliderCylinderInit D_80BEB29C;
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void EnDt_Init(Actor* thisx, PlayState* play) {
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EnDt* this = THIS;
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s32 csId;
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s32 i;
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extern UNK_TYPE D_0600112C;
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this->actor.colChkInfo.mass = 0xFF;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 19.0f);
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SkelAnime_InitFlex(play, &this->skelanime, &object_dt_Skel_00B0CC, &object_dt_Anim_00112C, &this->unk_188,
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&this->unk_1E2, 0xF);
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this->actor.targetMode = 6;
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this->unk_274 = 0;
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this->unk_278 = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/EnDt_Init.s")
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &D_80BEB29C);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/EnDt_Destroy.s")
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if ((gSaveContext.save.day == 3) && (gSaveContext.save.isNight != 0)) {
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func_80BEAC84(this, play);
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} else {
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//! FAKE:
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EnDt* var_s1;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BE9C74.s")
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csId = this->actor.csId;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BE9CE8.s")
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i = 0;
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// clang-format off
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||||
while (csId != CS_ID_NONE) { this->csIdList[i] = csId; csId = CutsceneManager_GetAdditionalCsId(csId); i++; };
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// clang-format on
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}
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this->actionFunc = func_80BE9E94;
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}
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void EnDt_Destroy(Actor* thisx, PlayState* play) {
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EnDt* this = THIS;
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Collider_DestroyCylinder(play, &this->collider);
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}
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||||
void func_80BE9C74(EnDt* this) {
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||||
s32 var_v1 = ABS_ALT((s16)(this->actor.yawTowardsPlayer - this->actor.world.rot.y));
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||||
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this->unk_28A.y = 0;
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if (var_v1 < 0x4E20) {
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||||
this->unk_28A.y = this->actor.yawTowardsPlayer - this->actor.world.rot.y;
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if (this->unk_28A.y > 0x2710) {
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this->unk_28A.y = 0x2710;
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||||
} else if (this->unk_28A.y < -0x2710) {
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this->unk_28A.y = -0x2710;
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}
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||||
}
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}
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void func_80BE9CE8(EnDt* this, s32 arg1) {
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f32 var_fv1 = -4.0f;
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this->unk_246 = arg1;
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if ((this->unk_246 == 2) || (this->unk_246 == 5)) {
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var_fv1 = 0.0f;
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}
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this->unk_250 = Animation_GetLastFrame(D_80BEB2C8[this->unk_246]);
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Animation_Change(&this->skelanime, D_80BEB2C8[this->unk_246], 1.0f, 0.0f, this->unk_250, D_80BEB2E0[this->unk_246],
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var_fv1);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BE9D9C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BE9DF8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BE9E94.s")
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void func_80BE9E94(EnDt* this, PlayState* play) {
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Actor* actor = play->actorCtx.actorLists[ACTORCAT_NPC].first;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BE9EF8.s")
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while (actor != NULL) {
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if (actor->id == ACTOR_EN_MUTO) {
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this->unk_274 = (EnMuto*)actor;
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} else if (actor->id == ACTOR_EN_BAISEN) {
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this->unk_278 = (EnBaisen*)actor;
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}
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actor = actor->next;
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||||
}
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func_80BE9EF8(this, play);
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||||
}
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||||
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||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEA088.s")
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void func_80BE9EF8(EnDt* this, PlayState* play) {
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this->unk_256 = 0;
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if (!(gSaveContext.save.saveInfo.weekEventReg[60] & 0x10)) {
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if (gSaveContext.save.saveInfo.weekEventReg[63] & 0x80) {
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this->unk_256 = 21;
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this->unk_280 = 5;
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||||
func_80BE9D9C(this);
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this->actor.textId = D_80BEB1D0[this->unk_256];
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Message_StartTextbox(play, this->actor.textId, &this->actor);
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func_800B7298(play, &this->actor, 7);
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this->unk_254 = 1;
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this->actionFunc = func_80BEA394;
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} else {
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goto block_5;
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||||
}
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} else {
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if (gSaveContext.save.saveInfo.weekEventReg[63] & 0x80) {
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this->unk_256 = 23;
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this->unk_280 = 5;
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this->unk_290 = 1;
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func_80BE9D9C(this);
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Message_BombersNotebookQueueEvent(play, 7);
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||||
}
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block_5:
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if (this->unk_280 == 0) {
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if (gSaveContext.save.saveInfo.weekEventReg[60] & 8) {
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this->unk_256 = 9;
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this->unk_280 = 2;
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}
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func_80BE9D9C(this);
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if (!(gSaveContext.save.saveInfo.weekEventReg[60] & 8)) {
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this->unk_280 = 1;
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}
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}
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this->actor.textId = D_80BEB1D0[this->unk_256];
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if (!(gSaveContext.save.saveInfo.weekEventReg[63] & 0x80)) {
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func_80BE9DF8(this);
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}
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this->unk_254 = 1;
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this->actionFunc = func_80BEA088;
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}
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}
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void func_80BEA088(EnDt* this, PlayState* play) {
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EnMuto* mutoh = NULL;
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EnBaisen* viscen = NULL;
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if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
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func_80BEA254(this, play);
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return;
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||||
}
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if (!(gSaveContext.save.saveInfo.weekEventReg[63] & 0x80)) {
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if (this->unk_274 != NULL) {
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if (this->unk_278 != NULL) {
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mutoh = this->unk_274;
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viscen = this->unk_278;
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}
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}
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this->unk_240 = 0;
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this->unk_256 = 0;
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if (Player_GetMask(play) == PLAYER_MASK_COUPLE) {
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this->unk_256 = 0xB;
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this->unk_240 = 1;
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if ((this->unk_274 != NULL) && (this->unk_278 != NULL)) {
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mutoh->textIdIndex = 4;
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viscen->textIdIndex = 6;
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}
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} else if (gSaveContext.save.saveInfo.weekEventReg[60] & 8) {
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this->unk_256 = 9;
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}
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}
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this->actor.textId = D_80BEB1D0[this->unk_256];
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if (!(gSaveContext.save.saveInfo.weekEventReg[0x3F] & 0x80) && (this->unk_274 != NULL) && (this->unk_278 != NULL) &&
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((mutoh->cutsceneState == 1) || (viscen->unk2AC == 1))) {
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func_80BEA254(this, play);
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}
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if ((gSaveContext.save.saveInfo.weekEventReg[0x3F] & 0x80) && (Player_GetMask(play) == 2)) {
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this->actor.textId = 0x2368;
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}
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Actor_OfferTalk(&this->actor, play, 150.0f);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEA254.s")
|
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||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEA394.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEA8F0.s")
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void func_80BEA8F0(EnDt* this, PlayState* play) {
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f32 curFrame = this->skelanime.curFrame;
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s16 subCamId;
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEAAF8.s")
|
||||
if (this->unk_244 != 0) {
|
||||
if (this->unk_244 == 1) {
|
||||
if ((this->unk_256 == 8) || (this->unk_280 == 4)) {
|
||||
func_80BE9D9C(this);
|
||||
}
|
||||
this->unk_280++;
|
||||
if (this->unk_280 >= 6) {
|
||||
this->unk_280 = 5;
|
||||
}
|
||||
}
|
||||
} else if (curFrame >= this->unk_250) {
|
||||
j = D_80BEB26A[this->unk_26E];
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEAB44.s")
|
||||
func_80BE9D9C(this);
|
||||
Message_CloseTextbox(play);
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEABF8.s")
|
||||
this->actor.textId = D_80BEB1D0[this->unk_256];
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEAC84.s")
|
||||
Message_StartTextbox(play, this->actor.textId, &this->actor);
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEAD2C.s")
|
||||
if (this->unk_256 == 8) {
|
||||
Message_BombersNotebookQueueEvent(play, 7);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEADB8.s")
|
||||
for (i = 0; i < 24; i++) {
|
||||
if ((play->msgCtx.currentTextId == D_80BEB268[i]) || (this->actor.textId == D_80BEB268[i])) {
|
||||
this->unk_26E = i;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEADD4.s")
|
||||
i = D_80BEB26A[this->unk_26E];
|
||||
|
||||
if ((this->unk_270 == 2) && (i != j)) {
|
||||
this->unk_270 = 1;
|
||||
CutsceneManager_Stop(this->csIdList[j]);
|
||||
CutsceneManager_Queue(this->csIdList[i]);
|
||||
}
|
||||
|
||||
func_80BE9DF8(this);
|
||||
Actor_ChangeFocus(&this->actor, play, this->targetActor);
|
||||
subCamId = CutsceneManager_GetCurrentSubCamId(this->csIdList[i]);
|
||||
Camera_SetTargetActor(Play_GetCamera(play, subCamId), this->targetActor);
|
||||
this->actionFunc = func_80BEA394;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80BEAAF8(EnDt* this, PlayState* play) {
|
||||
Actor_OfferGetItem(this, play, GI_HEART_PIECE, 300.0f, 300.0f);
|
||||
this->unk_254 = 3;
|
||||
this->actionFunc = func_80BEAB44;
|
||||
}
|
||||
|
||||
void func_80BEAB44(EnDt* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play) != 0) {
|
||||
this->unk_256 = 22;
|
||||
this->actor.parent = NULL;
|
||||
this->actor.textId = D_80BEB1D0[this->unk_256];
|
||||
Actor_OfferTalkExchange(&this->actor, play, 400.0f, 400.0f, PLAYER_IA_MINUS1);
|
||||
gSaveContext.save.saveInfo.weekEventReg[60] |= 0x10;
|
||||
this->actionFunc = func_80BEABF8;
|
||||
} else {
|
||||
Actor_OfferGetItem(&this->actor, play, GI_HEART_PIECE, 300.0f, 300.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80BEABF8(EnDt* this, PlayState* play) {
|
||||
SkelAnime_Update(&this->skelanime);
|
||||
if (Actor_ProcessTalkRequest(&this->actor, &play->state) != 0) {
|
||||
Message_BombersNotebookQueueEvent(play, 0x26);
|
||||
Message_BombersNotebookQueueEvent(play, 7);
|
||||
this->actionFunc = func_80BEA394;
|
||||
} else {
|
||||
Actor_OfferTalkExchange(&this->actor, play, 400.0f, 400.0f, PLAYER_IA_MINUS1);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80BEAC84(EnDt* this, PlayState* play) {
|
||||
func_80BE9CE8(this, 3);
|
||||
this->unk_248 = 1;
|
||||
this->unk_256 = 24;
|
||||
Message_BombersNotebookQueueEvent(play, 7);
|
||||
|
||||
if (gSaveContext.save.saveInfo.weekEventReg[60] & 0x40) {
|
||||
this->unk_256 = 26;
|
||||
}
|
||||
|
||||
this->actor.textId = D_80BEB1D0[this->unk_256];
|
||||
this->unk_24C = 3;
|
||||
this->unk_248 = 1;
|
||||
this->unk_254 = 4;
|
||||
this->actionFunc = func_80BEAD2C;
|
||||
}
|
||||
|
||||
void func_80BEAD2C(EnDt* this, PlayState* play) {
|
||||
func_80BE9C74(this);
|
||||
if (Actor_ProcessTalkRequest(&this->actor, play) != 0) {
|
||||
func_80BEADB8(this);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((gSaveContext.save.saveInfo.weekEventReg[63] & 0x80) && (Player_GetMask(play) == 2)) {
|
||||
this->actor.textId = 0x2368;
|
||||
}
|
||||
Actor_OfferTalk(&this->actor, play, 150.0f);
|
||||
}
|
||||
|
||||
void func_80BEADB8(EnDt* this) {
|
||||
this->unk_254 = 5;
|
||||
this->actionFunc = func_80BEADD4;
|
||||
}
|
||||
|
||||
void func_80BEADD4(EnDt* this, PlayState* play) {
|
||||
func_80BE9C74(this);
|
||||
if ((Message_GetState(&play->msgCtx) == 5) && (Message_ShouldAdvance(play) != 0)) {
|
||||
Message_CloseTextbox(play);
|
||||
if (!(gSaveContext.save.saveInfo.weekEventReg[60] & 0x40)) {
|
||||
this->unk_256 = 25;
|
||||
Message_ContinueTextbox(play, D_80BEB1D0[this->unk_256]);
|
||||
gSaveContext.save.saveInfo.weekEventReg[60] |= 0x40;
|
||||
} else {
|
||||
func_80BEAC84(this, play);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/EnDt_Update.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/func_80BEB06C.s")
|
||||
s32 EnDt_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
||||
EnDt* this = THIS;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/EnDt_Draw.s")
|
||||
if (limbIndex == 12) {
|
||||
rot->y += -1 * this->unk_284.y;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void EnDt_Draw(Actor* thisx, PlayState* play) {
|
||||
EnDt* this = THIS;
|
||||
s32 index = 0;
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
Gfx_SetupDL25_Opa(play->state.gfxCtx);
|
||||
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80BEB348[this->unk_24C]));
|
||||
|
||||
if (this->unk_24C < 3) {
|
||||
index = this->unk_24C;
|
||||
}
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80BEB35C[index]));
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
SkelAnime_DrawFlexOpa(play, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount,
|
||||
EnDt_OverrideLimbDraw, NULL, &this->actor);
|
||||
}
|
||||
|
||||
@@ -9,9 +9,30 @@ typedef void (*EnDtActionFunc)(struct EnDt*, PlayState*);
|
||||
|
||||
typedef struct EnDt {
|
||||
/* 0x000 */ Actor actor;
|
||||
/* 0x144 */ char unk_144[0xF8];
|
||||
/* 0x144 */ SkelAnime skelanime;
|
||||
/* 0x188 */ Vec3s unk_188[15];
|
||||
/* 0x1E2 */ Vec3s unk_1E2[15];
|
||||
/* 0x23C */ EnDtActionFunc actionFunc;
|
||||
/* 0x240 */ char unk_240[0xA0];
|
||||
/* 0x240 */ s32 unk_240;
|
||||
/* 0x244 */ s16 unk_244;
|
||||
/* 0x246 */ s16 unk_246;
|
||||
/* 0x248 */ s16 unk_248;
|
||||
/* 0x24A */ s16 unk_24A;
|
||||
/* 0x24C */ s16 unk_24C;
|
||||
/* 0x250 */ f32 unk_250;
|
||||
/* 0x254 */ s16 unk_254;
|
||||
/* 0x256 */ s16 unk_256;
|
||||
/* 0x258 */ s16 csIdList[11];
|
||||
/* 0x26E */ s16 unk_26E;
|
||||
/* 0x270 */ s16 unk_270;
|
||||
/* 0x274 */ struct EnMuto* unk_274;
|
||||
/* 0x278 */ struct EnBaisen* unk_278;
|
||||
/* 0x27C */ struct Actor* targetActor;
|
||||
/* 0x280 */ s32 unk_280;
|
||||
/* 0x284 */ Vec3s unk_284;
|
||||
/* 0x28A */ Vec3s unk_28A;
|
||||
/* 0x290 */ s32 unk_290;
|
||||
/* 0x294 */ ColliderCylinder collider;
|
||||
} EnDt; // size = 0x2E0
|
||||
|
||||
#endif // Z_EN_DT_H
|
||||
|
||||
@@ -16199,7 +16199,7 @@
|
||||
0x80BEADB8:("func_80BEADB8",),
|
||||
0x80BEADD4:("func_80BEADD4",),
|
||||
0x80BEAE94:("EnDt_Update",),
|
||||
0x80BEB06C:("func_80BEB06C",),
|
||||
0x80BEB06C:("EnDt_OverrideLimbDraw",),
|
||||
0x80BEB0A8:("EnDt_Draw",),
|
||||
0x80BEB520:("EnCha_Init",),
|
||||
0x80BEB5B0:("EnCha_Destroy",),
|
||||
|
||||
Executable
+129
@@ -0,0 +1,129 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import argparse
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
import tempfile
|
||||
from pathlib import Path
|
||||
|
||||
script_dir = Path(os.path.dirname(os.path.realpath(__file__)))
|
||||
root_dir = script_dir / ".."
|
||||
src_dir = root_dir / "src"
|
||||
|
||||
# Project-specific
|
||||
CPP_FLAGS = [
|
||||
"-Iinclude",
|
||||
"-Isrc",
|
||||
"-Iassets",
|
||||
"-Ibuild",
|
||||
"-I.",
|
||||
|
||||
"-D__sgi",
|
||||
"-D_LANGUAGE_C",
|
||||
"-DNON_MATCHING",
|
||||
"-D_Static_assert(x, y)=",
|
||||
"-D__attribute__(x)="
|
||||
"-D_MIPS_SZLONG=32",
|
||||
"-ffreestanding",
|
||||
"-DM2CTX",
|
||||
|
||||
"-std=gnu89",
|
||||
]
|
||||
|
||||
# Read through the processes context and replace whatever
|
||||
def custom_replacements(output):
|
||||
actorList = []
|
||||
output = output.splitlines()
|
||||
|
||||
i = 0
|
||||
while i < len(output):
|
||||
line = output[i]
|
||||
|
||||
############### actorLists[2].first -> Player* ###############
|
||||
if "typedef struct ActorListEntry " in line:
|
||||
actorListText = ""
|
||||
i += 1
|
||||
while not output[i].startswith("}"):
|
||||
actorListText += output[i]
|
||||
i += 1
|
||||
actorCats = [
|
||||
"actorSwitch",
|
||||
"bg",
|
||||
"player",
|
||||
"explosive",
|
||||
"npc",
|
||||
"enemy",
|
||||
"prop",
|
||||
"itemAction",
|
||||
"misc",
|
||||
"boss",
|
||||
"door",
|
||||
"chest",
|
||||
]
|
||||
for x in range(12):
|
||||
actorList.append(actorListText.replace("first;", f"{actorCats[x]};") + "\n")
|
||||
if x == 2:
|
||||
actorList[x] = actorList[x].replace("Actor*", "struct Player*")
|
||||
elif "ActorListEntry actorLists[ACTORCAT_MAX];" in line:
|
||||
output[i] = "struct {\n" + "".join(actorList) + "};"
|
||||
########################################################
|
||||
|
||||
i += 1
|
||||
return "\n".join(output)
|
||||
|
||||
def import_c_file(in_file) -> str:
|
||||
in_file = os.path.relpath(in_file, root_dir)
|
||||
|
||||
cpp_command = ["gcc", "-E", "-P", "-undef", "-dM", *CPP_FLAGS, in_file]
|
||||
cpp_command2 = ["gcc", "-E", "-P", "-undef", *CPP_FLAGS, in_file]
|
||||
|
||||
with tempfile.NamedTemporaryFile(suffix=".c") as tmp:
|
||||
stock_macros = subprocess.check_output(["gcc", "-E", "-P", "-undef", "-dM", tmp.name], cwd=root_dir, encoding="utf-8")
|
||||
|
||||
out_text = ""
|
||||
|
||||
try:
|
||||
out_text += subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8")
|
||||
out_text += subprocess.check_output(cpp_command2, cwd=root_dir, encoding="utf-8")
|
||||
except subprocess.CalledProcessError:
|
||||
print(
|
||||
"Failed to preprocess input file, when running command:\n"
|
||||
+ " ".join(cpp_command),
|
||||
file=sys.stderr,
|
||||
)
|
||||
sys.exit(1)
|
||||
|
||||
if not out_text:
|
||||
print("Output is empty - aborting")
|
||||
sys.exit(1)
|
||||
|
||||
for line in stock_macros.strip().splitlines():
|
||||
out_text = out_text.replace(line + "\n", "")
|
||||
return out_text
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(usage="./m2ctx.py path/to/file.c or ./m2ctx.py (from an actor or gamestate's asm dir)",
|
||||
description="Creates a ctx.c file for m2c or decomp.me. "
|
||||
"Output will be saved as ctx.c")
|
||||
parser.add_argument('filepath', help="path of c file to be processed")
|
||||
parser.add_argument("--custom", "-c", dest="custom", action="store_true", default=False,
|
||||
help="Apply custom replacements to the output to help aid m2c output")
|
||||
args = parser.parse_args()
|
||||
|
||||
c_file_path = args.filepath
|
||||
print("Using file: {}".format(c_file_path))
|
||||
|
||||
output = import_c_file(c_file_path)
|
||||
|
||||
if args.custom:
|
||||
output = custom_replacements(output)
|
||||
|
||||
ctxPath = root_dir / "ctx.c"
|
||||
with ctxPath.open("w", encoding="UTF-8") as f:
|
||||
f.write(output)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user