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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Clean up externs
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@@ -40,7 +40,6 @@ void func_809F0B0C(Boss05* this, PlayState* play);
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#include "overlays/ovl_Boss_05/ovl_Boss_05.c"
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// #if 0
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// static ColliderJntSphElementInit sJntSphElementsInit[2] = {
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ColliderJntSphElementInit D_809F1B2C[2] = {
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{
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@@ -139,9 +138,6 @@ ColliderJntSphInit D_809F1BDC = {
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D_809F1BB8, // sJntSphElementsInit,
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};
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// extern Color_RGBA8 D_809F1BEC;
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// extern Color_RGBA8 D_809F1BF0;
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// extern Vec3f D_809F1BF4;
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Color_RGBA8 D_809F1BEC = { 170, 255, 255, 255 };
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Color_RGBA8 D_809F1BF0 = { 200, 200, 255, 255 };
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Vec3f D_809F1BF4 = { 0.0f, -1.0f, 0.0f };
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@@ -230,18 +226,6 @@ const ActorInit Boss_05_InitVars = {
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(ActorFunc)Boss05_Draw,
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};
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// #endif
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// extern CollisionHeader D_809F1B00;
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// extern ColliderJntSphElementInit D_809F1B2C[2];
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// extern ColliderJntSphInit D_809F1B74;
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// extern ColliderJntSphElementInit D_809F1B84[1];
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// extern ColliderJntSphInit D_809F1BA8;
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// extern ColliderJntSphElementInit D_809F1BB8[1];
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// extern ColliderJntSphInit D_809F1BDC;
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// extern DamageTable D_809F1C00;
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// extern DamageTable D_809F1C20;
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extern AnimationHeader D_060006A4;
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extern AnimationHeader D_06000A5C;
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extern AnimationHeader D_06000ABC;
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@@ -431,8 +415,6 @@ void func_809EEDD0(Boss05* this, PlayState* play) {
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this->actionFunc = func_809EEDE8;
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}
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// extern Vec3s D_809F1C60[];
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// extern Vec3s D_809F1C8C[];
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Vec3s D_809F1C60[7] = {
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{ 0x3200, 0, 0 }, { -0x1E00, 0, 0 }, { -0x1400, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
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};
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@@ -1219,10 +1201,7 @@ void Boss05_Update(Actor* thisx, PlayState* play) {
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}
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}
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// extern s8 D_809F1CB8[];
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s8 D_809F1CB8[] = {
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-1, -1, 0, 1, 2, 3, 4, 5, 6, -1, -1, 0,
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};
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s8 D_809F1CB8[] = { -1, -1, 0, 1, 2, 3, 4, 5, 6, -1, -1, 0 };
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s32 func_809F1050(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
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Boss05* this = THIS;
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@@ -1255,7 +1234,6 @@ s32 func_809F1050(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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return false;
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}
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// extern Vec3f D_809F1CC4;
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Vec3f D_809F1CC4 = { 0.0f, -1400.0f, 600.0f };
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void func_809F1170(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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@@ -1295,11 +1273,9 @@ s32 func_809F1284(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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return false;
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}
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// extern Vec3f D_809F1CD0;
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Vec3f D_809F1CD0 = { 1600.0f, -300.0f, 0.0f };
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// extern Vec3f D_809F1CDC;
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Vec3f D_809F1CDC = { 700.0f, 0.0f, 0.0f };
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// extern Vec3f D_809F2110; // bss
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Vec3f D_809F2110; // bss
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void func_809F12A0(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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@@ -1360,10 +1336,7 @@ void func_809F1464(PlayState* play, s32 limbIndex, Actor* thisx) {
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}
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}
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// extern s32 D_809F1CE8[];
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s32 D_809F1CE8[] = {
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2, 3, 1, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 19,
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};
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s32 D_809F1CE8[] = { 2, 3, 1, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 19 };
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s32 func_809F14AC(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
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Boss05* this = THIS;
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