mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Data/bss in, extract colheader
This commit is contained in:
@@ -0,0 +1,5 @@
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<Root>
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<File Name="ovl_Boss_05" BaseAddress="0x809EE4E0" RangeStart="0x3540" RangeEnd="0x364C">
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<Collision Name="sBioBabaLilypadCol" Offset="0x3620" />
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</File>
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</Root>
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@@ -2399,8 +2399,6 @@ beginseg
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name "ovl_Boss_05"
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compress
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include "build/src/overlays/actors/ovl_Boss_05/z_boss_05.o"
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include "build/data/ovl_Boss_05/ovl_Boss_05.data.o"
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include "build/data/ovl_Boss_05/ovl_Boss_05.bss.o"
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include "build/data/ovl_Boss_05/ovl_Boss_05.reloc.o"
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endseg
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@@ -38,55 +38,116 @@ void func_809F0A64(Boss05* this, PlayState* play);
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void func_809F0ABC(Boss05* this, PlayState* play);
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void func_809F0B0C(Boss05* this, PlayState* play);
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#if 0
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#include "overlays/ovl_Boss_05/ovl_Boss_05.c"
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// #if 0
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// static ColliderJntSphElementInit sJntSphElementsInit[2] = {
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static ColliderJntSphElementInit D_809F1B2C[2] = {
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ColliderJntSphElementInit D_809F1B2C[2] = {
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{
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{ ELEMTYPE_UNK3, { 0xF7CFFFFF, 0x00, 0x08 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_HARD, BUMP_ON, OCELEM_ON, },
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{
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ELEMTYPE_UNK3,
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{ 0xF7CFFFFF, 0x00, 0x08 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_HARD,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 0, { { 0, 0, 0 }, 15 }, 100 },
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},
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{
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{ ELEMTYPE_UNK3, { 0xF7CFFFFF, 0x00, 0x08 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_HARD, BUMP_ON, OCELEM_ON, },
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{
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ELEMTYPE_UNK3,
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{ 0xF7CFFFFF, 0x00, 0x08 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_HARD,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 0, { { 0, 0, 0 }, 15 }, 100 },
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},
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};
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// static ColliderJntSphInit sJntSphInit = {
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static ColliderJntSphInit D_809F1B74 = {
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{ COLTYPE_HIT3, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_PLAYER, OC2_TYPE_1, COLSHAPE_JNTSPH, },
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ARRAY_COUNT(sJntSphElementsInit), D_809F1B2C, // sJntSphElementsInit,
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ColliderJntSphInit D_809F1B74 = {
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{
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COLTYPE_HIT3,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_PLAYER,
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OC2_TYPE_1,
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COLSHAPE_JNTSPH,
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},
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ARRAY_COUNT(D_809F1B2C),
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D_809F1B2C, // sJntSphElementsInit,
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};
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// static ColliderJntSphElementInit sJntSphElementsInit[1] = {
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static ColliderJntSphElementInit D_809F1B84[1] = {
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ColliderJntSphElementInit D_809F1B84[1] = {
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{
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{ ELEMTYPE_UNK3, { 0xF7CFFFFF, 0x00, 0x08 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_HARD, BUMP_ON, OCELEM_ON, },
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{
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ELEMTYPE_UNK3,
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{ 0xF7CFFFFF, 0x00, 0x08 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_HARD,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 0, { { 0, 0, 0 }, 20 }, 100 },
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},
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};
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// static ColliderJntSphInit sJntSphInit = {
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static ColliderJntSphInit D_809F1BA8 = {
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{ COLTYPE_HIT3, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_PLAYER, OC2_TYPE_1, COLSHAPE_JNTSPH, },
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ARRAY_COUNT(sJntSphElementsInit), D_809F1B84, // sJntSphElementsInit,
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ColliderJntSphInit D_809F1BA8 = {
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{
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COLTYPE_HIT3,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_PLAYER,
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OC2_TYPE_1,
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COLSHAPE_JNTSPH,
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},
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ARRAY_COUNT(D_809F1B84),
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D_809F1B84, // sJntSphElementsInit,
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};
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// static ColliderJntSphElementInit sJntSphElementsInit[1] = {
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static ColliderJntSphElementInit D_809F1BB8[1] = {
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ColliderJntSphElementInit D_809F1BB8[1] = {
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{
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{ ELEMTYPE_UNK3, { 0xF7CFFFFF, 0x00, 0x08 }, { 0xF7FFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_HARD, BUMP_ON, OCELEM_ON, },
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{
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ELEMTYPE_UNK3,
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{ 0xF7CFFFFF, 0x00, 0x08 },
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{ 0xF7FFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_HARD,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 0, { { 0, 0, 0 }, 15 }, 100 },
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},
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};
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// static ColliderJntSphInit sJntSphInit = {
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static ColliderJntSphInit D_809F1BDC = {
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{ COLTYPE_HIT3, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_PLAYER, OC2_TYPE_1, COLSHAPE_JNTSPH, },
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ARRAY_COUNT(sJntSphElementsInit), D_809F1BB8, // sJntSphElementsInit,
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ColliderJntSphInit D_809F1BDC = {
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{
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COLTYPE_HIT3,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_PLAYER,
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OC2_TYPE_1,
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COLSHAPE_JNTSPH,
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},
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ARRAY_COUNT(D_809F1BB8),
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D_809F1BB8, // sJntSphElementsInit,
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};
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// extern Color_RGBA8 D_809F1BEC;
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// extern Color_RGBA8 D_809F1BF0;
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// extern Vec3f D_809F1BF4;
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Color_RGBA8 D_809F1BEC = { 170, 255, 255, 255 };
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Color_RGBA8 D_809F1BF0 = { 200, 200, 255, 255 };
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Vec3f D_809F1BF4 = { 0.0f, -1.0f, 0.0f };
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// static DamageTable sDamageTable = {
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static DamageTable D_809F1C00 = {
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DamageTable D_809F1C00 = {
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/* Deku Nut */ DMG_ENTRY(0, 0x0),
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/* Deku Stick */ DMG_ENTRY(1, 0xF),
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/* Horse trample */ DMG_ENTRY(0, 0x0),
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@@ -122,7 +183,7 @@ static DamageTable D_809F1C00 = {
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};
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// static DamageTable sDamageTable = {
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static DamageTable D_809F1C20 = {
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DamageTable D_809F1C20 = {
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/* Deku Nut */ DMG_ENTRY(0, 0x1),
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/* Deku Stick */ DMG_ENTRY(3, 0xF),
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/* Horse trample */ DMG_ENTRY(0, 0x0),
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@@ -169,17 +230,17 @@ const ActorInit Boss_05_InitVars = {
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(ActorFunc)Boss05_Draw,
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};
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#endif
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// #endif
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extern CollisionHeader D_809F1B00;
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extern ColliderJntSphElementInit D_809F1B2C[2];
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extern ColliderJntSphInit D_809F1B74;
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extern ColliderJntSphElementInit D_809F1B84[1];
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extern ColliderJntSphInit D_809F1BA8;
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extern ColliderJntSphElementInit D_809F1BB8[1];
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extern ColliderJntSphInit D_809F1BDC;
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extern DamageTable D_809F1C00;
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extern DamageTable D_809F1C20;
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// extern CollisionHeader D_809F1B00;
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// extern ColliderJntSphElementInit D_809F1B2C[2];
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// extern ColliderJntSphInit D_809F1B74;
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// extern ColliderJntSphElementInit D_809F1B84[1];
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// extern ColliderJntSphInit D_809F1BA8;
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// extern ColliderJntSphElementInit D_809F1BB8[1];
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// extern ColliderJntSphInit D_809F1BDC;
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// extern DamageTable D_809F1C00;
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// extern DamageTable D_809F1C20;
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extern AnimationHeader D_060006A4;
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extern AnimationHeader D_06000A5C;
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@@ -194,13 +255,6 @@ extern AnimationHeader D_06006E50;
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extern AnimationHeader D_06007488;
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extern AnimationHeader D_06007908;
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extern Color_RGBA8 D_809F1BEC;
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extern Color_RGBA8 D_809F1BF0;
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extern Vec3f D_809F1BF4;
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// static Color_RGBA8 D_809F1BEC = { 0xAA, 0xFF, 0xFF, 0xFF };
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// static Color_RGBA8 D_809F1BF0 = { 0xC8, 0xC8, 0xFF, 0xFF };
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// static Vec3f D_809F1BF4 = { 0.0f, -1.0f, 0.0f };
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void func_809EE4E0(Boss05* this, PlayState* play) {
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Vec3f sp8C;
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Vec3f sp80;
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@@ -252,7 +306,7 @@ void Boss05_Init(Actor* thisx, PlayState* play) {
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this->dyna.actor.colChkInfo.damageTable = &D_809F1C00;
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DynaPolyActor_Init(&this->dyna, 0);
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CollisionHeader_GetVirtual(&D_809F1B00, &colHeader);
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CollisionHeader_GetVirtual(&sBioBabaLilypadCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
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func_809EEDD0(this, play);
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@@ -272,7 +326,7 @@ void Boss05_Init(Actor* thisx, PlayState* play) {
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} else if (this->dyna.actor.params == 2) {
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this->actionFunc = func_809EF9BC;
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CollisionHeader_GetVirtual(&D_809F1B00, &colHeader);
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CollisionHeader_GetVirtual(&sBioBabaLilypadCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
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SkelAnime_InitFlex(play, &this->unk268, &D_060024E0, &D_06000ABC, this->unk2AC, this->unk2E8, 10);
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@@ -377,27 +431,14 @@ void func_809EEDD0(Boss05* this, PlayState* play) {
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this->actionFunc = func_809EEDE8;
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}
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extern Vec3s D_809F1C60[];
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extern Vec3s D_809F1C8C[];
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// In-function static doesn't seem to help
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// static Vec3s D_809F1C60[7] = {
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// { 0x3200, 0, 0 },
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// { -0x1E00, 0, 0 },
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// { -0x1400, 0, 0 },
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// { 0, 0, 0 },
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// { 0, 0, 0 },
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// { 0, 0, 0 },
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// { 0, 0, 0 },
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// };
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// static Vec3s D_809F1C8C[7] = {
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// { -0x3200, 0, 0 },
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// { 0, 0, 0 },
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// { 0x1E00, 0, 0 },
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// { 0, 0, 0 },
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// { 0, 0, 0 },
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// { 0, 0, 0 },
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// { 0, 0, 0 },
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// };
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// extern Vec3s D_809F1C60[];
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// extern Vec3s D_809F1C8C[];
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Vec3s D_809F1C60[7] = {
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{ 0x3200, 0, 0 }, { -0x1E00, 0, 0 }, { -0x1400, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
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};
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Vec3s D_809F1C8C[7] = {
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{ -0x3200, 0, 0 }, { 0, 0, 0 }, { 0x1E00, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
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};
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void func_809EEDE8(Boss05* this, PlayState* play) {
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s32 var_s3;
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@@ -1178,7 +1219,10 @@ void Boss05_Update(Actor* thisx, PlayState* play) {
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}
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}
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extern u8 D_809F1CB8[];
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// extern s8 D_809F1CB8[];
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s8 D_809F1CB8[] = {
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-1, -1, 0, 1, 2, 3, 4, 5, 6, -1, -1, 0,
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};
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s32 func_809F1050(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
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Boss05* this = THIS;
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@@ -1211,7 +1255,8 @@ s32 func_809F1050(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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return false;
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}
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extern Vec3f D_809F1CC4;
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// extern Vec3f D_809F1CC4;
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Vec3f D_809F1CC4 = { 0.0f, -1400.0f, 600.0f };
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void func_809F1170(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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Boss05* this = THIS;
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@@ -1250,9 +1295,12 @@ s32 func_809F1284(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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return false;
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}
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extern Vec3f D_809F1CD0;
|
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extern Vec3f D_809F1CDC;
|
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extern Vec3f D_809F2110; // bss
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// extern Vec3f D_809F1CD0;
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Vec3f D_809F1CD0 = { 1600.0f, -300.0f, 0.0f };
|
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// extern Vec3f D_809F1CDC;
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Vec3f D_809F1CDC = { 700.0f, 0.0f, 0.0f };
|
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// extern Vec3f D_809F2110; // bss
|
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Vec3f D_809F2110; // bss
|
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|
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void func_809F12A0(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
|
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Boss05* this = THIS;
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||||
@@ -1312,7 +1360,10 @@ void func_809F1464(PlayState* play, s32 limbIndex, Actor* thisx) {
|
||||
}
|
||||
}
|
||||
|
||||
extern s32 D_809F1CE8[];
|
||||
// extern s32 D_809F1CE8[];
|
||||
s32 D_809F1CE8[] = {
|
||||
2, 3, 1, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 19,
|
||||
};
|
||||
|
||||
s32 func_809F14AC(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
||||
Boss05* this = THIS;
|
||||
@@ -1414,203 +1465,3 @@ void Boss05_Draw(Actor* thisx, PlayState* play) {
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
// typedef struct Boss05 {
|
||||
// /* 0x000 */ DynaPolyActor dyna;
|
||||
// /* 0x15C */ u8 unk15C;
|
||||
// /* 0x15D */ char pad15D[1];
|
||||
// /* 0x15E */ s16 unk15E; /* inferred */
|
||||
// /* 0x160 */ s16 unk160;
|
||||
// /* 0x162 */ s16 unk162[3];
|
||||
// /* 0x168 */ s16 unk168;
|
||||
// /* 0x16A */ s16 unk16A;
|
||||
// /* 0x16C */ s16 unk16C;
|
||||
// /* 0x16E */ char pad16E[2];
|
||||
// /* 0x170 */ void (*actionFunc)(Boss05 *, PlayState *);
|
||||
// /* 0x174 */ u8 unk174; /* inferred */
|
||||
// /* 0x175 */ char pad175[1];
|
||||
// /* 0x176 */ s16 unk176;
|
||||
// /* 0x178 */ s16 unk178;
|
||||
// /* 0x17A */ s16 unk17A;
|
||||
// /* 0x17C */ f32 unk17C;
|
||||
// /* 0x180 */ f32 unk180;
|
||||
// /* 0x184 */ f32 unk184;
|
||||
// /* 0x188 */ u8 unk188;
|
||||
// /* 0x189 */ u8 unk189;
|
||||
// /* 0x18A */ char pad18A[2]; /* maybe part of unk189[3]? */
|
||||
// /* 0x18C */ Vec3f unk18C;
|
||||
// /* 0x198 */ f32 unk198;
|
||||
// /* 0x19C */ s16 unk19C; /* inferred */
|
||||
// /* 0x19E */ s16 unk19E; /* inferred */
|
||||
// /* 0x1A0 */ s16 unk1A0; /* inferred */
|
||||
// /* 0x1A2 */ s16 unk1A2; /* inferred */
|
||||
// /* 0x1A4 */ char pad1A4[0x24]; /* maybe part of unk1A2[0x13]? */
|
||||
// /* 0x1C8 */ ColliderJntSph unk1C8;
|
||||
// /* 0x1E8 */ ColliderJntSphElement unk1E8[2];
|
||||
// /* 0x268 */ SkelAnime unk268;
|
||||
// /* 0x2AC */ Vec3s unk2AC[0xA];
|
||||
// /* 0x2E8 */ Vec3s unk2E8[0xA];
|
||||
// /* 0x324 */ Vec3f unk324;
|
||||
// /* 0x330 */ Vec3s unk330;
|
||||
// /* 0x336 */ s8 unk336[2];
|
||||
// /* 0x338 */ f32 unk338;
|
||||
// /* 0x33C */ Vec3f unk33C;
|
||||
// /* 0x348 */ s16 unk348;
|
||||
// /* 0x34A */ s8 unk34A[2];
|
||||
// /* 0x34C */ f32 unk34C;
|
||||
// /* 0x350 */ s8 unk350[4];
|
||||
// /* 0x354 */ f32 unk354;
|
||||
// /* 0x358 */ f32 unk358;
|
||||
// /* 0x35C */ f32 unk35C;
|
||||
// /* 0x360 */ f32 unk360;
|
||||
// /* 0x364 */ f32 unk364;
|
||||
// /* 0x368 */ ColliderJntSph unk368;
|
||||
// /* 0x388 */ ColliderJntSphElement unk388[1];
|
||||
// /* 0x3C8 */ SkelAnime unk3C8;
|
||||
// /* 0x40C */ Vec3s unk40C[0x14];
|
||||
// /* 0x484 */ Vec3s unk484[0x14];
|
||||
// /* 0x4FC */ f32 unk4FC;
|
||||
// /* 0x500 */ s16 unk500;
|
||||
// /* 0x502 */ s16 unk502;
|
||||
// /* 0x504 */ char pad504[4]; /* maybe part of unk502[3]? */
|
||||
// } Boss05; /* size = 0x508 */
|
||||
|
||||
// static BgCamInfo D_809F1A20 = { 0, 0, NULL };
|
||||
// static SurfaceType D_809F1A28 = { { 0x10000, 0x7C8 } };
|
||||
// static CollisionPoly D_809F1A30[0xA]; /* unable to generate initializer */
|
||||
// static Vec3s D_809F1AD0[8] = {
|
||||
// { -0xDAC, 0, -0xDAC },
|
||||
// { -0xDAC, 0, 0xDAC },
|
||||
// { 0xDAC, 0, 0xDAC },
|
||||
// { 0xDAC, 0, -0xDAC },
|
||||
// { 0xDAC, -0xFA0, -0xDAC },
|
||||
// { -0xDAC, -0xFA0, -0xDAC },
|
||||
// { 0xDAC, -0xFA0, 0xDAC },
|
||||
// { -0xDAC, -0xFA0, 0xDAC },
|
||||
// };
|
||||
// static ? D_809F1C60; /* unable to generate initializer */
|
||||
// static ? D_809F1C8C; /* unable to generate initializer */
|
||||
// static ? D_809F1CB8; /* unable to generate initializer */
|
||||
// static s32 D_809F1CC0[1] = { 0x06FFFF00 };
|
||||
// static Vec3f D_809F1CC4 = { 0.0f, -1400.0f, 600.0f };
|
||||
// static Vec3f D_809F1CD0 = { 1600.0f, -300.0f, 0.0f };
|
||||
// static Vec3f D_809F1CDC[5] = {
|
||||
// { 700.0f, 0.0f, 0.0f },
|
||||
// { 3e-45.0f, 4e-45.0f, 1e-45.0f },
|
||||
// { 6e-45.0f, 7e-45.0f, 1e-44.0f },
|
||||
// { 1.1e-44f, 1.4e-44f, 1.5e-44f },
|
||||
// { 1.8e-44f, 2e-44.0f, 2.2e-44f },
|
||||
// }; /* extra bytes: 8 */
|
||||
// static Vec3f D_809F2110;
|
||||
// CollisionHeader D_809F1B00 = {
|
||||
// { -0xDAC, -0xFA0, -0xDAC },
|
||||
// { 0xDAC, 0, 0xDAC },
|
||||
// 8,
|
||||
// D_809F1AD0,
|
||||
// 0xA,
|
||||
// D_809F1A30,
|
||||
// &D_809F1A28,
|
||||
// &D_809F1A20,
|
||||
// 0,
|
||||
// NULL,
|
||||
// };
|
||||
// ColliderJntSphElementInit D_809F1B2C[2] = {
|
||||
// {
|
||||
// { 3, { 0xF7CFFFFF, 0, 8 }, { 0xF7CFFFFF, 0, 0 }, 9, 1, 1 },
|
||||
// { 0, { { 0, 0, 0 }, 0xF }, 0x64 },
|
||||
// },
|
||||
// {
|
||||
// { 3, { 0xF7CFFFFF, 0, 8 }, { 0xF7CFFFFF, 0, 0 }, 9, 1, 1 },
|
||||
// { 0, { { 0, 0, 0 }, 0xF }, 0x64 },
|
||||
// },
|
||||
// };
|
||||
// ColliderJntSphInit D_809F1B74 = { { 3, 0x11, 9, 9, 0x10, 0 }, 2, D_809F1B2C };
|
||||
// ColliderJntSphElementInit D_809F1B84[1] = {
|
||||
// {
|
||||
// { 3, { 0xF7CFFFFF, 0, 8 }, { 0xF7CFFFFF, 0, 0 }, 9, 1, 1 },
|
||||
// { 0, { { 0, 0, 0 }, 0x14 }, 0x64 },
|
||||
// },
|
||||
// };
|
||||
// ColliderJntSphInit D_809F1BA8 = { { 3, 0x11, 9, 9, 0x10, 0 }, 1, D_809F1B84 };
|
||||
// ColliderJntSphElementInit D_809F1BB8[1] = {
|
||||
// {
|
||||
// { 3, { 0xF7CFFFFF, 0, 8 }, { 0xF7FFFFFF, 0, 0 }, 9, 1, 1 },
|
||||
// { 0, { { 0, 0, 0 }, 0xF }, 0x64 },
|
||||
// },
|
||||
// };
|
||||
// ColliderJntSphInit D_809F1BDC = { { 3, 0x11, 9, 9, 0x10, 0 }, 1, D_809F1BB8 };
|
||||
// Color_RGBA8 D_809F1BEC = { 0xAA, 0xFF, 0xFF, 0xFF };
|
||||
// Color_RGBA8 D_809F1BF0 = { 0xC8, 0xC8, 0xFF, 0xFF };
|
||||
// Vec3f D_809F1BF4 = { 0.0f, -1.0f, 0.0f };
|
||||
// DamageTable D_809F1C00 = {
|
||||
// {
|
||||
// 0,
|
||||
// 0xF1,
|
||||
// 0,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0xF3,
|
||||
// 0,
|
||||
// 3,
|
||||
// 0xF2,
|
||||
// 0xE1,
|
||||
// 0xF1,
|
||||
// 0x21,
|
||||
// 0x31,
|
||||
// 0x43,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0xF3,
|
||||
// 0xF2,
|
||||
// 0,
|
||||
// 0xF1,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0xF1,
|
||||
// },
|
||||
// };
|
||||
// DamageTable D_809F1C20 = {
|
||||
// {
|
||||
// 0x10,
|
||||
// 0xF3,
|
||||
// 0,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0,
|
||||
// 0x10,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0x22,
|
||||
// 0x32,
|
||||
// 0x42,
|
||||
// 0xF1,
|
||||
// 0x10,
|
||||
// 0xF1,
|
||||
// 0xF2,
|
||||
// 0x10,
|
||||
// 0xF1,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0xF1,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0x21,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0,
|
||||
// 0xF1,
|
||||
// },
|
||||
// };
|
||||
|
||||
Reference in New Issue
Block a user