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2ship2harkinian-Android/src/code/z_parameter.c
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#include "global.h"
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#include "interface/parameter_static/parameter_static.h"
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void Map_Update(GlobalContext* globalCtx);
u8 func_800FE4A8();
s32 func_801234D4(GlobalContext* globalCtx);
s16 func_801242DC(GlobalContext*); // s32 func_8008F2F8 (OoT)
void func_801663C4(u8* arg0, u8* arg1, u32 arg2);
extern Gfx D_0E0001C8[]; // Display List
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extern Gfx D_0E0002E0[]; // Display List
extern u8 D_801ABAB0[];
extern u8 D_801E3BB0[];
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typedef struct {
/* 0x00 */ u8 scene;
/* 0x01 */ u8 flags1;
/* 0x02 */ u8 flags2;
/* 0x03 */ u8 flags3;
} RestrictionFlags;
// bss
Input D_801F5850[4];
// data
static RestrictionFlags sRestrictionFlags[] = {
{ SCENE_20SICHITAI2, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_1, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_2, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_3, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_4, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_5, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_6, 0x00, 0x00, 0x00 },
{ SCENE_KAKUSIANA, 0x00, 0x00, 0x00 },
{ SCENE_SPOT00, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_9, 0x00, 0x00, 0x00 },
{ SCENE_WITCH_SHOP, 0x10, 0x30, 0xC1 },
{ SCENE_LAST_BS, 0x00, 0x3F, 0x00 },
{ SCENE_HAKASHITA, 0x00, 0x00, 0x00 },
{ SCENE_AYASHIISHOP, 0x10, 0x30, 0xC1 },
{ SCENE_UNSET_E, 0x00, 0x00, 0x00 },
{ SCENE_UNSET_F, 0x00, 0x00, 0x00 },
{ SCENE_OMOYA, 0x00, 0x33, 0x00 },
{ SCENE_BOWLING, 0x10, 0x30, 0xC1 },
{ SCENE_SONCHONOIE, 0x10, 0x30, 0xC1 },
{ SCENE_IKANA, 0x00, 0x00, 0x00 },
{ SCENE_KAIZOKU, 0x00, 0x00, 0x00 },
{ SCENE_MILK_BAR, 0x10, 0x30, 0xC1 },
{ SCENE_INISIE_N, 0x00, 0x00, 0x00 },
{ SCENE_TAKARAYA, 0x10, 0x30, 0xC1 },
{ SCENE_INISIE_R, 0x00, 0x00, 0x00 },
{ SCENE_OKUJOU, 0x00, 0x3F, 0xF0 },
{ SCENE_OPENINGDAN, 0x00, 0x00, 0x00 },
{ SCENE_MITURIN, 0x00, 0x00, 0x00 },
{ SCENE_13HUBUKINOMITI, 0x00, 0x00, 0x00 },
{ SCENE_CASTLE, 0x00, 0x00, 0x00 },
{ SCENE_DEKUTES, 0x10, 0x30, 0x01 },
{ SCENE_MITURIN_BS, 0x00, 0x00, 0x00 },
{ SCENE_SYATEKI_MIZU, 0x10, 0x30, 0xC1 },
{ SCENE_HAKUGIN, 0x00, 0x00, 0x00 },
{ SCENE_ROMANYMAE, 0x00, 0x00, 0x00 },
{ SCENE_PIRATE, 0x00, 0x00, 0x00 },
{ SCENE_SYATEKI_MORI, 0x10, 0x30, 0xC1 },
{ SCENE_SINKAI, 0x00, 0x00, 0x00 },
{ SCENE_YOUSEI_IZUMI, 0x00, 0x00, 0x00 },
{ SCENE_KINSTA1, 0x00, 0x30, 0x00 },
{ SCENE_KINDAN2, 0x00, 0x30, 0x00 },
{ SCENE_TENMON_DAI, 0x00, 0x03, 0xC0 },
{ SCENE_LAST_DEKU, 0x00, 0x3F, 0x00 },
{ SCENE_22DEKUCITY, 0x00, 0x00, 0x00 },
{ SCENE_KAJIYA, 0x00, 0x30, 0xC0 },
{ SCENE_00KEIKOKU, 0x00, 0x00, 0x00 },
{ SCENE_POSTHOUSE, 0x00, 0x30, 0xC1 },
{ SCENE_LABO, 0x00, 0x30, 0xC1 },
{ SCENE_DANPEI2TEST, 0x00, 0x30, 0x00 },
{ SCENE_UNSET_31, 0x00, 0x00, 0x00 },
{ SCENE_16GORON_HOUSE, 0x00, 0x00, 0x00 },
{ SCENE_33ZORACITY, 0x00, 0x00, 0xC0 },
{ SCENE_8ITEMSHOP, 0x00, 0x30, 0xC1 },
{ SCENE_F01, 0x00, 0x00, 0x00 },
{ SCENE_INISIE_BS, 0x00, 0x00, 0x00 },
{ SCENE_30GYOSON, 0x00, 0x00, 0x00 },
{ SCENE_31MISAKI, 0x00, 0x00, 0x00 },
{ SCENE_TAKARAKUJI, 0x00, 0x30, 0xC1 },
{ SCENE_UNSET_3A, 0x00, 0x00, 0x00 },
{ SCENE_TORIDE, 0x00, 0x00, 0x00 },
{ SCENE_FISHERMAN, 0x00, 0x30, 0xC1 },
{ SCENE_GORONSHOP, 0x10, 0x30, 0xC1 },
{ SCENE_DEKU_KING, 0x00, 0x30, 0xC0 },
{ SCENE_LAST_GORON, 0x00, 0x3F, 0x00 },
{ SCENE_24KEMONOMITI, 0x00, 0x00, 0x00 },
{ SCENE_F01_B, 0x00, 0x30, 0x00 },
{ SCENE_F01C, 0x00, 0x30, 0x00 },
{ SCENE_BOTI, 0x00, 0x00, 0x00 },
{ SCENE_HAKUGIN_BS, 0x00, 0x00, 0x00 },
{ SCENE_20SICHITAI, 0x00, 0x00, 0x00 },
{ SCENE_21MITURINMAE, 0x00, 0x00, 0x00 },
{ SCENE_LAST_ZORA, 0x00, 0x3F, 0x00 },
{ SCENE_11GORONNOSATO2, 0x00, 0x00, 0x00 },
{ SCENE_SEA, 0x00, 0x00, 0x00 },
{ SCENE_35TAKI, 0x00, 0x00, 0x00 },
{ SCENE_REDEAD, 0x00, 0x00, 0x00 },
{ SCENE_BANDROOM, 0x00, 0x30, 0xC0 },
{ SCENE_11GORONNOSATO, 0x00, 0x00, 0x00 },
{ SCENE_GORON_HAKA, 0x00, 0x00, 0x00 },
{ SCENE_SECOM, 0x00, 0x3C, 0xC0 },
{ SCENE_10YUKIYAMANOMURA, 0x00, 0x00, 0x00 },
{ SCENE_TOUGITES, 0x00, 0x3F, 0xF0 },
{ SCENE_DANPEI, 0x00, 0x30, 0x00 },
{ SCENE_IKANAMAE, 0x00, 0x00, 0x00 },
{ SCENE_DOUJOU, 0x00, 0x30, 0xC1 },
{ SCENE_MUSICHOUSE, 0x00, 0x30, 0xC0 },
{ SCENE_IKNINSIDE, 0x00, 0x3F, 0xC0 },
{ SCENE_MAP_SHOP, 0x10, 0x30, 0xC1 },
{ SCENE_F40, 0x00, 0x00, 0x00 },
{ SCENE_F41, 0x00, 0x00, 0x00 },
{ SCENE_10YUKIYAMANOMURA2, 0x00, 0x00, 0x00 },
{ SCENE_14YUKIDAMANOMITI, 0x00, 0x00, 0x00 },
{ SCENE_12HAKUGINMAE, 0x00, 0x00, 0x00 },
{ SCENE_17SETUGEN, 0x00, 0x00, 0x00 },
{ SCENE_17SETUGEN2, 0x00, 0x00, 0x00 },
{ SCENE_SEA_BS, 0x00, 0x00, 0x00 },
{ SCENE_RANDOM, 0x00, 0x00, 0x00 },
{ SCENE_YADOYA, 0x10, 0x30, 0xC1 },
{ SCENE_KONPEKI_ENT, 0x00, 0x00, 0x00 },
{ SCENE_INSIDETOWER, 0x00, 0xFF, 0xC0 },
{ SCENE_26SARUNOMORI, 0x00, 0x30, 0x00 },
{ SCENE_LOST_WOODS, 0x00, 0x00, 0x00 },
{ SCENE_LAST_LINK, 0x00, 0x3F, 0x00 },
{ SCENE_SOUGEN, 0x00, 0x3F, 0x00 },
{ SCENE_BOMYA, 0x10, 0x30, 0xC1 },
{ SCENE_KYOJINNOMA, 0x00, 0x00, 0x00 },
{ SCENE_KOEPONARACE, 0x00, 0x30, 0x00 },
{ SCENE_GORONRACE, 0x00, 0x00, 0x00 },
{ SCENE_TOWN, 0x00, 0x00, 0x00 },
{ SCENE_ICHIBA, 0x00, 0x00, 0x00 },
{ SCENE_BACKTOWN, 0x00, 0x00, 0x00 },
{ SCENE_CLOCKTOWER, 0x00, 0x00, 0x00 },
{ SCENE_ALLEY, 0x00, 0x00, 0x00 },
};
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s16 D_801BF884 = 0; // pictoBox related
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s32 D_801BF888[] = {
0x00000000,
};
// sMinigameScoreTier
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s16 D_801BF88C = 0;
// sMinigameScoreDigits
u16 D_801BF890[] = { 0, 0, 0, 0 };
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s32 D_801BF898[] = {
0x00000000,
};
s32 D_801BF89C[] = {
0x00000000,
};
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s16 D_801BF8A0 = 0xFF;
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s16 D_801BF8A4 = 0xFF;
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s16 D_801BF8A8 = 0xFF;
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s32 D_801BF8AC[] = {
0x00020000,
};
s32 D_801BF8B0[] = {
0x00010000, 0x00080008, 0x00090009, 0x00060006, 0x00060006, 0x00010001,
0x00010007, 0x00070007, 0x00070008, 0x00080009, 0x00090000,
};
s16 D_801BF8DC = 0;
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s16 D_801BF8E0 = 0;
s16 D_801BF8E4 = 0;
s32 D_801BF8E8[] = {
0x00000000,
0x00000000,
};
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OSTime D_801BF8F0 = 0;
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s32 D_801BF8F8[] = {
0x00000000,
};
s32 D_801BF8FC[] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
s32 D_801BF930[] = {
0x00000000,
};
s32 D_801BF934[] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
s32 D_801BF968[] = {
0x00000000,
};
s32 D_801BF96C[] = {
0x00000000,
};
s32 D_801BF970[] = {
0x00630000,
};
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s16 D_801BF974 = 0;
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s16 D_801BF978 = 10;
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s16 D_801BF97C = 255;
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f32 D_801BF980 = 1.0f;
s32 D_801BF984 = 0;
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// Display List
Gfx D_801BF988[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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};
s32 D_801BF998[] = {
0xEF802C30, 0x00504340, 0xFCFFFFFF, 0xFFFDF6FB, 0xDF000000, 0x00000000,
};
s32 D_801BF9B0[] = {
0x00000000,
};
s32 D_801BF9B4[] = {
0x42C80000, // f32: 100.0
0x42DA0000, // f32: 109.0
};
s32 D_801BF9BC[] = {
0x022602A8,
0x02A802A8,
};
s32 D_801BF9C4[] = {
0x009E009B,
};
s32 D_801BF9C8[] = {
0x00170016,
};
s32 D_801BF9CC[] = {
0xC3BE0000, // f32: -380.0
0xC3AF0000, // f32: -350.0
};
s32 D_801BF9D4[] = {
0x00A700E3,
};
s32 D_801BF9D8[] = {
0x00F9010F,
};
s32 D_801BF9DC[] = {
0x00110012,
};
s32 D_801BF9E0[] = {
0x00220012,
};
s32 D_801BF9E4[] = {
0x023F026C,
};
s32 D_801BF9E8[] = {
0x026C026C,
};
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s16 sFinalHoursClockDigitsRed = 0;
s16 sFinalHoursClockFrameEnvRed = 0;
s16 sFinalHoursClockFrameEnvGreen = 0;
s16 sFinalHoursClockFrameEnvBlue = 0;
s16 sFinalHoursClockColorTimer = 15;
s16 sFinalHoursClockColorTargetIndex = 0;
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s32 D_801BFA04[] = {
0xFFF2FFF2, 0xFFE8FFF8, 0xFFF4FFF4, 0xFFF9FFF8, 0xFFF9FFF8, 0xFFF40000,
};
s32 D_801BFA1C[] = {
0x001C001C, 0x00300010, 0x00180018, 0x00100010, 0x00100010, 0x00180000,
};
s32 D_801BFA34[] = {
0x000E000E, 0x00080018, 0xFFAEFFAE, 0x003A003B, 0x003A003B, 0x00200000,
};
s32 D_801BFA4C[] = {
0x001C001C, 0x00100010, 0x00180018, 0x000B000B, 0x000B000B, 0x00200000,
};
s32 D_801BFA64[] = {
0xFFC3FFD3,
0x001D0068,
0xFF8BFFD6,
0x00200037,
};
s32 D_801BFA74[] = {
0x0001FFBA,
0xFF9DFFBA,
0x00470065,
0x00480001,
};
// Possibly?
// s32 D_801BFA84 = 0;
// s16 D_801BFA88 = {...};
s32 D_801BFA84[] = {
0x00000000, 0x0005000A, 0x0014001E, 0x000A001E, 0x00280032, 0x0014000A,
0x00010005, 0x00010005, 0x000A0014, 0x00320064, 0x00C80000,
};
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s32 sDoActionTextures[] = {
0x09000000, // gAttackDoActionENGTex
0x09000180, // gCheckDoActionENGTex
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};
s32 D_801BFAB8[] = {
0x00FF00FF,
0x00FF0096,
0x00960096,
};
s32 D_801BFAC4[] = {
0x00000001,
0x00010000,
};
s32 D_801BFACC[] = {
0x00020001,
0x00020001,
};
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TexturePtr D_801BFAD4[] = {
gTatlCUpENGTex, gTatlCUpENGTex, gTatlCUpGERTex, gTatlCUpFRATex, gTatlCUpESPTex,
};
s32 D_801BFAE8[] = {
0x00820088,
0x00880088,
0x00880000,
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};
s32 D_801BFAF4[] = {
0x001D001B,
};
s32 D_801BFAF8[] = {
0x001B001B,
};
s32 D_801BFAFC[] = {
0x001E0018,
0x00180018,
};
s32 D_801BFB04[] = {
0x00A200E4,
0x00FA0110,
};
s32 D_801BFB0C[] = {
0x00230023,
0x00330023,
};
s32 D_801BFB14[] = {
0x00FF0064,
0x00FF0000,
};
s32 D_801BFB1C[] = {
0x00000064,
0x00FF0000,
};
s32 D_801BFB24[] = {
0x000000FF,
0x00640000,
};
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Gfx* Gfx_TextureRGBA16(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft,
s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
(rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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return displayListHead;
}
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Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
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gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
(rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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return displayListHead;
}
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Gfx* func_8010CFBC(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a) {
s16 temp_var = a;
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if (a > 100) {
temp_var = 100;
}
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gDPPipeSync(displayListHead++);
gDPSetPrimColor(displayListHead++, 0, 0, 0, 0, 0, temp_var);
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
(rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
gDPPipeSync(displayListHead++);
gDPSetPrimColor(displayListHead++, 0, 0, r, g, b, a);
gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
(rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return displayListHead;
}
Gfx* func_8010D2D4(Gfx* displayListHead, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
s16 r, s16 g, s16 b, s16 a) {
s16 temp_var = a;
if (a > 100) {
temp_var = 100;
}
gDPPipeSync(displayListHead++);
gDPSetPrimColor(displayListHead++, 0, 0, 0, 0, 0, temp_var);
gSPTextureRectangle(displayListHead++, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
(rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
gDPPipeSync(displayListHead++);
gDPSetPrimColor(displayListHead++, 0, 0, r, g, b, a);
gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
(rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return displayListHead;
}
Gfx* func_8010D480(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a, s32 argE, s32 argF) {
s16 temp_var = a;
if (a > 100) {
temp_var = 100;
}
gDPPipeSync(displayListHead++);
gDPSetPrimColor(displayListHead++, 0, 0, 0, 0, 0, temp_var);
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, argE, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
(rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, argF, 0, dsdx, dtdy);
gDPPipeSync(displayListHead++);
gDPSetPrimColor(displayListHead++, 0, 0, r, g, b, a);
gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
(rectTop + rectHeight) * 4, G_TX_RENDERTILE, argF, 0, dsdx, dtdy);
return displayListHead;
}
Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
(rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return displayListHead;
}
Gfx* func_8010D9F4(Gfx* displayListHead, void* texture, s32 fmt, s16 textureWidth, s16 textureHeight, s16 rectLeft,
s16 rectTop, s16 rectWidth, s16 rectHeight, s32 cms, s32 masks, s32 s, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock_4b(displayListHead++, texture, fmt, textureWidth, textureHeight, 0, cms,
G_TX_NOMIRROR | G_TX_WRAP, masks, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
(rectTop + rectHeight) * 4, G_TX_RENDERTILE, s, 0, dsdx, dtdy);
return displayListHead;
}
Gfx* func_8010DC58(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, u16 i) {
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(displayListHead++, i, i + 2, i + 3, i + 1, 0);
return displayListHead;
}
Gfx* func_8010DE38(Gfx* displayListHead, void* texture, s32 fmt, s16 textureWidth, s16 textureHeight, u16 i) {
gDPLoadTextureBlock_4b(displayListHead++, texture, fmt, textureWidth, textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(displayListHead++, i, i + 2, i + 3, i + 1, 0);
return displayListHead;
}
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void Interface_InitVertices(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_InitVertices.s")
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void func_8010E968(s32 arg0) {
s32 btnAPressed;
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func_80175E68(&D_801F5850[0], 0);
btnAPressed = CHECK_BTN_ALL(D_801F5850[0].cur.button, BTN_A);
if ((btnAPressed != D_801BFA84[0]) && btnAPressed) {
gSaveContext.unk_3DC8 = osGetTime();
gSaveContext.unk_3DD0[0] = 15;
}
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D_801BFA84[0] = btnAPressed;
}
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void func_8010E9F0(s16 timerId, s16 arg1) {
gSaveContext.timerX[timerId] = 115;
gSaveContext.timerY[timerId] = 80;
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D_801BF8E0 = 0;
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gSaveContext.unk_3DE0[timerId] = arg1 * 100;
gSaveContext.unk_3E18[timerId] = gSaveContext.unk_3DE0[timerId];
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if (gSaveContext.unk_3DE0[timerId] != 0) {
gSaveContext.unk_3DD7[timerId] = 0;
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} else {
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gSaveContext.unk_3DD7[timerId] = 1;
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}
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gSaveContext.unk_3DD0[timerId] = 1;
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}
void func_8010EA9C(s16 arg0, s16 arg1) {
gSaveContext.timerX[0] = 115;
gSaveContext.timerY[0] = 80;
D_801BF8E4 = arg1;
gSaveContext.unk_3DE0[0] = arg0 * 100;
gSaveContext.unk_3E18[0] = gSaveContext.unk_3DE0[0];
if (gSaveContext.unk_3DE0[0] != 0) {
gSaveContext.unk_3DD7[0] = 0;
} else {
gSaveContext.unk_3DD7[0] = 1;
}
gSaveContext.unk_3DD0[0] = 13;
gSaveContext.unk_3E88[0] = 0;
gSaveContext.unk_3EC0[0] = 0;
}
void func_8010EB50(s32 arg0) {
if (gSaveContext.unk_3DD0[6] != 0) {
// Goron race started
if (gSaveContext.eventInf[1] & 1) {
gSaveContext.unk_3DE0[6] = 239;
} else {
gSaveContext.unk_3DE0[6] = 1;
}
}
}
void func_8010EBA0(s16 arg0, s16 arg1) {
gSaveContext.unk_101A[arg1] = 1;
gSaveContext.unk_1080[arg1] = arg0 * 100;
gSaveContext.unk_1050[arg1] = gSaveContext.unk_1080[arg1];
gSaveContext.unk_1020[arg1] = osGetTime();
gSaveContext.unk_10B0[arg1] = 0;
D_801BF8F0 = 0;
}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EC54.s")
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void func_8010EE74(GlobalContext* globalCtx, s32 arg1) {
s32 pad;
s16 phi_t0 = arg1 - 1;
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if (phi_t0 < 0 || phi_t0 >= 3) {
phi_t0 = 0;
}
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DmaMgr_SendRequest0((u32)globalCtx->interfaceCtx.doActionSegment + 0x780,
(u32)_week_staticSegmentRomStart + phi_t0 * 0x510, 0x510);
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for (phi_t0 = 0; phi_t0 < 120; phi_t0++) {
gSaveContext.save.roomInf[phi_t0][0] = gSaveContext.cycleSceneFlags[phi_t0].chest;
gSaveContext.save.roomInf[phi_t0][1] = gSaveContext.cycleSceneFlags[phi_t0].swch0;
gSaveContext.save.roomInf[phi_t0][2] = gSaveContext.cycleSceneFlags[phi_t0].swch1;
gSaveContext.save.roomInf[phi_t0][3] = gSaveContext.cycleSceneFlags[phi_t0].clearedRoom;
gSaveContext.save.roomInf[phi_t0][4] = gSaveContext.cycleSceneFlags[phi_t0].collectible;
}
}
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void Interface_ChangeAlpha(u16 alphaType) {
if (gSaveContext.unk_3F22 != alphaType) {
gSaveContext.unk_3F22 = alphaType;
gSaveContext.unk_3F20 = alphaType;
gSaveContext.unk_3F24 = 1;
}
}
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/**
* Nearly identical to func_80082644 from OoT
*/
void func_8010EF9C(GlobalContext* globalCtx, s16 alpha) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if ((gSaveContext.buttonStatus[0] == BTN_DISABLED) || (gSaveContext.unk_1015 == 0xFF)) {
if (interfaceCtx->bAlpha != 70) {
interfaceCtx->bAlpha = 70;
}
} else {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[1] == BTN_DISABLED) {
if (interfaceCtx->cLeftAlpha != 70) {
interfaceCtx->cLeftAlpha = 70;
}
} else {
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[2] == BTN_DISABLED) {
if (interfaceCtx->cDownAlpha != 70) {
interfaceCtx->cDownAlpha = 70;
}
} else {
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[3] == BTN_DISABLED) {
if (interfaceCtx->cRightAlpha != 70) {
interfaceCtx->cRightAlpha = 70;
}
} else {
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[4] == BTN_DISABLED) {
if (interfaceCtx->aAlpha != 70) {
interfaceCtx->aAlpha = 70;
}
} else {
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
}
}
/**
* Identical to func_8008277C from OoT
*/
void func_8010F0D4(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (gSaveContext.unk_3F1E != 0) {
func_8010EF9C(globalCtx, alpha);
return;
}
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
}
void func_8010F1A8(GlobalContext* globalCtx, s16 maxAlpha) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 alpha = 255 - maxAlpha;
switch (gSaveContext.unk_3F20) {
case 1:
case 2:
case 8:
if (gSaveContext.unk_3F20 == 8) {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
} else {
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
break;
case 3:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
func_8010F0D4(globalCtx, maxAlpha, alpha + 0);
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
case 4:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
break;
case 5:
func_8010F0D4(globalCtx, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
break;
case 6:
func_8010F0D4(globalCtx, maxAlpha, alpha);
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
if (globalCtx->sceneNum == SCENE_SPOT00) {
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = alpha;
} else {
interfaceCtx->minimapAlpha = 170;
}
} else if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
}
break;
case 7:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
func_8010EF9C(globalCtx, alpha);
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
break;
case 9:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
case 10:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
break;
case 11:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
case 12:
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if ((gSaveContext.buttonStatus[0] == BTN_DISABLED) || (gSaveContext.unk_1015 == 0xFF)) {
if (interfaceCtx->bAlpha != 70) {
interfaceCtx->bAlpha = 70;
}
} else {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
break;
case 13:
func_8010F0D4(globalCtx, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
case 14:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = alpha;
}
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = alpha;
}
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
case 15:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = alpha;
}
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = alpha;
}
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
case 16:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = alpha;
}
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = alpha;
}
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = alpha;
}
break;
case 17:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
}
break;
case 18:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
}
break;
case 19:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
case 20:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
break;
case 21:
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
break;
case 22:
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
}
if ((globalCtx->roomCtx.currRoom.unk3 == 1) && (interfaceCtx->minimapAlpha >= 255)) {
interfaceCtx->minimapAlpha = 255;
}
}
// oot func_80083108
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80110038.s")
void func_80111CB4(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80111CB4.s")
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void func_801129E4(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 i = 0;
u8 currentScene;
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do {
currentScene = (u8)globalCtx->sceneNum;
if (sRestrictionFlags[i].scene == currentScene) {
interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6;
interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4;
interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2;
interfaceCtx->restrictions.tradeItems = (sRestrictionFlags[i].flags1 & 0x03) >> 0;
interfaceCtx->restrictions.unk_312 = (sRestrictionFlags[i].flags2 & 0xC0) >> 6;
interfaceCtx->restrictions.unk_313 = (sRestrictionFlags[i].flags2 & 0x30) >> 4;
interfaceCtx->restrictions.unk_314 = (sRestrictionFlags[i].flags2 & 0x0C) >> 2;
interfaceCtx->restrictions.songOfSoaring = (sRestrictionFlags[i].flags2 & 0x03) >> 0;
interfaceCtx->restrictions.songOfStorms = (sRestrictionFlags[i].flags3 & 0xC0) >> 6;
interfaceCtx->restrictions.unk_317 = (sRestrictionFlags[i].flags3 & 0x30) >> 4;
interfaceCtx->restrictions.pictographBox = (sRestrictionFlags[i].flags3 & 0x0C) >> 2;
interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0;
return;
}
i++;
} while (sRestrictionFlags[i].scene != 0xFF);
}
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void func_80112AF4(void) {
}
#ifdef NON_MATCHING
void func_80112AFC(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
gSaveContext.minigameState = 1;
gSaveContext.minigameScore = 0;
gSaveContext.unk_3F3C = 0;
D_801BF88C = 0;
interfaceCtx->unk_262 = 0;
interfaceCtx->unk_25E = 0;
interfaceCtx->unk_25C = 0;
interfaceCtx->hbaAmmo = 0x14;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112AFC.s")
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#endif
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void func_80178E3C(u32 romSegment, u32 arg1, void* dst, u32 size);
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#ifdef NON_EQUIVALENT
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void Interface_LoadItemIcon(GlobalContext* globalCtx, volatile u8 arg1) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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u8 phi_v0;
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if (arg1 == 0) {
phi_v0 = gSaveContext.save.equips.buttonItems[CUR_FORM][arg1];
} else {
phi_v0 = gSaveContext.save.equips.buttonItems[0][arg1];
}
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func_80178E3C((u32)_icon_item_static_testSegmentRomStart, phi_v0 & 0xFF,
(u32)interfaceCtx->iconItemSegment + (arg1 * 0x1000), 0x1000);
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}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadItemIcon.s")
#endif
void func_80112BE4(GlobalContext* globalCtx, u8 arg1) {
Interface_LoadItemIcon(globalCtx, arg1);
}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112C0C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Item_Give.s")
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s32 func_801143CC(u8);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801143CC.s")
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s32 func_80114978(u8 arg0) {
return func_801143CC(arg0);
}
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void func_801149A0(s16 itemId, s16 invSlot) {
s16 i;
s16 new_var;
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s32 phi_a1;
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gSaveContext.save.inventory.items[invSlot] = ITEM_NONE;
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for (i = 1; i < 4; i++) {
if (i == 0) {
phi_a1 = CUR_FORM_EQUIP(i);
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} else {
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phi_a1 = gSaveContext.save.equips.buttonItems[0][i];
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}
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if (itemId == (phi_a1 & 0xFF)) {
if (i == 0) {
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phi_a1 = CUR_FORM;
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gSaveContext.save.equips.buttonItems[phi_a1][i] = ITEM_NONE;
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} else {
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gSaveContext.save.equips.buttonItems[0][i] = ITEM_NONE;
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}
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if (i == 0) {
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phi_a1 = CUR_FORM;
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gSaveContext.save.equips.cButtonSlots[phi_a1][i] = ITEM_NONE;
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} else {
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gSaveContext.save.equips.cButtonSlots[0][i] = ITEM_NONE;
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}
}
}
}
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void func_80114A9C(s16 itemId) {
s16 i;
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s32 phi_a1;
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for (i = 1; i < 4; i++) {
if (i == 0) {
phi_a1 = gSaveContext.save.equips.buttonItems[CUR_FORM][i];
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} else {
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phi_a1 = gSaveContext.save.equips.buttonItems[0][i];
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}
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if (itemId == (phi_a1 & 0xFF)) {
if (i == 0) {
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phi_a1 = CUR_FORM;
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gSaveContext.save.equips.buttonItems[phi_a1][i] = ITEM_NONE;
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} else {
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gSaveContext.save.equips.buttonItems[0][i] = ITEM_NONE;
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}
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if (i == 0) {
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phi_a1 = CUR_FORM;
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gSaveContext.save.equips.cButtonSlots[phi_a1][i] = ITEM_NONE;
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} else {
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gSaveContext.save.equips.cButtonSlots[0][i] = ITEM_NONE;
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}
}
}
}
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#ifdef NON_MATCHING
s32 func_80114B84(s32 arg0, u8 arg1, u8 arg2) {
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u8 phi_a3;
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u8 phi_a0;
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u8 phi_a3_2;
for (phi_a3 = 0; phi_a3 < 24; phi_a3++) {
if (gSaveContext.save.inventory.items[phi_a3] == arg1) {
gSaveContext.save.inventory.items[phi_a3] = arg2;
for (phi_a3_2 = 1; phi_a3_2 < 4; phi_a3_2++) {
if (phi_a3_2 == 0) {
phi_a0 = gSaveContext.save.equips.buttonItems[CUR_FORM][phi_a3_2];
} else {
phi_a0 = gSaveContext.save.equips.buttonItems[0][phi_a3_2];
}
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if (arg1 == (phi_a0 & 0xFF)) {
if (phi_a3_2 == 0) {
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gSaveContext.save.equips.buttonItems[CUR_FORM][phi_a3_2] = arg2;
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} else {
gSaveContext.save.equips.buttonItems[0][phi_a3_2] = arg2;
}
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Interface_LoadItemIcon(arg0, phi_a3_2 & 0xFF);
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return true;
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}
}
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return true;
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}
}
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return false;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80114B84.s")
#endif
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80114CA0.s")
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s32 Interface_HasEmptyBottle(void) {
s32 slot;
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for (slot = SLOT_BOTTLE_1; slot <= SLOT_BOTTLE_6; slot++) {
if (gSaveContext.save.inventory.items[slot] == ITEM_BOTTLE) {
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return true;
}
}
return false;
}
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s32 Interface_HasItemInBottle(u8 itemId) {
s32 slot;
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for (slot = SLOT_BOTTLE_1; slot <= SLOT_BOTTLE_6; slot++) {
if (gSaveContext.save.inventory.items[slot] == itemId) {
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return true;
}
}
return false;
}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80114FD0.s")
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/* void func_80114FD0(GlobalContext* globalCtx, u8 arg1, u8 arg2) {
u8 phi_v1;
s32 phi_a0;
if (arg2 == 0) {
phi_v1 = gSaveContext.save.equips.cButtonSlots[CUR_FORM][arg2];
} else {
phi_v1 = gSaveContext.save.equips.cButtonSlots[0][arg2];
}
gSaveContext.save.inventory.items[phi_v1] = arg1;
if (arg2 == 0) {
phi_a0 = CUR_FORM;
gSaveContext.save.equips.buttonItems[phi_a0][arg2] = arg1;
} else {
gSaveContext.save.equips.buttonItems[0][arg2] = arg1;
}
Interface_LoadItemIcon(globalCtx, arg2);
globalCtx->pauseCtx.cursorItem[0] = arg1;
gSaveContext.buttonStatus[arg2] = 0;
if (arg1 == 0x20) {
if (arg2 == 0) {
phi_a0 = CUR_FORM;
phi_v1 = gSaveContext.save.equips.cButtonSlots[phi_a0][arg2];
} else {
phi_v1 = gSaveContext.save.equips.cButtonSlots[0][arg2];
}
func_8012FB84(0x3C, phi_v1 - 0x12);
}
} */
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115130.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801152B8.s")
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/* void func_801152B8(GlobalContext* globalCtx, s16 arg1, s16 arg2) {
s16 phi_s0;
u8 phi_v1;
gSaveContext.save.inventory.items[arg1] = arg2;
for (phi_s0 = 1; phi_s0 < 4; phi_s0++) {
if (phi_s0 == 0) {
phi_v1 = gSaveContext.save.equips.cButtonSlots[CUR_FORM][phi_s0];
} else {
phi_v1 = gSaveContext.save.equips.cButtonSlots[0][phi_s0];
}
if (arg1 == (phi_v1 & 0xFF)) {
if (phi_s0 == 0) {
gSaveContext.save.equips.buttonItems[CUR_FORM][phi_s0] = arg2;
} else {
gSaveContext.save.equips.buttonItems[0][phi_s0] = arg2;
}
Interface_LoadItemIcon(globalCtx, phi_s0);
}
}
} */
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void func_801153C8(s32* buf, s32 size) {
s32 i;
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for (i = 0; i != size; i++) {
buf[i] = 0;
}
}
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void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 loadOffset) {
if (action >= DO_ACTION_MAX) {
action = DO_ACTION_NONE;
}
if (action != DO_ACTION_NONE) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest_184, (u32)interfaceCtx->doActionSegment + (loadOffset * 0x180),
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(u32)_do_action_staticSegmentRomStart + (action * 0x180), 0x180, 0,
&interfaceCtx->loadQueue, 0);
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osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
return;
}
gSegments[0x09] = PHYSICAL_TO_VIRTUAL(interfaceCtx->doActionSegment);
func_801153C8(Lib_SegmentedToVirtual(sDoActionTextures[loadOffset]), 0x60);
}
void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
PauseContext* pauseCtx = &globalCtx->pauseCtx;
if (interfaceCtx->unk_214 != action) {
interfaceCtx->unk_214 = action;
interfaceCtx->unk_210 = 1;
interfaceCtx->unk_218 = 0.0f;
Interface_LoadActionLabel(interfaceCtx, action, 1);
if (pauseCtx->state != 0) {
interfaceCtx->unk_210 = 3;
}
}
}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801155B4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115764.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115844.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115908.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801159c0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801159EC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115A14.s")
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void Interface_AddMagic(GlobalContext* globalCtx, s16 arg1) {
if (gSaveContext.save.playerData.magic) {}
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if (gSaveContext.save.playerData.magic < gSaveContext.unk_3F2E) {
gSaveContext.unk_3F34 += arg1;
gSaveContext.unk_3F2A = 1;
}
}
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void func_80115D5C(GameState* gamestate) {
if ((gSaveContext.unk_3F28 != 8) && (gSaveContext.unk_3F28 != 9)) {
D_801BF8A0 = D_801BF8A4 = D_801BF8A8 = 0xFF;
gSaveContext.unk_3F28 = 0;
}
}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115DB4.s")
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void func_80116088(void) {
if (gSaveContext.unk_3F2A != 0) {
gSaveContext.save.playerData.magic += 4;
play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
if (gSaveContext.save.playerData.magic >= gSaveContext.unk_3F2E) {
if (gSaveContext.save.playerData.magic) {}
gSaveContext.save.playerData.magic = gSaveContext.unk_3F2E;
gSaveContext.unk_3F34 = 0;
gSaveContext.unk_3F2A = 0;
} else {
gSaveContext.unk_3F34 -= 4;
if (gSaveContext.unk_3F34 <= 0) {
gSaveContext.unk_3F34 = 0;
gSaveContext.unk_3F2A = 0;
}
}
}
}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116114.s")
void Interface_UpdateMagicBar(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_UpdateMagicBar.s")
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void Interface_DrawMagicBar(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 magicBarY;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (gSaveContext.save.playerData.magicLevel != 0) {
if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
magicBarY = 42;
} else {
magicBarY = 34;
}
func_8012C654(globalCtx->state.gfxCtx);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
OVERLAY_DISP = func_8010CFBC(OVERLAY_DISP, gMagicBarEndTex, 8, 16, 18, magicBarY, 8, 16, 1 << 10, 1 << 10, D_801BF8A0, D_801BF8A4, D_801BF8A8, interfaceCtx->magicAlpha);
OVERLAY_DISP = func_8010CFBC(OVERLAY_DISP, gMagicBarMidTex, 24, 16, 26, magicBarY, ((void)0, gSaveContext.unk_3F2E), 16, 1 << 10, 1 << 10, D_801BF8A0, D_801BF8A4, D_801BF8A8, interfaceCtx->magicAlpha);
OVERLAY_DISP = func_8010D480(OVERLAY_DISP, gMagicBarEndTex, 8, 16, ((void)0, gSaveContext.unk_3F2E) + 26, magicBarY, 8, 16, 1 << 10, 1 << 10, D_801BF8A0, D_801BF8A4, D_801BF8A8, interfaceCtx->magicAlpha, 3, 0x100);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
if (gSaveContext.unk_3F28 == 4) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2, (((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
if (gSaveContext.save.weekEventReg[0xE] & 8) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
}
gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2, ((((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.unk_3F32)) + 26) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400);
} else {
if (gSaveContext.save.weekEventReg[0xE] & 8) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
}
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2, (((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
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void func_80116FD8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s32 rightX) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
Vec3f eye;
Vec3f lookAt;
Vec3f up;
eye.x = eye.y = eye.z = 0.0f;
lookAt.x = lookAt.y = 0.0f;
lookAt.z = -1.0f;
up.x = up.z = 0.0f;
up.y = 1.0f;
View_SetViewOrientation(&interfaceCtx->view, &eye, &lookAt, &up);
interfaceCtx->viewport.topY = topY;
interfaceCtx->viewport.bottomY = bottomY;
interfaceCtx->viewport.leftX = leftX;
interfaceCtx->viewport.rightX = rightX;
View_SetViewport(&interfaceCtx->view, &interfaceCtx->viewport);
func_8013F0D0(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
func_8013FD74(&interfaceCtx->view);
}
void func_801170B8(InterfaceContext* interfaceCtx) {
SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view);
func_8013FBC8(&interfaceCtx->view);
}
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void Interface_DrawItemButtons(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawItemButtons.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117A20.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117BD0.s")
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void func_80118084(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118084.s")
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void func_80118890(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118890.s")
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void func_80118BA4(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118BA4.s")
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void func_80119030(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80119030.s")
/**
* Steps `var` towards `target` linearly, so that it will arrive in `timeRemaining` seconds. Can be used from either
* direction. `timeRemaining` must be decremented separately for this to work properly, and obviously timeRemaining = 0
* must be handled separately.
*
* @param var Variable to step.
* @param target Target to step towards.
* @param timeRemaining Number of times this function should be run for `var` to reach `target`
* @param stepVar Variable to use for the step (required to match).
*
* The progression is not quite linear because of truncation in the division, but the variable will always reach
* `target` at the appropriate time since the last step is always the full difference.
*/
#define TIMED_STEP_TO(var, target, timeRemaining, stepVar) \
{ \
stepVar = ABS_ALT(var - target) / timeRemaining; \
if (var >= target) { \
var -= stepVar; \
} else { \
var += stepVar; \
} \
} \
(void)0
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/**
* Similar to `TIMED_STEP_TO`, but will always increase `var`. If var > target, this will eventually increase `var` by
* an amount that is at most ( timeRemaining + 1 ) * | var - target |, but which depends on the amount lost to
* truncation from the divisions.
*/
#define TIMED_STEP_UP_TO(var, target, timeRemaining, stepVar) \
{ \
stepVar = ABS_ALT(var - target) / timeRemaining; \
var += stepVar; \
} \
(void)0
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/**
* Draws either the analog three-day clock or the digital final-hours clock
*/
#ifdef NON_EQUIVALENT
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void Interface_DrawClock(GlobalContext* globalCtx) {
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static s16 D_801BFB2C = 255; // clockAlpha
static s16 D_801BFB30 = 0; // clockAlphaTimer1
static s16 D_801BFB34 = 0; // clockAlphaTimer2
// clockHours
static u16 D_801BFB38[] = {
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CLOCK_TIME(0, 0), CLOCK_TIME(1, 0), CLOCK_TIME(2, 0), CLOCK_TIME(3, 0), CLOCK_TIME(4, 0),
CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), CLOCK_TIME(7, 0), CLOCK_TIME(8, 0), CLOCK_TIME(9, 0),
CLOCK_TIME(10, 0), CLOCK_TIME(11, 0), CLOCK_TIME(12, 0), CLOCK_TIME(13, 0), CLOCK_TIME(14, 0),
CLOCK_TIME(15, 0), CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), CLOCK_TIME(19, 0),
CLOCK_TIME(20, 0), CLOCK_TIME(21, 0), CLOCK_TIME(22, 0), CLOCK_TIME(23, 0), CLOCK_TIME(24, 0) - 1,
};
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// threeDayTimerHourTexs
static TexturePtr D_801BFB6C[] = {
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gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex,
gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex,
gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex,
gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex,
gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex,
gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex,
};
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static s16 D_801BFBCC = 0; // clockInvDiamondPrimRed
static s16 D_801BFBD0 = 0; // clockInvDiamondPrimGreen
static s16 D_801BFBD4 = 255; // clockInvDiamondPrimBlue
static s16 D_801BFBD8 = 0; // clockInvDiamondEnvRed
static s16 D_801BFBDC = 0; // clockInvDiamondEnvGreen
static s16 D_801BFBE0 = 0; // clockInvDiamondEnvBlue
static s16 D_801BFBE4 = 15; // clockInvDiamondTimer
static s16 D_801BFBE8 = 0; // clockInvDiamondTargetIndex
static s16 D_801BFBEC[] = { 100, 0 }; // clockInvDiamondPrimRedTargets
static s16 D_801BFBF0[] = { 205, 155 }; // clockInvDiamondPrimGreenTargets
static s16 D_801BFBF4[] = { 255, 255 }; // clockInvDiamondPrimBlueTargets
static s16 D_801BFBF8[] = { 30, 0 }; // clockInvDiamondEnvRedTargets
static s16 D_801BFBFC[] = { 30, 0 }; // clockInvDiamondEnvGreenTargets
static s16 D_801BFC00[] = { 100, 0 }; // clockInvDiamondEnvBlueTargets
static s16 D_801BFC04[] = { 255, 0 }; // finalHoursClockDigitsRed
static s16 D_801BFC08[] = { 100, 0 }; // finalHoursClockFrameEnvRedTargets
static s16 D_801BFC0C[] = { 30, 0 }; // finalHoursClockFrameEnvGreenTargets
static s16 D_801BFC10[] = { 100, 0 }; // finalHoursClockFrameEnvBlueTargets
// finalHoursCounterDigitTex
static TexturePtr D_801BFC14[] = {
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gFinalHoursClockDigit0Tex, gFinalHoursClockDigit1Tex, gFinalHoursClockDigit2Tex, gFinalHoursClockDigit3Tex,
gFinalHoursClockDigit4Tex, gFinalHoursClockDigit5Tex, gFinalHoursClockDigit6Tex, gFinalHoursClockDigit7Tex,
gFinalHoursClockDigit8Tex, gFinalHoursClockDigit9Tex, gFinalHoursClockColonTex,
};
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// finalHoursDigitSlotPosXOffset
static s16 D_801BFC40[] = {
127, 136, 144, 151, 160, 168, 175, 184,
};
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
MessageContext* msgCtx = &globalCtx->msgCtx;
s16 sp1E6;
f32 sp1D8;
f32 sp1D0;
f32 sp1CC;
s16 sp1C6;
s16 finalHoursClockSlots[8]; // sp1AC
f32 temp_f0;
f32 temp_f14;
u32 temp_a1_7;
s32 phi_v1_2;
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s16 currentHour;
u16 time;
f32 new_var1;
s16 colorStep;
OPEN_DISPS(globalCtx->state.gfxCtx);
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if (REG(15) != 0) {
if ((msgCtx->unk11F22 == 0) || ((globalCtx->actorCtx.unk5 & 2) && !func_801690CC(globalCtx)) ||
(msgCtx->unk11F22 == 0) || ((msgCtx->unk11F04 >= 0x100) && (msgCtx->unk11F04 <= 0x200)) ||
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(gSaveContext.gameMode == 3)) {
if (FrameAdvance_IsEnabled(globalCtx) == 0) {
if (func_800FE4A8() == 0) {
if ((0, gSaveContext.save.day) < 4) {
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/**
* Changes Clock's transparancy depending if Player is moving or not and possibly other things
*/
if ((0, gSaveContext.unk_3F22) == 50) {
if (func_801234D4(globalCtx) != 0) {
D_801BFB2C = 80;
D_801BFB30 = 5;
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D_801BFB34 = 20;
} else if (D_801BFB34 != 0) {
D_801BFB34--;
} else if (D_801BFB30 != 0) {
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TIMED_STEP_UP_TO(D_801BFB2C, 255, D_801BFB30, colorStep);
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if (D_801BFB2C >= 255) {
D_801BFB2C = 255;
D_801BFB30 = 0;
}
} else {
if (globalCtx->actorCtx.unk5 & 2) {
D_801BFB2C = 255;
} else {
D_801BFB2C = interfaceCtx->bAlpha;
}
D_801BFB34 = 0;
D_801BFB30 = 0;
}
} else {
if (globalCtx->actorCtx.unk5 & 2) {
D_801BFB2C = 255;
} else {
D_801BFB2C = interfaceCtx->bAlpha;
}
D_801BFB34 = 0;
D_801BFB30 = 0;
}
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
func_8012C654(globalCtx->state.gfxCtx);
/**
* Draw Clock's Hour Lines
*/
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 130, 130, 130, D_801BFB2C);
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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OVERLAY_DISP = func_8010D9F4(OVERLAY_DISP, gThreeDayClockHourLinesTex, 4, 64, 35, 96, 180,
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128, 35, 1, 6, 0, 1 << 10, 1 << 10);
/**
* Draw Clock's Border
*/
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, D_801BFB2C);
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
//! @bug A texture height of 50 is given below. The texture is only 48 units height
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//! resulting in this reading into the next texture. This results in a white
//! dot in the bottom center of the clock. For the three-day clock, this is
//! covered by the diamond. However, it can be seen by the final-hours clock.
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OVERLAY_DISP = func_8010D9F4(OVERLAY_DISP, gThreeDayClockDialBorderTex, 4, 64, 50, 96, 168,
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128, 50, 1, 6, 0, 1 << 10, 1 << 10);
if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && ((0, gSaveContext.save.time) >= 5) &&
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((0, gSaveContext.save.time) < CLOCK_TIME(6, 0))))) {
func_8012C8D4(globalCtx->state.gfxCtx);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
} else {
/**
* Draw Three-Day Clock's Diamond
*/
gDPPipeSync(OVERLAY_DISP++);
// Time is slowed down to half speed with inverted song of time
if (gSaveContext.save.daySpeed == -2) {
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// Clock diamond is blue and flashes white
TIMED_STEP_TO(D_801BFBCC, D_801BFBEC[D_801BFBE8], D_801BFBE4, colorStep);
TIMED_STEP_TO(D_801BFBD0, D_801BFBF0[D_801BFBE8], D_801BFBE4, colorStep);
TIMED_STEP_TO(D_801BFBD4, D_801BFBF4[D_801BFBE8], D_801BFBE4, colorStep);
TIMED_STEP_TO(D_801BFBD8, D_801BFBF8[D_801BFBE8], D_801BFBE4, colorStep);
TIMED_STEP_TO(D_801BFBDC, D_801BFBFC[D_801BFBE8], D_801BFBE4, colorStep);
TIMED_STEP_TO(D_801BFBE0, D_801BFC00[D_801BFBE8], D_801BFBE4, colorStep);
D_801BFBE4--;
if (D_801BFBE4 == 0) {
D_801BFBCC = D_801BFBEC[D_801BFBE8];
D_801BFBD0 = D_801BFBF0[D_801BFBE8];
D_801BFBD4 = D_801BFBF4[D_801BFBE8];
D_801BFBD8 = D_801BFBF0[D_801BFBE8];
D_801BFBDC = D_801BFBFC[D_801BFBE8];
D_801BFBE0 = D_801BFC00[D_801BFBE8];
D_801BFBE4 = 15;
D_801BFBE8 ^= 1;
}
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0,
ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_801BFBCC, D_801BFBD0, 255, D_801BFB2C);
gDPSetEnvColor(OVERLAY_DISP++, D_801BFBD8, D_801BFBDC, D_801BFBE0, 0);
} else {
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// Clock diamond is green for regular daySpeed
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 170, 100, D_801BFB2C);
}
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OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gThreeDayClockDiamondTex, 40, 32, 140, 190,
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40, 32, 1 << 10, 1 << 10);
/**
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* Draw Three-Day Clock's Day-Number over Diamond
*/
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 155, D_801BFB2C);
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OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, interfaceCtx->doActionSegment + 0x780, 48,
27, 137, 192, 48, 27, 1 << 10, 1 << 10);
/**
* Draw Three-Day Clock's Star for the Minute Tracker
*/
gDPPipeSync(OVERLAY_DISP++);
if (D_801BF974 != 0) {
D_801BF980 += 0.02f;
D_801BF97C += 11;
} else {
D_801BF980 -= 0.02f;
D_801BF97C -= 11;
}
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D_801BF978--;
if (D_801BF978 == 0) {
D_801BF978 = 10;
D_801BF974 ^= 1;
}
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sp1D0 = ((((0, gSaveContext.save.time)) * 1.3183594f) / 3600.0f) * 3600.0f;
sp1D0 = (s16)((0, gSaveContext.save.time) * 1.3183594f) - sp1D0;
func_8012C8D4(globalCtx->state.gfxCtx);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (D_801BFB2C != 255) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 110, D_801BFB2C);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 110, D_801BF97C);
}
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
Matrix_InsertTranslation(0.0f, -86.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, D_801BF980, MTXMODE_APPLY);
Matrix_InsertZRotation_f(-(sp1D0 * 0.0175f) / 10.0f, MTXMODE_APPLY);
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gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[12], 4, 0);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, gThreeDayClockStarMinuteTex, G_IM_FMT_I, 16, 16,
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0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
}
/**
* Cuts off Three-Day Clock's Sun and Moon when they dip below the clock
*/
gDPPipeSync(OVERLAY_DISP++);
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gDPSetScissorFrac(OVERLAY_DISP++, G_SC_NON_INTERLACE, 400, 620, 880, XREG(44) * 4.0f);
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// determines the current hour
for (currentHour = 0; currentHour <= 24; currentHour++) {
if ((0, gSaveContext.save.time) < D_801BFB38[currentHour + 1]) {
break;
}
}
/**
* Draw Three-Day Clock's Sun for the Day-Time Hours Tracker
*/
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time = gSaveContext.save.time;
sp1D8 = Math_SinS(time) * -40.0f;
temp_f14 = Math_CosS(time) * -34.0f;
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 100, 110, D_801BFB2C);
Matrix_InsertTranslation(sp1D8, temp_f14, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[16], 4, 0);
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OVERLAY_DISP = func_8010DC58(OVERLAY_DISP, gThreeDayClockSunHourTex, 24, 24, 0);
/**
* Draw Three-Day Clock's Moon for the Night-Time Hours Tracker
*/
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sp1D8 = Math_SinS(time) * 40.0f;
temp_f14 = Math_CosS(time) * 34.0f;
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 55, D_801BFB2C);
Matrix_InsertTranslation(sp1D8, temp_f14, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[20], 4, 0);
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OVERLAY_DISP = func_8010DC58(OVERLAY_DISP, gThreeDayClockMoonHourTex, 24, 24, 0);
/**
* Cuts off Three-Day Clock's Hour Digits when they dip below the clock
*/
gDPPipeSync(OVERLAY_DISP++);
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gDPSetScissorFrac(OVERLAY_DISP++, G_SC_NON_INTERLACE, 400, 620, 880, XREG(45) * 4.0f);
/**
* Draws Three-Day Clock's Hour Digit Above the Sun
*/
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sp1CC = gSaveContext.save.time * 0.000096131f;
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// Rotates Three-Day Clock's Hour Digit To Above the Sun
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Matrix_InsertTranslation(0.0f, XREG(43) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_InsertZRotation_f(-(sp1CC - 3.15f), MTXMODE_APPLY);
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gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// Draws Three-Day Clock's Hour Digit Above the Sun
gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, D_801BFB2C);
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gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[24], 8, 0);
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OVERLAY_DISP = func_8010DE38(OVERLAY_DISP, D_801BFB6C[currentHour], 4, 16, 11, 0);
// Colours the Three-Day Clocks's Hour Digit Above the Sun
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 155, D_801BFB2C);
gSP1Quadrangle(OVERLAY_DISP++, 4, 6, 7, 5, 0);
/**
* Draws Three-Day Clock's Hour Digit Above the Moon
*/
// Rotates Three-Day Clock's Hour Digit To Above the Moon
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Matrix_InsertTranslation(0.0f, XREG(43) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_InsertZRotation_f(-sp1CC, MTXMODE_APPLY);
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gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// Draws Three-Day Clock's Hour Digit Above the Moon
gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, D_801BFB2C);
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gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[32], 8, 0);
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OVERLAY_DISP = func_8010DE38(OVERLAY_DISP, D_801BFB6C[currentHour], 4, 16, 11, 0);
// Colours the Three-Day Clocks's Hour Digit Above the Moon
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 155, D_801BFB2C);
gSP1Quadrangle(OVERLAY_DISP++, 4, 6, 7, 5, 0);
// Unknown
gSPDisplayList(OVERLAY_DISP++, D_0E0001C8);
// Final Hours
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if ((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && ((0, gSaveContext.save.time) >= 5) &&
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((0, gSaveContext.save.time) < CLOCK_TIME(6, 0)))) {
sp1C6 = 0;
if ((0, gSaveContext.save.time) >= CLOCK_TIME(5, 0)) {
// The Final Hours clock will flash red
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TIMED_STEP_TO(sFinalHoursClockDigitsRed,
D_801BFC04[sFinalHoursClockColorTargetIndex],
sFinalHoursClockColorTimer, colorStep);
TIMED_STEP_TO(sFinalHoursClockFrameEnvRed,
D_801BFC08[sFinalHoursClockColorTargetIndex],
sFinalHoursClockColorTimer, colorStep);
TIMED_STEP_TO(sFinalHoursClockFrameEnvGreen,
D_801BFC0C[sFinalHoursClockColorTargetIndex],
sFinalHoursClockColorTimer, colorStep);
TIMED_STEP_TO(sFinalHoursClockFrameEnvBlue,
D_801BFC10[sFinalHoursClockColorTargetIndex],
sFinalHoursClockColorTimer, colorStep);
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sFinalHoursClockColorTimer--;
if (sFinalHoursClockColorTimer == 0) {
sFinalHoursClockDigitsRed = D_801BFC04[sFinalHoursClockColorTargetIndex];
sFinalHoursClockFrameEnvRed = D_801BFC08[sFinalHoursClockColorTargetIndex];
sFinalHoursClockFrameEnvGreen = D_801BFC0C[sFinalHoursClockColorTargetIndex];
sFinalHoursClockFrameEnvBlue = D_801BFC10[sFinalHoursClockColorTargetIndex];
sFinalHoursClockColorTimer = 6;
sFinalHoursClockColorTargetIndex ^= 1;
}
}
sp1E6 = D_801BFB2C;
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if (sp1E6 != 0) {
sp1E6 = 255;
}
func_8012C654(globalCtx->state.gfxCtx);
/**
* Draws Final-Hours Clock's Frame
*/
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0,
0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0,
0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 195, sp1E6);
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gDPSetEnvColor(OVERLAY_DISP++, sFinalHoursClockFrameEnvRed,
sFinalHoursClockFrameEnvGreen, sFinalHoursClockFrameEnvBlue, 0);
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OVERLAY_DISP = func_8010D9F4(OVERLAY_DISP, gFinalHoursClockFrameTex, 3, 80, 13, 119,
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202, 80, 13, 0, 0, 0, 1 << 10, 1 << 10);
temp_a1_7 =
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(-(CURRENT_DAY << 0x10) - (u16)((0, gSaveContext.save.time) - 0x4000)) + 0x40000;
temp_f0 = temp_a1_7 * 0.021972656f;
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finalHoursClockSlots[0] = 0;
finalHoursClockSlots[1] = temp_f0 / 60.0f;
finalHoursClockSlots[2] = temp_f0 / 60.0f;
// digits for hours
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while (finalHoursClockSlots[1] >= 10) {
finalHoursClockSlots[0]++;
finalHoursClockSlots[1] -= 10;
}
finalHoursClockSlots[3] = 0;
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finalHoursClockSlots[4] = (s16)temp_f0 % 60;
// digits for minutes
while (finalHoursClockSlots[4] >= 10) {
finalHoursClockSlots[3]++;
finalHoursClockSlots[4] -= 10;
}
finalHoursClockSlots[6] = 0;
new_var1 = (finalHoursClockSlots[4] * 45.511112f);
finalHoursClockSlots[7] =
temp_a1_7 - (u32)(new_var1 + (finalHoursClockSlots[2] * 2730.6667f));
// digits for seconds
while (finalHoursClockSlots[7] >= 10) {
finalHoursClockSlots[6]++;
finalHoursClockSlots[7] -= 10;
}
// Colon separating hours from minutes
finalHoursClockSlots[2] = 10;
// Colon separating minutes from seconds
finalHoursClockSlots[5] = 10;
/**
* Draws Final-Hours Clock's Digits
*/
gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sFinalHoursClockDigitsRed, 0, 0, sp1E6);
gDPSetEnvColor(OVERLAY_DISP++, sFinalHoursClockDigitsRed, 0, 0, 0);
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for (; sp1C6 < 8; sp1C6++) {
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, D_801BFC14[finalHoursClockSlots[sp1C6]],
8, 8, D_801BFC40[sp1C6], 205, 8, 8, 1 << 10, 1 << 10);
}
}
}
}
}
}
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
#else
s16 D_801BFB2C = 255;
s16 D_801BFB30 = 0;
s16 D_801BFB34 = 0;
u16 D_801BFB38[] = {
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CLOCK_TIME(0, 0), CLOCK_TIME(1, 0), CLOCK_TIME(2, 0), CLOCK_TIME(3, 0), CLOCK_TIME(4, 0),
CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), CLOCK_TIME(7, 0), CLOCK_TIME(8, 0), CLOCK_TIME(9, 0),
CLOCK_TIME(10, 0), CLOCK_TIME(11, 0), CLOCK_TIME(12, 0), CLOCK_TIME(13, 0), CLOCK_TIME(14, 0),
CLOCK_TIME(15, 0), CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), CLOCK_TIME(19, 0),
CLOCK_TIME(20, 0), CLOCK_TIME(21, 0), CLOCK_TIME(22, 0), CLOCK_TIME(23, 0), CLOCK_TIME(24, 0) - 1,
};
TexturePtr D_801BFB6C[] = {
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gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex,
gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex,
gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex,
gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex,
gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex,
gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex,
};
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s16 D_801BFBCC = 0; // color R
s16 D_801BFBD0 = 155; // color G
s16 D_801BFBD4 = 255;
s16 D_801BFBD8 = 0;
s16 D_801BFBDC = 0;
s16 D_801BFBE0 = 0;
s16 D_801BFBE4 = 0xF;
u32 D_801BFBE8 = 0;
s16 D_801BFBEC[] = { 100, 0 };
s16 D_801BFBF0[] = { 205, 155 };
s16 D_801BFBF4[] = { 255, 255 };
s16 D_801BFBF8[] = { 30, 0 };
s16 D_801BFBFC[] = { 30, 0 };
s16 D_801BFC00[] = { 100, 0 };
s16 D_801BFC04[] = { 255, 0 };
s16 D_801BFC08[] = { 100, 0 };
s16 D_801BFC0C[] = { 30, 0 };
s16 D_801BFC10[] = { 100, 0 };
TexturePtr D_801BFC14[] = {
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gFinalHoursClockDigit0Tex, gFinalHoursClockDigit1Tex, gFinalHoursClockDigit2Tex, gFinalHoursClockDigit3Tex,
gFinalHoursClockDigit4Tex, gFinalHoursClockDigit5Tex, gFinalHoursClockDigit6Tex, gFinalHoursClockDigit7Tex,
gFinalHoursClockDigit8Tex, gFinalHoursClockDigit9Tex, gFinalHoursClockColonTex,
};
s16 D_801BFC40[] = {
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0x007F, 0x0088, 0x0090, 0x0097, 0x00A0, 0x00A8, 0x00AF, 0x00B8,
};
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void Interface_DrawClock(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawClock.s")
#endif
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void func_8011B4E0(GlobalContext* globalCtx, s16 arg1) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 i;
interfaceCtx->unk_286 = 1;
interfaceCtx->unk_288 = arg1;
interfaceCtx->unk_2FC[0] = 255;
interfaceCtx->unk_2FC[1] = 165;
interfaceCtx->unk_2FC[2] = 55;
interfaceCtx->unk_2FC[3] = 255;
interfaceCtx->unk_30A = 0x14;
interfaceCtx->unk_308 = 0;
interfaceCtx->unk_304 = 1;
interfaceCtx->unk_30C = 0;
for (i = 0; i < 8; i++) {
interfaceCtx->unk_2AA[i] = 0;
interfaceCtx->unk_29A[i] = 0;
interfaceCtx->unk_28A[i] = interfaceCtx->unk_2AA[i];
if (interfaceCtx->unk_288 == 1) {
interfaceCtx->unk_2BC[i] = 140.0f;
interfaceCtx->unk_2DC[i] = 100.0f;
} else {
interfaceCtx->unk_2DC[i] = 200.0f;
interfaceCtx->unk_2BC[i] = 200.0f;
}
}
interfaceCtx->unk_28A[0] = 1;
}
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s32 D_801BFC50[] = {
0xC000E000,
0x00002000,
0xA0008000,
0x60004000,
};
s32 D_801BFC60[] = {
0x00FF00FF,
};
s32 D_801BFC64[] = {
0x00FF00FF,
0x00A50037,
};
void func_8011B5C0(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B5C0.s")
s16 D_801BFC6C[] = {
0x004E, 0x0036, 0x001D, 0x0005, 0xFFEE, 0xFFD6, 0xFFBD, 0xFFAB,
};
s16 D_801BFC7C[] = {
0x00B4, 0x00B4, 0x00B4, 0x00B4, 0xFF4C, 0xFF4C, 0xFF4C, 0xFF4C,
};
s32 D_801BFC8C[] = {
0x00FF00FF,
0x00FF00FF,
0x00A50037,
};
void func_8011B9E0(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B9E0.s")
s32 D_801BFC98[] = {
0x004E0036,
0x001D0005,
0xFFEEFFD6,
0xFFBDFFAB,
};
s32 D_801BFCA8[] = {
0xC000E000,
0x00002000,
0xA0008000,
0x60004000,
};
s32 D_801BFCB8[] = {
0x00FF00FF,
0x00FF00FF,
0x00A50037,
};
void func_8011BF70(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011BF70.s")
TexturePtr D_801BFCC4[] = {
gMinigameLetterPTex, gMinigameLetterETex, gMinigameLetterRTex, gMinigameLetterFTex,
gMinigameLetterETex, gMinigameLetterCTex, gMinigameLetterTTex, gMinigameExclamationTex,
};
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void func_8011C4C4(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C4C4.s")
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#ifdef NON_MATCHING
void func_8011C808(GlobalContext* globalCtx) {
if (globalCtx->actorCtx.unk5 & 2) {
Audio_QueueSeqCmd(0xE0000100);
}
gSaveContext.save.day = 4;
gSaveContext.save.daysElapsed = gSaveContext.save.day;
gSaveContext.save.time = 0x400A;
globalCtx->nextEntranceIndex = 0x54C0;
gSaveContext.nextCutsceneIndex = 0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->unk_1887F = 3;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C808.s")
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#endif
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C898.s")
s32 D_801BFCE4[] = {
0x00000000,
};
s32 D_801BFCE8[] = {
0x00000000,
};
s32 D_801BFCEC[] = {
0x00000000,
};
s32 D_801BFCF0[] = {
0x00000000,
};
s32 D_801BFCF4[] = {
0x00000000,
};
s32 D_801BFCF8[] = {
0x00630000,
};
s16 D_801BFCFC[] = {
0x10, 0x19, 0x22, 0x2A, 0x33, 0x3C, 0x44, 0x4D,
};
s16 D_801BFD0C[] = {
9, 9, 8, 9, 9, 8, 9, 9,
};
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void func_8011CA64(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011CA64.s")
void func_8011E3B4(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011E3B4.s")
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void func_8011E730(GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011E730.s")
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// rupeeDigitsFirst
s16 D_801BFD1C[] = { 1, 0, 0, 0 };
// rupeeDigitsCount
s16 D_801BFD24[] = { 2, 3, 3, 0 };
// rupeeIconPrimColor
Color_RGB16 D_801BFD2C[] = {
{ 200, 255, 100 },
{ 170, 170, 255 },
{ 255, 105, 105 },
};
// rupeeIconEnvColor
Color_RGB16 D_801BFD40[] = {
{ 0, 80, 0 },
{ 10, 10, 80 },
{ 40, 10, 0 },
};
// minigameCountdownTexs
TexturePtr D_801BFD54[] = {
gMinigameCountdown3Tex,
gMinigameCountdown2Tex,
gMinigameCountdown1Tex,
gMinigameCountdownGoTex,
};
// minigameCountdownTexHeights
s16 D_801BFD64[] = { 24, 24, 24, 40 };
// minigameCountdownPrimColor
Color_RGB16 D_801BFD6C[] = {
{ 100, 255, 100 },
{ 255, 255, 60 },
{ 255, 100, 0 },
{ 120, 170, 255 },
};
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// grandma's story pictures
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s32 D_801BFD84[] = {
0x07000000,
0x07012C00,
};
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// grandma's story TLUT
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u32 D_801BFD8C[] = {
0x07025800,
0x07025A00,
};
#ifdef NON_MATCHING
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void Interface_Draw(GlobalContext* globalCtx) {
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s32 pad;
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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Player* player = GET_PLAYER(globalCtx);
Gfx* gfx;
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s16 sp2CE;
s16 sp2CC;
s16 sp2CA;
s16 sp2C8;
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PauseContext* pauseCtx = &globalCtx->pauseCtx;
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f32 sp2C0;
s16 counterDigits[4]; // sp2B8
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s16 sp4C;
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OPEN_DISPS(globalCtx->state.gfxCtx);
gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment);
gSPSegment(OVERLAY_DISP++, 0x09, interfaceCtx->doActionSegment);
gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment);
gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment);
if (pauseCtx->debugState == 0) {
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Interface_InitVertices(globalCtx);
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func_801170B8(interfaceCtx);
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if (interfaceCtx->storyState == 2) {
gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->storySegment);
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func_8012C628(globalCtx->state.gfxCtx);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gSPLoadUcodeEx(OVERLAY_DISP++, OS_K0_TO_PHYSICAL(D_801ABAB0), OS_K0_TO_PHYSICAL(D_801E3BB0), 0x800);
gfx = OVERLAY_DISP;
func_80172758(&gfx, D_801BFD84[interfaceCtx->storyType], D_801BFD8C[interfaceCtx->storyType], 0x140, 0xF0,
2, 1, 0x8000, 0x100, 0.0f, 0.0f, 1.0f, 1.0f, 0);
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OVERLAY_DISP = gfx;
gSPLoadUcodeEx(OVERLAY_DISP++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800);
gDPPipeSync(OVERLAY_DISP++);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, gGameInfo->data[0x59B]);
gDPFillRectangle(OVERLAY_DISP++, 0, 0, 320, 240);
}
LifeMeter_Draw(globalCtx);
func_8012C654(globalCtx->state.gfxCtx);
// Rupee Icon
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_801BFD2C[CUR_UPG_VALUE(4)].r, D_801BFD2C[CUR_UPG_VALUE(4)].g,
D_801BFD2C[CUR_UPG_VALUE(4)].b, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, D_801BFD40[CUR_UPG_VALUE(4)].r, D_801BFD40[CUR_UPG_VALUE(4)].g,
D_801BFD40[CUR_UPG_VALUE(4)].b, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10);
switch (globalCtx->sceneNum) {
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case SCENE_INISIE_N:
case SCENE_INISIE_R:
case SCENE_MITURIN:
case SCENE_HAKUGIN:
case SCENE_SEA:
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if (gSaveContext.save.inventory.dungeonKeys[0, gSaveContext.mapIndex] >= 0) {
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// Small Key Icon
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, 26, 190, 16, 16,
1 << 10, 1 << 10);
// Small Key Counter
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
counterDigits[2] = 0;
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counterDigits[3] = gSaveContext.save.inventory.dungeonKeys[0, gSaveContext.mapIndex];
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while (counterDigits[3] >= 10) {
counterDigits[2]++;
counterDigits[3] -= 10;
}
sp2CA = 42;
if (counterDigits[2] != 0) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[2]),
8, 16, 43, 191, 8, 16, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gSPTextureRectangle(OVERLAY_DISP++, 168, 760, 200, 824, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
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sp2CA += 8;
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}
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[3]), 8,
16, sp2CA + 1, 191, 8, 16, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 760, (sp2CA * 4) + 0x20, 824, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
}
break;
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case SCENE_KINSTA1:
case SCENE_KINDAN2:
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// Gold Skulltula Icon
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
gDPLoadTextureBlock(OVERLAY_DISP++, gGoldSkulltulaCounterIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 80, 748, 176, 820, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
// Gold Skulluta Counter
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
counterDigits[2] = 0;
counterDigits[3] = func_8012F22C(globalCtx->sceneNum);
while (counterDigits[3] >= 10) {
counterDigits[2]++;
counterDigits[3] -= 10;
}
sp2CA = 42;
if (counterDigits[2] != 0) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[2]), 8,
16, 43, 191, 8, 16, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gSPTextureRectangle(OVERLAY_DISP++, 168, 760, 200, 824, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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sp2CA += 8;
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}
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[3]), 8, 16,
sp2CA + 1, 191, 8, 16, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 760, (sp2CA * 4) + 0x20, 824, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
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break;
default:
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break;
}
// Rupee Counter
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
PRIMITIVE, 0);
counterDigits[0] = counterDigits[1] = 0;
counterDigits[2] = gSaveContext.save.playerData.rupees;
if ((counterDigits[2] > 9999) || (counterDigits[2] < 0)) {
counterDigits[2] &= 0xDDD;
}
while (counterDigits[2] >= 100) {
counterDigits[0]++;
counterDigits[2] -= 100;
}
while (counterDigits[2] >= 10) {
counterDigits[1]++;
counterDigits[2] -= 10;
}
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sp2CC = D_801BFD1C[CUR_UPG_VALUE(UPG_WALLET)];
sp2C8 = D_801BFD24[CUR_UPG_VALUE(UPG_WALLET)];
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sp4C = interfaceCtx->magicAlpha;
if (sp4C > 180) {
sp4C = 180;
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}
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for (sp2CE = 0, sp2CA = 42; sp2CE < sp2C8; sp2CE++, sp2CC++, sp2CA += 8) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, sp4C);
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OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[sp2CC]), 8, 16,
sp2CA + 1, 207, 8, 16, 1 << 10, 1 << 10);
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gDPPipeSync(OVERLAY_DISP++);
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if (gSaveContext.save.playerData.rupees == CUR_CAPACITY(UPG_WALLET)) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
} else if (gSaveContext.save.playerData.rupees != 0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
}
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gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 824, (sp2CA * 4) + 0x20, 888, G_TX_RENDERTILE, 0, 0, 1 << 10,
1 << 10);
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}
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Interface_DrawMagicBar(globalCtx);
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func_8010A54C(globalCtx);
if ((gGameInfo->data[0xBE] != 2) && (gGameInfo->data[0xBE] != 3)) {
func_800B5208(&globalCtx->actorCtx.targetContext, globalCtx); // Draw Z-Target
}
func_8012C654(globalCtx->state.gfxCtx);
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Interface_DrawItemButtons(globalCtx);
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if (player->transformation == ((void)0, gSaveContext.save.playerForm)) {
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func_80118084(globalCtx);
}
func_80118890(globalCtx);
func_80118BA4(globalCtx);
func_80119030(globalCtx);
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if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
if ((interfaceCtx->unk_280 != 0) && (interfaceCtx->unk_280 < 20)) {
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// Minigame Countdown
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if (((u32)interfaceCtx->unk_280 % 2) == 0) {
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sp2CE = (interfaceCtx->unk_280 >> 1) - 1;
sp2C0 = interfaceCtx->unk_284 / 100.0f;
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if (sp2CE == 3) {
interfaceCtx->actionVtx[0x28].v.ob[0] = interfaceCtx->actionVtx[0x2A].v.ob[0] = -0x14;
interfaceCtx->actionVtx[0x29].v.ob[0] = interfaceCtx->actionVtx[0x2B].v.ob[0] =
interfaceCtx->actionVtx[0x28].v.ob[0] + 0x28;
interfaceCtx->actionVtx[0x29].v.tc[0] = interfaceCtx->actionVtx[0x2B].v.tc[0] = 0x500;
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}
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interfaceCtx->actionVtx[0x2A].v.tc[1] = interfaceCtx->actionVtx[0x2B].v.tc[1] = 0x400;
func_8012C8D4(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_801BFD6C[sp2CE].r, D_801BFD6C[sp2CE].g, D_801BFD6C[sp2CE].b,
interfaceCtx->unk_282);
Matrix_InsertTranslation(0.0f, -40.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(sp2C0, sp2C0, 0.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0x28], 4, 0);
OVERLAY_DISP = func_8010DC58(OVERLAY_DISP, D_801BFD54[sp2CE], D_801BFD64[sp2CE], 32, 0);
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}
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} else {
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Interface_DrawClock(globalCtx);
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}
}
if (interfaceCtx->unk_286 != 0) {
func_8011C4C4(globalCtx);
}
func_8011E730(globalCtx);
func_8011CA64(globalCtx);
}
// PictoBox
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if (D_801BF884 == 1) {
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func_8012C654(globalCtx->state.gfxCtx);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 155, 255);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gPictoBoxFocusBorderTex, G_IM_FMT_IA, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP,
G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, YREG(32) * 4, YREG(33) * 4, (YREG(32) * 4) + 0x40, (YREG(33) * 4) + 0x40,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
gSPTextureRectangle(OVERLAY_DISP++, YREG(34) * 4, YREG(35) * 4, (YREG(34) * 4) + 0x40, (YREG(35) * 4) + 0x40,
G_TX_RENDERTILE, 0x200, 0, 1 << 10, 1 << 10);
gSPTextureRectangle(OVERLAY_DISP++, YREG(36) * 4, YREG(37) * 4, (YREG(36) * 4) + 0x40, (YREG(37) * 4) + 0x40,
G_TX_RENDERTILE, 0, 0x200, 1 << 10, 1 << 10);
gSPTextureRectangle(OVERLAY_DISP++, YREG(38) * 4, YREG(39) * 4, (YREG(38) * 4) + 0x40, (YREG(39) * 4) + 0x40,
G_TX_RENDERTILE, 0x200, 0x200, 1 << 10, 1 << 10);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gPictoBoxFocusIconTex, G_IM_FMT_I, 32, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, YREG(40) * 4, YREG(41) * 4, (YREG(40) * 4) + 0x80, (YREG(41) * 4) + 0x40,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gPictoBoxFocusTextTex, G_IM_FMT_I, 32, 8, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, YREG(42) * 4, YREG(43) * 4, (YREG(42) * 4) + 0x80, (YREG(43) * 4) + 0x20,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
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if (D_801BF884 >= 2) {
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if ((globalCtx->actorCtx.unk5 & 4) == 0) {
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func_801663C4((u8*)((globalCtx->unk_18E5C != NULL) ? globalCtx->unk_18E5C : D_801FBB90),
gSaveContext.pictoPhoto, 0x4600);
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interfaceCtx->unk_224 = 0;
interfaceCtx->unk_222 = interfaceCtx->unk_224;
D_801BF884 = 0;
gSaveContext.unk_3F22 = 0;
Interface_ChangeAlpha(50);
} else {
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s16 phi_a2;
s16 phi_t0_2;
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if (D_801BF884 == 2) {
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D_801BF884 = 3;
func_801518B0(globalCtx, 0xF8, NULL);
Interface_ChangeAlpha(1);
player->stateFlags1 |= 0x200;
}
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if (1) {}
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gDPPipeSync(OVERLAY_DISP++);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 200, 200, 250);
gDPFillRectangle(OVERLAY_DISP++, 70, 22, 251, 151);
func_8012C654(globalCtx->state.gfxCtx);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 160, 160, 255);
phi_a2 = 0x1F;
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for (phi_t0_2 = 0; phi_t0_2 < 14; phi_t0_2++, phi_a2 += 8) {
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gDPLoadTextureBlock(OVERLAY_DISP++,
(u8*)((globalCtx->unk_18E5C != NULL) ? globalCtx->unk_18E5C : D_801FBB90) +
(0x500 * phi_t0_2),
G_IM_FMT_I, G_IM_SIZ_8b, 160, 8, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, ((void)0, 320), phi_a2 * 4, ((void)0, 960), phi_a2 * 4 + 0x20,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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}
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}
}
if (interfaceCtx->unk_264 != 0) {
gDPPipeSync(OVERLAY_DISP++);
gSPDisplayList(OVERLAY_DISP++, D_801BF988);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->unk_264);
gSPDisplayList(OVERLAY_DISP++, D_0E0002E0);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Draw.s")
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#endif
2021-08-04 04:21:31 +01:00
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#ifdef NON_MATCHING
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void Interface_LoadStory(GlobalContext* globalCtx, s32 block) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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switch (interfaceCtx->storyState) {
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case 0:
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if (interfaceCtx->storySegment == NULL) {
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break;
}
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osCreateMesgQueue(&interfaceCtx->storyMsgQueue, interfaceCtx->storyMsgBuf, 1);
DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest_184, interfaceCtx->storySegment, interfaceCtx->storyAddr,
interfaceCtx->storySize, 0, &interfaceCtx->storyMsgQueue, NULL);
interfaceCtx->storyState = 1;
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case 1:
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if (osRecvMesg(&interfaceCtx->storyMsgQueue, NULL, block) == 0) {
interfaceCtx->storyState = 2;
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}
break;
}
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadStory.s")
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#endif
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void Interface_AllocStory(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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interfaceCtx->storyAddr = (u32)_story_staticSegmentRomStart;
interfaceCtx->storySize = (u32)_story_staticSegmentRomEnd - (u32)_story_staticSegmentRomStart;
2021-12-23 04:11:32 +11:00
2021-12-26 04:25:35 +11:00
if (interfaceCtx->storySegment == NULL) {
interfaceCtx->storySegment = ZeldaArena_Malloc(interfaceCtx->storySize);
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}
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Interface_LoadStory(globalCtx, 0);
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}
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void Interface_Update(GlobalContext* globalCtx) {
static u8 D_801BFD94 = 0;
static s16 D_801BFD98 = 0;
static s16 D_801BFD9C = 0;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
MessageContext* msgCtx = &globalCtx->msgCtx;
Player* player = GET_PLAYER(globalCtx);
s16 alpha;
s16 alpha1;
u16 action;
s16 health;
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if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
if (globalCtx->gameOverCtx.state == 0) {
func_80111CB4(globalCtx);
}
}
switch (gSaveContext.unk_3F20) {
case 0x1:
case 0x2:
case 0x8:
alpha = 255 - (gSaveContext.unk_3F24 << 5);
if (alpha < 0) {
alpha = 0;
}
func_8010F1A8(globalCtx, alpha);
health = 2; // Fake
gSaveContext.unk_3F24 += health;
if (alpha == 0) {
gSaveContext.unk_3F20 = 0;
}
break;
case 0x3:
case 0x4:
case 0x5:
case 0x6:
case 0x7:
case 0x9:
case 0xA:
case 0xB:
case 0xC:
case 0xD:
case 0xE:
case 0xF:
case 0x10:
case 0x11:
case 0x12:
case 0x13:
case 0x14:
case 0x15:
case 0x16:
alpha = 255 - (gSaveContext.unk_3F24 << 5);
if (alpha < 0) {
alpha = 0;
}
func_8010F1A8(globalCtx, alpha);
gSaveContext.unk_3F24++;
if (alpha == 0) {
gSaveContext.unk_3F20 = 0;
}
break;
case 0x32:
alpha = 255 - (gSaveContext.unk_3F24 << 5);
if (alpha < 0) {
alpha = 0;
}
alpha1 = 255 - alpha;
if (alpha1 >= 255) {
alpha1 = 255;
}
func_8010EF9C(globalCtx, alpha1);
if (gSaveContext.buttonStatus[5] == 0xFF) {
if (interfaceCtx->startAlpha != 70) {
interfaceCtx->startAlpha = 70;
}
} else {
if (interfaceCtx->startAlpha != 255) {
interfaceCtx->startAlpha = alpha1;
}
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha1;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha1;
}
if (globalCtx->sceneNum == SCENE_SPOT00) {
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = alpha1;
} else {
interfaceCtx->minimapAlpha = 170;
}
} else if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha1;
}
gSaveContext.unk_3F24++;
if (alpha1 == 255) {
gSaveContext.unk_3F20 = 0;
}
break;
case 0x34:
gSaveContext.unk_3F20 = 1;
func_8010F1A8(globalCtx, 0);
gSaveContext.unk_3F20 = 0;
default:
break;
}
Map_Update(globalCtx);
if (gSaveContext.healthAccumulator != 0) {
gSaveContext.healthAccumulator -= 4;
gSaveContext.save.playerData.health += 4;
if ((gSaveContext.save.playerData.health & 0xF) < 4) {
play_sound(NA_SE_SY_HP_RECOVER);
}
health = gSaveContext.save.playerData.health;
if (health >= gSaveContext.save.playerData.healthCapacity) {
gSaveContext.save.playerData.health = gSaveContext.save.playerData.healthCapacity;
gSaveContext.healthAccumulator = 0;
}
}
LifeMeter_UpdateSizeAndBeep(globalCtx);
D_801BF8DC = func_801242DC(globalCtx);
if (D_801BF8DC == 1) {
if (CUR_EQUIP_VALUE_VOID(EQUIP_TUNIC) == 2) {
D_801BF8DC = 0;
}
} else if ((func_801242DC(globalCtx) >= 2) && (func_801242DC(globalCtx) < 5)) {
if (CUR_EQUIP_VALUE_VOID(EQUIP_TUNIC) == 3) {
D_801BF8DC = 0;
}
}
LifeMeter_UpdateColors(globalCtx);
// Update Rupees
if (gSaveContext.rupeeAccumulator != 0) {
if (gSaveContext.rupeeAccumulator > 0) {
if (gSaveContext.save.playerData.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupeeAccumulator--;
gSaveContext.save.playerData.rupees++;
play_sound(NA_SE_SY_RUPY_COUNT);
} else {
// Max rupees
gSaveContext.save.playerData.rupees = CUR_CAPACITY(UPG_WALLET);
gSaveContext.rupeeAccumulator = 0;
}
} else if (gSaveContext.save.playerData.rupees != 0) {
if (gSaveContext.rupeeAccumulator <= -50) {
gSaveContext.rupeeAccumulator += 10;
gSaveContext.save.playerData.rupees -= 10;
if (gSaveContext.save.playerData.rupees < 0) {
gSaveContext.save.playerData.rupees = 0;
}
play_sound(NA_SE_SY_RUPY_COUNT);
} else {
gSaveContext.rupeeAccumulator++;
gSaveContext.save.playerData.rupees--;
play_sound(NA_SE_SY_RUPY_COUNT);
}
} else {
gSaveContext.rupeeAccumulator = 0;
}
}
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
if (interfaceCtx->unk_286 != 0) {
if (interfaceCtx->unk_288 == 1) {
func_8011B5C0(globalCtx);
} else if (interfaceCtx->unk_288 == 2) {
func_8011B9E0(globalCtx);
} else if (interfaceCtx->unk_288 == 3) {
func_8011BF70(globalCtx);
}
}
}
// Update Minigame State
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
if (interfaceCtx->unk_280) {
switch (interfaceCtx->unk_280) {
case 1: // minigame countdown 3
case 3: // minigame countdown 2
case 5: // minigame countdown 1
case 7: // minigame countdown Go!
interfaceCtx->unk_282 = 255;
interfaceCtx->unk_284 = 100;
interfaceCtx->unk_280++;
if (interfaceCtx->unk_280 == 8) {
interfaceCtx->unk_284 = 160;
play_sound(NA_SE_SY_START_SHOT);
} else {
play_sound(NA_SE_SY_WARNING_COUNT_E);
}
break;
case 2:
case 4:
case 6:
interfaceCtx->unk_282 -= 10;
interfaceCtx->unk_284 += 3;
if (interfaceCtx->unk_282 < 22) {
interfaceCtx->unk_280++;
}
break;
case 8:
interfaceCtx->unk_282 += -10;
if (interfaceCtx->unk_282 <= 150) {
interfaceCtx->unk_280 = 0x1E;
}
break;
case 20:
interfaceCtx->unk_282 = 0;
interfaceCtx->unk_280++;
break;
case 21:
interfaceCtx->unk_282++;
if (interfaceCtx->unk_282 >= 18) {
interfaceCtx->unk_280 = 30;
}
break;
}
}
}
// Update Do-Actions
switch (interfaceCtx->unk_210) {
case 1:
interfaceCtx->unk_218 += 10466.667f;
if (interfaceCtx->unk_218 >= 15700.0f) {
interfaceCtx->unk_218 = -15700.0f;
interfaceCtx->unk_210 = 2;
if ((msgCtx->unk11F22 != 0) && (msgCtx->unk12006 == 0x26)) {
gGameInfo->data[0x55F] = -14;
} else {
gGameInfo->data[0x55F] = 0;
}
}
break;
case 2:
interfaceCtx->unk_218 += 10466.667f;
if (interfaceCtx->unk_218 >= 0.0f) {
interfaceCtx->unk_218 = 0.0f;
interfaceCtx->unk_210 = 0;
interfaceCtx->unk_212 = interfaceCtx->unk_214;
action = interfaceCtx->unk_212;
if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) {
action = DO_ACTION_NONE;
}
Interface_LoadActionLabel(&globalCtx->interfaceCtx, action, 0);
}
break;
case 3:
interfaceCtx->unk_218 += 10466.667f;
if (interfaceCtx->unk_218 >= 15700.0f) {
interfaceCtx->unk_218 = -15700.0f;
interfaceCtx->unk_210 = 2;
}
break;
case 4:
interfaceCtx->unk_218 += 10466.667f;
if (interfaceCtx->unk_218 >= 0.0f) {
interfaceCtx->unk_218 = 0.0f;
interfaceCtx->unk_210 = 0;
interfaceCtx->unk_212 = interfaceCtx->unk_214;
action = interfaceCtx->unk_212;
if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) {
action = DO_ACTION_NONE;
}
Interface_LoadActionLabel(&globalCtx->interfaceCtx, action, 0);
}
break;
}
// Update Magic
if (!(player->stateFlags1 & 0x200)) {
if (gGameInfo->data[0x544] == 1) {
if (gSaveContext.save.playerData.magicAcquired == 0) {
gSaveContext.save.playerData.magicAcquired = 1;
}
gSaveContext.save.playerData.doubleMagic = 1;
gSaveContext.save.playerData.magic = 0x60;
gSaveContext.save.playerData.magicLevel = 0;
gGameInfo->data[0x544] = 0;
} else if (gGameInfo->data[0x544] == -1) {
if (gSaveContext.save.playerData.magicAcquired == 0) {
gSaveContext.save.playerData.magicAcquired = 1;
}
gSaveContext.save.playerData.doubleMagic = 0;
gSaveContext.save.playerData.magic = 0x30;
gSaveContext.save.playerData.magicLevel = 0;
gGameInfo->data[0x544] = 0;
}
if (gSaveContext.save.playerData.magicAcquired != 0) {
if (gSaveContext.save.playerData.magicLevel == 0) {
gSaveContext.save.playerData.magicLevel = gSaveContext.save.playerData.doubleMagic + 1;
gSaveContext.unk_3F30 = gSaveContext.save.playerData.magic;
gSaveContext.save.playerData.magic = 0;
gSaveContext.unk_3F28 = 8;
gSaveContext.save.equips.buttonItems[3][0] = ITEM_NUT;
}
}
Interface_UpdateMagicBar(globalCtx);
func_80116088();
}
if (gSaveContext.unk_3DD0[5] == 0) {
if ((D_801BF8DC == 1) || (D_801BF8DC == 4)) {
if (CUR_FORM != 2) {
if (globalCtx->gameOverCtx.state == 0) {
if ((gSaveContext.save.playerData.health >> 1) != 0) {
gSaveContext.unk_3DD0[5] = 8;
gSaveContext.timerX[5] = 115;
gSaveContext.timerY[5] = 80;
D_801BF8E0 = 1;
gSaveContext.unk_3DD7[5] = 0;
}
}
}
}
} else {
if (((D_801BF8DC == 0) || (D_801BF8DC == 3)) && (gSaveContext.unk_3DD0[5] < 5)) {
gSaveContext.unk_3DD0[5] = 0;
}
}
// Update Horseback Archery (remnant of OoT)
if (gSaveContext.minigameState == 1) {
gSaveContext.minigameScore += interfaceCtx->unk_25C;
gSaveContext.unk_3F3C += interfaceCtx->unk_25E;
interfaceCtx->unk_25C = 0;
interfaceCtx->unk_25E = 0;
if (D_801BF88C == 0) {
if (gSaveContext.minigameScore >= 1000) {
D_801BF88C++;
}
} else if (D_801BF88C == 1) {
if (gSaveContext.minigameScore >= 1500) {
D_801BF88C++;
}
}
D_801BF890[0] = D_801BF890[1] = 0;
D_801BF890[2] = 0;
D_801BF890[3] = gSaveContext.minigameScore;
while (D_801BF890[3] >= 1000) {
D_801BF890[0]++;
D_801BF890[3] -= 1000;
}
while (D_801BF890[3] >= 100) {
D_801BF890[1]++;
D_801BF890[3] -= 100;
}
while (D_801BF890[3] >= 10) {
D_801BF890[2]++;
D_801BF890[3] -= 10;
}
}
// Update sun song
if (gSaveContext.sunsSongState != SUNSSONG_INACTIVE) {
// exit out of ocarina mode after suns song finishes playing
if ((msgCtx->ocarinaAction != 0x39) && (gSaveContext.sunsSongState == SUNSSONG_START)) {
globalCtx->msgCtx.ocarinaMode = 4;
}
// handle suns song in areas where time moves
if (globalCtx->envCtx.timeIncrement != 0) {
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
D_801BFD94 = false;
if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= CLOCK_TIME(18, 0))) {
D_801BFD94 = true;
}
gSaveContext.sunsSongState = SUNSSONG_SPEED_TIME;
D_801BFD98 = gGameInfo->data[0xF];
gGameInfo->data[0xF] = 400;
} else if (!D_801BFD94) {
if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= CLOCK_TIME(18, 0))) {
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
gGameInfo->data[0xF] = D_801BFD98;
globalCtx->msgCtx.ocarinaMode = 4;
}
} else if (gSaveContext.save.time > CLOCK_TIME(18, 0)) {
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
gGameInfo->data[0xF] = D_801BFD98;
globalCtx->msgCtx.ocarinaMode = 4;
}
} else {
gSaveContext.sunsSongState = SUNSSONG_SPECIAL;
}
}
func_8011E3B4(globalCtx);
// Update Grandma's Story
if (interfaceCtx->unk_31A != 0) {
if (interfaceCtx->unk_31A == 1) {
interfaceCtx->storyState = 0;
interfaceCtx->unk_31A = 2;
gGameInfo->data[0x59B] = 0;
}
Interface_AllocStory(globalCtx);
if (interfaceCtx->unk_31A == 3) {
interfaceCtx->unk_31A = 0;
interfaceCtx->storyState = 0;
if (interfaceCtx->storySegment != NULL) {
ZeldaArena_Free(interfaceCtx->storySegment);
interfaceCtx->storySegment = NULL;
}
} else if (interfaceCtx->unk_31A == 4) {
interfaceCtx->unk_31A = 2;
} else if (interfaceCtx->unk_31A == 5) {
gGameInfo->data[0x59B] += 10;
if (gGameInfo->data[0x59B] >= 250) {
gGameInfo->data[0x59B] = 255;
interfaceCtx->unk_31A = 2;
}
} else if (interfaceCtx->unk_31A == 6) {
gGameInfo->data[0x59B] -= 10;
if (gGameInfo->data[0x59B] < 0) {
gGameInfo->data[0x59B] = 0;
interfaceCtx->unk_31A = 2;
}
}
}
}
2021-08-04 04:21:31 +01:00
2021-12-23 03:07:18 +11:00
void func_80121F94(void) {
func_8010A410();
func_80174F9C(func_8010E968, NULL);
}
2021-08-04 04:21:31 +01:00
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121FC4.s")