2021-12-18 19:37:05 +00:00
<Root>
2022-09-24 12:09:58 -07:00
<!-- Assets for the Beaver Bros. -->
2021-12-18 19:37:05 +00:00
<File Name= "object_az" Segment= "6" >
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<!-- Older Beaver Limb DisplayLists -->
<DList Name= "gBeaverOlderBrotherHeadDL" Offset= "0x1B80" />
<DList Name= "gBeaverOlderBrotherHairLeftDL" Offset= "0x2098" />
<DList Name= "gBeaverOlderBrotherHairBackDL" Offset= "0x2120" />
<DList Name= "gBeaverOlderBrotherHairRightDL" Offset= "0x21A8" />
<DList Name= "gBeaverOlderBrotherTeethDL" Offset= "0x2230" />
<DList Name= "gBeaverOlderBrotherLeftArmDL" Offset= "0x22C8" />
<DList Name= "gBeaverOlderBrotherRightArmDL" Offset= "0x2418" />
<DList Name= "gBeaverOlderBrotherInnerTubeDL" Offset= "0x2568" />
<DList Name= "gBeaverOlderBrotherTorsoDL" Offset= "0x26D8" />
<DList Name= "gBeaverOlderBrotherTailEndDL" Offset= "0x27D0" />
<DList Name= "gBeaverOlderBrotherTailBaseDL" Offset= "0x28D8" />
<DList Name= "gBeaverOlderBrotherLeftLegDL" Offset= "0x2A08" />
<DList Name= "gBeaverOlderBrotherRightLegDL" Offset= "0x2B48" />
<DList Name= "gBeaverOlderBrotherPelvisDL" Offset= "0x2C88" />
<!-- Older Beaver Textures -->
<Texture Name= "gBeaverOlderBrotherGoggleTex" OutName= "beaver_older_brother_goggle" Format= "rgba16" Width= "32" Height= "32" Offset= "0x2DC8" />
<Texture Name= "gBeaverOlderBrotherMouthTex" OutName= "beaver_older_brother_mouth" Format= "rgba16" Width= "32" Height= "32" Offset= "0x35C8" />
<Texture Name= "gBeaverOlderBrotherNoseTex" OutName= "beaver_older_brother_nose" Format= "rgba16" Width= "16" Height= "32" Offset= "0x3DC8" />
<Texture Name= "gBeaverOlderBrotherSkinTex" OutName= "beaver_older_brother_skin" Format= "rgba16" Width= "16" Height= "16" Offset= "0x41C8" />
<Texture Name= "gBeaverOlderBrotherGoggleStrapTex" OutName= "beaver_older_brother_goggle_strap" Format= "rgba16" Width= "16" Height= "16" Offset= "0x43C8" />
<Texture Name= "gBeaverOlderBrotherCapTex" OutName= "beaver_older_brother_cap" Format= "rgba16" Width= "16" Height= "16" Offset= "0x45C8" />
<Texture Name= "gBeaverOlderBrotherToothTex" OutName= "beaver_older_brother_tooth" Format= "rgba16" Width= "8" Height= "16" Offset= "0x47C8" />
<Texture Name= "gBeaverOlderBrotherHairTex" OutName= "beaver_older_brother_hair" Format= "rgba16" Width= "32" Height= "32" Offset= "0x48C8" /> <!-- A completely transparent texture -->
<Texture Name= "gBeaverOlderBrotherHandAndFootTex" OutName= "beaver_older_brother_hand_and_foot" Format= "rgba16" Width= "32" Height= "32" Offset= "0x50C8" />
<Texture Name= "gBeaverOlderBrotherTorsoTex" OutName= "beaver_older_brother_torso" Format= "rgba16" Width= "32" Height= "32" Offset= "0x58C8" />
<Texture Name= "gBeaverOlderBrotherInnerTubeTex" OutName= "beaver_older_brother_inner_tube" Format= "rgba16" Width= "32" Height= "32" Offset= "0x60C8" />
<Texture Name= "gBeaverOlderBrotherTailTex" OutName= "beaver_older_brother_tail" Format= "rgba16" Width= "32" Height= "32" Offset= "0x68C8" />
<Texture Name= "gBeaverOlderBrotherPantsTex" OutName= "beaver_older_brother_pants" Format= "rgba16" Width= "16" Height= "16" Offset= "0x70C8" />
<!-- Older Beaver Limbs -->
<Limb Name= "gBeaverOlderBrotherRootLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_ROOT" Offset= "0x72C8" />
<Limb Name= "gBeaverOlderBrotherPelvisRootLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_PELVIS_ROOT" Offset= "0x72D4" />
<Limb Name= "gBeaverOlderBrotherPelvisLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_PELVIS" Offset= "0x72E0" />
<Limb Name= "gBeaverOlderBrotherTorsoRootLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_TORSO_ROOT" Offset= "0x72EC" />
<Limb Name= "gBeaverOlderBrotherHeadRootLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_HEAD_ROOT" Offset= "0x72F8" />
<Limb Name= "gBeaverOlderBrotherHeadLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_HEAD" Offset= "0x7304" />
<Limb Name= "gBeaverOlderBrotherTeethLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_TEETH" Offset= "0x7310" />
<Limb Name= "gBeaverOlderBrotherHairRightLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_HAIR_RIGHT" Offset= "0x731C" />
<Limb Name= "gBeaverOlderBrotherHairLeftLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_HAIR_LEFT" Offset= "0x7328" />
<Limb Name= "gBeaverOlderBrotherHairBackLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_HAIR_BACK" Offset= "0x7334" />
<Limb Name= "gBeaverOlderBrotherLeftArmRootLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM_ROOT" Offset= "0x7340" />
<Limb Name= "gBeaverOlderBrotherLeftArmLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM" Offset= "0x734C" />
<Limb Name= "gBeaverOlderBrotherRightArmRootLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM_ROOT" Offset= "0x7358" />
<Limb Name= "gBeaverOlderBrotherRightArmLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM" Offset= "0x7364" />
<Limb Name= "gBeaverOlderBrotherTorsoLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_TORSO" Offset= "0x7370" />
<Limb Name= "gBeaverOlderBrotherInnerTubeLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_INNER_TUBE" Offset= "0x737C" />
<Limb Name= "gBeaverOlderBrotherTailRootLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_TAIL_ROOT" Offset= "0x7388" />
<Limb Name= "gBeaverOlderBrotherTailBaseLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_TAIL_BASE" Offset= "0x7394" />
<Limb Name= "gBeaverOlderBrotherTailEndLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_TAIL_END" Offset= "0x73A0" />
<Limb Name= "gBeaverOlderBrotherRightLegRootLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG_ROOT" Offset= "0x73AC" />
<Limb Name= "gBeaverOlderBrotherRightLegLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG" Offset= "0x73B8" />
<Limb Name= "gBeaverOlderBrotherLeftLegRootLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG_ROOT" Offset= "0x73C4" />
<Limb Name= "gBeaverOlderBrotherLeftLegLimb" Type= "Standard" EnumName= "BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG" Offset= "0x73D0" />
<!-- Older Beaver Skeleton -->
<Skeleton Name= "gBeaverOlderBrotherSkel" Type= "Flex" LimbType= "Standard" LimbNone= "BEAVER_OLDER_BROTHER_LIMB_NONE" LimbMax= "BEAVER_OLDER_BROTHER_LIMB_MAX" EnumName= "BeaverOlderBrotherLimb" Offset= "0x7438" />
<!-- Beaver Animations -->
<Animation Name= "gBeaverGlitchyLimbSpinAnim" Offset= "0x750C" /> <!-- Original name might be "bea_wait". Unused -->
<Animation Name= "gBeaverLaughLeftAnim" Offset= "0x7D3C" /> <!-- Original name is "bev_chukletoL" -->
<Animation Name= "gBeaverLaughRightAnim" Offset= "0x86AC" /> <!-- Original name is "bev_chukletoR" -->
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<Animation Name= "gBeaverSwimWithSpinningTailAnim" Offset= "0x8960" /> <!-- Original name is "bev_propellerswim" -->
<Animation Name= "gBeaverSwimWithRaisedTailAnim" Offset= "0x8BB4" /> <!-- Unused variation of gBeaverSwimWithSpinningTailAnim where the tail just stays upright. Original name is "bev_propellerswim2" -->
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<Animation Name= "gBeaverSwimAnim" Offset= "0x8EAC" /> <!-- Original name is "bev_swim" -->
<Animation Name= "gBeaverTalkAnim" Offset= "0x925C" /> <!-- Original name is "bev_talk1" -->
<Animation Name= "gBeaverTalkWaveArmsAnim" Offset= "0x9B4C" /> <!-- Original name is "bev_talk2" -->
<Animation Name= "gBeaverTalkToLeftAnim" Offset= "0xA25C" /> <!-- Original name is "bev_talktoL" -->
<Animation Name= "gBeaverTalkToRightAnim" Offset= "0xAAEC" /> <!-- Original name is "bev_talktoR" -->
<Animation Name= "gBeaverBowAnim" Offset= "0xB94C" /> <!-- Original name is "bev_thankyou" -->
<Animation Name= "gBeaverIdleAnim" Offset= "0xBCFC" /> <!-- Original name is "bev_wait" -->
<Animation Name= "gBeaverIdleFaceLeftAnim" Offset= "0xC0A0" /> <!-- Original name is "bev_waittoL" -->
<Animation Name= "gBeaverIdleFaceRightAnim" Offset= "0xC47C" /> <!-- Original name is "bev_waittoR" -->
<Animation Name= "gBeaverWalkAnim" Offset= "0xC94C" /> <!-- Original name is "bev_walk" -->
<!-- Younger Beaver Limb DisplayLists -->
<DList Name= "gBeaverYoungerBrotherHeadDL" Offset= "0xE670" />
<DList Name= "gBeaverYoungerBrotherHairLeftDL" Offset= "0xEB58" />
<DList Name= "gBeaverYoungerBrotherHairRightDL" Offset= "0xEBE0" />
<DList Name= "gBeaverYoungerBrotherHairBackDL" Offset= "0xEC68" />
<DList Name= "gBeaverYoungerBrotherTeethDL" Offset= "0xECF0" />
<DList Name= "gBeaverYoungerBrotherLeftArmDL" Offset= "0xED88" />
<DList Name= "gBeaverYoungerBrotherRightArmDL" Offset= "0xEEE0" />
<DList Name= "gBeaverYoungerBrotherLogsDL" Offset= "0xF030" />
<DList Name= "gBeaverYoungerBrotherTorsoDL" Offset= "0xF190" />
<DList Name= "gBeaverYoungerBrotherTailEndDL" Offset= "0xF2B0" />
<DList Name= "gBeaverYoungerBrotherTailBaseDL" Offset= "0xF3B8" />
<DList Name= "gBeaverYoungerBrotherLeftLegDL" Offset= "0xF4E8" />
<DList Name= "gBeaverYoungerBrotherRightLegDL" Offset= "0xF638" />
<DList Name= "gBeaverYoungerBrotherPelvisDL" Offset= "0xF788" />
<!-- Younger Beaver Textures -->
<Texture Name= "gBeaverYoungerBrotherEye1Tex" OutName= "beaver_younger_brother_eye_1" Format= "rgba16" Width= "32" Height= "32" Offset= "0xF918" />
<Texture Name= "gBeaverYoungerBrotherEye2Tex" OutName= "beaver_younger_brother_eye_2" Format= "rgba16" Width= "32" Height= "32" Offset= "0x10118" />
<Texture Name= "gBeaverYoungerBrotherEye3Tex" OutName= "beaver_younger_brother_eye_3" Format= "rgba16" Width= "32" Height= "32" Offset= "0x10918" />
<Texture Name= "gBeaverYoungerBrotherEye4Tex" OutName= "beaver_younger_brother_eye_4" Format= "rgba16" Width= "32" Height= "32" Offset= "0x11118" />
<Texture Name= "gBeaverYoungerBrotherMouthTex" OutName= "beaver_younger_brother_mouth" Format= "rgba16" Width= "32" Height= "32" Offset= "0x11918" />
<Texture Name= "gBeaverYoungerBrotherNoseTex" OutName= "beaver_younger_brother_nose" Format= "rgba16" Width= "16" Height= "32" Offset= "0x12118" />
<Texture Name= "gBeaverYoungerBrotherSkinTex" OutName= "beaver_younger_brother_skin" Format= "rgba16" Width= "16" Height= "16" Offset= "0x12518" />
<Texture Name= "gBeaverYoungerBrotherClothesTex" OutName= "beaver_younger_brother_clothes" Format= "rgba16" Width= "32" Height= "32" Offset= "0x12718" />
<Texture Name= "gBeaverYoungerBrotherHairTex" OutName= "beaver_younger_brother_hair" Format= "rgba16" Width= "32" Height= "32" Offset= "0x12F18" />
<Texture Name= "gBeaverYoungerBrotherToothTex" OutName= "beaver_younger_brother_tooth" Format= "rgba16" Width= "8" Height= "16" Offset= "0x13718" />
<Texture Name= "gBeaverYoungerBrotherHandAndFootTex" OutName= "beaver_younger_brother_hand_and_foot" Format= "rgba16" Width= "32" Height= "32" Offset= "0x13818" />
<Texture Name= "gBeaverYoungerBrotherLogsEndTex" OutName= "beaver_younger_brother_logs_end" Format= "rgba16" Width= "32" Height= "32" Offset= "0x14018" />
<Texture Name= "gBeaverYoungerBrotherLogsTex" OutName= "beaver_younger_brother_logs" Format= "rgba16" Width= "32" Height= "32" Offset= "0x14818" />
<Texture Name= "gBeaverYoungerBrotherTailTex" OutName= "beaver_younger_brother_tail" Format= "rgba16" Width= "32" Height= "32" Offset= "0x15018" />
<Texture Name= "gBeaverYoungerBrotherTailSkinTex" OutName= "beaver_younger_brother_tail_skin" Format= "rgba16" Width= "32" Height= "32" Offset= "0x15818" />
<Texture Name= "gBeaverYoungerBrotherBeltRedTex" OutName= "beaver_younger_brother_belt_red" Format= "rgba16" Width= "32" Height= "32" Offset= "0x16018" />
<Texture Name= "gBeaverYoungerBrotherBeltGreenTex" OutName= "beaver_younger_brother_belt_green" Format= "rgba16" Width= "32" Height= "32" Offset= "0x16818" />
<Texture Name= "gBeaverYoungerBrotherBeltBlueTex" OutName= "beaver_younger_brother_belt_blue" Format= "rgba16" Width= "32" Height= "32" Offset= "0x17018" />
<!-- Younger Beaver Limbs -->
<Limb Name= "gBeaverYoungerBrotherRootLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_ROOT" Offset= "0x17820" />
<Limb Name= "gBeaverYoungerBrotherPelvisRootLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_PELVIS_ROOT" Offset= "0x1782C" />
<Limb Name= "gBeaverYoungerBrotherPelvisLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_PELVIS" Offset= "0x17838" />
<Limb Name= "gBeaverYoungerBrotherTorsoRootLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_TORSO_ROOT" Offset= "0x17844" />
<Limb Name= "gBeaverYoungerBrotherHeadRootLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_HEAD_ROOT" Offset= "0x17850" />
<Limb Name= "gBeaverYoungerBrotherHeadLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_HEAD" Offset= "0x1785C" />
<Limb Name= "gBeaverYoungerBrotherTeethLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_TEETH" Offset= "0x17868" />
<Limb Name= "gBeaverYoungerBrotherHairRightLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_HAIR_RIGHT" Offset= "0x17874" />
<Limb Name= "gBeaverYoungerBrotherHairLeftLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_HAIR_LEFT" Offset= "0x17880" />
<Limb Name= "gBeaverYoungerBrotherHairBackLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_HAIR_BACK" Offset= "0x1788C" />
<Limb Name= "gBeaverYoungerBrotherLeftArmRootLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM_ROOT" Offset= "0x17898" />
<Limb Name= "gBeaverYoungerBrotherLeftArmLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM" Offset= "0x178A4" />
<Limb Name= "gBeaverYoungerBrotherRightArmRootLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM_ROOT" Offset= "0x178B0" />
<Limb Name= "gBeaverYoungerBrotherRightArmLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM" Offset= "0x178BC" />
<Limb Name= "gBeaverYoungerBrotherTorsoLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_TORSO" Offset= "0x178C8" />
<Limb Name= "gBeaverYoungerBrotherLogsLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_LOGS" Offset= "0x178D4" />
<Limb Name= "gBeaverYoungerBrotherTailRootLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_TAIL_ROOT" Offset= "0x178E0" />
<Limb Name= "gBeaverYoungerBrotherTailBaseLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_TAIL_BASE" Offset= "0x178EC" />
<Limb Name= "gBeaverYoungerBrotherTailEndLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_TAIL_END" Offset= "0x178F8" />
<Limb Name= "gBeaverYoungerBrotherRightLegRootLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG_ROOT" Offset= "0x17904" />
<Limb Name= "gBeaverYoungerBrotherRightLegLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG" Offset= "0x17910" />
<Limb Name= "gBeaverYoungerBrotherLeftLegRootLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG_ROOT" Offset= "0x1791C" />
<Limb Name= "gBeaverYoungerBrotherLeftLegLimb" Type= "Standard" EnumName= "BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG" Offset= "0x17928" />
<!-- Younger Beaver Skeleton -->
<Skeleton Name= "gBeaverYoungerBrotherSkel" Type= "Flex" LimbType= "Standard" LimbNone= "BEAVER_YOUNGER_BROTHER_LIMB_NONE" LimbMax= "BEAVER_YOUNGER_BROTHER_LIMB_MAX" EnumName= "BeaverYoungerBrotherLimb" Offset= "0x17990" />
<!-- Textures for the vortex and splashing effects that appear behind the beavers when they swim. -->
<Texture Name= "gBeaverUnusedTLUT" OutName= "beaver_unused_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x179A0" />
<Texture Name= "gBeaverOlderBrotherTailVortexMaskTex" OutName= "beaver_older_brother_tail_vortex_mask" Format= "i4" Width= "32" Height= "64" Offset= "0x179C0" />
<Texture Name= "gBeaverOlderBrotherTailVortexTex" OutName= "beaver_older_brother_tail_vortex" Format= "i4" Width= "64" Height= "64" Offset= "0x17DC0" />
<Texture Name= "gBeaverYoungerBrotherTailVortexTex" OutName= "beaver_younger_brother_tail_vortex" Format= "i4" Width= "64" Height= "64" Offset= "0x185C0" />
<Texture Name= "gBeaverYoungerBrotherTailVortexMaskTex" OutName= "beaver_younger_brother_tail_vortex_mask" Format= "i4" Width= "64" Height= "64" Offset= "0x18DC0" />
<Texture Name= "gBeaverYoungerBrotherTailSplashTex" OutName= "beaver_younger_brother_tail_splash" Format= "i4" Width= "64" Height= "64" Offset= "0x195C0" />
<Texture Name= "gBeaverYoungerBrotherTailSplashMaskTex" OutName= "beaver_younger_brother_tail_splash_mask" Format= "i4" Width= "64" Height= "64" Offset= "0x19DC0" />
<!-- DisplayLists and TextureAnimations for the vortex effect that appears behind the older beaver brother. All DisplayLists are the same besides a change in alpha. -->
<DList Name= "gBeaverOlderBrotherTailVortex1DL" Offset= "0x1A600" /> <!-- Original name is "vux_001_model" -->
<TextureAnimation Name= "gBeaverOlderBrotherTailVortex1TexAnim" Offset= "0x1A6E8" />
<DList Name= "gBeaverOlderBrotherTailVortex2DL" Offset= "0x1A730" /> <!-- Original name is "vux_002_model" -->
<TextureAnimation Name= "gBeaverOlderBrotherTailVortex2TexAnim" Offset= "0x1A818" />
<DList Name= "gBeaverOlderBrotherTailVortex3DL" Offset= "0x1A860" /> <!-- Original name is "vux_003_model" -->
<TextureAnimation Name= "gBeaverOlderBrotherTailVortex3TexAnim" Offset= "0x1A948" />
<DList Name= "gBeaverOlderBrotherTailVortex4DL" Offset= "0x1A990" /> <!-- Original name is "vux_004_model" -->
<TextureAnimation Name= "gBeaverOlderBrotherTailVortex4TexAnim" Offset= "0x1AA78" />
<DList Name= "gBeaverOlderBrotherTailVortex5DL" Offset= "0x1AAC0" /> <!-- Original name is "vux_005_model" -->
<TextureAnimation Name= "gBeaverOlderBrotherTailVortex5TexAnim" Offset= "0x1ABA8" />
<!-- DisplayLists for the vortex and splashing effects that appear behind the younger beaver brother. -->
<DList Name= "gBeaverYoungerBrotherTailVortexDL" Offset= "0x1ABF0" /> <!-- Original name is "vuz_01_model" -->
<DList Name= "gBeaverYoungerBrotherTailSplashDL" Offset= "0x1AD00" /> <!-- Original name is "vuz_02_model" -->
2021-12-18 19:37:05 +00:00
</File>
</Root>