Document object_az (Beaver Bros.) (#1083)

* Document object_az (Beaver Bros.)

* Respond to Elliptic's review
This commit is contained in:
Tom Overton
2022-09-24 16:09:58 -03:00
committed by GitHub
parent c222747977
commit fc94be22ac
3 changed files with 384 additions and 284 deletions
+165 -141
View File
@@ -1,145 +1,169 @@
<Root>
<!-- Assets for the Beaver Bros. -->
<File Name="object_az" Segment="6">
<DList Name="object_az_DL_001B80" Offset="0x1B80" />
<DList Name="object_az_DL_002098" Offset="0x2098" />
<DList Name="object_az_DL_002120" Offset="0x2120" />
<DList Name="object_az_DL_0021A8" Offset="0x21A8" />
<DList Name="object_az_DL_002230" Offset="0x2230" />
<DList Name="object_az_DL_0022C8" Offset="0x22C8" />
<DList Name="object_az_DL_002418" Offset="0x2418" />
<DList Name="object_az_DL_002568" Offset="0x2568" />
<DList Name="object_az_DL_0026D8" Offset="0x26D8" />
<DList Name="object_az_DL_0027D0" Offset="0x27D0" />
<DList Name="object_az_DL_0028D8" Offset="0x28D8" />
<DList Name="object_az_DL_002A08" Offset="0x2A08" />
<DList Name="object_az_DL_002B48" Offset="0x2B48" />
<DList Name="object_az_DL_002C88" Offset="0x2C88" />
<Texture Name="object_az_Tex_002DC8" OutName="tex_002DC8" Format="rgba16" Width="32" Height="32" Offset="0x2DC8" />
<Texture Name="object_az_Tex_0035C8" OutName="tex_0035C8" Format="rgba16" Width="32" Height="32" Offset="0x35C8" />
<Texture Name="object_az_Tex_003DC8" OutName="tex_003DC8" Format="rgba16" Width="16" Height="32" Offset="0x3DC8" />
<Texture Name="object_az_Tex_0041C8" OutName="tex_0041C8" Format="rgba16" Width="16" Height="16" Offset="0x41C8" />
<Texture Name="object_az_Tex_0043C8" OutName="tex_0043C8" Format="rgba16" Width="16" Height="16" Offset="0x43C8" />
<Texture Name="object_az_Tex_0045C8" OutName="tex_0045C8" Format="rgba16" Width="16" Height="16" Offset="0x45C8" />
<Texture Name="object_az_Tex_0047C8" OutName="tex_0047C8" Format="rgba16" Width="8" Height="16" Offset="0x47C8" />
<Texture Name="object_az_Tex_0048C8" OutName="tex_0048C8" Format="rgba16" Width="32" Height="32" Offset="0x48C8" />
<Texture Name="object_az_Tex_0050C8" OutName="tex_0050C8" Format="rgba16" Width="32" Height="32" Offset="0x50C8" />
<Texture Name="object_az_Tex_0058C8" OutName="tex_0058C8" Format="rgba16" Width="32" Height="32" Offset="0x58C8" />
<Texture Name="object_az_Tex_0060C8" OutName="tex_0060C8" Format="rgba16" Width="32" Height="32" Offset="0x60C8" />
<Texture Name="object_az_Tex_0068C8" OutName="tex_0068C8" Format="rgba16" Width="32" Height="32" Offset="0x68C8" />
<Texture Name="object_az_Tex_0070C8" OutName="tex_0070C8" Format="rgba16" Width="16" Height="16" Offset="0x70C8" />
<Limb Name="object_az_Standardlimb_0072C8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_01" Offset="0x72C8" />
<Limb Name="object_az_Standardlimb_0072D4" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_02" Offset="0x72D4" />
<Limb Name="object_az_Standardlimb_0072E0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_03" Offset="0x72E0" />
<Limb Name="object_az_Standardlimb_0072EC" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_04" Offset="0x72EC" />
<Limb Name="object_az_Standardlimb_0072F8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_05" Offset="0x72F8" />
<Limb Name="object_az_Standardlimb_007304" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_06" Offset="0x7304" />
<Limb Name="object_az_Standardlimb_007310" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_07" Offset="0x7310" />
<Limb Name="object_az_Standardlimb_00731C" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_08" Offset="0x731C" />
<Limb Name="object_az_Standardlimb_007328" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_09" Offset="0x7328" />
<Limb Name="object_az_Standardlimb_007334" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0A" Offset="0x7334" />
<Limb Name="object_az_Standardlimb_007340" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0B" Offset="0x7340" />
<Limb Name="object_az_Standardlimb_00734C" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0C" Offset="0x734C" />
<Limb Name="object_az_Standardlimb_007358" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0D" Offset="0x7358" />
<Limb Name="object_az_Standardlimb_007364" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0E" Offset="0x7364" />
<Limb Name="object_az_Standardlimb_007370" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_0F" Offset="0x7370" />
<Limb Name="object_az_Standardlimb_00737C" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_10" Offset="0x737C" />
<Limb Name="object_az_Standardlimb_007388" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_11" Offset="0x7388" />
<Limb Name="object_az_Standardlimb_007394" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_12" Offset="0x7394" />
<Limb Name="object_az_Standardlimb_0073A0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_13" Offset="0x73A0" />
<Limb Name="object_az_Standardlimb_0073AC" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_14" Offset="0x73AC" />
<Limb Name="object_az_Standardlimb_0073B8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_15" Offset="0x73B8" />
<Limb Name="object_az_Standardlimb_0073C4" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_16" Offset="0x73C4" />
<Limb Name="object_az_Standardlimb_0073D0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_17" Offset="0x73D0" />
<Skeleton Name="object_az_Skel_007438" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_1_LIMB_NONE" LimbMax="OBJECT_AZ_1_LIMB_MAX" EnumName="ObjectAz1Limb" Offset="0x7438" />
<Animation Name="object_az_Anim_00750C" Offset="0x750C" />
<Animation Name="object_az_Anim_007D3C" Offset="0x7D3C" />
<Animation Name="object_az_Anim_0086AC" Offset="0x86AC" />
<Animation Name="object_az_Anim_008960" Offset="0x8960" />
<Animation Name="object_az_Anim_008BB4" Offset="0x8BB4" />
<Animation Name="object_az_Anim_008EAC" Offset="0x8EAC" />
<Animation Name="object_az_Anim_00925C" Offset="0x925C" />
<Animation Name="object_az_Anim_009B4C" Offset="0x9B4C" />
<Animation Name="object_az_Anim_00A25C" Offset="0xA25C" />
<Animation Name="object_az_Anim_00AAEC" Offset="0xAAEC" />
<Animation Name="object_az_Anim_00B94C" Offset="0xB94C" />
<Animation Name="object_az_Anim_00BCFC" Offset="0xBCFC" />
<Animation Name="object_az_Anim_00C0A0" Offset="0xC0A0" />
<Animation Name="object_az_Anim_00C47C" Offset="0xC47C" />
<Animation Name="object_az_Anim_00C94C" Offset="0xC94C" />
<DList Name="object_az_DL_00E670" Offset="0xE670" />
<DList Name="object_az_DL_00EB58" Offset="0xEB58" />
<DList Name="object_az_DL_00EBE0" Offset="0xEBE0" />
<DList Name="object_az_DL_00EC68" Offset="0xEC68" />
<DList Name="object_az_DL_00ECF0" Offset="0xECF0" />
<DList Name="object_az_DL_00ED88" Offset="0xED88" />
<DList Name="object_az_DL_00EEE0" Offset="0xEEE0" />
<DList Name="object_az_DL_00F030" Offset="0xF030" />
<DList Name="object_az_DL_00F190" Offset="0xF190" />
<DList Name="object_az_DL_00F2B0" Offset="0xF2B0" />
<DList Name="object_az_DL_00F3B8" Offset="0xF3B8" />
<DList Name="object_az_DL_00F4E8" Offset="0xF4E8" />
<DList Name="object_az_DL_00F638" Offset="0xF638" />
<DList Name="object_az_DL_00F788" Offset="0xF788" />
<Texture Name="object_az_Tex_00F918" OutName="tex_00F918" Format="rgba16" Width="32" Height="32" Offset="0xF918" />
<Texture Name="object_az_Tex_010118" OutName="tex_010118" Format="rgba16" Width="32" Height="32" Offset="0x10118" />
<Texture Name="object_az_Tex_010918" OutName="tex_010918" Format="rgba16" Width="32" Height="32" Offset="0x10918" />
<Texture Name="object_az_Tex_011118" OutName="tex_011118" Format="rgba16" Width="32" Height="32" Offset="0x11118" />
<Texture Name="object_az_Tex_011918" OutName="tex_011918" Format="rgba16" Width="32" Height="32" Offset="0x11918" />
<Texture Name="object_az_Tex_012118" OutName="tex_012118" Format="rgba16" Width="16" Height="32" Offset="0x12118" />
<Texture Name="object_az_Tex_012518" OutName="tex_012518" Format="rgba16" Width="16" Height="16" Offset="0x12518" />
<Texture Name="object_az_Tex_012718" OutName="tex_012718" Format="rgba16" Width="32" Height="32" Offset="0x12718" />
<Texture Name="object_az_Tex_012F18" OutName="tex_012F18" Format="rgba16" Width="32" Height="32" Offset="0x12F18" />
<Texture Name="object_az_Tex_013718" OutName="tex_013718" Format="rgba16" Width="8" Height="16" Offset="0x13718" />
<Texture Name="object_az_Tex_013818" OutName="tex_013818" Format="rgba16" Width="32" Height="32" Offset="0x13818" />
<Texture Name="object_az_Tex_014018" OutName="tex_014018" Format="rgba16" Width="32" Height="32" Offset="0x14018" />
<Texture Name="object_az_Tex_014818" OutName="tex_014818" Format="rgba16" Width="32" Height="32" Offset="0x14818" />
<Texture Name="object_az_Tex_015018" OutName="tex_015018" Format="rgba16" Width="32" Height="32" Offset="0x15018" />
<Texture Name="object_az_Tex_015818" OutName="tex_015818" Format="rgba16" Width="32" Height="32" Offset="0x15818" />
<Texture Name="object_az_Tex_016018" OutName="tex_016018" Format="rgba16" Width="32" Height="32" Offset="0x16018" />
<Texture Name="object_az_Tex_016818" OutName="tex_016818" Format="rgba16" Width="32" Height="32" Offset="0x16818" />
<Texture Name="object_az_Tex_017018" OutName="tex_017018" Format="rgba16" Width="32" Height="32" Offset="0x17018" />
<Limb Name="object_az_Standardlimb_017820" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_01" Offset="0x17820" />
<Limb Name="object_az_Standardlimb_01782C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_02" Offset="0x1782C" />
<Limb Name="object_az_Standardlimb_017838" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_03" Offset="0x17838" />
<Limb Name="object_az_Standardlimb_017844" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_04" Offset="0x17844" />
<Limb Name="object_az_Standardlimb_017850" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_05" Offset="0x17850" />
<Limb Name="object_az_Standardlimb_01785C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_06" Offset="0x1785C" />
<Limb Name="object_az_Standardlimb_017868" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_07" Offset="0x17868" />
<Limb Name="object_az_Standardlimb_017874" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_08" Offset="0x17874" />
<Limb Name="object_az_Standardlimb_017880" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_09" Offset="0x17880" />
<Limb Name="object_az_Standardlimb_01788C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0A" Offset="0x1788C" />
<Limb Name="object_az_Standardlimb_017898" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0B" Offset="0x17898" />
<Limb Name="object_az_Standardlimb_0178A4" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0C" Offset="0x178A4" />
<Limb Name="object_az_Standardlimb_0178B0" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0D" Offset="0x178B0" />
<Limb Name="object_az_Standardlimb_0178BC" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0E" Offset="0x178BC" />
<Limb Name="object_az_Standardlimb_0178C8" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_0F" Offset="0x178C8" />
<Limb Name="object_az_Standardlimb_0178D4" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_10" Offset="0x178D4" />
<Limb Name="object_az_Standardlimb_0178E0" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_11" Offset="0x178E0" />
<Limb Name="object_az_Standardlimb_0178EC" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_12" Offset="0x178EC" />
<Limb Name="object_az_Standardlimb_0178F8" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_13" Offset="0x178F8" />
<Limb Name="object_az_Standardlimb_017904" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_14" Offset="0x17904" />
<Limb Name="object_az_Standardlimb_017910" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_15" Offset="0x17910" />
<Limb Name="object_az_Standardlimb_01791C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_16" Offset="0x1791C" />
<Limb Name="object_az_Standardlimb_017928" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_17" Offset="0x17928" />
<Skeleton Name="object_az_Skel_017990" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_2_LIMB_NONE" LimbMax="OBJECT_AZ_2_LIMB_MAX" EnumName="ObjectAz2Limb" Offset="0x17990" />
<!-- <Blob Name="object_az_Blob_0179A0" Size="0x20" Offset="0x179A0" /> -->
<Texture Name="object_az_Tex_0179C0" OutName="tex_0179C0" Format="i4" Width="32" Height="64" Offset="0x179C0" />
<Texture Name="object_az_Tex_017DC0" OutName="tex_017DC0" Format="i4" Width="64" Height="64" Offset="0x17DC0" />
<Texture Name="object_az_Tex_0185C0" OutName="tex_0185C0" Format="i4" Width="64" Height="64" Offset="0x185C0" />
<Texture Name="object_az_Tex_018DC0" OutName="tex_018DC0" Format="i4" Width="64" Height="64" Offset="0x18DC0" />
<Texture Name="object_az_Tex_0195C0" OutName="tex_0195C0" Format="i4" Width="64" Height="64" Offset="0x195C0" />
<Texture Name="object_az_Tex_019DC0" OutName="tex_019DC0" Format="i4" Width="64" Height="64" Offset="0x19DC0" />
<DList Name="object_az_DL_01A600" Offset="0x1A600" />
<TextureAnimation Name="object_az_Matanimheader_01A6E8" Offset="0x1A6E8" />
<DList Name="object_az_DL_01A730" Offset="0x1A730" />
<TextureAnimation Name="object_az_Matanimheader_01A818" Offset="0x1A818" />
<DList Name="object_az_DL_01A860" Offset="0x1A860" />
<TextureAnimation Name="object_az_Matanimheader_01A948" Offset="0x1A948" />
<DList Name="object_az_DL_01A990" Offset="0x1A990" />
<TextureAnimation Name="object_az_Matanimheader_01AA78" Offset="0x1AA78" />
<DList Name="object_az_DL_01AAC0" Offset="0x1AAC0" />
<TextureAnimation Name="object_az_Matanimheader_01ABA8" Offset="0x1ABA8" />
<DList Name="object_az_DL_01ABF0" Offset="0x1ABF0" />
<DList Name="object_az_DL_01AD00" Offset="0x1AD00" />
<!-- Older Beaver Limb DisplayLists -->
<DList Name="gBeaverOlderBrotherHeadDL" Offset="0x1B80" />
<DList Name="gBeaverOlderBrotherHairLeftDL" Offset="0x2098" />
<DList Name="gBeaverOlderBrotherHairBackDL" Offset="0x2120" />
<DList Name="gBeaverOlderBrotherHairRightDL" Offset="0x21A8" />
<DList Name="gBeaverOlderBrotherTeethDL" Offset="0x2230" />
<DList Name="gBeaverOlderBrotherLeftArmDL" Offset="0x22C8" />
<DList Name="gBeaverOlderBrotherRightArmDL" Offset="0x2418" />
<DList Name="gBeaverOlderBrotherInnerTubeDL" Offset="0x2568" />
<DList Name="gBeaverOlderBrotherTorsoDL" Offset="0x26D8" />
<DList Name="gBeaverOlderBrotherTailEndDL" Offset="0x27D0" />
<DList Name="gBeaverOlderBrotherTailBaseDL" Offset="0x28D8" />
<DList Name="gBeaverOlderBrotherLeftLegDL" Offset="0x2A08" />
<DList Name="gBeaverOlderBrotherRightLegDL" Offset="0x2B48" />
<DList Name="gBeaverOlderBrotherPelvisDL" Offset="0x2C88" />
<!-- Older Beaver Textures -->
<Texture Name="gBeaverOlderBrotherGoggleTex" OutName="beaver_older_brother_goggle" Format="rgba16" Width="32" Height="32" Offset="0x2DC8" />
<Texture Name="gBeaverOlderBrotherMouthTex" OutName="beaver_older_brother_mouth" Format="rgba16" Width="32" Height="32" Offset="0x35C8" />
<Texture Name="gBeaverOlderBrotherNoseTex" OutName="beaver_older_brother_nose" Format="rgba16" Width="16" Height="32" Offset="0x3DC8" />
<Texture Name="gBeaverOlderBrotherSkinTex" OutName="beaver_older_brother_skin" Format="rgba16" Width="16" Height="16" Offset="0x41C8" />
<Texture Name="gBeaverOlderBrotherGoggleStrapTex" OutName="beaver_older_brother_goggle_strap" Format="rgba16" Width="16" Height="16" Offset="0x43C8" />
<Texture Name="gBeaverOlderBrotherCapTex" OutName="beaver_older_brother_cap" Format="rgba16" Width="16" Height="16" Offset="0x45C8" />
<Texture Name="gBeaverOlderBrotherToothTex" OutName="beaver_older_brother_tooth" Format="rgba16" Width="8" Height="16" Offset="0x47C8" />
<Texture Name="gBeaverOlderBrotherHairTex" OutName="beaver_older_brother_hair" Format="rgba16" Width="32" Height="32" Offset="0x48C8" /> <!-- A completely transparent texture -->
<Texture Name="gBeaverOlderBrotherHandAndFootTex" OutName="beaver_older_brother_hand_and_foot" Format="rgba16" Width="32" Height="32" Offset="0x50C8" />
<Texture Name="gBeaverOlderBrotherTorsoTex" OutName="beaver_older_brother_torso" Format="rgba16" Width="32" Height="32" Offset="0x58C8" />
<Texture Name="gBeaverOlderBrotherInnerTubeTex" OutName="beaver_older_brother_inner_tube" Format="rgba16" Width="32" Height="32" Offset="0x60C8" />
<Texture Name="gBeaverOlderBrotherTailTex" OutName="beaver_older_brother_tail" Format="rgba16" Width="32" Height="32" Offset="0x68C8" />
<Texture Name="gBeaverOlderBrotherPantsTex" OutName="beaver_older_brother_pants" Format="rgba16" Width="16" Height="16" Offset="0x70C8" />
<!-- Older Beaver Limbs -->
<Limb Name="gBeaverOlderBrotherRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_ROOT" Offset="0x72C8" />
<Limb Name="gBeaverOlderBrotherPelvisRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_PELVIS_ROOT" Offset="0x72D4" />
<Limb Name="gBeaverOlderBrotherPelvisLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_PELVIS" Offset="0x72E0" />
<Limb Name="gBeaverOlderBrotherTorsoRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TORSO_ROOT" Offset="0x72EC" />
<Limb Name="gBeaverOlderBrotherHeadRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HEAD_ROOT" Offset="0x72F8" />
<Limb Name="gBeaverOlderBrotherHeadLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HEAD" Offset="0x7304" />
<Limb Name="gBeaverOlderBrotherTeethLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TEETH" Offset="0x7310" />
<Limb Name="gBeaverOlderBrotherHairRightLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HAIR_RIGHT" Offset="0x731C" />
<Limb Name="gBeaverOlderBrotherHairLeftLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HAIR_LEFT" Offset="0x7328" />
<Limb Name="gBeaverOlderBrotherHairBackLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HAIR_BACK" Offset="0x7334" />
<Limb Name="gBeaverOlderBrotherLeftArmRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM_ROOT" Offset="0x7340" />
<Limb Name="gBeaverOlderBrotherLeftArmLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM" Offset="0x734C" />
<Limb Name="gBeaverOlderBrotherRightArmRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM_ROOT" Offset="0x7358" />
<Limb Name="gBeaverOlderBrotherRightArmLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM" Offset="0x7364" />
<Limb Name="gBeaverOlderBrotherTorsoLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TORSO" Offset="0x7370" />
<Limb Name="gBeaverOlderBrotherInnerTubeLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_INNER_TUBE" Offset="0x737C" />
<Limb Name="gBeaverOlderBrotherTailRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TAIL_ROOT" Offset="0x7388" />
<Limb Name="gBeaverOlderBrotherTailBaseLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TAIL_BASE" Offset="0x7394" />
<Limb Name="gBeaverOlderBrotherTailEndLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TAIL_END" Offset="0x73A0" />
<Limb Name="gBeaverOlderBrotherRightLegRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG_ROOT" Offset="0x73AC" />
<Limb Name="gBeaverOlderBrotherRightLegLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG" Offset="0x73B8" />
<Limb Name="gBeaverOlderBrotherLeftLegRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG_ROOT" Offset="0x73C4" />
<Limb Name="gBeaverOlderBrotherLeftLegLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG" Offset="0x73D0" />
<!-- Older Beaver Skeleton -->
<Skeleton Name="gBeaverOlderBrotherSkel" Type="Flex" LimbType="Standard" LimbNone="BEAVER_OLDER_BROTHER_LIMB_NONE" LimbMax="BEAVER_OLDER_BROTHER_LIMB_MAX" EnumName="BeaverOlderBrotherLimb" Offset="0x7438" />
<!-- Beaver Animations -->
<Animation Name="gBeaverGlitchyLimbSpinAnim" Offset="0x750C" /> <!-- Original name might be "bea_wait". Unused -->
<Animation Name="gBeaverLaughLeftAnim" Offset="0x7D3C" /> <!-- Original name is "bev_chukletoL" -->
<Animation Name="gBeaverLaughRightAnim" Offset="0x86AC" /> <!-- Original name is "bev_chukletoR" -->
<Animation Name="gBeaverSwimWithSpinningTail" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
<Animation Name="gBeaverSwimWithRaisedTail" Offset="0x8BB4" /> <!-- Original name is "bev_propellerswim2". Unused variation of gBeaverSwimWithSpinningTail where the tail just stays upright. -->
<Animation Name="gBeaverSwimAnim" Offset="0x8EAC" /> <!-- Original name is "bev_swim" -->
<Animation Name="gBeaverTalkAnim" Offset="0x925C" /> <!-- Original name is "bev_talk1" -->
<Animation Name="gBeaverTalkWaveArmsAnim" Offset="0x9B4C" /> <!-- Original name is "bev_talk2" -->
<Animation Name="gBeaverTalkToLeftAnim" Offset="0xA25C" /> <!-- Original name is "bev_talktoL" -->
<Animation Name="gBeaverTalkToRightAnim" Offset="0xAAEC" /> <!-- Original name is "bev_talktoR" -->
<Animation Name="gBeaverBowAnim" Offset="0xB94C" /> <!-- Original name is "bev_thankyou" -->
<Animation Name="gBeaverIdleAnim" Offset="0xBCFC" /> <!-- Original name is "bev_wait" -->
<Animation Name="gBeaverIdleFaceLeftAnim" Offset="0xC0A0" /> <!-- Original name is "bev_waittoL" -->
<Animation Name="gBeaverIdleFaceRightAnim" Offset="0xC47C" /> <!-- Original name is "bev_waittoR" -->
<Animation Name="gBeaverWalkAnim" Offset="0xC94C" /> <!-- Original name is "bev_walk" -->
<!-- Younger Beaver Limb DisplayLists -->
<DList Name="gBeaverYoungerBrotherHeadDL" Offset="0xE670" />
<DList Name="gBeaverYoungerBrotherHairLeftDL" Offset="0xEB58" />
<DList Name="gBeaverYoungerBrotherHairRightDL" Offset="0xEBE0" />
<DList Name="gBeaverYoungerBrotherHairBackDL" Offset="0xEC68" />
<DList Name="gBeaverYoungerBrotherTeethDL" Offset="0xECF0" />
<DList Name="gBeaverYoungerBrotherLeftArmDL" Offset="0xED88" />
<DList Name="gBeaverYoungerBrotherRightArmDL" Offset="0xEEE0" />
<DList Name="gBeaverYoungerBrotherLogsDL" Offset="0xF030" />
<DList Name="gBeaverYoungerBrotherTorsoDL" Offset="0xF190" />
<DList Name="gBeaverYoungerBrotherTailEndDL" Offset="0xF2B0" />
<DList Name="gBeaverYoungerBrotherTailBaseDL" Offset="0xF3B8" />
<DList Name="gBeaverYoungerBrotherLeftLegDL" Offset="0xF4E8" />
<DList Name="gBeaverYoungerBrotherRightLegDL" Offset="0xF638" />
<DList Name="gBeaverYoungerBrotherPelvisDL" Offset="0xF788" />
<!-- Younger Beaver Textures -->
<Texture Name="gBeaverYoungerBrotherEye1Tex" OutName="beaver_younger_brother_eye_1" Format="rgba16" Width="32" Height="32" Offset="0xF918" />
<Texture Name="gBeaverYoungerBrotherEye2Tex" OutName="beaver_younger_brother_eye_2" Format="rgba16" Width="32" Height="32" Offset="0x10118" />
<Texture Name="gBeaverYoungerBrotherEye3Tex" OutName="beaver_younger_brother_eye_3" Format="rgba16" Width="32" Height="32" Offset="0x10918" />
<Texture Name="gBeaverYoungerBrotherEye4Tex" OutName="beaver_younger_brother_eye_4" Format="rgba16" Width="32" Height="32" Offset="0x11118" />
<Texture Name="gBeaverYoungerBrotherMouthTex" OutName="beaver_younger_brother_mouth" Format="rgba16" Width="32" Height="32" Offset="0x11918" />
<Texture Name="gBeaverYoungerBrotherNoseTex" OutName="beaver_younger_brother_nose" Format="rgba16" Width="16" Height="32" Offset="0x12118" />
<Texture Name="gBeaverYoungerBrotherSkinTex" OutName="beaver_younger_brother_skin" Format="rgba16" Width="16" Height="16" Offset="0x12518" />
<Texture Name="gBeaverYoungerBrotherClothesTex" OutName="beaver_younger_brother_clothes" Format="rgba16" Width="32" Height="32" Offset="0x12718" />
<Texture Name="gBeaverYoungerBrotherHairTex" OutName="beaver_younger_brother_hair" Format="rgba16" Width="32" Height="32" Offset="0x12F18" />
<Texture Name="gBeaverYoungerBrotherToothTex" OutName="beaver_younger_brother_tooth" Format="rgba16" Width="8" Height="16" Offset="0x13718" />
<Texture Name="gBeaverYoungerBrotherHandAndFootTex" OutName="beaver_younger_brother_hand_and_foot" Format="rgba16" Width="32" Height="32" Offset="0x13818" />
<Texture Name="gBeaverYoungerBrotherLogsEndTex" OutName="beaver_younger_brother_logs_end" Format="rgba16" Width="32" Height="32" Offset="0x14018" />
<Texture Name="gBeaverYoungerBrotherLogsTex" OutName="beaver_younger_brother_logs" Format="rgba16" Width="32" Height="32" Offset="0x14818" />
<Texture Name="gBeaverYoungerBrotherTailTex" OutName="beaver_younger_brother_tail" Format="rgba16" Width="32" Height="32" Offset="0x15018" />
<Texture Name="gBeaverYoungerBrotherTailSkinTex" OutName="beaver_younger_brother_tail_skin" Format="rgba16" Width="32" Height="32" Offset="0x15818" />
<Texture Name="gBeaverYoungerBrotherBeltRedTex" OutName="beaver_younger_brother_belt_red" Format="rgba16" Width="32" Height="32" Offset="0x16018" />
<Texture Name="gBeaverYoungerBrotherBeltGreenTex" OutName="beaver_younger_brother_belt_green" Format="rgba16" Width="32" Height="32" Offset="0x16818" />
<Texture Name="gBeaverYoungerBrotherBeltBlueTex" OutName="beaver_younger_brother_belt_blue" Format="rgba16" Width="32" Height="32" Offset="0x17018" />
<!-- Younger Beaver Limbs -->
<Limb Name="gBeaverYoungerBrotherRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_ROOT" Offset="0x17820" />
<Limb Name="gBeaverYoungerBrotherPelvisRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_PELVIS_ROOT" Offset="0x1782C" />
<Limb Name="gBeaverYoungerBrotherPelvisLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_PELVIS" Offset="0x17838" />
<Limb Name="gBeaverYoungerBrotherTorsoRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TORSO_ROOT" Offset="0x17844" />
<Limb Name="gBeaverYoungerBrotherHeadRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HEAD_ROOT" Offset="0x17850" />
<Limb Name="gBeaverYoungerBrotherHeadLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HEAD" Offset="0x1785C" />
<Limb Name="gBeaverYoungerBrotherTeethLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TEETH" Offset="0x17868" />
<Limb Name="gBeaverYoungerBrotherHairRightLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HAIR_RIGHT" Offset="0x17874" />
<Limb Name="gBeaverYoungerBrotherHairLeftLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HAIR_LEFT" Offset="0x17880" />
<Limb Name="gBeaverYoungerBrotherHairBackLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HAIR_BACK" Offset="0x1788C" />
<Limb Name="gBeaverYoungerBrotherLeftArmRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM_ROOT" Offset="0x17898" />
<Limb Name="gBeaverYoungerBrotherLeftArmLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM" Offset="0x178A4" />
<Limb Name="gBeaverYoungerBrotherRightArmRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM_ROOT" Offset="0x178B0" />
<Limb Name="gBeaverYoungerBrotherRightArmLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM" Offset="0x178BC" />
<Limb Name="gBeaverYoungerBrotherTorsoLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TORSO" Offset="0x178C8" />
<Limb Name="gBeaverYoungerBrotherLogsLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LOGS" Offset="0x178D4" />
<Limb Name="gBeaverYoungerBrotherTailRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TAIL_ROOT" Offset="0x178E0" />
<Limb Name="gBeaverYoungerBrotherTailBaseLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TAIL_BASE" Offset="0x178EC" />
<Limb Name="gBeaverYoungerBrotherTailEndLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TAIL_END" Offset="0x178F8" />
<Limb Name="gBeaverYoungerBrotherRightLegRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG_ROOT" Offset="0x17904" />
<Limb Name="gBeaverYoungerBrotherRightLegLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG" Offset="0x17910" />
<Limb Name="gBeaverYoungerBrotherLeftLegRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG_ROOT" Offset="0x1791C" />
<Limb Name="gBeaverYoungerBrotherLeftLegLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG" Offset="0x17928" />
<!-- Younger Beaver Skeleton -->
<Skeleton Name="gBeaverYoungerBrotherSkel" Type="Flex" LimbType="Standard" LimbNone="BEAVER_YOUNGER_BROTHER_LIMB_NONE" LimbMax="BEAVER_YOUNGER_BROTHER_LIMB_MAX" EnumName="BeaverYoungerBrotherLimb" Offset="0x17990" />
<!-- Textures for the vortex and splashing effects that appear behind the beavers when they swim. -->
<Texture Name="gBeaverUnusedTLUT" OutName="beaver_unused_tlut" Format="rgba16" Width="4" Height="4" Offset="0x179A0" />
<Texture Name="gBeaverOlderBrotherTailVortexMaskTex" OutName="beaver_older_brother_tail_vortex_mask" Format="i4" Width="32" Height="64" Offset="0x179C0" />
<Texture Name="gBeaverOlderBrotherTailVortexTex" OutName="beaver_older_brother_tail_vortex" Format="i4" Width="64" Height="64" Offset="0x17DC0" />
<Texture Name="gBeaverYoungerBrotherTailVortexTex" OutName="beaver_younger_brother_tail_vortex" Format="i4" Width="64" Height="64" Offset="0x185C0" />
<Texture Name="gBeaverYoungerBrotherTailVortexMaskTex" OutName="beaver_younger_brother_tail_vortex_mask" Format="i4" Width="64" Height="64" Offset="0x18DC0" />
<Texture Name="gBeaverYoungerBrotherTailSplashTex" OutName="beaver_younger_brother_tail_splash" Format="i4" Width="64" Height="64" Offset="0x195C0" />
<Texture Name="gBeaverYoungerBrotherTailSplashMaskTex" OutName="beaver_younger_brother_tail_splash_mask" Format="i4" Width="64" Height="64" Offset="0x19DC0" />
<!-- DisplayLists and TextureAnimations for the vortex effect that appears behind the older beaver brother. All DisplayLists are the same besides a change in alpha. -->
<DList Name="gBeaverOlderBrotherTailVortex1DL" Offset="0x1A600" /> <!-- Original name is "vux_001_model" -->
<TextureAnimation Name="gBeaverOlderBrotherTailVortex1TexAnim" Offset="0x1A6E8" />
<DList Name="gBeaverOlderBrotherTailVortex2DL" Offset="0x1A730" /> <!-- Original name is "vux_002_model" -->
<TextureAnimation Name="gBeaverOlderBrotherTailVortex2TexAnim" Offset="0x1A818" />
<DList Name="gBeaverOlderBrotherTailVortex3DL" Offset="0x1A860" /> <!-- Original name is "vux_003_model" -->
<TextureAnimation Name="gBeaverOlderBrotherTailVortex3TexAnim" Offset="0x1A948" />
<DList Name="gBeaverOlderBrotherTailVortex4DL" Offset="0x1A990" /> <!-- Original name is "vux_004_model" -->
<TextureAnimation Name="gBeaverOlderBrotherTailVortex4TexAnim" Offset="0x1AA78" />
<DList Name="gBeaverOlderBrotherTailVortex5DL" Offset="0x1AAC0" /> <!-- Original name is "vux_005_model" -->
<TextureAnimation Name="gBeaverOlderBrotherTailVortex5TexAnim" Offset="0x1ABA8" />
<!-- DisplayLists for the vortex and splashing effects that appear behind the younger beaver brother. -->
<DList Name="gBeaverYoungerBrotherTailVortexDL" Offset="0x1ABF0" /> <!-- Original name is "vuz_01_model" -->
<DList Name="gBeaverYoungerBrotherTailSplashDL" Offset="0x1AD00" /> <!-- Original name is "vuz_02_model" -->
</File>
</Root>
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@@ -12442,8 +12442,8 @@
0x80A9930C:("D_80A9930C","UNK_TYPE1","",0x1),
0x80A993AC:("D_80A993AC","UNK_TYPE1","",0x1),
0x80A993D0:("D_80A993D0","UNK_TYPE1","",0x1),
0x80A993F4:("D_80A993F4","UNK_TYPE1","",0x1),
0x80A99404:("D_80A99404","UNK_TYPE1","",0x1),
0x80A993F4:("sYoungerBrotherEyeTextures","UNK_TYPE1","",0x1),
0x80A99404:("sYoungerBrotherBeltTextures","UNK_TYPE1","",0x1),
0x80A99410:("D_80A99410","UNK_TYPE1","",0x1),
0x80A9941C:("D_80A9941C","UNK_TYPE1","",0x1),
0x80A99428:("D_80A99428","UNK_TYPE1","",0x1),