mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Object Name Cleanup (#1427)
This commit is contained in:
@@ -1,7 +1,7 @@
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<Root>
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<File Name="week_static" Segment="9">
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<Texture Name="gClockDay1stTex" OutName="clock_day_1st_tex" Format="i8" Width="48" Height="27" Offset="0x0"/>
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<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd_tex" Format="i8" Width="48" Height="27" Offset="0x510"/>
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<Texture Name="gClockDayFinalTex" OutName="clock_day_final_tex" Format="i8" Width="48" Height="27" Offset="0xA20"/>
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<Texture Name="gClockDay1stTex" OutName="clock_day_1st" Format="i8" Width="48" Height="27" Offset="0x0"/>
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<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd" Format="i8" Width="48" Height="27" Offset="0x510"/>
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<Texture Name="gClockDayFinalTex" OutName="clock_day_final" Format="i8" Width="48" Height="27" Offset="0xA20"/>
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</File>
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</Root>
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@@ -1223,8 +1223,8 @@
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<Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" />
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<Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" />
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<Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" LimbNone="BUG_LIMB_NONE" LimbMax="BUG_LIMB_MAX" EnumName="BugLimb" Offset="0x527A0" />
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<DList Name="gKakeraLeafMiddle" Offset="0x527F0" />
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<DList Name="gKakeraLeafTip" Offset="0x528B0" />
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<DList Name="gKakeraLeafMiddleDL" Offset="0x527F0" />
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<DList Name="gKakeraLeafTipDL" Offset="0x528B0" />
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<Texture Name="gameplay_keep_Tex_052940" OutName="tex_052940" Format="rgba16" Width="32" Height="32" Offset="0x52940" />
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<Texture Name="gameplay_keep_Tex_053140" OutName="tex_053140" Format="rgba16" Width="32" Height="32" Offset="0x53140" />
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<Texture Name="gameplay_keep_Tex_053940" OutName="tex_053940" Format="i4" Width="64" Height="64" Offset="0x53940" />
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@@ -1281,7 +1281,7 @@
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<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x5C6F0" />
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<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x5CEF0" />
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<Texture Name="gDropBombchuTex" OutName="drop_bombchu" Format="rgba16" Width="32" Height="32" Offset="0x5D6F0" />
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<Texture Name="gDropUnknownPouch" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" />
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<Texture Name="gDropUnknownPouchTex" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" />
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<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x5E6F0" />
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<Texture Name="gDropHeartPieceTex" OutName="drop_heart_piece" Format="rgba16" Width="32" Height="32" Offset="0x5EEF0" />
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<DList Name="gItemDropDL" Offset="0x5F6F0" />
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@@ -1486,9 +1486,9 @@
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<Texture Name="gElegyShellZoraFinTex" OutName="elegy_shell_zora_fin" Format="ci8" Width="16" Height="16" Offset="0x8C1E0" />
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<Texture Name="gElegyShellZoraEyeTex" OutName="elegy_shell_zora_eye" Format="ci8" Width="32" Height="32" Offset="0x8C2E0" />
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<Texture Name="gElegyShellZoraMouthTex" OutName="elegy_shell_zora_mouth" Format="ci8" Width="32" Height="32" Offset="0x8C6E0" />
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<Texture Name="gElegyShellZoraRibsTattoo" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
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<Texture Name="gElegyShellZoraArrowTattoo" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
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<Texture Name="gElegyShellZoraRightShoulderTattoo" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
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<Texture Name="gElegyShellZoraRibsTattooTex" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
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<Texture Name="gElegyShellZoraArrowTattooTex" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
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<Texture Name="gElegyShellZoraRightShoulderTattooTex" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
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<Texture Name="gElegyShellZoraPlatformTex" OutName="elegy_shell_zora_platform" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
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<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
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@@ -64,8 +64,8 @@
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<Animation Name="gBeaverGlitchyLimbSpinAnim" Offset="0x750C" /> <!-- Original name might be "bea_wait". Unused -->
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<Animation Name="gBeaverLaughLeftAnim" Offset="0x7D3C" /> <!-- Original name is "bev_chukletoL" -->
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<Animation Name="gBeaverLaughRightAnim" Offset="0x86AC" /> <!-- Original name is "bev_chukletoR" -->
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<Animation Name="gBeaverSwimWithSpinningTail" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
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<Animation Name="gBeaverSwimWithRaisedTail" Offset="0x8BB4" /> <!-- Unused variation of gBeaverSwimWithSpinningTail where the tail just stays upright. Original name is "bev_propellerswim2" -->
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<Animation Name="gBeaverSwimWithSpinningTailAnim" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
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<Animation Name="gBeaverSwimWithRaisedTailAnim" Offset="0x8BB4" /> <!-- Unused variation of gBeaverSwimWithSpinningTailAnim where the tail just stays upright. Original name is "bev_propellerswim2" -->
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<Animation Name="gBeaverSwimAnim" Offset="0x8EAC" /> <!-- Original name is "bev_swim" -->
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<Animation Name="gBeaverTalkAnim" Offset="0x925C" /> <!-- Original name is "bev_talk1" -->
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<Animation Name="gBeaverTalkWaveArmsAnim" Offset="0x9B4C" /> <!-- Original name is "bev_talk2" -->
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@@ -7,13 +7,13 @@
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<Animation Name="gBigPoeFloatAnim" Offset="0x924" /> <!-- Original name is "pog_fly" -->
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<Animation Name="gBigPoeAwakenSpawnAnim" Offset="0xF9C" /> <!-- Original name is "pog_start" -->
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<Animation Name="gBigPoeAwakenStretchAnim" Offset="0x1360" /> <!-- Original name is "pog_wait" -->
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<Texture Name="gBigPoeSoulFace" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" />
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<Texture Name="gBigPoeSoulFaceTex" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" />
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<DList Name="gBigPoeSoulDL" Offset="0x1BB0" /> <!-- Original name is "bigpo_soul_modelT" -->
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<Texture Name="gBigPoeNecklaceSkullHalfTex" OutName="bigpo_skull_necklace" Format="rgba16" Width="16" Height="16" Offset="0x1C70" />
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<Texture Name="gBigPoeLanternGlassTex" OutName="bigpo_lantern_glass" Format="rgba16" Width="16" Height="16" Offset="0x1E70" />
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<Texture Name="gBigPoeTornRobeTex" OutName="bigpo_torn_robe" Format="rgba16" Width="32" Height="32" Offset="0x2070" />
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<Texture Name="gBigPoeArmSectionTex" OutName="bigpo_arm_section" Format="rgba16" Width="16" Height="16" Offset="0x2870" />
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<Texture Name="gBigPoeHoodEdge" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
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<Texture Name="gBigPoeHoodEdgeTex" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
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<Texture Name="gBigPoeNecklaceBeadsTex" OutName="bigpo_necklace_beads" Format="rgba16" Width="16" Height="8" Offset="0x2AF0" />
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<Texture Name="gBigPoeShawlTex" OutName="bigpo_shawl" Format="rgba16" Width="16" Height="16" Offset="0x2BF0" />
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<Texture Name="gBigPoeGlowingEyeTex" OutName="bigpo_glowing_eye" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
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@@ -57,7 +57,7 @@
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<Limb Name="gBigPoeRightHandLimb" Type="Standard" EnumName="BIG_POE_LIMB_RIGHT_HAND" Offset="0x5BC4" />
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<Limb Name="gBigPoeLanternLimb" Type="Standard" EnumName="BIG_POE_LIMB_LANTERN" Offset="0x5BD0" />
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<Limb Name="gBigPoeHatAndCloakLimb" Type="Standard" EnumName="BIG_POE_LIMB_HAT_AND_CLOAK" Offset="0x5BDC" />
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<Limb Name="gBigPoeLowerRobe" Type="Standard" EnumName="BIG_POE_LIMB_LOWER_ROBE" Offset="0x5BE8" />
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<Limb Name="gBigPoeLowerRobeLimb" Type="Standard" EnumName="BIG_POE_LIMB_LOWER_ROBE" Offset="0x5BE8" />
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<Skeleton Name="gBigPoeSkel" Type="Normal" LimbType="Standard" LimbNone="BIG_POE_LIMB_NONE" LimbMax="BIG_POE_LIMB_MAX" EnumName="BigPoeLimb" Offset="0x5C18" />
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</File>
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</Root>
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@@ -150,7 +150,7 @@
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<Animation Name="gMajorasMaskFloatingAnim" Offset="0x19E48" /> <!-- Original name is "last3_stop" -->
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<!-- Majora's Wrath Animations. For unused animations, we don't know what the whips are supposed to do, since their physics are controlled by the Boss07 actor. -->
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<Animation Name="gMajorasWrathFlipLeftAndSpin" Offset="0x1AE1C" /> <!-- Unused. Original name is "last_ac01" -->
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<Animation Name="gMajorasWrathFlipLeftAndSpinAnim" Offset="0x1AE1C" /> <!-- Unused. Original name is "last_ac01" -->
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<Animation Name="gMajorasWrathDoubleKickAndJumpBackAnim" Offset="0x1C430" /> <!-- Unused. Original name is "last_ac02" -->
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<Animation Name="gMajorasWrathBackflipUppercutAttackAnim" Offset="0x1CFF0" /> <!-- Unused. Original name is "last_ac03" -->
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<Animation Name="gMajorasWrathHighKickAnim" Offset="0x1D974" /> <!-- Unused and almost identical to gMajorasWrathKickAnim. Original name is "last_ac04" -->
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@@ -11,12 +11,12 @@
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<DList Name="gBoxChestLidDL" Offset="0x12E8" />
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<DList Name="gBoxChestLidGildedDL" Offset="0x1850" />
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<DList Name="gBoxChestLidOrnateDL" Offset="0x1D58" />
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<Texture Name="gBoxChestLockTex" OutName="chest_lock_tex" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
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<Texture Name="gBoxChestCornerTex" OutName="chest_corner_tex" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
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<Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded_tex" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
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<Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded_tex" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
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<Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate_tex" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
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<Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate_tex" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
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<Texture Name="gBoxChestLockTex" OutName="chest_lock" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
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<Texture Name="gBoxChestCornerTex" OutName="chest_corner" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
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<Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
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<Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
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<Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
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<Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
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<Limb Name="object_box_Standardlimb_006660" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_01" Offset="0x6660" />
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<Limb Name="object_box_Standardlimb_00666C" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_02" Offset="0x666C" />
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<Limb Name="object_box_Standardlimb_006678" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_03" Offset="0x6678" />
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@@ -24,7 +24,7 @@
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<Skeleton Name="gBoxChestSkel" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BOX_CHEST_LIMB_NONE" LimbMax="OBJECT_BOX_CHEST_LIMB_MAX" EnumName="ObjectBoxChestLimb" Offset="0x66A0" />
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<CurveAnimation Name="gBoxLightAdultCurveAnim" SkelOffset="0x7D78" Offset="0x6A20"/> <!-- Original name is "demo_tre_lgt_c_fcurve_data" -->
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<CurveAnimation Name="gBoxLightChildCurveAnim" SkelOffset="0x7D78" Offset="0x6E30"/> <!-- Original name is "demo_tre_lgt_fcurve_data" -->
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<Texture Name="gBoxLightTex" OutName="box_light_tex" Format="i8" Width="64" Height="32" Offset="0x6E40" />
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<Texture Name="gBoxLightTex" OutName="box_light" Format="i8" Width="64" Height="32" Offset="0x6E40" />
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<DList Name="object_box_DL_007890" Offset="0x7890" />
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<DList Name="object_box_DL_007978" Offset="0x7978" />
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<DList Name="object_box_DL_007A40" Offset="0x7A40" />
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@@ -36,8 +36,8 @@
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<Texture Name="gDinolfosScaleTex" OutName="dinolfos_scale" Format="rgba16" Width="16" Height="16" Offset="0x84B0" />
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<Texture Name="gDinolfosArmorTex" OutName="dinolfos_armor" Format="rgba16" Width="16" Height="16" Offset="0x86B0" />
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<Texture Name="gDinolfosSpikeTex" OutName="dinolfos_spike" Format="rgba16" Width="8" Height="8" Offset="0x88B0" />
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<Texture Name="gDinolfosInnerMouth" OutName="dinolfos_inner_mouth" Format="rgba16" Width="16" Height="16" Offset="0x8930" />
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<Texture Name="gDinolfosKnifeHole" OutName="dinolfos_knife_hole" Format="rgba16" Width="8" Height="8" Offset="0x8B30" />
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<Texture Name="gDinolfosInnerMouthTex" OutName="dinolfos_inner_mouth" Format="rgba16" Width="16" Height="16" Offset="0x8930" />
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<Texture Name="gDinolfosKnifeHoleTex" OutName="dinolfos_knife_hole" Format="rgba16" Width="8" Height="8" Offset="0x8B30" />
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<Texture Name="gDinolfosJawTex" OutName="dinolfos_jaw" Format="rgba16" Width="8" Height="16" Offset="0x8BB0" />
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<Texture Name="gDinolfosEyeHoleTex" OutName="dinolfos_eye_hole" Format="rgba16" Width="16" Height="8" Offset="0x8CB0" />
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<Texture Name="gDinolfosClawTex" OutName="dinolfos_claw" Format="rgba16" Width="8" Height="8" Offset="0x8DB0" />
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@@ -64,7 +64,7 @@
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<Limb Name="gDinolfosJawLimb" Type="Standard" EnumName="DINOLFOS_LIMB_JAW" Offset="0x94F0" />
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<Limb Name="gDinolfosUpperTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_UPPER_TAIL" Offset="0x94FC" />
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<Limb Name="gDinolfosLowerTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LOWER_TAIL" Offset="0x9508" />
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<Limb Name="gDinolfosKnife" Type="Standard" EnumName="DINOLFOS_LIMB_KNIFE" Offset="0x9514" />
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<Limb Name="gDinolfosKnifeLimb" Type="Standard" EnumName="DINOLFOS_LIMB_KNIFE" Offset="0x9514" />
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<Skeleton Name="gDinolfosSkel" Type="Flex" LimbType="Standard" LimbNone="DINOLFOS_LIMB_NONE" LimbMax="DINOLFOS_LIMB_MAX" EnumName="DinolfosLimb" Offset="0x9570" />
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<Animation Name="gDinolfosCryAnim" Offset="0x9B70" /> <!-- Original name is "zf2_sakebi" -->
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@@ -59,7 +59,7 @@
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<Texture Name="gDekuButlerParasolPetalTex" OutName="deku_butler_parasol_petal" Format="rgba16" Width="16" Height="32" Offset="0xD848" />
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<Texture Name="gDekuButlerCandleTex" OutName="deku_butler_candle" Format="rgba16" Width="16" Height="8" Offset="0xDC48" />
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<Texture Name="gDekuButlerHairTex" OutName="deku_butler_hair" Format="rgba16" Width="16" Height="16" Offset="0xDD48" />
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<Texture Name="gDekuButlerBowtieCenter" OutName="deku_butler_bowtie_center" Format="rgba16" Width="8" Height="16" Offset="0xDF48" />
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<Texture Name="gDekuButlerBowtieCenterTex" OutName="deku_butler_bowtie_center" Format="rgba16" Width="8" Height="16" Offset="0xDF48" />
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<!-- Deku Butler Limbs -->
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<Limb Name="gDekuButlerRootLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_ROOT" Offset="0xE048" />
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@@ -33,7 +33,7 @@
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<DList Name="gDekuPalaceGuardHead2DL" Offset="0x2400" />
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<DList Name="gDekuPalaceGuardSnoutDL" Offset="0x2410" />
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<DList Name="gDekuPalaceGuardSnout2DL" Offset="0x2510" />
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<DList Name="gDekuPalaceGuardFlower" Offset="0x2700" />
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<DList Name="gDekuPalaceGuardFlowerDL" Offset="0x2700" />
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<Limb Name="gDekuPalaceGuardTorsoLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_TORSO" Offset="0x27A8" />
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<Limb Name="gDekuPalaceGuardHeadLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_HEAD" Offset="0x27B4" />
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<Limb Name="gDekuPalaceGuardLeftLeafLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_LEFT_LEAF" Offset="0x27C0" />
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@@ -25,7 +25,7 @@
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<Texture Name="gKingsChamberDekuGuardEyeOpenTex" OutName="kings_chamber_deku_guard_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />
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<Texture Name="gKingsChamberDekuGuardEyeHalfTex" OutName="kings_chamber_deku_guard_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x2968" />
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<Texture Name="gKingsChamberDekuGuardEyeClosedTex" OutName="kings_chamber_deku_guard_eye_closed" Format="rgba16" Width="8" Height="8" Offset="0x29E8" />
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<DList Name="gKingsChamberDekuGuardDekuFlower" Offset="0x2C48" />
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<DList Name="gKingsChamberDekuGuardDekuFlowerDL" Offset="0x2C48" />
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<Limb Name="gKingsChamberDekuGuardTorsoLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_TORSO" Offset="0x2D18" />
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<Limb Name="gKingsChamberDekuGuardHeadLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_HEAD" Offset="0x2D24" />
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<Limb Name="gKingsChamberDekuGuardStalkLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_STALK" Offset="0x2D30" />
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@@ -20,9 +20,9 @@
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<DList Name="gDs2nLeftShinDL" Offset="0x3A68" />
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<DList Name="gDs2nLeftFootDL" Offset="0x3B40" />
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<Texture Name="gDs2nMainTlut" OutName="tlut_main" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" />
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<Texture Name="gDs2nFingersTlut" OutName="tlut_fingers" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" />
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<Texture Name="gDs2nEyesTlut" OutName="tlut_eyes" Format="rgba16" Width="16" Height="16" Offset="0x40D8" />
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<Texture Name="gDs2nMainTLUT" OutName="main_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" />
|
||||
<Texture Name="gDs2nFingersTLUT" OutName="fingers_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" />
|
||||
<Texture Name="gDs2nEyesTLUT" OutName="eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x40D8" />
|
||||
<Texture Name="gDs2nPantsAndShirtBottomTex" OutName="pants_and_shirt_bottom" Format="rgba16" Width="16" Height="16" Offset="0x42D8" />
|
||||
<Texture Name="gDs2nShoesTex" OutName="shoes" Format="rgba16" Width="16" Height="32" Offset="0x44D8" />
|
||||
|
||||
@@ -49,9 +49,9 @@
|
||||
<!-- 6418 -> 6450: unknown small data -->
|
||||
|
||||
<!-- Unused and unreferenced. Exact copies of the above used textures. -->
|
||||
<Texture Name="gDs2nMain2Tlut" OutName="tlut_main2" Format="rgba16" Width="16" Height="16" Offset="0x6450" />
|
||||
<Texture Name="gDs2nFingers2Tlut" OutName="tlut_fingers2" Format="rgba16" Width="16" Height="16" Offset="0x6650" />
|
||||
<Texture Name="gDs2nEyes2Tlut" OutName="tlut_eyes2" Format="rgba16" Width="16" Height="16" Offset="0x6850" />
|
||||
<Texture Name="gDs2nMain2TLUT" OutName="main2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6450" />
|
||||
<Texture Name="gDs2nFingers2TLUT" OutName="fingers2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6650" />
|
||||
<Texture Name="gDs2nEyes2TLUT" OutName="eyes2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6850" />
|
||||
<Texture Name="gDs2nPantsAndShirtBottom2Tex" OutName="pants_and_shirt_bottom2" Format="rgba16" Width="16" Height="16" Offset="0x6A50" />
|
||||
<Texture Name="gDs2nShoes2Tex" OutName="shoes2" Format="rgba16" Width="16" Height="32" Offset="0x6C50" />
|
||||
<Texture Name="gDs2nFingers2Tex" OutName="fingers2" Format="ci8" Width="16" Height="16" Offset="0x7050" TlutOffset="0x6650" />
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
<DList Name="gGreatFairyLeftHandDL" Offset="0x158E8" />
|
||||
<DList Name="gGreatFairyRightThighDL" Offset="0x15AC8" />
|
||||
<DList Name="gGreatFairyRightLowerLegDL" Offset="0x15E88" />
|
||||
<DList Name="gGreatFairyRightFoot" Offset="0x15FE8" />
|
||||
<DList Name="gGreatFairyRightFootDL" Offset="0x15FE8" />
|
||||
<DList Name="gGreatFairyLeftThighDL" Offset="0x160F8" />
|
||||
<DList Name="gGreatFairyLeftLowerLegDL" Offset="0x16360" />
|
||||
<DList Name="gGreatFairyLeftFootDL" Offset="0x164B8" />
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
<Texture Name="gEyegoreBeamosInnerEyeLidTex" OutName="eyegore_beamos_inner_eye_lid" Format="rgba16" Width="16" Height="8" Offset="0x4800" />
|
||||
<Texture Name="gEyegoreBeamosEyeOutlineTex" OutName="eyegore_beamos_eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x4900" />
|
||||
<Texture Name="gEyegoreBeamosEyeTex" OutName="eyegore_beamos_eye" Format="rgba16" Width="32" Height="16" Offset="0x4B00" />
|
||||
<Texture Name="gEyegoreBeamosBodyTex" OutName="eyegore_beamos_body_tex" Format="rgba16" Width="16" Height="16" Offset="0x4F00" />
|
||||
<Texture Name="gEyegoreBeamosBodyTex" OutName="eyegore_beamos_body" Format="rgba16" Width="16" Height="16" Offset="0x4F00" />
|
||||
|
||||
<!-- Animated texture for Eyegore's laser attack. Uses gEyegoreEyeLaserTexAnim. -->
|
||||
<Texture Name="gEyegoreLaserTex" OutName="eyegore_laser" Format="rgba16" Width="8" Height="8" Offset="0x5100" />
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
|
||||
<!-- Loach DLs -->
|
||||
<DList Name="gFishingLoachHeadDL" Offset="0xDED0" />
|
||||
<DList Name="gFishingLoachLowerFrontFin" Offset="0xDFA8" />
|
||||
<DList Name="gFishingLoachLowerFrontFinDL" Offset="0xDFA8" />
|
||||
<DList Name="gFishingLoachFrontSegmentDL" Offset="0xE048" />
|
||||
<DList Name="gFishingLoachMiddleSegmentDL" Offset="0xE168" />
|
||||
<DList Name="gFishingLoachLowerBackFinDL" Offset="0xE460" />
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
<Texture Name="gGerudoPurpleSkinEdgeTex" OutName="gerudo_purple_skin_edge" Format="ci8" Width="8" Height="8" Offset="0x5328" TlutOffset="0x5178" />
|
||||
<Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x5368" TlutOffset="0x5178" />
|
||||
<Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x53E8" TlutOffset="0x5178" />
|
||||
<Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x57E8" />
|
||||
<Texture Name="gGerudoPurpleGlaiveGuardTex" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x57E8" />
|
||||
<Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" OutName="gerudo_purple_fabric_pattern" Format="i8" Width="16" Height="16" Offset="0x5828" />
|
||||
<Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x5928" TlutOffset="0x5178" />
|
||||
<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x59A8" TlutOffset="0x5178" />
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
<Limb Name="object_hs_Standardlimb_0061F4" Type="Standard" EnumName="OBJECT_HS_LIMB_0C" Offset="0x61F4" />
|
||||
<Limb Name="object_hs_Standardlimb_006200" Type="Standard" EnumName="OBJECT_HS_LIMB_0D" Offset="0x6200" />
|
||||
<!-- shoulders down to toes plus box hes sitting on -->
|
||||
<Limb Name="gHsChestAndLowerBodyPlusBox" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" />
|
||||
<Limb Name="gHsChestAndLowerBodyPlusBoxLimb" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" />
|
||||
<Limb Name="gHsCuccoFeedBagsLimb" Type="Standard" EnumName="HS_LIMB_CUCCO_FEED_BAGS" Offset="0x6218" />
|
||||
<Skeleton Name="gHsSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HS_LIMB_NONE" LimbMax="OBJECT_HS_LIMB_MAX" EnumName="ObjectHsLimb" Offset="0x6260" />
|
||||
</File>
|
||||
|
||||
@@ -52,25 +52,25 @@
|
||||
<DList Name="gIronKnuckleBootTipRightDL" Offset="0x104A0" />
|
||||
<DList Name="gIronKnuckleWaistArmorRightDL" Offset="0x106E0" />
|
||||
<Texture Name="gIronKnuckleChainMailTLUT" OutName="iron_knuckle_chain_mail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x10A30" />
|
||||
<Texture Name="gIronKnuckleRivet1Tex" OutName="iron_knuckle_rivet_1_tex" Format="ia16" Width="16" Height="16" Offset="0x10C30" />
|
||||
<Texture Name="gIronKnuckleHair1Tex" OutName="iron_knuckle_hair_1_tex" Format="ci8" Width="16" Height="16" Offset="0x10E30" />
|
||||
<Texture Name="gIronKnuckleAxePomelJewel1Tex" OutName="iron_knuckle_axe_pomel_1_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x10F30" />
|
||||
<Texture Name="gIronKnuckleRivet1Tex" OutName="iron_knuckle_rivet_1" Format="ia16" Width="16" Height="16" Offset="0x10C30" />
|
||||
<Texture Name="gIronKnuckleHair1Tex" OutName="iron_knuckle_hair_1" Format="ci8" Width="16" Height="16" Offset="0x10E30" />
|
||||
<Texture Name="gIronKnuckleAxePomelJewel1Tex" OutName="iron_knuckle_axe_pomel_1_jewel" Format="ci8" Width="16" Height="16" Offset="0x10F30" />
|
||||
<Texture Name="gIronKnuckleAxeTLUT" OutName="iron_knuckle_axe_tlut" Format="rgba16" Width="4" Height="4" Offset="0x11030" />
|
||||
<Texture Name="gIronKnuckleFireTex" OutName="iron_knuckle_fire_tex" Format="i4" Width="32" Height="64" Offset="0x111A0" />
|
||||
<Texture Name="gIronKnuckleRivet2Tex" OutName="iron_knuckle_rivet_2_tex" Format="ia8" Width="32" Height="32" Offset="0x115A0" />
|
||||
<Texture Name="gIronKnuckleFireTex" OutName="iron_knuckle_fire" Format="i4" Width="32" Height="64" Offset="0x111A0" />
|
||||
<Texture Name="gIronKnuckleRivet2Tex" OutName="iron_knuckle_rivet_2" Format="ia8" Width="32" Height="32" Offset="0x115A0" />
|
||||
<Texture Name="gIronKnuckleBlockPatternTex" OutName="iron_knuckle_block_pattern" Format="rgba16" Width="16" Height="16" Offset="0x119A0" />
|
||||
<Texture Name="gIronKnuckleChainMailTex" OutName="iron_knuckle_chain_mail_tex" Format="rgba16" Width="16" Height="16" Offset="0x11BA0" />
|
||||
<Texture Name="gIronKnuckleArmorEmblemTex" OutName="iron_knuckle_emblem_tex" Format="ia16" Width="32" Height="32" Offset="0x11DA0" />
|
||||
<Texture Name="gIronKnuckleGerudoEyeTex" OutName="iron_knuckle_gerudo_eye_tex" Format="rgba16" Width="32" Height="32" Offset="0x125A0" />
|
||||
<Texture Name="gIronKnuckleChestJewelTex" OutName="iron_knuckle_chest_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x12DA0" />
|
||||
<Texture Name="gIronKnuckleArmorRivet2Tex" OutName="iron_knuckle_armor_rivet_2_tex" Format="ia8" Width="16" Height="16" Offset="0x12EA0" />
|
||||
<Texture Name="gIronKnuckleChainMailTex" OutName="iron_knuckle_chain_mail" Format="rgba16" Width="16" Height="16" Offset="0x11BA0" />
|
||||
<Texture Name="gIronKnuckleArmorEmblemTex" OutName="iron_knuckle_emblem" Format="ia16" Width="32" Height="32" Offset="0x11DA0" />
|
||||
<Texture Name="gIronKnuckleGerudoEyeTex" OutName="iron_knuckle_gerudo_eye" Format="rgba16" Width="32" Height="32" Offset="0x125A0" />
|
||||
<Texture Name="gIronKnuckleChestJewelTex" OutName="iron_knuckle_chest_jewel" Format="ci8" Width="16" Height="16" Offset="0x12DA0" />
|
||||
<Texture Name="gIronKnuckleArmorRivet2Tex" OutName="iron_knuckle_armor_rivet_2" Format="ia8" Width="16" Height="16" Offset="0x12EA0" />
|
||||
<Texture Name="gIronKnuckleArmorTLUT" OutName="iron_knuckle_armor_tlut" Format="rgba16" Width="4" Height="4" Offset="0x12FA0" />
|
||||
<Texture Name="gIronKnuckleForeheadJewelTex" OutName="iron_knuckle_forehead_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x13090" />
|
||||
<Texture Name="gIronKnuckleGerudoSkinTex" OutName="iron_knuckle_gerudo_skin_tex" Format="ci8" Width="8" Height="8" Offset="0x13190" />
|
||||
<Texture Name="gIronKnuckleHair2Tex" OutName="iron_knuckle_hair_2_tex" Format="ci8" Width="16" Height="16" Offset="0x131D0" />
|
||||
<Texture Name="gIronKnuckleEarTex" OutName="iron_knuckle_ear_tex" Format="ci8" Width="8" Height="16" Offset="0x132D0" />
|
||||
<Texture Name="gIronKnuckleForeheadDecal1Tex" OutName="iron_knuckle_forehead_decal_1_tex" Format="ci8" Width="8" Height="16" Offset="0x13350" />
|
||||
<Texture Name="gIronKnuckleForeheadDecal2Tex" OutName="iron_knuckle_forehead_decal_2_tex" Format="ci8" Width="16" Height="16" Offset="0x133D0" />
|
||||
<Texture Name="gIronKnuckleForeheadJewelTex" OutName="iron_knuckle_forehead_jewel" Format="ci8" Width="16" Height="16" Offset="0x13090" />
|
||||
<Texture Name="gIronKnuckleGerudoSkinTex" OutName="iron_knuckle_gerudo_skin" Format="ci8" Width="8" Height="8" Offset="0x13190" />
|
||||
<Texture Name="gIronKnuckleHair2Tex" OutName="iron_knuckle_hair_2" Format="ci8" Width="16" Height="16" Offset="0x131D0" />
|
||||
<Texture Name="gIronKnuckleEarTex" OutName="iron_knuckle_ear" Format="ci8" Width="8" Height="16" Offset="0x132D0" />
|
||||
<Texture Name="gIronKnuckleForeheadDecal1Tex" OutName="iron_knuckle_forehead_decal_1" Format="ci8" Width="8" Height="16" Offset="0x13350" />
|
||||
<Texture Name="gIronKnuckleForeheadDecal2Tex" OutName="iron_knuckle_forehead_decal_2" Format="ci8" Width="16" Height="16" Offset="0x133D0" />
|
||||
<Limb Name="gIronKnuckleRootLimb" Type="Standard" EnumName="IRON_KNUCKLE_LIMB_ROOT" Offset="0x134D0" />
|
||||
<Limb Name="gIronKnuckleTassetCenterLimb" EnumName="IRON_KNUCKLE_LIMB_TASSET_CENTER" Type="Standard" Offset="0x134DC" />
|
||||
<Limb Name="gIronKnuckleTassetRightLimb" EnumName="IRON_KNUCKLE_LIMB_TASSET_RIGHT" Type="Standard" Offset="0x134E8" />
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
<Texture Name="object_kaizoku_obj_Tex_009508" OutName="tex_009508" Format="ci4" Width="4" Height="4" Offset="0x9508" />
|
||||
<Collision Name="object_kaizoku_obj_Colheader_009A88" Offset="0x9A88" /> <!-- Original name is "Y2_boat_bgdatainfo" -->
|
||||
<DList Name="gPiratesFortressDoorDL" Offset="0x9F20" /> <!-- Original name is "Y2_KaizokuDoor_model" -->
|
||||
<Texture Name="gPiratesFortressDoorTexDL" OutName="door_tex" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
|
||||
<Texture Name="gPiratesFortressDoorTex" OutName="door" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
|
||||
<Texture Name="object_kaizoku_obj_Tex_00AA10" OutName="tex_00AA10" Format="i4" Width="32" Height="32" Offset="0xAA10" />
|
||||
<DList Name="object_kaizoku_obj_DL_00AD50" Offset="0xAD50" /> <!-- Original name is "Y2_kibako_model" -->
|
||||
<Texture Name="object_kaizoku_obj_TLUT_00AF38" OutName="tlut_00AF38" Format="rgba16" Width="4" Height="4" Offset="0xAF38" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_kusa" Segment="6">
|
||||
<DList Name="gKusaSprout" Offset="0x140" /> <!-- Original name is "obj_kusa01_model" -->
|
||||
<DList Name="gKusaStump" Offset="0x2E0" /> <!-- Original name is "obj_kusa03_model" -->
|
||||
<DList Name="gKusaSproutDL" Offset="0x140" /> <!-- Original name is "obj_kusa01_model" -->
|
||||
<DList Name="gKusaStumpDL" Offset="0x2E0" /> <!-- Original name is "obj_kusa03_model" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -65,10 +65,10 @@
|
||||
<Texture Name="gMoonChildTLUT" OutName="moonchild_tlut" Format="rgba16" Width="16" Height="16" Offset="0x15B28" />
|
||||
<Texture Name="gMoonChildFingersTex" OutName="moonchild_fingers" Format="ci8" Width="16" Height="16" Offset="0x15D28" />
|
||||
<Texture Name="gMoonChildThighSkinTex" OutName="moonchild_thigh_skin" Format="ci8" Width="8" Height="8" Offset="0x15E28" />
|
||||
<Texture Name="gMoonChildTshirtDetailTex" OutName="moonchild_tshirt_detail_tex" Format="ci8" Width="16" Height="32" Offset="0x15E68" />
|
||||
<Texture Name="gMoonChildTshirtDetailTex" OutName="moonchild_tshirt_detail" Format="ci8" Width="16" Height="32" Offset="0x15E68" />
|
||||
<Texture Name="gMoonChildHairTex" OutName="moonchild_hair" Format="ci8" Width="8" Height="16" Offset="0x16068" />
|
||||
<Texture Name="gMoonChildEarTex" OutName="moonchild_ear" Format="ci8" Width="8" Height="8" Offset="0x160E8" />
|
||||
<Texture Name="gMoonChildBackHair" OutName="moonchild_back_hair" Format="ci8" Width="8" Height="16" Offset="0x16128" />
|
||||
<Texture Name="gMoonChildBackHairTex" OutName="moonchild_back_hair" Format="ci8" Width="8" Height="16" Offset="0x16128" />
|
||||
<Texture Name="gMoonChildTshirtNecklineTex" OutName="moonchild_tshirt_neckline" Format="ci8" Width="16" Height="32" Offset="0x161A8" />
|
||||
|
||||
<!-- Moonchild Limbs -->
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user