Move makefile vars to top

This commit is contained in:
a
2025-07-14 10:56:52 -04:00
parent 09b4dbba41
commit 90aca8da3f

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@@ -5,9 +5,6 @@ include util.mk
# Default target
default: all
# Preprocessor definitions
DEFINES :=
# Use Libdragon IPL3
# WARNING: This CAN and WILL break certain (most) emulators.
# Use if you care about console or ares boot times.
@@ -27,6 +24,27 @@ RELEASE ?= debug
BENCHMARK ?= 0
# VERSION - selects the version of the game to build
# jp - builds the 1996 Japanese version
# us - builds the 1996 North American version
# eu - builds the 1997 PAL version
# sh - builds the 1997 Japanese Shindou version, with rumble pak support
# cn - builds the 2003 Chinese iQue version
VERSION ?= us
# GRUCODE - selects which RSP microcode to use.
# f3d_old - default for JP and US versions
# f3d_new - default for EU and Shindou versions
# f3dex -
# f3dex2 -
# f3dzex - newer version of the f3dex2 microcode used in Animal Crossing
GRUCODE ?= f3dex
# Preprocessor definitions
DEFINES :=
ifeq ($(BENCHMARK), 1)
DEFINES += CFG_BENCHMARK=1
RELEASE = general
@@ -60,47 +78,28 @@ TARGET_N64 ?= 1
COMPILER ?= gcc
$(eval $(call validate-option,COMPILER, gcc))
# VERSION - selects the version of the game to build
# jp - builds the 1996 Japanese version
# us - builds the 1996 North American version
# eu - builds the 1997 PAL version
# sh - builds the 1997 Japanese Shindou version, with rumble pak support
# cn - builds the 2003 Chinese iQue version
VERSION ?= us
$(eval $(call validate-option,VERSION,jp us eu sh cn))
ifeq ($(VERSION),jp)
DEFINES += VERSION_JP=1
GRUCODE ?= f3dex
AUDIO_SRC_DIR ?= src/audio/us_jp
else ifeq ($(VERSION),us)
DEFINES += VERSION_US=1
GRUCODE ?= f3dex
AUDIO_SRC_DIR ?= src/audio/us_jp
else ifeq ($(VERSION),eu)
DEFINES += VERSION_EU=1
GRUCODE ?= f3dex
AUDIO_SRC_DIR ?= src/audio/eu
else ifeq ($(VERSION),sh)
DEFINES += VERSION_SH=1
GRUCODE ?= f3dex
AUDIO_SRC_DIR ?= src/audio/sh
else ifeq ($(VERSION),cn)
DEFINES += VERSION_CN=1
GRUCODE ?= f3dex
AUDIO_SRC_DIR ?= src/audio/sh
endif
TARGET := sm64.$(VERSION)
# GRUCODE - selects which RSP microcode to use.
# f3d_old - default for JP and US versions
# f3d_new - default for EU and Shindou versions
# f3dex -
# f3dex2 -
# f3dzex - newer, experimental microcode used in Animal Crossing
$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3d_new f3dzex))
ifeq ($(GRUCODE),f3d_old)