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remove bss ordering includes
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@@ -22,7 +22,6 @@
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#include "level_table.h"
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#include "dialog_ids.h"
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#include <prevent_bss_reordering.h>
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struct SpawnInfo gPlayerSpawnInfos[1];
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struct GraphNode *D_8033A160[0x100];
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@@ -1,5 +1,4 @@
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#include <ultra64.h>
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#include <prevent_bss_reordering.h>
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#include "sm64.h"
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#include "dialog_ids.h"
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@@ -1,5 +1,4 @@
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#include <PR/ultratypes.h>
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#include <prevent_bss_reordering.h>
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#include "sm64.h"
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#include "geo_layout.h"
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@@ -1,5 +1,4 @@
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#include <ultra64.h>
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#include <prevent_bss_reordering.h>
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#include "sm64.h"
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#include "seq_ids.h"
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@@ -1,5 +1,4 @@
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#include <PR/ultratypes.h>
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#include <prevent_bss_reordering.h>
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#include "sm64.h"
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#include "level_update.h"
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@@ -7,8 +7,6 @@
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#include "macros.h"
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#include "types.h"
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#include <prevent_bss_reordering.h>
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/**
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* Flags for gTimeStopState. These control which objects are processed each frame
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* and also track some miscellaneous info.
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