diff --git a/src/game/area.c b/src/game/area.c index a75a4ce7..90e4cb1d 100644 --- a/src/game/area.c +++ b/src/game/area.c @@ -22,7 +22,6 @@ #include "level_table.h" #include "dialog_ids.h" -#include struct SpawnInfo gPlayerSpawnInfos[1]; struct GraphNode *D_8033A160[0x100]; diff --git a/src/game/envfx_snow.c b/src/game/envfx_snow.c index e72b4593..2ac039a5 100644 --- a/src/game/envfx_snow.c +++ b/src/game/envfx_snow.c @@ -1,5 +1,4 @@ #include -#include #include "sm64.h" #include "dialog_ids.h" diff --git a/src/game/geo_layout.c b/src/game/geo_layout.c index 8839397f..8113b58f 100644 --- a/src/game/geo_layout.c +++ b/src/game/geo_layout.c @@ -1,5 +1,4 @@ #include -#include #include "sm64.h" #include "geo_layout.h" diff --git a/src/game/level_update.c b/src/game/level_update.c index 08deb65f..73a3a48a 100644 --- a/src/game/level_update.c +++ b/src/game/level_update.c @@ -1,5 +1,4 @@ #include -#include #include "sm64.h" #include "seq_ids.h" diff --git a/src/game/mario_actions_submerged.c b/src/game/mario_actions_submerged.c index d4c0a6b1..5d89ebe7 100644 --- a/src/game/mario_actions_submerged.c +++ b/src/game/mario_actions_submerged.c @@ -1,5 +1,4 @@ #include -#include #include "sm64.h" #include "level_update.h" diff --git a/src/game/object_list_processor.h b/src/game/object_list_processor.h index cd7534cb..5bea549f 100644 --- a/src/game/object_list_processor.h +++ b/src/game/object_list_processor.h @@ -7,8 +7,6 @@ #include "macros.h" #include "types.h" -#include - /** * Flags for gTimeStopState. These control which objects are processed each frame * and also track some miscellaneous info.