Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e97ca065a5 |
29
.gitignore
vendored
@@ -71,35 +71,6 @@ build/*
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!/assets/**/*custom*.bin
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!/assets/**/*custom*/**/*.bin
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!/textures/crash_custom/*.png
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# Specific assets
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!/actors/breath_meter/breath_meter_*.png
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!/actors/coin/coin_*.ia8.png
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!/textures/segment2/light_quarter_circle.ia16.png
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!/textures/segment2/segment2.hud_char_j.rgba16.png
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!/textures/segment2/segment2.hud_char_q.rgba16.png
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!/textures/segment2/segment2.hud_char_v.rgba16.png
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!/textures/segment2/segment2.hud_char_x.rgba16.png
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!/textures/segment2/segment2.hud_char_z.rgba16.png
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!/textures/segment2/segment2.umlaut_us.rgba16.png
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!/textures/segment2/segment2.beta_key.rgba16.png
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!/textures/segment2/segment2.decimal_point.rgba16.png
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!/textures/segment2/segment2.exclamation.rgba16.png
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!/textures/segment2/segment2.double_exclamation.rgba16.png
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!/textures/segment2/segment2.question.rgba16.png
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!/textures/segment2/segment2.ampersand.rgba16.png
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!/textures/segment2/segment2.percent.rgba16.png
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!/textures/segment2/segment2.minus.rgba16.png
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!/textures/segment2/segment2.minus2.rgba16.png
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!/textures/segment2/segment2.yellow_coin.rgba16.png
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!/textures/segment2/segment2.blue_coin.rgba16.png
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!/textures/segment2/segment2.red_coin.rgba16.png
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!/textures/segment2/segment2.silver_coin.*.png
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!/textures/segment2/shadow_quarter_circle_64.ia8.png
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!/textures/segment2/shadow_quarter_square_64.ia8.png
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# libultra
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!/lib/*.a
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3
.vscode/c_cpp_properties.json
vendored
@@ -17,8 +17,7 @@
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"${workspaceFolder}/include/geo_commands.h",
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"${workspaceFolder}/include/level_commands.h",
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"${workspaceFolder}/include/segment_symbols.h",
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"${workspaceFolder}/include/command_macros_base.h",
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"${workspaceFolder}/include/object_constants.h"
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"${workspaceFolder}/include/command_macros_base.h"
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],
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"defines": [
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"TARGET_N64=1",
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12
CODEOWNERS
@@ -1,12 +0,0 @@
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# Lines starting with '#' are comments.
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# Each line is a file pattern followed by one or more owners.
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# These owners will be the default owners for everything in the repo.
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* @Reonu
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* @thecozies
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# Order is important. The last matching pattern has the most precedence.
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# So if a pull request only touches javascript files, only these owners
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# will be requested to review.
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# You can also use email addresses if you prefer.
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32
Makefile
@@ -95,13 +95,17 @@ VERSION ?= us
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$(eval $(call validate-option,VERSION,jp us eu sh))
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ifeq ($(VERSION),jp)
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DEFINES += VERSION_JP=1
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DEFINES += VERSION_JP=1
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GRUCODE ?= f3dzex
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else ifeq ($(VERSION),us)
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DEFINES += VERSION_US=1
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DEFINES += VERSION_US=1
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GRUCODE ?= f3dzex
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else ifeq ($(VERSION),eu)
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DEFINES += VERSION_EU=1
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DEFINES += VERSION_EU=1
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GRUCODE ?= f3dzex
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else ifeq ($(VERSION),sh)
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DEFINES += VERSION_SH=1
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DEFINES += VERSION_SH=1
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GRUCODE ?= f3dzex
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endif
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DEBUG_MAP_STACKTRACE_FLAG := -D DEBUG_MAP_STACKTRACE
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@@ -115,7 +119,6 @@ TARGET := sm64.$(VERSION)
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# l3dex2 - F3DEX2 version that only renders in wireframe
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# f3dzex - newer, experimental microcode used in Animal Crossing
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# super3d - extremely experimental version of Fast3D lacking many features for speed
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GRUCODE ?= f3dzex
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$(eval $(call validate-option,GRUCODE,f3dex f3dex2 f3dex2pl f3dzex super3d l3dex2))
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ifeq ($(GRUCODE),f3dex) # Fast3DEX
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@@ -150,12 +153,12 @@ LINK_LIBRARIES = $(foreach i,$(LIBRARIES),-l$(i))
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ifeq ($(COMPILER),gcc)
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NON_MATCHING := 1
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MIPSISET := -mips3
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OPT_FLAGS := -Ofast
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OPT_FLAGS := -Os
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else ifeq ($(COMPILER),clang)
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NON_MATCHING := 1
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# clang doesn't support ABI 'o32' for 'mips3'
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MIPSISET := -mips2
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OPT_FLAGS := -Ofast
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OPT_FLAGS := -Os
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endif
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@@ -391,8 +394,8 @@ export LD_LIBRARY_PATH=./tools
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AS := $(CROSS)as
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ifeq ($(COMPILER),gcc)
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CC := $(CROSS)gcc
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$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -Ofast -mlong-calls
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$(BUILD_DIR)/levels/%.o: OPT_FLAGS := -Ofast -mlong-calls
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$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -Os -mlong-calls
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$(BUILD_DIR)/levels/%.o: OPT_FLAGS := -Os -mlong-calls
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else ifeq ($(COMPILER),clang)
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CC := clang
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endif
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@@ -427,7 +430,7 @@ DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
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# C compiler options
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CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
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ifeq ($(COMPILER),gcc)
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CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-missing-braces
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CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-missing-braces -fno-jump-tables
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else ifeq ($(COMPILER),clang)
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CFLAGS += -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-missing-braces -fno-jump-tables
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else
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@@ -522,9 +525,6 @@ distclean: clean
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test: $(ROM)
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$(EMULATOR) $(EMU_FLAGS) $<
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test-pj64: $(ROM)
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wine ~/Desktop/new64/Project64.exe $<
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load: $(ROM)
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$(LOADER) $(LOADER_FLAGS) $<
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@@ -576,9 +576,6 @@ $(BUILD_DIR)/src/usb/usb.o: OPT_FLAGS := -O0
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$(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wno-unused-function
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$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
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$(BUILD_DIR)/src/usb/debug.o: CFLAGS += -Wno-unused-parameter -Wno-maybe-uninitialized
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$(BUILD_DIR)/src/audio/*.o: OPT_FLAGS := -Os -fno-jump-tables
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$(BUILD_DIR)/src/engine/math_util.o: OPT_FLAGS := -Ofast -fno-unroll-loops -fno-peel-loops --param case-values-threshold=20
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$(BUILD_DIR)/src/game/rendering_graph_node.o: OPT_FLAGS := -Ofast --param case-values-threshold=20
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ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
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@@ -592,7 +589,6 @@ $(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/game/puppycam2.o: $(BUILD_DIR)/include/text_strings.h
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#==============================================================================#
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# Texture Generation #
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#==============================================================================#
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@@ -805,7 +801,7 @@ $(BUILD_DIR)/asm/debug/map.o: asm/debug/map.s $(BUILD_DIR)/sm64_prelim.elf
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# Link SM64 ELF file
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$(ELF): $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/asm/debug/map.o $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libz.a $(BUILD_DIR)/libgoddard.a
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@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
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$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc -lrtc
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$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc
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# Build ROM
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$(ROM): $(ELF)
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@@ -66,7 +66,7 @@ KING_BOBOMB_DIRS := king_bobomb water_bubble
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BOO_DIRS := bookend book chair small_key mad_piano boo haunted_cage
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MR_I_DIRS := mr_i_eyeball mr_i_iris swoop snufit dorrie scuttlebug
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HOOT_DIRS := yellow_sphere_small hoot yoshi_egg thwomp bullet_bill heave_ho
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COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves mario_cap breath_meter power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
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COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves warp_collision mario_cap power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
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BUBBA_DIRS := bubba wiggler wiggler_body_part lakitu_enemy spiny_egg spiny
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SKEETER_DIRS := skeeter seaweed water_mine cyan_fish bub water_ring treasure_chest
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KLEPTO_DIRS := klepto eyerok pokey tornado
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@@ -76,7 +76,7 @@ MOLE_DIRS := monty_mole_hole monty_mole smoke ukiki fwoosh
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LAKITU_DIRS := lakitu_cameraman toad mips boo_castle
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PEACH_DIRS := bird peach yoshi
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BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_smoke
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MARIO_DIRS := mario bubble walk_smoke burn_smoke small_water_splash water_wave sparkle water_splash white_particle_small sparkle_animation
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MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_wave sparkle water_splash white_particle_small sparkle_animation
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# Actor Textures
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AMP_CHUCKYA_TEXTURES := $(foreach dir,$(AMP_DIRS), $(wildcard actors/$(dir)/*.png))
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10
README.md
@@ -1,7 +1,4 @@
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#  HackerSM64 
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**[Thank you to Kaze Emanuar for these major optimizations!](https://www.youtube.com/watch?v=uYPH-NH3B6k)
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**AFTER CLONING THE REPO, CHECK OUT THE `include/config.h` FILE BEFORE ANYTHING ELSE! IT THERE'S A LOT OF STUFF IN THIS REPO THAT CAN BE TOGGLED THERE.**
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HackerSM64 now has a discord server! https://discord.gg/brETAakcXr
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@@ -23,7 +20,8 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Slope fix and exposed ceilings fix
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- No false ledgegrabs fix *
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- Jump kick fix *
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- Configurable wallkick angle, in degrees *
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- 46 degree wallkicks *
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- Pole fix
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- Possibility of disabling BLJs *
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- Hanging fix (mario can grab hangable ceilings from any state, instead of only jump or double jump) *
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- Increased maximum pole length (The game will read bparam1 and bparam2 together as a single value, so you can have a very long pole) *
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@@ -71,7 +69,6 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Example Text: `"@FF0000FFRED @00FF00FFGREEN @0000FFFFBLUE @FFFFFF00INVISIBLE @--------NORMAL"`
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- NOTE: It is not mandatory to reset the text color with `"@--------"`, but text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset.
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- Toggle visiblity of collision surfaces and object hitboxes with Visual Surface Debug. `config.h` has VISUAL_DEBUG which can be turned on to enable this feature.
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- Workaround for infinite death loops caused by using the wrong warp type for death warps. Mario's HP will be restored when being warped to any warp if (and only if) he was warped while dead. *
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**Other Bugfixes:**
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- Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) *
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@@ -89,9 +86,6 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Widescreen (16:9) support toggleable by pressing `L` in the pause menu. *
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- S2DEX engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile.
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- ia8 coins (64x64), the vanilla coin texture is upgraded to accomodate. *
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- ia8 30 FPS (64x64) coins (Textures by InTheBeef, cleaned up by Arceveti). *
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- Floombas! Simply just retextured goombas with custom behaviors (does not overwrite standard goombas). *
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- HD texture support for intro splash screen (with floombas if enabled). *
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- Mario's silhouette is shown when behind most surfaces (By Frame#5375, Axollyon, AloXado320, Wiseguy, Arceveti) *
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- Skybox size modifier. You can have 2x, 3x and 4x size skyboxes (you can select the skybox size in `config.h`.) Please note that this might affect console performance, especially 4x mode. 2x or 3x mode is recommended if aiming for console. By CowQuack *
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- You can set the black border size to different values for console and emulator. It's set to 0 by default for both. *
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@@ -1,4 +1,4 @@
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// unreferenced animation
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// unreferenced
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// 0x0500616C
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const struct Animation *const blargg_seg5_anims_0500616C[] = {
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&blargg_seg5_anim_05006154,
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@@ -120,7 +120,7 @@ const Gfx flame_seg6_dl_0601C108[] = {
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gsDPLoadTextureBlock(flame_seg6_texture_06000000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
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gsSPDisplayList(flame_seg6_dl_0601C0B0),
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gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06000000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsDPLoadTextureBlock((u8*)flame_seg6_texture_06000000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPDisplayList(flame_seg6_dl_0601C0C8),
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gsSPDisplayList(flame_seg6_dl_0601C0E0),
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gsSPEndDisplayList(),
|
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@@ -132,7 +132,7 @@ const Gfx flame_seg6_dl_0601C1A8[] = {
|
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gsDPLoadTextureBlock(flame_seg6_texture_06002000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06002000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06002000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -144,7 +144,7 @@ const Gfx flame_seg6_dl_0601C248[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_06004000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
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gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06004000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06004000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -156,7 +156,7 @@ const Gfx flame_seg6_dl_0601C2E8[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_06006000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06006000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06006000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -168,7 +168,7 @@ const Gfx flame_seg6_dl_0601C388[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_06008000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06008000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06008000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -180,7 +180,7 @@ const Gfx flame_seg6_dl_0601C428[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_0600A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_0600A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_0600A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -192,7 +192,7 @@ const Gfx flame_seg6_dl_0601C4C8[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_0600C000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_0600C000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_0600C000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -204,7 +204,7 @@ const Gfx flame_seg6_dl_0601C568[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_0600E000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_0600E000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_0600E000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -216,7 +216,7 @@ const Gfx flame_seg6_dl_0601C608[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_06010000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06010000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06010000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -228,7 +228,7 @@ const Gfx flame_seg6_dl_0601C6A8[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_06012000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06012000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06012000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -240,7 +240,7 @@ const Gfx flame_seg6_dl_0601C748[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_06014000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06014000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06014000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -252,7 +252,7 @@ const Gfx flame_seg6_dl_0601C7E8[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_06016000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06016000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06016000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -264,7 +264,7 @@ const Gfx flame_seg6_dl_0601C888[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_06018000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06018000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06018000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -276,7 +276,7 @@ const Gfx flame_seg6_dl_0601C928[] = {
|
||||
gsDPLoadTextureBlock(flame_seg6_texture_0601A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0B0),
|
||||
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_0601A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsDPLoadTextureBlock((u8*)flame_seg6_texture_0601A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0C8),
|
||||
gsSPDisplayList(flame_seg6_dl_0601C0E0),
|
||||
gsSPEndDisplayList(),
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
// Breakable Box
|
||||
|
||||
// 0x08012D70 - 0x08012DF4
|
||||
const Collision breakable_box_seg8_collision[] = {
|
||||
const Collision breakable_box_seg8_collision_08012D70[] = {
|
||||
COL_INIT(),
|
||||
COL_VERTEX_INIT(0x8),
|
||||
COL_VERTEX(-100, 0, -100),
|
||||
COL_VERTEX(-100, 0, 100),
|
||||
COL_VERTEX(-100, 200, 100),
|
||||
COL_VERTEX( 100, 0, 100),
|
||||
COL_VERTEX( 100, 200, 100),
|
||||
COL_VERTEX( 100, 0, -100),
|
||||
COL_VERTEX( 100, 200, -100),
|
||||
COL_VERTEX(-100, 0, -100),
|
||||
COL_VERTEX(-100, 0, 100),
|
||||
COL_VERTEX(-100, 200, 100),
|
||||
COL_VERTEX(100, 0, 100),
|
||||
COL_VERTEX(100, 200, 100),
|
||||
COL_VERTEX(100, 0, -100),
|
||||
COL_VERTEX(100, 200, -100),
|
||||
COL_VERTEX(-100, 200, -100),
|
||||
|
||||
COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
const GeoLayout breakable_box_geo[] = {
|
||||
GEO_CULLING_RADIUS(500),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_SHADOW(SHADOW_SQUARE_PERMANENT, 0xA0, 240),
|
||||
GEO_SHADOW(SHADOW_SQUARE_PERMANENT, 0xB4, 240),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_SWITCH_CASE(2, geo_switch_anim_state),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_crazy_box),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_cork_box),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D20),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D48),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
@@ -15,13 +15,13 @@ const GeoLayout breakable_box_geo[] = {
|
||||
};
|
||||
|
||||
// 0x0F000610
|
||||
const GeoLayout breakable_box_no_shadow_geo[] = {
|
||||
const GeoLayout breakable_box_small_geo[] = {
|
||||
GEO_CULLING_RADIUS(500),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_SWITCH_CASE(2, geo_switch_anim_state),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_crazy_box),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_cork_box),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D20),
|
||||
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D48),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_CLOSE_NODE(),
|
||||
GEO_END(),
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Breakable Box
|
||||
|
||||
// 0x08011A78
|
||||
static const Lights1 breakable_box_seg8_lights_default = gdSPDefLights1(
|
||||
static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(
|
||||
0x3f, 0x3f, 0x3f,
|
||||
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||
);
|
||||
@@ -17,7 +17,7 @@ ALIGNED8 static const Texture breakable_box_seg8_texture_08012290[] = {
|
||||
};
|
||||
|
||||
// 0x08012A90
|
||||
static const Vtx breakable_box_seg8_vertex[] = {
|
||||
static const Vtx breakable_box_seg8_vertex_08012A90[] = {
|
||||
{{{ -100, 0, -100}, 0, { 992, 0}, {0x81, 0x00, 0x00, 0xff}}},
|
||||
{{{ -100, 0, 100}, 0, { 992, 992}, {0x81, 0x00, 0x00, 0xff}}},
|
||||
{{{ -100, 200, 100}, 0, { 0, 992}, {0x81, 0x00, 0x00, 0xff}}},
|
||||
@@ -33,6 +33,10 @@ static const Vtx breakable_box_seg8_vertex[] = {
|
||||
{{{ 100, 200, 100}, 0, { 0, 992}, {0x7f, 0x00, 0x00, 0xff}}},
|
||||
{{{ 100, 0, 100}, 0, { 992, 992}, {0x7f, 0x00, 0x00, 0xff}}},
|
||||
{{{ 100, 0, -100}, 0, { 992, 0}, {0x7f, 0x00, 0x00, 0xff}}},
|
||||
};
|
||||
|
||||
// 0x08012B80
|
||||
static const Vtx breakable_box_seg8_vertex_08012B80[] = {
|
||||
{{{ -100, 200, 100}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
|
||||
{{{ 100, 200, -100}, 0, { 992, 992}, {0x00, 0x7f, 0x00, 0xff}}},
|
||||
{{{ -100, 200, -100}, 0, { 992, 0}, {0x00, 0x7f, 0x00, 0xff}}},
|
||||
@@ -47,16 +51,18 @@ static const Vtx breakable_box_seg8_vertex[] = {
|
||||
};
|
||||
|
||||
// 0x08012C30 - 0x08012CD8
|
||||
const Gfx breakable_box_seg8_sub_dl_end[] = {
|
||||
gsSPLight(&breakable_box_seg8_lights_default.l, 1),
|
||||
gsSPLight(&breakable_box_seg8_lights_default.a, 2),
|
||||
gsSPVertex(breakable_box_seg8_vertex, 26, 0),
|
||||
const Gfx breakable_box_seg8_dl_08012C30[] = {
|
||||
gsSPLight(&breakable_box_seg8_lights_08011A80.l, 1),
|
||||
gsSPLight(&breakable_box_seg8_lights_08011A80.a, 2),
|
||||
gsSPVertex(breakable_box_seg8_vertex_08012A90, 15, 0),
|
||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
|
||||
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
|
||||
gsSP2Triangles(11, 13, 14, 0x0, 15, 16, 17, 0x0),
|
||||
gsSP2Triangles(15, 18, 16, 0x0, 19, 20, 21, 0x0),
|
||||
gsSP2Triangles(19, 21, 22, 0x0, 23, 24, 25, 0x0),
|
||||
gsSP1Triangle(11, 13, 14, 0x0),
|
||||
gsSPVertex(breakable_box_seg8_vertex_08012B80, 11, 0),
|
||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||
gsSP1Triangle( 8, 9, 10, 0x0),
|
||||
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
||||
gsDPPipeSync(),
|
||||
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
||||
@@ -65,7 +71,7 @@ const Gfx breakable_box_seg8_sub_dl_end[] = {
|
||||
};
|
||||
|
||||
// 0x08012CD8 - 0x08012D20
|
||||
const Gfx breakable_box_seg8_sub_dl_begin[] = {
|
||||
const Gfx breakable_box_seg8_dl_08012CD8[] = {
|
||||
gsDPPipeSync(),
|
||||
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
|
||||
gsSPClearGeometryMode(G_SHADING_SMOOTH),
|
||||
@@ -78,19 +84,19 @@ const Gfx breakable_box_seg8_sub_dl_begin[] = {
|
||||
};
|
||||
|
||||
// 0x08012D20 - 0x08012D48
|
||||
const Gfx breakable_box_seg8_dl_crazy_box[] = {
|
||||
gsSPDisplayList(breakable_box_seg8_sub_dl_begin),
|
||||
const Gfx breakable_box_seg8_dl_08012D20[] = {
|
||||
gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08011A90),
|
||||
gsDPLoadSync(),
|
||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||
gsSPBranchList(breakable_box_seg8_sub_dl_end),
|
||||
gsSPBranchList(breakable_box_seg8_dl_08012C30),
|
||||
};
|
||||
|
||||
// 0x08012D20 - 0x08012D70
|
||||
const Gfx breakable_box_seg8_dl_cork_box[] = {
|
||||
gsSPDisplayList(breakable_box_seg8_sub_dl_begin),
|
||||
const Gfx breakable_box_seg8_dl_08012D48[] = {
|
||||
gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08012290),
|
||||
gsDPLoadSync(),
|
||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||
gsSPBranchList(breakable_box_seg8_sub_dl_end),
|
||||
gsSPBranchList(breakable_box_seg8_dl_08012C30),
|
||||
};
|
||||
|
||||
|
Before Width: | Height: | Size: 8.6 KiB |
|
Before Width: | Height: | Size: 8.7 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 8.2 KiB |
|
Before Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 8.9 KiB |
|
Before Width: | Height: | Size: 8.7 KiB |
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Before Width: | Height: | Size: 8.4 KiB |