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Author SHA1 Message Date
Reonu
e97ca065a5 Revert "Revert "Replace header ifdef guards with #pragma once""
This reverts commit 25e74c3e0a.
2021-09-26 22:50:39 +03:00
1152 changed files with 36796 additions and 50309 deletions

30
.gitignore vendored
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@@ -71,38 +71,8 @@ build/*
!/assets/**/*custom*.bin
!/assets/**/*custom*/**/*.bin
!/textures/crash_custom/*.png
# Specific assets
!/actors/breath_meter/breath_meter_*.png
!/actors/coin/coin_*.ia8.png
!/textures/segment2/light_quarter_circle.ia16.png
!/textures/segment2/segment2.hud_char_j.rgba16.png
!/textures/segment2/segment2.hud_char_q.rgba16.png
!/textures/segment2/segment2.hud_char_v.rgba16.png
!/textures/segment2/segment2.hud_char_x.rgba16.png
!/textures/segment2/segment2.hud_char_z.rgba16.png
!/textures/segment2/segment2.umlaut_us.rgba16.png
!/textures/segment2/segment2.beta_key.rgba16.png
!/textures/segment2/segment2.decimal_point.rgba16.png
!/textures/segment2/segment2.exclamation.rgba16.png
!/textures/segment2/segment2.double_exclamation.rgba16.png
!/textures/segment2/segment2.question.rgba16.png
!/textures/segment2/segment2.ampersand.rgba16.png
!/textures/segment2/segment2.percent.rgba16.png
!/textures/segment2/segment2.minus.rgba16.png
!/textures/segment2/segment2.minus2.rgba16.png
!/textures/segment2/segment2.yellow_coin.rgba16.png
!/textures/segment2/segment2.blue_coin.rgba16.png
!/textures/segment2/segment2.red_coin.rgba16.png
!/textures/segment2/segment2.silver_coin.*.png
!/textures/segment2/shadow_quarter_circle_64.ia8.png
!/textures/segment2/shadow_quarter_square_64.ia8.png
# libultra
!/lib/**/*.o
!/lib/*.a
lib/libs2d_engine.a
!/lib/gcclib/*.a

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@@ -6,7 +6,6 @@
"${workspaceFolder}/include/n64/**",
"${workspaceFolder}/include/**",
"${workspaceFolder}/textures/**",
"${workspaceFolder}/build/us_n64/**",
"${workspaceFolder}/**"
],
"forcedInclude": [
@@ -18,8 +17,7 @@
"${workspaceFolder}/include/geo_commands.h",
"${workspaceFolder}/include/level_commands.h",
"${workspaceFolder}/include/segment_symbols.h",
"${workspaceFolder}/include/command_macros_base.h",
"${workspaceFolder}/include/object_constants.h"
"${workspaceFolder}/include/command_macros_base.h"
],
"defines": [
"TARGET_N64=1",

10
CHANGES
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@@ -1,13 +1,3 @@
Refresh 15 (mostly a hotfix for RSP microcode selection)
1.) Renamed frame_buffer funcs and _ZBUFFER (#1184)
2.) RSP Microcode Hotfix (#1183)
3.) Label osSetTimer.c (#1182)
4.) Fix styling (#1177)
5.) Rename all `FrameBuffer` variants to `Framebuffer` (#1176)
6.) Remove (WIP) from sh.
7.) Allow both archives and ELF objects to be patched (#1127)
Refresh 14
1.) Label whomp and some object fields (#1174)

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@@ -1,13 +0,0 @@
# Lines starting with '#' are comments.
# Each line is a file pattern followed by one or more owners.
# These owners will be the default owners for everything in the repo.
* @Reonu
* @thecozies
* @Mr-Wiseguy
# Order is important. The last matching pattern has the most precedence.
# So if a pull request only touches javascript files, only these owners
# will be requested to review.
# You can also use email addresses if you prefer.

219
Makefile
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@@ -67,6 +67,25 @@ endif
DEFINES += NO_ERRNO_H=1 NO_GZIP=1
COMPRESS ?= rnc1
$(eval $(call validate-option,COMPRESS,mio0 yay0 gzip rnc1 rnc2 uncomp))
ifeq ($(COMPRESS),gzip)
DEFINES += GZIP=1
else ifeq ($(COMPRESS),rnc1)
DEFINES += RNC1=1
else ifeq ($(COMPRESS),rnc2)
DEFINES += RNC2=1
else ifeq ($(COMPRESS),yay0)
DEFINES += YAY0=1
else ifeq ($(COMPRESS),mio0)
DEFINES += MIO0=1
else ifeq ($(COMPRESS),uncomp)
DEFINES += UNCOMPRESSED=1
endif
GZIPVER ?= std
$(eval $(call validate-option,GZIPVER,std libdef))
# VERSION - selects the version of the game to build
# jp - builds the 1996 Japanese version
# us - builds the 1996 North American version
@@ -76,18 +95,22 @@ VERSION ?= us
$(eval $(call validate-option,VERSION,jp us eu sh))
ifeq ($(VERSION),jp)
DEFINES += VERSION_JP=1
DEFINES += VERSION_JP=1
GRUCODE ?= f3dzex
else ifeq ($(VERSION),us)
DEFINES += VERSION_US=1
DEFINES += VERSION_US=1
GRUCODE ?= f3dzex
else ifeq ($(VERSION),eu)
DEFINES += VERSION_EU=1
DEFINES += VERSION_EU=1
GRUCODE ?= f3dzex
else ifeq ($(VERSION),sh)
DEFINES += VERSION_SH=1
DEFINES += VERSION_SH=1
GRUCODE ?= f3dzex
endif
DEBUG_MAP_STACKTRACE_FLAG := -D DEBUG_MAP_STACKTRACE
TARGET := sm64
TARGET := sm64.$(VERSION)
# GRUCODE - selects which RSP microcode to use.
@@ -96,7 +119,6 @@ TARGET := sm64
# l3dex2 - F3DEX2 version that only renders in wireframe
# f3dzex - newer, experimental microcode used in Animal Crossing
# super3d - extremely experimental version of Fast3D lacking many features for speed
GRUCODE ?= f3dzex
$(eval $(call validate-option,GRUCODE,f3dex f3dex2 f3dex2pl f3dzex super3d l3dex2))
ifeq ($(GRUCODE),f3dex) # Fast3DEX
@@ -128,78 +150,15 @@ endif
LINK_LIBRARIES = $(foreach i,$(LIBRARIES),-l$(i))
#==============================================================================#
# Optimization flags #
#==============================================================================#
# Default non-gcc opt flags
DEFAULT_OPT_FLAGS = -Ofast
# Main opt flags
GCC_MAIN_OPT_FLAGS = \
-Ofast \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=10 \
--param max-unrolled-insns=10 \
-finline-limit=1 \
-freorder-blocks-algorithm=simple \
-ffunction-sections \
-fdata-sections
# Surface Collision
GCC_COLLISION_OPT_FLAGS = \
-Ofast \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=100 \
--param max-unrolled-insns=100 \
-finline-limit=0 \
-fno-inline \
-freorder-blocks-algorithm=simple \
-ffunction-sections \
-fdata-sections \
-falign-functions=32
# Math Util
GCC_MATH_UTIL_OPT_FLAGS = \
-Ofast \
-fno-unroll-loops \
-fno-peel-loops \
--param case-values-threshold=20 \
-ffunction-sections \
-fdata-sections \
-falign-functions=32
# - setting any sort of -finline-limit has shown to worsen performance with math_util.c,
# lower values were the worst, the higher you go - the closer performance gets to not setting it at all
# Rendering graph node
GCC_GRAPH_NODE_OPT_FLAGS = \
-Ofast \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=100 \
--param max-unrolled-insns=100 \
-finline-limit=0 \
-freorder-blocks-algorithm=simple \
-ffunction-sections \
-fdata-sections \
-falign-functions=32
#==============================================================================#
ifeq ($(COMPILER),gcc)
NON_MATCHING := 1
MIPSISET := -mips3
OPT_FLAGS := $(GCC_MAIN_OPT_FLAGS)
COLLISION_OPT_FLAGS = $(GCC_COLLISION_OPT_FLAGS)
MATH_UTIL_OPT_FLAGS = $(GCC_MATH_UTIL_OPT_FLAGS)
GRAPH_NODE_OPT_FLAGS = $(GCC_GRAPH_NODE_OPT_FLAGS)
OPT_FLAGS := -Os
else ifeq ($(COMPILER),clang)
NON_MATCHING := 1
# clang doesn't support ABI 'o32' for 'mips3'
MIPSISET := -mips2
OPT_FLAGS := $(DEFAULT_OPT_FLAGS)
COLLISION_OPT_FLAGS = $(DEFAULT_OPT_FLAGS)
MATH_UTIL_OPT_FLAGS = $(DEFAULT_OPT_FLAGS)
GRAPH_NODE_OPT_FLAGS = $(DEFAULT_OPT_FLAGS)
OPT_FLAGS := -Os
endif
@@ -215,14 +174,25 @@ endif
ifeq ($(NON_MATCHING),1)
DEFINES += NON_MATCHING=1 AVOID_UB=1
COMPARE := 0
endif
TARGET_STRING := sm64
# COMPARE - whether to verify the SHA-1 hash of the ROM after building
# 1 - verifies the SHA-1 hash of the selected version of the game
# 0 - does not verify the hash
COMPARE ?= 0
$(eval $(call validate-option,COMPARE,0 1))
TARGET_STRING := sm64.$(VERSION).$(CONSOLE).$(GRUCODE)
# If non-default settings were chosen, disable COMPARE
ifeq ($(filter $(TARGET_STRING), sm64.jp.f3d_old sm64.us.f3d_old sm64.eu.f3d_new sm64.sh.f3d_new),)
COMPARE := 0
endif
# UNF - whether to use UNFLoader flashcart library
# 1 - includes code in ROM
# 0 - does not
# 0 - does not
UNF ?= 0
$(eval $(call validate-option,UNF,0 1))
ifeq ($(UNF),1)
@@ -234,7 +204,7 @@ endif
# ISVPRINT - whether to fake IS-Viewer presence,
# allowing for usage of CEN64 (and possibly Project64) to print messages to terminal.
# 1 - includes code in ROM
# 0 - does not
# 0 - does not
ISVPRINT ?= 0
$(eval $(call validate-option,ISVPRINT,0 1))
ifeq ($(ISVPRINT),1)
@@ -252,7 +222,7 @@ endif
# HVQM - whether to use HVQM fmv library
# 1 - includes code in ROM
# 0 - does not
# 0 - does not
HVQM ?= 0
$(eval $(call validate-option,HVQM,0 1))
ifeq ($(HVQM),1)
@@ -260,34 +230,9 @@ ifeq ($(HVQM),1)
SRC_DIRS += src/hvqm
endif
BUILD_DIR_BASE := build
# BUILD_DIR is the location where all build artifacts are placed
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
COMPRESS ?= rnc1
$(eval $(call validate-option,COMPRESS,mio0 yay0 gzip rnc1 rnc2 uncomp))
ifeq ($(COMPRESS),gzip)
DEFINES += GZIP=1
LIBZRULE := $(BUILD_DIR)/libz.a
LIBZLINK := -lz
else ifeq ($(COMPRESS),rnc1)
DEFINES += RNC1=1
else ifeq ($(COMPRESS),rnc2)
DEFINES += RNC2=1
else ifeq ($(COMPRESS),yay0)
DEFINES += YAY0=1
else ifeq ($(COMPRESS),mio0)
DEFINES += MIO0=1
else ifeq ($(COMPRESS),uncomp)
DEFINES += UNCOMPRESSED=1
endif
GZIPVER ?= std
$(eval $(call validate-option,GZIPVER,std libdef))
# GODDARD - whether to use libgoddard (Mario Head)
# 1 - includes code in ROM
# 0 - does not
# 0 - does not
GODDARD ?= 0
$(eval $(call validate-option,GODDARD,0 1))
ifeq ($(GODDARD),1)
@@ -303,6 +248,27 @@ endif
# Whether to colorize build messages
COLOR ?= 1
# display selected options unless 'make clean' or 'make distclean' is run
ifeq ($(filter clean distclean,$(MAKECMDGOALS)),)
$(info ==== Build Options ====)
$(info Version: $(VERSION))
$(info Microcode: $(GRUCODE))
$(info Console: $(CONSOLE))
$(info Target: $(TARGET))
ifeq ($(COMPARE),1)
$(info Compare ROM: yes)
else
$(info Compare ROM: no)
endif
ifeq ($(NON_MATCHING),1)
$(info Build Matching: no)
else
$(info Build Matching: yes)
endif
$(info =======================)
endif
#==============================================================================#
# Universal Dependencies #
#==============================================================================#
@@ -348,7 +314,7 @@ endif
BUILD_DIR_BASE := build
# BUILD_DIR is the location where all build artifacts are placed
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
ROM := $(BUILD_DIR)/$(TARGET_STRING).z64
ELF := $(BUILD_DIR)/$(TARGET_STRING).elf
LIBZ := $(BUILD_DIR)/libz.a
@@ -428,8 +394,8 @@ export LD_LIBRARY_PATH=./tools
AS := $(CROSS)as
ifeq ($(COMPILER),gcc)
CC := $(CROSS)gcc
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -Ofast -mlong-calls
$(BUILD_DIR)/levels/%.o: OPT_FLAGS := -Ofast -mlong-calls
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -Os -mlong-calls
$(BUILD_DIR)/levels/%.o: OPT_FLAGS := -Os -mlong-calls
else ifeq ($(COMPILER),clang)
CC := clang
endif
@@ -464,11 +430,9 @@ DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
# C compiler options
CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
ifeq ($(COMPILER),gcc)
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
CFLAGS += -Wno-missing-braces
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-missing-braces -fno-jump-tables
else ifeq ($(COMPILER),clang)
CFLAGS += -mfpxx -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
CFLAGS += -Wno-missing-braces
CFLAGS += -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-missing-braces -fno-jump-tables
else
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
endif
@@ -511,7 +475,7 @@ else
RSPASM := $(TOOLS_DIR)/armips
endif
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
EMULATOR = mupen64plus
EMULATOR = ~/Downloads/mupen64plus/mupen64plus-gui
EMU_FLAGS =
LOADER = loader64
LOADER_FLAGS = -vwf
@@ -524,7 +488,7 @@ RED := \033[0;31m
GREEN := \033[0;32m
BLUE := \033[0;34m
YELLOW := \033[0;33m
BLINK := \033[32;5m
BLINK := \033[33;5m
endif
# For non-IDO, use objcopy instead of extract_data_for_mio
@@ -542,12 +506,13 @@ endef
#==============================================================================#
all: $(ROM)
ifeq ($(COMPARE),1)
@$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n"
@$(SHA1SUM) --quiet -c $(TARGET).sha1 && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && false)
else
@$(SHA1SUM) $(ROM)
@$(PRINT) "${BLINK}Build succeeded.\n$(NO_COL)"
@$(PRINT) "==== Build Options ====$(NO_COL)\n"
@$(PRINT) "${GREEN}Version: $(BLUE)$(VERSION)$(NO_COL)\n"
@$(PRINT) "${GREEN}Microcode: $(BLUE)$(GRUCODE)$(NO_COL)\n"
@$(PRINT) "${GREEN}Console: $(BLUE)$(CONSOLE)$(NO_COL)\n"
@$(PRINT) "${GREEN}Build succeeded.$(NO_COL)\n"
endif
clean:
$(RM) -r $(BUILD_DIR_BASE)
@@ -560,10 +525,6 @@ distclean: clean
test: $(ROM)
$(EMULATOR) $(EMU_FLAGS) $<
test-pj64: $(ROM)
wine ~/Desktop/new64/Project64.exe $<
# someone2639
load: $(ROM)
$(LOADER) $(LOADER_FLAGS) $<
@@ -573,7 +534,7 @@ libultra: $(BUILD_DIR)/libultra.a
$(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
$(BUILD_DIR)/src/game/version.o: $(BUILD_DIR)/src/game/version_data.h
$(BUILD_DIR)/lib/aspMain.o: $(BUILD_DIR)/rsp/audio.bin
$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/audio.bin
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/sequences.bin $(SOUND_BIN_DIR)/bank_sets
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
@@ -615,17 +576,6 @@ $(BUILD_DIR)/src/usb/usb.o: OPT_FLAGS := -O0
$(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wno-unused-function
$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
$(BUILD_DIR)/src/usb/debug.o: CFLAGS += -Wno-unused-parameter -Wno-maybe-uninitialized
# File specific opt flags
$(BUILD_DIR)/src/audio/*.o: OPT_FLAGS := -Os -fno-jump-tables
$(BUILD_DIR)/src/engine/surface_collision.o: OPT_FLAGS := $(COLLISION_OPT_FLAGS)
$(BUILD_DIR)/src/engine/math_util.o: OPT_FLAGS := $(MATH_UTIL_OPT_FLAGS)
$(BUILD_DIR)/src/game/rendering_graph_node.o: OPT_FLAGS := $(GRAPH_NODE_OPT_FLAGS)
# $(info OPT_FLAGS: $(OPT_FLAGS))
# $(info COLLISION_OPT_FLAGS: $(COLLISION_OPT_FLAGS))
# $(info MATH_UTIL_OPT_FLAGS: $(MATH_UTIL_OPT_FLAGS))
# $(info GRAPH_NODE_OPT_FLAGS: $(GRAPH_NODE_OPT_FLAGS))
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
@@ -636,8 +586,7 @@ $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/puppycam2.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/puppycam2.o: $(BUILD_DIR)/include/text_strings.h
#==============================================================================#
@@ -852,7 +801,7 @@ $(BUILD_DIR)/asm/debug/map.o: asm/debug/map.s $(BUILD_DIR)/sm64_prelim.elf
# Link SM64 ELF file
$(ELF): $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/asm/debug/map.o $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libz.a $(BUILD_DIR)/libgoddard.a
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc -lrtc
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc
# Build ROM
$(ROM): $(ELF)
@@ -861,7 +810,7 @@ ifeq ($(CONSOLE),n64)
$(V)$(OBJCOPY) --pad-to=0x101000 --gap-fill=0xFF $< $@ -O binary
else ifeq ($(CONSOLE),bb)
$(V)$(OBJCOPY) --gap-fill=0x00 $< $@ -O binary
$(V)dd if=$@ of=tmp bs=16K conv=sync status=none
$(V)dd if=$@ of=tmp bs=16K conv=sync
$(V)mv tmp $@
endif
$(V)$(N64CKSUM) $@

View File

@@ -66,7 +66,7 @@ KING_BOBOMB_DIRS := king_bobomb water_bubble
BOO_DIRS := bookend book chair small_key mad_piano boo haunted_cage
MR_I_DIRS := mr_i_eyeball mr_i_iris swoop snufit dorrie scuttlebug
HOOT_DIRS := yellow_sphere_small hoot yoshi_egg thwomp bullet_bill heave_ho
COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves mario_cap breath_meter power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves warp_collision mario_cap power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
BUBBA_DIRS := bubba wiggler wiggler_body_part lakitu_enemy spiny_egg spiny
SKEETER_DIRS := skeeter seaweed water_mine cyan_fish bub water_ring treasure_chest
KLEPTO_DIRS := klepto eyerok pokey tornado
@@ -76,7 +76,7 @@ MOLE_DIRS := monty_mole_hole monty_mole smoke ukiki fwoosh
LAKITU_DIRS := lakitu_cameraman toad mips boo_castle
PEACH_DIRS := bird peach yoshi
BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_smoke
MARIO_DIRS := mario bubble walk_smoke burn_smoke small_water_splash water_wave sparkle water_splash white_particle_small sparkle_animation
MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_wave sparkle water_splash white_particle_small sparkle_animation
# Actor Textures
AMP_CHUCKYA_TEXTURES := $(foreach dir,$(AMP_DIRS), $(wildcard actors/$(dir)/*.png))

View File

@@ -1,55 +1,33 @@
# ![](https://i.imgur.com/CeOukzk.gif) HackerSM64 ![](https://i.imgur.com/s0LUbTo.gif)
**AFTER CLONING THE REPO, CHECK OUT THE `include/config` FOLDER BEFORE ANYTHING ELSE! THERE'S A LOT OF STUFF IN THIS REPO THAT CAN BE TOGGLED THERE.**
**AFTER CLONING THE REPO, CHECK OUT THE `include/config.h` FILE BEFORE ANYTHING ELSE! IT THERE'S A LOT OF STUFF IN THIS REPO THAT CAN BE TOGGLED THERE.**
HackerSM64 now has a discord server! https://discord.gg/brETAakcXr
This repo requires BOTH a US ROM and a JP ROM in order to build. Place baserom.us.z64 in the repo as usual and ALSO include baserom.jp.z64.
This repo needs BOTH an US ROM and a JP ROM in order to build. Place baserom.us.z64 in the repo as usual and ALSO place baserom.jp.z64
This repo needs gcc in order to be able to build it. To install it, run `sudo apt install gcc-mips-linux-gnu`
This is a fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches (patches marked with `*` are toggleable in the config files):
**Credits**
- **ArcticJaguar725**: Most audio configuration and layout changes, colored ia4 text, floombas, various bugfixes, and more
- **CowQuack**: Adjustable skybox sizes, area-specific skybox function
- **thecozies**: Water surface types, general maintenance, and time
- **MrComit**: General use object defines, JUMP_KICK_FIX, LEDGE_GRABS_CHECK_SLOPE_ANGLE
- **aglab2**: Bugfixes (particularly puppycam), refactor stuff
- **someone2639**: math.s and crash screen disam, stack trace, map packing, shiftable segments 2, S2DEX engine
- **Arthurtilly**: Platform Displacement 2
- **Fazana**: PuppyLib, ucode swapping, audio load time optimisations (with Arctic), general hacker qol improvements, visual debug
- **Reonu**: Starting the project/repo, widescreen, reonucam, various defines for hacker QoL
- **JoshDuMan**: Decomp guy, general assistance
- **Arceveti**: Silhouette, shadow optimisation, better hanging, breath meter
- **axollyon**: Console testing, bugfixes, idea-guying, and had a hand in silhouettes
- **Wiseguy**: World scale reimplementation, silhouette, graph node optimisations, instant input patch, cake screen fix, segmented code support, and various optimizations/fixes
- **Kaze**: Graph node optimisations, automatic optimal collision distance
- **Pyro Jay**: Texture improvements, repo banner art, some QoL stuff
- **CrashOveride**: creating the [ultrasm64](https://github.com/CrashOveride95/ultrasm64) repo
- **falcobuster**: Original coordinate overflow fix (world scale), ASM version of extended bounds
- **anonymous_moose**: porting falco's extended bounds to decomp
Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
This is a fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches (patches marked with `*` are toggleable in `config.h`):
**Lighting Engine by Wiseguy**
- Lighting Engine is available on a separate branch ([base/lighting-engine-wip](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine-wip)). Instructions on how to use it are in the readme of that branch.
- Lighting Engine is available on a separate branch `(lighting-engine)`. Instructions on how to use it are in the readme of that branch.
- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
**Puppycam**
- Puppycam is available on the master branch now, you can toggle it in `config/config_camera.h`. *
- Puppycam is available on the master branch now, you can toogle it in config.h. *
**Collision:**
- Slope fix and exposed ceilings fix
- No false ledgegrabs fix *
- Jump kick fix *
- Configurable wallkick angle, in degrees *
- 46 degree wallkicks *
- Pole fix
- Possibility of disabling BLJs *
- Hanging fix (Mario can grab hangable ceilings from any state, instead of only jump or double jump) *
- Hanging fix (mario can grab hangable ceilings from any state, instead of only jump or double jump) *
- Increased maximum pole length (The game will read bparam1 and bparam2 together as a single value, so you can have a very long pole) *
- Platform Displacement 2 by Arthurtilly *
- Water Surface Type patch by thecozies
- Better wall collision with rounded corners by FramePerfection, merged by Cheezepin & Arceveti
- Better Wall Collision With Rounded Corners by FramePerfection, merged by Cheezepin & Arceveti
- Automatically calculate the optimal collision distance for an object based on its vertices, by Kaze *
**Common Hack Changes:**
@@ -62,8 +40,8 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
- Removed course-specific camera processing *
- You can increase the number of frames that you have to perform a firsty *
- Ability to set Mario's movement speed when hanging from a ceiling *
- Tighter hanging controls (Mario will face the direction of the analog stick directly while hanging from a ceiling) *
- reonucam3: custom camera by Reonu. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.
- Tighter hanging controls (mario will face the direction of the analog stick directly while hanging from a ceiling) *
- reonucam3: custom camera by me. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.
This video shows a rundown of the features: https://youtu.be/TQNkznX9Z3k
- Ability to disable Mario getting suck in snow or sand
@@ -72,34 +50,33 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
- Debug mode: prints mario's coordinates, angle and speed, and a FPS counter.
- Automatic console/emulator detection. If emulator is detected, LODs are disabled. *
- Ability to configure whether there's a 100 coin star at all and how many coins are required to spawn it *
- Ability to easily change the warp that EXIT COURSE takes you to via `config/config_menu.h`, or disable it entirely. *
- 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol). You can set the maximum number of model IDs in `config/config_game.h`.
- Ability to easily change the warp that EXIT COURSE takes you to via config.h, or disable it entirely. *
- 16 bit model IDs by someone2639. This means you can have up to 65536 models (lol). You can set the maximum number of model IDs in `config.h`.
- Apply_patch.sh improved
- Removed the ifdef hell in `file_select.c` and `ingame_menu.c`
- Added Blake's custom function for object model stuff: `obj_set_model` and `obj_has_model`
- Added function to get the model ID from an object: `obj_get_model_id` (by Arceveti)
- The "far" variable is now u16, allowing you to increase the farclip (the max distance at which geometry is rendered). However, when increasing the farclip, make sure to increase the nearclip by the same ratio, or rendering will break on console and LLE plugins.
- Many general use defines for object struct members, meant for use in custom object behaviors. Check `include/object_fields.h` for more info on this. (By MrComit)
- Many general use defines for object struct members, meant for use in custom object behaviors. Check `object_fields.h` for more info on this. (By MrComit)
- Included `actors/group0.c` in `behavior_data.c`
- The internal ROM name is now set with a define in `config/config_rom.h` to make it simpler
- The internal ROM name is now set with a define in `config.h` to make it simpler
- There is a `gIsConsole` variable that is 1 when running on console and 0 when running on emulator. This way you can wrap your code in a console check.
- Expanded audio heap allows for a larger concurrent note count and the importing of more m64 sequences and sound banks (By ArcticJaguar725) *
- You can set a test level in `config/config_debug.h` in order to boot straight into it, so you can quickly test the level you're working on. *
- Allow all surfaces in the game to have a `force` parameter. Activating this doesn't REQUIRE you to set `force` for every surface: If you don't set, it will default to 0x0000 rather than crashing. Increases RAM usage of collision. *
- You can set a test level in config.h in order to boot straight into it, so you can quickly test the level you're working on. *
- Allows all surfaces in the game to have a `force` parameter. Activating this doesn't REQUIRE you to set `force` for every surface: If you don't set, it will default to 0x0000 rather than crashing. Increases RAM usage of collision. *
- The clown font includes the entire English alphabet.
- Colored ia4 text support. Format: `"@XXXXXXXX[YOUR TEXT]@--------"` (By ArcticJaguar725)
- Example Text: `"@FF0000FFRED @00FF00FFGREEN @0000FFFFBLUE @FFFFFF00INVISIBLE @--------NORMAL"`
- NOTE: It is not mandatory to reset the text color with `"@--------"`, but text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset.
- Toggle visiblity of collision surfaces and object hitboxes with Visual Surface Debug. `config/config_debug.h` has VISUAL_DEBUG which can be turned on to enable this feature.
- Workaround for infinite death loops caused by using the wrong warp type for death warps. Mario's HP will be restored when being warped to any warp if (and only if) he was warped while dead. *
- Toggle visiblity of collision surfaces and object hitboxes with Visual Surface Debug. `config.h` has VISUAL_DEBUG which can be turned on to enable this feature.
**Other Bugfixes:**
- Castle music fix (fixes the castle music sometimes triggering after getting a dialog) *
- bparam4 fix (the game no longer uses bparam4 to check if an object is Mario and therefore you can safely use it)
- Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) *
- bparam4 fix (the game no longer uses bparam4 to check if an object is mario and therefore you can safely use it)
- Instant warp offset fix (makes the instant warp offset work even when warping to a different area) *
- haveyourcake, also known as cake screen fix. Made by Wiseguy and ported/PR'd by Cheezepin
- Tree particle fix (Whether a tree uses snow particles or not is decided via the model IDs instead of the course number) *
- Adjustable world scale. You can change the geometry scaling of your level, which allow large levels to render correctly on console and LLE emulators while not hurting anything on HLE plugins.
- Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. *This is automatic now, you don't have to set WORLD_SCALE manually.*
- A couple vanilla texture fixes
- Smoke fix (the smoke texture uses the correct texture format)
@@ -108,14 +85,11 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
- This means that you'll have to do your framebuffer effects on buffer 0 for emulator, but NOT for console. You can use the `gIsConsole` variable to check for console when doing your framebuffer effects.
- Widescreen (16:9) support toggleable by pressing `L` in the pause menu. *
- S2DEX engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile.
- ia8 (64x64) coins, the vanilla coin texture is upgraded to accomodate. *
- ia8 (64x64) 30 FPS coins (Textures by InTheBeef, cleaned up by Arceveti). *
- Floombas! Simply just retextured goombas with customizable behaviors (does not overwrite standard goombas). *
- HD texture support for intro splash screen (with floombas if enabled). *
- ia8 coins (64x64), the vanilla coin texture is upgraded to accomodate. *
- Mario's silhouette is shown when behind most surfaces (By Frame#5375, Axollyon, AloXado320, Wiseguy, Arceveti) *
- Skybox size modifier. You can have 2x, 3x and 4x size skyboxes (you can select the skybox size in `config/config_graphics.h`.) Please note that this might affect console performance, especially 4x mode. 2x or 3x mode is recommended if aiming for console. By CowQuack *
- Skybox size modifier. You can have 2x, 3x and 4x size skyboxes (you can select the skybox size in `config.h`.) Please note that this might affect console performance, especially 4x mode. 2x or 3x mode is recommended if aiming for console. By CowQuack *
- You can set the black border size to different values for console and emulator. It's set to 0 by default for both. *
- This repo supports a much better implementation of reverb over vanilla's fake echo reverb. Great for caves or eerie levels, as well as just a better audio experience in general. See `audio/synthesis.c` for more details and configuration info. (By ArcticJaguar725) *
- This repo supports much better implementation of reverb over vanilla's fake echo reverb. Great for caves or eerie levels, as well as just a better audio experience in general. See `audio/synthesis.c` for more configuration info. (By ArcticJaguar725) *
- Fazana's "puppyprint" text engine. *
- Use `print_small_text` to print normal text. The two last params are aligment and how many characters to print (-1 means PRINT_ALL).
- Use `render_multi_image` to draw large texture rectangles consisting of multiple images on the screen.
@@ -198,9 +172,7 @@ To switch to no compression, run make with the ``COMPRESS=uncomp`` argument.
Q: Why in the hell are you bundling your own build of ``ld``?
A: Newer binutils (Like the one bundled with Ubuntu, 2.34) break linking with libultra builds due to local asm symbols.
This puts me at a crossroads of either touching leaked code and requiring GCC, or just using an older linker that works just fine.
I went with the latter.
Thanks to "someone2639" for this hacky-ass idea

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@@ -1 +0,0 @@
v2.0.1

View File

@@ -4,7 +4,7 @@ const GeoLayout boo_geo[] = {
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 26214),
GEO_OPEN_NODE(),
GEO_ASM(GEO_TRANSPARENCY_MODE_NORMAL, geo_update_layer_transparency),
GEO_ASM(0, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, boo_seg5_dl_0500C1B0),

View File

@@ -4,7 +4,7 @@ const GeoLayout boo_castle_geo[] = {
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 26214),
GEO_OPEN_NODE(),
GEO_ASM(GEO_TRANSPARENCY_MODE_NORMAL, geo_update_layer_transparency),
GEO_ASM(0, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, boo_castle_seg6_dl_06017CE0),

View File

@@ -332,7 +332,7 @@ const GeoLayout bowser_shadow_geo[] = {
const GeoLayout bowser_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ASM(GEO_TRANSPARENCY_MODE_NORMAL, geo_update_layer_transparency),
GEO_ASM(0, geo_update_layer_transparency),
GEO_SWITCH_CASE(3, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
@@ -362,7 +362,7 @@ const GeoLayout bowser_geo[] = {
const GeoLayout bowser_geo_no_shadow[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ASM(GEO_TRANSPARENCY_MODE_NORMAL, geo_update_layer_transparency),
GEO_ASM(0, geo_update_layer_transparency),
GEO_SWITCH_CASE(3, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),

View File

@@ -120,7 +120,7 @@ const Gfx flame_seg6_dl_0601C108[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06000000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06000000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06000000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -132,7 +132,7 @@ const Gfx flame_seg6_dl_0601C1A8[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06002000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06002000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06002000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -144,7 +144,7 @@ const Gfx flame_seg6_dl_0601C248[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06004000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06004000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06004000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -156,7 +156,7 @@ const Gfx flame_seg6_dl_0601C2E8[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06006000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06006000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06006000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -168,7 +168,7 @@ const Gfx flame_seg6_dl_0601C388[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06008000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06008000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06008000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -180,7 +180,7 @@ const Gfx flame_seg6_dl_0601C428[] = {
gsDPLoadTextureBlock(flame_seg6_texture_0600A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_0600A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_0600A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -192,7 +192,7 @@ const Gfx flame_seg6_dl_0601C4C8[] = {
gsDPLoadTextureBlock(flame_seg6_texture_0600C000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_0600C000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_0600C000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -204,7 +204,7 @@ const Gfx flame_seg6_dl_0601C568[] = {
gsDPLoadTextureBlock(flame_seg6_texture_0600E000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_0600E000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_0600E000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -216,7 +216,7 @@ const Gfx flame_seg6_dl_0601C608[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06010000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06010000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06010000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -228,7 +228,7 @@ const Gfx flame_seg6_dl_0601C6A8[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06012000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06012000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06012000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -240,7 +240,7 @@ const Gfx flame_seg6_dl_0601C748[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06014000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06014000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06014000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -252,7 +252,7 @@ const Gfx flame_seg6_dl_0601C7E8[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06016000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06016000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06016000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -264,7 +264,7 @@ const Gfx flame_seg6_dl_0601C888[] = {
gsDPLoadTextureBlock(flame_seg6_texture_06018000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_06018000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_06018000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@@ -276,7 +276,7 @@ const Gfx flame_seg6_dl_0601C928[] = {
gsDPLoadTextureBlock(flame_seg6_texture_0601A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock((Texture*)flame_seg6_texture_0601A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock((u8*)flame_seg6_texture_0601A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),

View File

@@ -1,7 +1,7 @@
// Breakable Box
// 0x08012D70 - 0x08012DF4
const Collision breakable_box_seg8_collision[] = {
const Collision breakable_box_seg8_collision_08012D70[] = {
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(-100, 0, -100),
@@ -29,6 +29,3 @@ const Collision breakable_box_seg8_collision[] = {
COL_TRI_STOP(),
COL_END(),
};
UNUSED static const u32 breakable_box_unused_1 = 0;
UNUSED static const u64 breakable_box_unused_2 = 0;

View File

@@ -2,12 +2,12 @@
const GeoLayout breakable_box_geo[] = {
GEO_CULLING_RADIUS(500),
GEO_OPEN_NODE(),
GEO_SHADOW(SHADOW_SQUARE_PERMANENT, 0xA0, 240),
GEO_SHADOW(SHADOW_SQUARE_PERMANENT, 0xB4, 240),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_crazy_box),
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_cork_box),
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D20),
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D48),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
@@ -15,13 +15,13 @@ const GeoLayout breakable_box_geo[] = {
};
// 0x0F000610
const GeoLayout breakable_box_no_shadow_geo[] = {
const GeoLayout breakable_box_small_geo[] = {
GEO_CULLING_RADIUS(500),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_crazy_box),
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_cork_box),
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D20),
GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D48),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),

View File

@@ -1,7 +1,7 @@
// Breakable Box
// 0x08011A78
static const Lights1 breakable_box_seg8_lights_default = gdSPDefLights1(
static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
@@ -17,7 +17,7 @@ ALIGNED8 static const Texture breakable_box_seg8_texture_08012290[] = {
};
// 0x08012A90
static const Vtx breakable_box_seg8_vertex[] = {
static const Vtx breakable_box_seg8_vertex_08012A90[] = {
{{{ -100, 0, -100}, 0, { 992, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -100, 0, 100}, 0, { 992, 992}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -100, 200, 100}, 0, { 0, 992}, {0x81, 0x00, 0x00, 0xff}}},
@@ -33,6 +33,10 @@ static const Vtx breakable_box_seg8_vertex[] = {
{{{ 100, 200, 100}, 0, { 0, 992}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 100, 0, 100}, 0, { 992, 992}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 100, 0, -100}, 0, { 992, 0}, {0x7f, 0x00, 0x00, 0xff}}},
};
// 0x08012B80
static const Vtx breakable_box_seg8_vertex_08012B80[] = {
{{{ -100, 200, 100}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 100, 200, -100}, 0, { 992, 992}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -100, 200, -100}, 0, { 992, 0}, {0x00, 0x7f, 0x00, 0xff}}},
@@ -47,16 +51,18 @@ static const Vtx breakable_box_seg8_vertex[] = {
};
// 0x08012C30 - 0x08012CD8
const Gfx breakable_box_seg8_sub_dl_end[] = {
gsSPLight(&breakable_box_seg8_lights_default.l, 1),
gsSPLight(&breakable_box_seg8_lights_default.a, 2),
gsSPVertex(breakable_box_seg8_vertex, 26, 0),
const Gfx breakable_box_seg8_dl_08012C30[] = {
gsSPLight(&breakable_box_seg8_lights_08011A80.l, 1),
gsSPLight(&breakable_box_seg8_lights_08011A80.a, 2),
gsSPVertex(breakable_box_seg8_vertex_08012A90, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 15, 16, 17, 0x0),
gsSP2Triangles(15, 18, 16, 0x0, 19, 20, 21, 0x0),
gsSP2Triangles(19, 21, 22, 0x0, 23, 24, 25, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(breakable_box_seg8_vertex_08012B80, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP1Triangle( 8, 9, 10, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
@@ -65,9 +71,9 @@ const Gfx breakable_box_seg8_sub_dl_end[] = {
};
// 0x08012CD8 - 0x08012D20
const Gfx breakable_box_seg8_sub_dl_begin[] = {
const Gfx breakable_box_seg8_dl_08012CD8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
@@ -78,19 +84,19 @@ const Gfx breakable_box_seg8_sub_dl_begin[] = {
};
// 0x08012D20 - 0x08012D48
const Gfx breakable_box_seg8_dl_crazy_box[] = {
gsSPDisplayList(breakable_box_seg8_sub_dl_begin),
const Gfx breakable_box_seg8_dl_08012D20[] = {
gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08011A90),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPBranchList(breakable_box_seg8_sub_dl_end),
gsSPBranchList(breakable_box_seg8_dl_08012C30),
};
// 0x08012D20 - 0x08012D70
const Gfx breakable_box_seg8_dl_cork_box[] = {
gsSPDisplayList(breakable_box_seg8_sub_dl_begin),
const Gfx breakable_box_seg8_dl_08012D48[] = {
gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08012290),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPBranchList(breakable_box_seg8_sub_dl_end),
gsSPBranchList(breakable_box_seg8_dl_08012C30),
};

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