Revert formatting changes to match vanilla decomp

This commit is contained in:
Arceveti
2021-12-19 12:05:20 -08:00
parent 5d46bb1f8e
commit 94e19d439f

View File

@@ -851,7 +851,7 @@ const BehaviorScript bhvExitPodiumWarp[] = {
OR_INT(oFlags, (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
SET_INT(oInteractType, INTERACT_WARP),
DROP_TO_FLOOR(),
SET_FLOAT(oDrawingDistance, 8000),
SET_FLOAT(oDrawingDistance, 8000),
SET_FLOAT(oCollisionDistance, 8000),
LOAD_COLLISION_DATA(ttm_seg7_collision_podium_warp),
SET_INT(oIntangibleTimer, 0),
@@ -2048,7 +2048,7 @@ const BehaviorScript bhvTiltingBowserLavaPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_DONT_CALC_COLL_DIST | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(bowser_2_seg7_collision_tilting_platform),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
SET_INT(oFaceAngleYaw, 0x0),
SET_HOME(),
@@ -2061,7 +2061,7 @@ const BehaviorScript bhvTiltingBowserLavaPlatform[] = {
const BehaviorScript bhvFallingBowserPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_DONT_CALC_COLL_DIST | OBJ_FLAG_UCODE_LARGE)),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
SET_HOME(),
BEGIN_LOOP(),
@@ -2662,7 +2662,7 @@ const BehaviorScript bhvBowserSubDoor[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_LONG(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(ddd_seg7_collision_bowser_sub_door),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
BEGIN_LOOP(),
CALL_NATIVE(bhv_bowsers_sub_loop),
@@ -2673,7 +2673,7 @@ const BehaviorScript bhvBowserSubDoor[] = {
const BehaviorScript bhvBowsersSub[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_LONG(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
LOAD_COLLISION_DATA(ddd_seg7_collision_submarine),
BEGIN_LOOP(),
@@ -2722,7 +2722,7 @@ const BehaviorScript bhvInSunkenShip3[] = {
OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(jrb_seg7_collision_in_sunken_ship_3),
SET_HOME(),
SET_FLOAT(oDrawingDistance, 4000),
SET_FLOAT(oDrawingDistance, 4000),
SET_FLOAT(oCollisionDistance, 4000),
BEGIN_LOOP(),
CALL_NATIVE(bhv_ship_part_3_loop),
@@ -2768,7 +2768,7 @@ const BehaviorScript bhvInSunkenShip2[] = {
LOAD_COLLISION_DATA(jrb_seg7_collision_in_sunken_ship_2),
// Sunken ship - common:
OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SET_FLOAT(oDrawingDistance, 4000),
SET_FLOAT(oDrawingDistance, 4000),
SET_FLOAT(oCollisionDistance, 4000),
CALL(bhvSunkenShipSetRotation),
BEGIN_LOOP(),
@@ -4330,7 +4330,7 @@ const BehaviorScript bhvPyramidElevator[] = {
OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_elevator),
SET_HOME(),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
CALL_NATIVE(bhv_pyramid_elevator_init),
BEGIN_LOOP(),
@@ -4353,7 +4353,7 @@ const BehaviorScript bhvPyramidTop[] = {
OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_top),
SET_HOME(),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
CALL_NATIVE(bhv_pyramid_top_init),
BEGIN_LOOP(),
@@ -5579,7 +5579,7 @@ const BehaviorScript bhvOctagonalPlatformRotating[] = {
const BehaviorScript bhvAnimatesOnFloorSwitchPress[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SET_FLOAT(oDrawingDistance, 8000),
SET_FLOAT(oDrawingDistance, 8000),
SET_FLOAT(oCollisionDistance, 8000),
CALL_NATIVE(bhv_animates_on_floor_switch_press_init),
BEGIN_LOOP(),