diff --git a/data/behavior_data.c b/data/behavior_data.c index c502d5ee3..522b40006 100644 --- a/data/behavior_data.c +++ b/data/behavior_data.c @@ -851,7 +851,7 @@ const BehaviorScript bhvExitPodiumWarp[] = { OR_INT(oFlags, (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), SET_INT(oInteractType, INTERACT_WARP), DROP_TO_FLOOR(), - SET_FLOAT(oDrawingDistance, 8000), + SET_FLOAT(oDrawingDistance, 8000), SET_FLOAT(oCollisionDistance, 8000), LOAD_COLLISION_DATA(ttm_seg7_collision_podium_warp), SET_INT(oIntangibleTimer, 0), @@ -2048,7 +2048,7 @@ const BehaviorScript bhvTiltingBowserLavaPlatform[] = { BEGIN(OBJ_LIST_SURFACE), OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_DONT_CALC_COLL_DIST | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(bowser_2_seg7_collision_tilting_platform), - SET_FLOAT(oDrawingDistance, 20000), + SET_FLOAT(oDrawingDistance, 20000), SET_FLOAT(oCollisionDistance, 20000), SET_INT(oFaceAngleYaw, 0x0), SET_HOME(), @@ -2061,7 +2061,7 @@ const BehaviorScript bhvTiltingBowserLavaPlatform[] = { const BehaviorScript bhvFallingBowserPlatform[] = { BEGIN(OBJ_LIST_SURFACE), OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_DONT_CALC_COLL_DIST | OBJ_FLAG_UCODE_LARGE)), - SET_FLOAT(oDrawingDistance, 20000), + SET_FLOAT(oDrawingDistance, 20000), SET_FLOAT(oCollisionDistance, 20000), SET_HOME(), BEGIN_LOOP(), @@ -2662,7 +2662,7 @@ const BehaviorScript bhvBowserSubDoor[] = { BEGIN(OBJ_LIST_SURFACE), OR_LONG(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(ddd_seg7_collision_bowser_sub_door), - SET_FLOAT(oDrawingDistance, 20000), + SET_FLOAT(oDrawingDistance, 20000), SET_FLOAT(oCollisionDistance, 20000), BEGIN_LOOP(), CALL_NATIVE(bhv_bowsers_sub_loop), @@ -2673,7 +2673,7 @@ const BehaviorScript bhvBowserSubDoor[] = { const BehaviorScript bhvBowsersSub[] = { BEGIN(OBJ_LIST_SURFACE), OR_LONG(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), - SET_FLOAT(oDrawingDistance, 20000), + SET_FLOAT(oDrawingDistance, 20000), SET_FLOAT(oCollisionDistance, 20000), LOAD_COLLISION_DATA(ddd_seg7_collision_submarine), BEGIN_LOOP(), @@ -2722,7 +2722,7 @@ const BehaviorScript bhvInSunkenShip3[] = { OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(jrb_seg7_collision_in_sunken_ship_3), SET_HOME(), - SET_FLOAT(oDrawingDistance, 4000), + SET_FLOAT(oDrawingDistance, 4000), SET_FLOAT(oCollisionDistance, 4000), BEGIN_LOOP(), CALL_NATIVE(bhv_ship_part_3_loop), @@ -2768,7 +2768,7 @@ const BehaviorScript bhvInSunkenShip2[] = { LOAD_COLLISION_DATA(jrb_seg7_collision_in_sunken_ship_2), // Sunken ship - common: OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), - SET_FLOAT(oDrawingDistance, 4000), + SET_FLOAT(oDrawingDistance, 4000), SET_FLOAT(oCollisionDistance, 4000), CALL(bhvSunkenShipSetRotation), BEGIN_LOOP(), @@ -4330,7 +4330,7 @@ const BehaviorScript bhvPyramidElevator[] = { OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_elevator), SET_HOME(), - SET_FLOAT(oDrawingDistance, 20000), + SET_FLOAT(oDrawingDistance, 20000), SET_FLOAT(oCollisionDistance, 20000), CALL_NATIVE(bhv_pyramid_elevator_init), BEGIN_LOOP(), @@ -4353,7 +4353,7 @@ const BehaviorScript bhvPyramidTop[] = { OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_top), SET_HOME(), - SET_FLOAT(oDrawingDistance, 20000), + SET_FLOAT(oDrawingDistance, 20000), SET_FLOAT(oCollisionDistance, 20000), CALL_NATIVE(bhv_pyramid_top_init), BEGIN_LOOP(), @@ -5579,7 +5579,7 @@ const BehaviorScript bhvOctagonalPlatformRotating[] = { const BehaviorScript bhvAnimatesOnFloorSwitchPress[] = { BEGIN(OBJ_LIST_SURFACE), OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), - SET_FLOAT(oDrawingDistance, 8000), + SET_FLOAT(oDrawingDistance, 8000), SET_FLOAT(oCollisionDistance, 8000), CALL_NATIVE(bhv_animates_on_floor_switch_press_init), BEGIN_LOOP(),