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Enable BREATH_METER, HANDS_FREE_HOLDING_FIX, LEDGE_GRABS_CHECK_SLOPE_ANGLE, BLUE_COIN_SWITCH_RETRY, TINY_GOOMBA_ALWAYS_DROPS_COIN, MR_I_PITCH_SHOOTING
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@@ -24,7 +24,7 @@
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#define MAX_NUM_COINS 999
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// Air/breath meter is separate from health meter when underwater.
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// #define BREATH_METER
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#define BREATH_METER
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// Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all.
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#define X_COIN_STAR 100
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@@ -42,7 +42,7 @@
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// #define NO_GETTING_BURIED
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// Prevents hands-free holding.
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// #define HANDS_FREE_HOLDING_FIX
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#define HANDS_FREE_HOLDING_FIX
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// Prevents Mario from losing his cap.
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// #define PREVENT_CAP_LOSS
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@@ -81,7 +81,7 @@
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#define WALL_KICK_DEGREES 45
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// This is vanilla behavior, disable it to allow ledge grabbing regardless of floor pitch.
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// #define LEDGE_GRABS_CHECK_SLOPE_ANGLE
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#define LEDGE_GRABS_CHECK_SLOPE_ANGLE
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// Disables BLJs and crushes SimpleFlips's dreams.
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// #define DISABLE_BLJ
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@@ -14,7 +14,7 @@
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#define COIN_LAVA_FLICKER
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// Allows for retries on collecting the remaining blue coins from a blue coin switch.
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// #define BLUE_COIN_SWITCH_RETRY
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#define BLUE_COIN_SWITCH_RETRY
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// -- EXCLAMATION BOX --
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@@ -24,7 +24,7 @@
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// -- GOOMBA --
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// Tiny Goombas (from THI) always drop their coin.
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// #define TINY_GOOMBA_ALWAYS_DROPS_COIN
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#define TINY_GOOMBA_ALWAYS_DROPS_COIN
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// Floombas! These fellas sport custom behaviors (bhvFloomba, bhvFloombaTripletSpawner) and of course the iconic Floomba texture.
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// Also supports macros (macro_floomba, macro_huge_floomba, macro_tiny_floomba, macro_floomba_triplet_spawner, macro_floomba_quintuplet_spawner).
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@@ -41,7 +41,7 @@
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// -- MR I --
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// Enables Mr I to shoot his particle in any direction.
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// #define MR_I_PITCH_SHOOTING
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#define MR_I_PITCH_SHOOTING
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// -- WATER RING --
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