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Merge branch 'develop/2.0.1' of https://github.com/Reonu/HackerSM64 into develop/arceveti/general_2
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@@ -78,9 +78,9 @@
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// Disables the fix to Koopa's unshelled model.
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#define KOOPA_KEEP_PINK_SHORTS
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// Copies the object graph node (model) to the star dance cutscene's object.
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// Uses the star object's model in the star dance cutscene.
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// This has a side effect of making the star dance star also transparent when Mario collects a transparent star.
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// #define CELEBRATION_STAR_COPY_MODEL
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// #define STAR_DANCE_USES_STARS_MODEL
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// Lightweight directional lighting engine by Fazana. Intended for giving proximity and positional pointlights to small objects.
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// NOTE: Still breaks occasionally, and PUPPYLIGHT_NODE might not work in areas that aren't area 1.
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@@ -599,7 +599,7 @@ void general_star_dance_handler(struct MarioState *m, s32 isInWater) {
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switch (++m->actionTimer) {
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case 1:
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celebStar = spawn_object(m->marioObj, MODEL_STAR, bhvCelebrationStar);
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#ifdef CELEBRATION_STAR_COPY_MODEL
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#ifdef STAR_DANCE_USES_STARS_MODEL
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celebStar->header.gfx.sharedChild = m->interactObj->header.gfx.sharedChild;
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#else
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if (obj_has_model(m->interactObj, MODEL_BOWSER_KEY)) {
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