Rename 'sPaintingEjectSoundPlayed' to 'gPaintingEjectSoundPlayed'

This commit is contained in:
Arceveti
2022-07-18 21:11:23 -07:00
parent b340408c4f
commit 0ff4147366
3 changed files with 6 additions and 6 deletions

View File

@@ -664,7 +664,7 @@ void initiate_painting_warp(void) {
}
}
} else {
sPaintingEjectSoundPlayed = FALSE;
gPaintingEjectSoundPlayed = FALSE;
}
}

View File

@@ -76,7 +76,7 @@ static u32 sMenuSoundsExtra[] = {
SOUND_ENV_ELEVATOR4,
};
s8 sPaintingEjectSoundPlayed = FALSE;
s8 gPaintingEjectSoundPlayed = FALSE;
void play_menu_sounds_extra(s32 a, void *b);
@@ -190,13 +190,13 @@ void play_menu_sounds(s16 soundMenuFlags) {
void play_painting_eject_sound(void) {
if (gRipplingPainting != NULL && gRipplingPainting->oPaintingState == PAINTING_ENTERED) {
// ripple when Mario enters painting
if (!sPaintingEjectSoundPlayed) {
if (!gPaintingEjectSoundPlayed) {
play_sound(SOUND_GENERAL_PAINTING_EJECT,
gMarioStates[0].marioObj->header.gfx.cameraToObject);
}
sPaintingEjectSoundPlayed = TRUE;
gPaintingEjectSoundPlayed = TRUE;
} else {
sPaintingEjectSoundPlayed = FALSE;
gPaintingEjectSoundPlayed = FALSE;
}
}

View File

@@ -23,7 +23,7 @@ enum SoundMenuMode {
SOUND_MENU_MODE_HEADSET
};
extern s8 sPaintingEjectSoundPlayed;
extern s8 gPaintingEjectSoundPlayed;
void reset_volume(void);
void raise_background_noise(s32 a);