diff --git a/src/game/level_update.c b/src/game/level_update.c index 62d3d5105..889e0a62e 100644 --- a/src/game/level_update.c +++ b/src/game/level_update.c @@ -664,7 +664,7 @@ void initiate_painting_warp(void) { } } } else { - sPaintingEjectSoundPlayed = FALSE; + gPaintingEjectSoundPlayed = FALSE; } } diff --git a/src/game/sound_init.c b/src/game/sound_init.c index d85aae7a2..f728335de 100644 --- a/src/game/sound_init.c +++ b/src/game/sound_init.c @@ -76,7 +76,7 @@ static u32 sMenuSoundsExtra[] = { SOUND_ENV_ELEVATOR4, }; -s8 sPaintingEjectSoundPlayed = FALSE; +s8 gPaintingEjectSoundPlayed = FALSE; void play_menu_sounds_extra(s32 a, void *b); @@ -190,13 +190,13 @@ void play_menu_sounds(s16 soundMenuFlags) { void play_painting_eject_sound(void) { if (gRipplingPainting != NULL && gRipplingPainting->oPaintingState == PAINTING_ENTERED) { // ripple when Mario enters painting - if (!sPaintingEjectSoundPlayed) { + if (!gPaintingEjectSoundPlayed) { play_sound(SOUND_GENERAL_PAINTING_EJECT, gMarioStates[0].marioObj->header.gfx.cameraToObject); } - sPaintingEjectSoundPlayed = TRUE; + gPaintingEjectSoundPlayed = TRUE; } else { - sPaintingEjectSoundPlayed = FALSE; + gPaintingEjectSoundPlayed = FALSE; } } diff --git a/src/game/sound_init.h b/src/game/sound_init.h index 25ae5d6d4..f12ecf748 100644 --- a/src/game/sound_init.h +++ b/src/game/sound_init.h @@ -23,7 +23,7 @@ enum SoundMenuMode { SOUND_MENU_MODE_HEADSET }; -extern s8 sPaintingEjectSoundPlayed; +extern s8 gPaintingEjectSoundPlayed; void reset_volume(void); void raise_background_noise(s32 a);