Yanis002
788efc6814
fix build issues
2025-02-23 01:22:15 +01:00
Yanis002
f99ac86bbb
Merge remote-tracking branch 'decomp/main' into decomp_merge
2025-02-23 00:34:01 +01:00
fig02
5ddb3e68b6
Clean out z64.h ( #2484 )
...
* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
2025-02-22 14:01:09 -05:00
fig02
2e4d7a1101
Create headers for Game States ( #2482 )
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* make headers for gamestates
* fixes
* fixes 2
* bss
2025-02-20 07:50:13 -05:00
Yanis002
d7db68476b
Merge remote-tracking branch 'decomp/main' into decomp_merge
2025-02-19 15:55:51 +01:00
mzxrules
981af4b6af
Reduce overlay dependencies on global.h (8) ( #2478 )
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* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
2025-02-19 05:54:39 -05:00
mzxrules
652478c338
Reduce overlay dependencies on global.h (7) ( #2472 )
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* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
2025-02-16 15:33:55 -05:00
mzxrules
4639914583
Reduce overlay dependencies on global.h (6) ( #2468 )
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* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
2025-02-13 18:15:14 -05:00
Yanis002
a3c5d66e58
Merge remote-tracking branch 'decomp/main' into decomp_merge
2025-02-11 17:05:12 +01:00
mzxrules
54939bac3a
Reduce overlay dependencies on global.h (3) ( #2449 )
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* kill more global.h references
* .format.py
* bss
* ique
2025-02-05 21:07:19 +01:00
mzxrules
d855f2bfd8
Split z64debug_display.h, z64draw.h, z_en_item00.h ( #2443 )
...
* z64debug_display.h
* z64draw.h
* z_en_item00.h
* bss
2025-01-27 13:01:54 -05:00
mzxrules
f448a48cd6
Create headers for some libu64 files ( #2440 )
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* Create headers for some libu64 files
* apply bss patch
2025-01-24 13:25:05 -05:00
cadmic
c76d2a8a4d
[iQue] Match z_kanfont ( #2428 )
2025-01-19 19:41:14 -05:00
cadmic
e4ad4e5eee
[iQue] Match remaining src/boot files ( #2417 )
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* [iQue] Match remaining src/boot files
* Fix debug ROM
* Use -funsigned-char
* Sort ique before gc in LNx macros
2025-01-10 18:47:55 +01:00
cadmic
26f91bd3bb
[iQue] Match gzip/zlib decompression ( #2416 )
...
* [iQue] Match gzip/zlib decompression
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
* Update missed renames in disassembly
* Fix some formatting
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2025-01-10 14:31:20 +01:00
Yanis002
ced7d36d06
Merge remote-tracking branch 'decomp/main' into decomp_merge
2025-01-06 02:32:45 +01:00
Trueffel
64bd859db4
Debug Boot (DebugOpeningState) ( #136 )
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* First pass of debug boot port
* mostly done
* general changes, test this comma in commit now
* Makefile update: The "," works now
* quotes also working now inside a string
* get rid of emulator path
* format
* review
* improvements (add skybox and improve print logic)
* cleanup and fix build issues
* format
---------
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com >
2025-01-02 18:14:50 +01:00
mzxrules
1adf696588
Document z_horse.c and related actors ( #2278 )
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* document z_horse.h
* .bss
* suggestions and more comments
* bss
* INGORACE -> INGO_RACE
* format header macros
* FIx incorrect type comparision
* EnInMode -> EnInStartMode
* R_EXITED_SCENE_RIDING_HORSE
2024-12-17 10:51:56 -05:00
Yanis002
aea36525dd
post decomp merge build fixes
2024-11-29 21:20:12 +01:00
Yanis002
4e3ed2743a
Merge remote-tracking branch 'decomp/main' into decomp_merge
2024-11-29 20:36:21 +01:00
fig02
17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg ( #2296 )
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* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
2024-11-17 17:02:07 -05:00
Yanis42
f32f5406dd
Merge remote-tracking branch 'decomp/main' into decomp_merge_4
2024-10-17 15:50:29 +02:00
Dragorn421
ed77e143b6
[headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h ( #2250 )
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* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
2024-10-01 13:14:54 -04:00
Dragorn421
47c6c36dc3
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups ( #2248 )
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* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups
* zelda_arena.h
* bss
* bss2
* bss3
* bss
2024-10-01 08:46:56 +02:00
Dragorn421
fbf797f1e2
[headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h ( #2233 )
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* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
2024-09-27 14:51:00 -04:00