Fix Z-target reticle in widescreen (#186)

This commit is contained in:
Reonu
2025-11-10 17:12:29 +00:00
committed by GitHub
parent f802a0e482
commit 8a7a4a3305

View File

@@ -428,6 +428,10 @@ void Attention_Draw(Attention* attention, PlayState* play) {
Actor_ProjectPos(play, &attention->reticlePos, &projectedPos, &invW);
if (USE_WIDESCREEN) {
projectedPos.x /= (0.75f);
}
projectedPos.x = ((SCREEN_WIDTH / 2) * (projectedPos.x * invW)) * projectdPosScale;
projectedPos.x = CLAMP(projectedPos.x, -SCREEN_WIDTH, SCREEN_WIDTH);