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Fix Z-target reticle in widescreen (#186)
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@@ -428,6 +428,10 @@ void Attention_Draw(Attention* attention, PlayState* play) {
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Actor_ProjectPos(play, &attention->reticlePos, &projectedPos, &invW);
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if (USE_WIDESCREEN) {
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projectedPos.x /= (0.75f);
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}
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projectedPos.x = ((SCREEN_WIDTH / 2) * (projectedPos.x * invW)) * projectdPosScale;
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projectedPos.x = CLAMP(projectedPos.x, -SCREEN_WIDTH, SCREEN_WIDTH);
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