diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 9d1c46310..ccfe8add5 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -428,6 +428,10 @@ void Attention_Draw(Attention* attention, PlayState* play) { Actor_ProjectPos(play, &attention->reticlePos, &projectedPos, &invW); + if (USE_WIDESCREEN) { + projectedPos.x /= (0.75f); + } + projectedPos.x = ((SCREEN_WIDTH / 2) * (projectedPos.x * invW)) * projectdPosScale; projectedPos.x = CLAMP(projectedPos.x, -SCREEN_WIDTH, SCREEN_WIDTH);