Files
HackerOoT/assets/xml/objects/object_fish.xml

341 lines
18 KiB
XML
Raw Permalink Normal View History

<Root>
New assets system (#2481) * wip: New assets system tm Builds gc-eu-mq-dbg OK from clean after 1) make setup 2) python3 -m tools.assets.extract -j 3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c 4) make various symbols in extracted data like sTex static * use variables from config.yml for gMtxClear and sShadowTex addresses * Write source with static for overlays using `HACK_IS_STATIC_ON` hack * gc-eu-mq-dbg OK from clean with `make setup && make` * implement more skeleton-related types, cleanups, fixups * fix extracted data to no longer produce compilation warnings * implement more of RoomShapeImage types * yeet XmlPath from ExternalFile usage * Implement PlayerAnimationDataResource (link_animetion data) * fix csdis CS_TIME extra arg * dmadata file names no longer hardcoded for gc-eu-mq-dbg * ntsc-1.0 OK * xml fixes * slightly improve standard output * rm extract_assets.py * generate and use Limb enums (TODO: check Skin skels and implement for Curve skels) * handle dependencies between xmls * introduce RawPointers xml attribute to ignore specific pointers and keep them raw * add tools/extract_assets.sh * fixups * only extract if xmls changed or if -f (force) is used * fixups, gc-eu OK * all versions OK * check attributes of xml resources elements * Implement legacy skelanime resources * fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin * implement JFIFResource * fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg * Makefile: Add rules to build .png, .bin and .jpg in assets/ too * start writing actual docs * extract sTransCircleDL and sTransWipeDL * misc cleanup/fixes, pygfxd 1.0.3 * refactor CDataExt.set_write callback args to use a dataclass * Move {} to in-source * misc * more progress on spec * fix missing braces in n64dd_error_textures.c * finish xml spec doc * assets xmls fixes * some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists * handle hackmode_syotes_room, fix compile * C build_from_png * rm tools/assets/bin2c * rm ZAPD * format * remove rule to generate dmadata_table.py * CC0 license (and some import cleanup) * dont try to build zapd (rmd) * simplify palettes with single user (ci images with a non-shared palette) * add docs on how images are handled * bss * allow -j N * fix n64texconv python bindings memory management * move -j at the end of calling extraction script * with -j, update last_extracts.json as each job completes rather than only if all complete * make interrupting less jank by making child processes ignore sigint * use enum names in `SCENE_CMD_SKYBOX_SETTINGS` * `multiprocessing.get_context("fork")` * import rich, except ImportError s * fix optional rich usage * .bss * .bss * .bss * assets extraction: -j -> -j$(N_THREADS) * .bss * change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME * 0XHEX -> 0xHEX * fix bss * Proper includes for assets mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better * rm z64.h * rm z64.h take two * bss * Make .u64 suffix for pngs optional * fixup: rm .u64 suffix from n64dd image paths * Remove elemtype suffixes from .bin and .jpg files * Update images.md * some build_from_png cleanup, more error handling, comments * Handle skybox textures Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures * fixup for older python * improve collision output some * fully use SURFACETYPE[01] macros in writing extracted surface types * use WATERBOX_PROPERTIES in extracted waterboxes * some SceneCommandsResource cleanup * format EnvLightSettingsList output
2025-05-18 01:29:09 +02:00
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_fish" Segment="6">
<Animation Name="gFishingFishAnim" Offset="0x7C"/>
<Array Name="object_fish_Vtx_000090" Count="5" Offset="0x90">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_0000E0" Count="11" Offset="0xE0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_000190" Count="34" Offset="0x190">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_0003B0" Count="3" Offset="0x3B0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_0003E0" Count="3" Offset="0x3E0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_000410" Count="26" Offset="0x410">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_0005B0" Count="3" Offset="0x5B0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_0005E0" Count="3" Offset="0x5E0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_000610" Count="30" Offset="0x610">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_0007F0" Count="15" Offset="0x7F0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_0008E0" Count="3" Offset="0x8E0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_000910" Count="3" Offset="0x910">
<Vtx/>
</Array>
<DList Name="gFishingFishDL_000940" Offset="0x940"/>
<DList Name="gFishingFishDL_0009E8" Offset="0x9E8"/>
<DList Name="gFishingFishDL_000B00" Offset="0xB00"/>
<DList Name="gFishingFishDL_000BA0" Offset="0xBA0"/>
<DList Name="gFishingFishDL_000C40" Offset="0xC40"/>
<DList Name="gFishingFishDL_000E30" Offset="0xE30"/>
<DList Name="gFishingFishDL_000ED0" Offset="0xED0"/>
<DList Name="gFishingFishDL_000F70" Offset="0xF70"/>
<DList Name="gFishingFishDL_0010A0" Offset="0x10A0"/>
<DList Name="gFishingFishDL_001260" Offset="0x1260"/>
<DList Name="gFishingFishDL_001300" Offset="0x1300"/>
<DList Name="gFishingFishDL_0013A0" Offset="0x13A0"/>
<Texture Name="gFishingFishTex_0014D0" Format="rgba16" Width="16" Height="16" Offset="0x14D0"/>
<Texture Name="gFishingFishTex_0016D0" Format="rgba16" Width="16" Height="16" Offset="0x16D0"/>
<Texture Name="gFishingFishTex_0018D0" Format="rgba16" Width="16" Height="16" Offset="0x18D0"/>
<Texture Name="gFishingFishTex_001AD0" Format="rgba16" Width="32" Height="32" Offset="0x1AD0"/>
<Texture Name="gFishingFishTex_0022D0" Format="rgba16" Width="16" Height="16" Offset="0x22D0"/>
<Texture Name="gFishingFishTex_0024D0" Format="rgba16" Width="16" Height="16" Offset="0x24D0"/>
<Texture Name="gFishingFishTex_0026D0" Format="rgba16" Width="16" Height="16" Offset="0x26D0"/>
<Limb Name="gFishingFishLimb_0028D0" LimbType="Standard" Offset="0x28D0"/>
<Limb Name="gFishingFishLimb_0028DC" LimbType="Standard" Offset="0x28DC"/>
<Limb Name="gFishingFishLimb_0028E8" LimbType="Standard" Offset="0x28E8"/>
<Limb Name="gFishingFishLimb_0028F4" LimbType="Standard" Offset="0x28F4"/>
<Limb Name="gFishingFishLimb_002900" LimbType="Standard" Offset="0x2900"/>
<Limb Name="gFishingFishLimb_00290C" LimbType="Standard" Offset="0x290C"/>
<Limb Name="gFishingFishLimb_002918" LimbType="Standard" Offset="0x2918"/>
<Limb Name="gFishingFishLimb_002924" LimbType="Standard" Offset="0x2924"/>
<Limb Name="gFishingFishLimb_002930" LimbType="Standard" Offset="0x2930"/>
<Limb Name="gFishingFishLimb_00293C" LimbType="Standard" Offset="0x293C"/>
<Limb Name="gFishingFishLimb_002948" LimbType="Standard" Offset="0x2948"/>
<Limb Name="gFishingFishLimb_002954" LimbType="Standard" Offset="0x2954"/>
<Limb Name="gFishingFishLimb_002960" LimbType="Standard" Offset="0x2960"/>
<Limb Name="gFishingFishLimb_00296C" LimbType="Standard" Offset="0x296C"/>
<Limb Name="gFishingFishLimb_002978" LimbType="Standard" Offset="0x2978"/>
<Skeleton Name="gFishingFishSkel" Type="Flex" LimbType="Standard" Offset="0x29C0"/>
<Texture Name="gFishingOldLureHookTex" Format="rgba16" Width="8" Height="16" Offset="0x29D0"/>
<Texture Name="gFishingOldLureFloatTex" Format="rgba16" Width="8" Height="8" Offset="0x2AD0"/>
<Array Name="gFishingOldLureVtx" Count="8" Offset="0x2B50">
<Vtx/>
</Array>
<DList Name="gFishingOldLureDL" Offset="0x2BD0"/>
<Texture Name="gFishingStreamSplashTile1Tex" Format="i4" Width="32" Height="64" Offset="0x2CE0"/>
<Texture Name="gFishingStreamSplashTile2Tex" Format="i4" Width="16" Height="16" Offset="0x30E0"/>
<Array Name="gFishingStreamSplashVtx" Count="13" Offset="0x3160">
<Vtx/>
</Array>
<DList Name="gFishingStreamSplashDL" Offset="0x3230"/>
<Texture Name="gFishingBubbleTex" Format="ia8" Width="16" Height="16" Offset="0x3320"/>
<Array Name="gFishingBubbleModelVtx" Count="4" Offset="0x3420">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingBubbleMaterialDL" Offset="0x3460"/>
<DList Name="gFishingBubbleModelDL" Offset="0x34C0"/>
<Texture Name="gFishingDustSplashTex" Format="i8" Width="16" Height="16" Offset="0x34E0"/>
<Array Name="gFishingDustSplashModelVtx" Count="3" Offset="0x35E0">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingDustSplashMaterialDL" Offset="0x3610"/>
<DList Name="gFishingDustSplashModelDL" Offset="0x3680"/>
<Array Name="gFishingLineModelVtx" Count="4" Offset="0x36A0">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingUnusedMaterialDL" Offset="0x36E0"/>
<DList Name="gFishingLineModelDL" Offset="0x3710"/>
<Array Name="gFishingRainDropModelVtx" Count="3" Offset="0x3730">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingRainDropModelDL" Offset="0x3760"/>
<Texture Name="gFishingRainSplashTex" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
<Array Name="gFishingRainSplashModelVtx" Count="3" Offset="0x3978">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingRainSplashMaterialDL" Offset="0x39A8"/>
<DList Name="gFishingRainSplashModelDL" Offset="0x3A18"/>
<Animation Name="gFishingOwnerAnim" Offset="0x453C"/>
<Array Name="object_fish_Vtx_004550" Count="159" Offset="0x4550">
<Vtx/>
</Array>
<Array Name="gFishingOwnerHatVtx" Count="40" Offset="0x4F40">
<Vtx/>
</Array>
<Array Name="gFishingOwnerHairVtx" Count="107" Offset="0x51C0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_005870" Count="79" Offset="0x5870">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_005D60" Count="24" Offset="0x5D60">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_005EE0" Count="40" Offset="0x5EE0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_006160" Count="79" Offset="0x6160">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_006650" Count="24" Offset="0x6650">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_0067D0" Count="40" Offset="0x67D0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_006A50" Count="81" Offset="0x6A50">
<Vtx/>
</Array>
<DList Name="gFishingOwnerDL_006F60" Offset="0x6F60"/>
<DList Name="gFishingOwnerHairDL" Offset="0x7350"/>
<DList Name="gFishingOwnerHatDL" Offset="0x74C8"/>
<DList Name="gFishingOwnerDL_0076B8" Offset="0x76B8"/>
<DList Name="gFishingOwnerDL_007CF8" Offset="0x7CF8"/>
<DList Name="gFishingOwnerDL_007E48" Offset="0x7E48"/>
<DList Name="gFishingOwnerDL_007F78" Offset="0x7F78"/>
<DList Name="gFishingOwnerDL_008138" Offset="0x8138"/>
<DList Name="gFishingOwnerDL_008288" Offset="0x8288"/>
<DList Name="gFishingOwnerDL_0083B8" Offset="0x83B8"/>
<Limb Name="gFishingOwnerLimb_008578" LimbType="Standard" Offset="0x8578"/>
<Limb Name="gFishingOwnerLimb_008584" LimbType="Standard" Offset="0x8584"/>
<Limb Name="gFishingOwnerLimb_008590" LimbType="Standard" Offset="0x8590"/>
<Limb Name="gFishingOwnerLimb_00859C" LimbType="Standard" Offset="0x859C"/>
<Limb Name="gFishingOwnerLimb_0085A8" LimbType="Standard" Offset="0x85A8"/>
<Limb Name="gFishingOwnerLimb_0085B4" LimbType="Standard" Offset="0x85B4"/>
<Limb Name="gFishingOwnerLimb_0085C0" LimbType="Standard" Offset="0x85C0"/>
<Limb Name="gFishingOwnerLimb_0085CC" LimbType="Standard" Offset="0x85CC"/>
<Skeleton Name="gFishingOwnerSkel" Type="Flex" LimbType="Standard" Offset="0x85F8"/>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingRippleMaterialDL" Offset="0x8610"/>
<DList Name="gFishingRippleModelDL" Offset="0x8678"/>
<Texture Name="gFishingWaterDustTex" Format="i4" Width="32" Height="32" Offset="0x8690"/>
<Array Name="gFishingWaterDustModelVtx" Count="3" Offset="0x8890">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0"/>
<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
<Texture Name="gFishingOwnerTLUT" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
<Texture Name="gFishingOwnerSkinTex" Format="ci8" Width="8" Height="8" Offset="0x8B90" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHairFullTex" Format="ci8" Width="16" Height="16" Offset="0x8BD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHairPartialTex" Format="ci8" Width="16" Height="16" Offset="0x8CD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHearTex" Format="ci8" Width="8" Height="8" Offset="0x8DD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerMouthTex" Format="ci8" Width="32" Height="32" Offset="0x8E10" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerNostrilTex" Format="ci8" Width="8" Height="8" Offset="0x9210" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x9250" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x9650" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x9A50" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHatTex" Format="ci8" Width="64" Height="32" Offset="0x9E50" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerShirtTex" Format="ci8" Width="8" Height="8" Offset="0xA650" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerFingersTex" Format="ci8" Width="16" Height="16" Offset="0xA690" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerCollarTex" Format="ci8" Width="8" Height="16" Offset="0xA790" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerVestTex" Format="ci8" Width="16" Height="16" Offset="0xA810" TlutOffset="0x8990"/>
<Texture Name="gFishingSinkingLureSegmentTex" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
<Array Name="gFishingSinkingLureSegmentModelVtx" Count="4" Offset="0xB910">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>
<DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0"/>
<Texture Name="gFishingGroupFishTex" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
<Array Name="gFishingGroupFishModelVtx" Count="4" Offset="0xC1E0">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingGroupFishMaterialDL" Offset="0xC220"/>
<DList Name="gFishingGroupFishModelDL" Offset="0xC298"/>
<Array Name="gFishingUnusedRockVtx" Count="58" Offset="0xC2B0">
<Vtx/>
</Array>
<DList Name="gFishingUnusedRockDL" Offset="0xC650"/>
<Texture Name="gFishingUnusedRockTex" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
<Animation Name="gFishingLoachAnim" Offset="0xCFE0"/>
<Array Name="object_fish_Vtx_00CFF0" Count="47" Offset="0xCFF0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00D2E0" Count="5" Offset="0xD2E0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00D330" Count="63" Offset="0xD330">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00D720" Count="3" Offset="0xD720">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00D750" Count="57" Offset="0xD750">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00DAE0" Count="36" Offset="0xDAE0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00DD20" Count="3" Offset="0xDD20">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00DD50" Count="3" Offset="0xDD50">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00DD80" Count="3" Offset="0xDD80">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00DDB0" Count="13" Offset="0xDDB0">
<Vtx/>
</Array>
<Array Name="object_fish_Vtx_00DE80" Count="5" Offset="0xDE80">
<Vtx/>
</Array>
<DList Name="gFishingLoachDL_00DED0" Offset="0xDED0"/>
<DList Name="gFishingLoachDL_00DFA8" Offset="0xDFA8"/>
<DList Name="gFishingLoachDL_00E048" Offset="0xE048"/>
<DList Name="gFishingLoachDL_00E168" Offset="0xE168"/>
<DList Name="gFishingLoachDL_00E460" Offset="0xE460"/>
<DList Name="gFishingLoachDL_00E500" Offset="0xE500"/>
<DList Name="gFishingLoachDL_00E808" Offset="0xE808"/>
<DList Name="gFishingLoachDL_00E8B0" Offset="0xE8B0"/>
<DList Name="gFishingLoachDL_00EB28" Offset="0xEB28"/>
<DList Name="gFishingLoachDL_00EBC8" Offset="0xEBC8"/>
<DList Name="gFishingLoachDL_00EC68" Offset="0xEC68"/>
<Texture Name="gFishingLoachTex_00ED28" Format="rgba16" Width="32" Height="32" Offset="0xED28"/>
<Texture Name="gFishingLoachTex_00F528" Format="rgba16" Width="32" Height="32" Offset="0xF528"/>
<Texture Name="gFishingLoachTex_00FD28" Format="rgba16" Width="32" Height="32" Offset="0xFD28"/>
<Texture Name="gFishingLoachTex_010528" Format="rgba16" Width="32" Height="32" Offset="0x10528"/>
<Texture Name="gFishingLoachTex_010D28" Format="rgba16" Width="8" Height="8" Offset="0x10D28"/>
<Texture Name="gFishingLoachTex_010DA8" Format="rgba16" Width="16" Height="16" Offset="0x10DA8"/>
<Limb Name="gFishingLoachLimb_010FA8" LimbType="Standard" Offset="0x10FA8"/>
<Limb Name="gFishingLoachLimb_010FB4" LimbType="Standard" Offset="0x10FB4"/>
<Limb Name="gFishingLoachLimb_010FC0" LimbType="Standard" Offset="0x10FC0"/>
<Limb Name="gFishingLoachLimb_010FCC" LimbType="Standard" Offset="0x10FCC"/>
<Limb Name="gFishingLoachLimb_010FD8" LimbType="Standard" Offset="0x10FD8"/>
<Limb Name="gFishingLoachLimb_010FE4" LimbType="Standard" Offset="0x10FE4"/>
<Limb Name="gFishingLoachLimb_010FF0" LimbType="Standard" Offset="0x10FF0"/>
<Limb Name="gFishingLoachLimb_010FFC" LimbType="Standard" Offset="0x10FFC"/>
<Limb Name="gFishingLoachLimb_011008" LimbType="Standard" Offset="0x11008"/>
<Limb Name="gFishingLoachLimb_011014" LimbType="Standard" Offset="0x11014"/>
<Limb Name="gFishingLoachLimb_011020" LimbType="Standard" Offset="0x11020"/>
<Skeleton Name="gFishingLoachSkel" Type="Flex" LimbType="Standard" Offset="0x11058"/>
<Texture Name="gFishingRodSegmentStripTex" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
<Texture Name="gFishingRodSegmentBlackTex" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
<Texture Name="gFishingRodSegmentWhiteTex" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
<Array Name="gFishingRodSegmentVtx" Count="6" Offset="0x11370">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingRodMaterialDL" Offset="0x113D0"/>
<DList Name="gFishingRodSegmentDL" Offset="0x11410"/>
<Texture Name="gFishingLureHookTex" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
<Texture Name="gFishingLureFloatTex" Format="rgba16" Width="32" Height="16" Offset="0x11C40"/>
<Array Name="gFishingLureHookVtx" Count="4" Offset="0x12040">
<Vtx/>
</Array>
<Array Name="gFishingLureFloatVtx" Count="14" Offset="0x12080">
<Vtx/>
</Array>
<DList Name="gFishingLureHookDL" Offset="0x12160"/>
<DList Name="gFishingLureFloatDL" Offset="0x121F0"/>
<Texture Name="gFishingLilyPadTex" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
<Texture Name="gFishingRockTex" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
<Array Name="gFishingLilyPadModelVtx" Count="5" Offset="0x132E0">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingLilyPadMaterialDL" Offset="0x13330"/>
<DList Name="gFishingLilyPadModelDL" Offset="0x133B0"/>
<Array Name="gFishingRockModelVtx" Count="28" Offset="0x133D0">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingRockMaterialDL" Offset="0x13590"/>
<DList Name="gFishingRockModelDL" Offset="0x13610"/>
<Texture Name="gFishingWoodPostTex" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
<Array Name="gFishingWoodPostModelVtx" Count="15" Offset="0x13E60">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingWoodPostMaterialDL" Offset="0x13F50"/>
<DList Name="gFishingWoodPostModelDL" Offset="0x13FD0"/>
<Array Name="gFishingReedModelVtx" Count="3" Offset="0x14000">
<Vtx/>
</Array>
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
<DList Name="gFishingReedMaterialDL" Offset="0x14030"/>
<DList Name="gFishingReedModelDL" Offset="0x140B0"/>
<Texture Name="gFishingAquariumBottomTex" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
<Texture Name="gFishingAquariumWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>
<Texture Name="gFishingAquariumGlassTex" Format="i8" Width="32" Height="32" Offset="0x14AD0"/>
<Array Name="gFishingAquariumBottomVtx" Count="8" Offset="0x14ED0">
<Vtx/>
</Array>
<Array Name="gFishingAquariumContainerVtx" Count="72" Offset="0x14F50">
<Vtx/>
</Array>
<DList Name="gFishingAquariumBottomDL" Offset="0x153D0"/>
<DList Name="gFishingAquariumContainerDL" Offset="0x15470"/>
</File>
</Root>