Add every unreserved object in an automated way (#805)

* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal
2021-05-16 12:36:40 -04:00
committed by GitHub
parent ea703138bb
commit 4d5d1fd079
153 changed files with 5845 additions and 201 deletions

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<Root>
<File Name="object_Bb" Segment="6">
<Animation Name="object_Bb_Anim_000184" Offset="0x184"/>
<Animation Name="object_Bb_Anim_0002AC" Offset="0x2AC"/>
<Animation Name="object_Bb_Anim_000444" Offset="0x444"/>
<DList Name="object_Bb_DL_000C20" Offset="0xC20"/>
<DList Name="object_Bb_DL_000CB0" Offset="0xCB0"/>
<DList Name="object_Bb_DL_000D40" Offset="0xD40"/>
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgb5a1" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgb5a1" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgb5a1" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgb5a1" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgb5a1" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgb5a1" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgb5a1" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgb5a1" Width="16" Height="16" Offset="0x1740"/>
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>
<Limb Name="object_Bb_Limb_001964" LimbType="Standard" Offset="0x1964"/>
<Limb Name="object_Bb_Limb_001970" LimbType="Standard" Offset="0x1970"/>
<Limb Name="object_Bb_Limb_00197C" LimbType="Standard" Offset="0x197C"/>
<Limb Name="object_Bb_Limb_001988" LimbType="Standard" Offset="0x1988"/>
<Limb Name="object_Bb_Limb_001994" LimbType="Standard" Offset="0x1994"/>
<Limb Name="object_Bb_Limb_0019A0" LimbType="Standard" Offset="0x19A0"/>
<Limb Name="object_Bb_Limb_0019AC" LimbType="Standard" Offset="0x19AC"/>
<Limb Name="object_Bb_Limb_0019B8" LimbType="Standard" Offset="0x19B8"/>
<Limb Name="object_Bb_Limb_0019C4" LimbType="Standard" Offset="0x19C4"/>
<Limb Name="object_Bb_Limb_0019D0" LimbType="Standard" Offset="0x19D0"/>
<Limb Name="object_Bb_Limb_0019DC" LimbType="Standard" Offset="0x19DC"/>
<Limb Name="object_Bb_Limb_0019E8" LimbType="Standard" Offset="0x19E8"/>
<Skeleton Name="object_Bb_Skel_001A30" Type="Normal" LimbType="Standard" Offset="0x1A30"/>
</File>
</Root>

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<Root>
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" />
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" />
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" />
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" />
<Blob Name="object_ahg_Blob_00057C" Size="0x300" Offset="0x57C" />
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" />
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C" />
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC" />
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" />
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" />
-->
<!--
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0" />
<DList Name="object_ahg_DL_003500" Offset="0x3500" />
<DList Name="object_ahg_DL_003670" Offset="0x3670" />
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0" />
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8" />
<DList Name="object_ahg_DL_003A48" Offset="0x3A48" />
<DList Name="object_ahg_DL_003B78" Offset="0x3B78" />
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0" />
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8" />
<DList Name="object_ahg_DL_004018" Offset="0x4018" />
<DList Name="object_ahg_DL_004148" Offset="0x4148" />
<DList Name="object_ahg_DL_004280" Offset="0x4280" />
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0" />
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0" />
<DList Name="object_ahg_DL_004628" Offset="0x4628" />
-->
<!-- <Blob Name="object_ahg_Blob_0047C8" Size="0x180" Offset="0x47C8" /> -->
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" />
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" />
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" />
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" />
<DList Name="object_ahg_DL_005508" Offset="0x5508" />
<DList Name="object_ahg_DL_005728" Offset="0x5728" />
</File>
</Root>

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@@ -0,0 +1,8 @@
<Root>
<File Name="object_b_heart" Segment="6">
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
</File>
</Root>

View File

@@ -0,0 +1,45 @@
<Root>
<File Name="object_bba" Segment="6">
<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bba_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bba_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bba_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgb5a1" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgb5a1" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08"/>
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08"/>
<DList Name="object_bba_DL_002948" Offset="0x2948"/>
<DList Name="object_bba_DL_003298" Offset="0x3298"/>
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
<DList Name="object_bba_DL_0034C8" Offset="0x34C8"/>
<DList Name="object_bba_DL_0035F0" Offset="0x35F0"/>
<DList Name="object_bba_DL_003700" Offset="0x3700"/>
<DList Name="object_bba_DL_003820" Offset="0x3820"/>
<DList Name="object_bba_DL_003948" Offset="0x3948"/>
<DList Name="object_bba_DL_003C80" Offset="0x3C80"/>
<DList Name="object_bba_DL_003D50" Offset="0x3D50"/>
<DList Name="object_bba_DL_003E20" Offset="0x3E20"/>
<DList Name="object_bba_DL_003EF0" Offset="0x3EF0"/>
<DList Name="object_bba_DL_003FC0" Offset="0x3FC0"/>
<DList Name="object_bba_DL_004090" Offset="0x4090"/>
<DList Name="object_bba_DL_004160" Offset="0x4160"/>
</File>
</Root>

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@@ -0,0 +1,9 @@
<Root>
<File Name="object_bdoor" Segment="6">
<Blob Name="object_bdoor_Blob_000000" Size="0x1000" Offset="0x0"/>
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/>
<Blob Name="object_bdoor_Blob_0015C0" Size="0x6000" Offset="0x15C0"/>
</File>
</Root>

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<Root>
<File Name="object_bigokuta" Segment="6">
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444"/>
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74"/>
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C"/>
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8"/>
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4"/>
<DList Name="object_bigokuta_DL_004090" Offset="0x4090"/>
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<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8"/>
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0"/>
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8"/>
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<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0"/>
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10"/>
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<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90"/>
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<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0"/>
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<DList Name="object_bigokuta_DL_005470" Offset="0x5470"/>
<DList Name="object_bigokuta_DL_005650" Offset="0x5650"/>
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
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<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
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<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgb5a1" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgb5a1" Width="16" Height="16" Offset="0x5E90"/>
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<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgb5a1" Width="8" Height="8" Offset="0x6310"/>
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<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgb5a1" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgb5a1" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgb5a1" Width="16" Height="16" Offset="0x6890"/>
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>
<Limb Name="object_bigokuta_Limb_006AB4" LimbType="Standard" Offset="0x6AB4"/>
<Limb Name="object_bigokuta_Limb_006AC0" LimbType="Standard" Offset="0x6AC0"/>
<Limb Name="object_bigokuta_Limb_006ACC" LimbType="Standard" Offset="0x6ACC"/>
<Limb Name="object_bigokuta_Limb_006AD8" LimbType="Standard" Offset="0x6AD8"/>
<Limb Name="object_bigokuta_Limb_006AE4" LimbType="Standard" Offset="0x6AE4"/>
<Limb Name="object_bigokuta_Limb_006AF0" LimbType="Standard" Offset="0x6AF0"/>
<Limb Name="object_bigokuta_Limb_006AFC" LimbType="Standard" Offset="0x6AFC"/>
<Limb Name="object_bigokuta_Limb_006B08" LimbType="Standard" Offset="0x6B08"/>
<Limb Name="object_bigokuta_Limb_006B14" LimbType="Standard" Offset="0x6B14"/>
<Limb Name="object_bigokuta_Limb_006B20" LimbType="Standard" Offset="0x6B20"/>
<Limb Name="object_bigokuta_Limb_006B2C" LimbType="Standard" Offset="0x6B2C"/>
<Limb Name="object_bigokuta_Limb_006B38" LimbType="Standard" Offset="0x6B38"/>
<Limb Name="object_bigokuta_Limb_006B44" LimbType="Standard" Offset="0x6B44"/>
<Limb Name="object_bigokuta_Limb_006B50" LimbType="Standard" Offset="0x6B50"/>
<Limb Name="object_bigokuta_Limb_006B5C" LimbType="Standard" Offset="0x6B5C"/>
<Limb Name="object_bigokuta_Limb_006B68" LimbType="Standard" Offset="0x6B68"/>
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0"/>
</File>
</Root>

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@@ -0,0 +1,27 @@
<Root>
<File Name="object_bird" Segment="6">
<Animation Name="object_bird_Anim_00006C" Offset="0x6C"/>
<DList Name="object_bird_DL_000080" Offset="0x80"/>
<DList Name="object_bird_DL_000120" Offset="0x120"/>
<DList Name="object_bird_DL_000130" Offset="0x130"/>
<DList Name="object_bird_DL_000180" Offset="0x180"/>
<DList Name="object_bird_DL_000220" Offset="0x220"/>
<DList Name="object_bird_DL_000230" Offset="0x230"/>
<DList Name="object_bird_DL_000280" Offset="0x280"/>
<DList Name="object_bird_DL_0003D0" Offset="0x3D0"/>
<DList Name="object_bird_DL_0003E0" Offset="0x3E0"/>
<Texture Name="object_bird_Tex_000500" OutName="tex_00000500" Format="rgb5a1" Width="32" Height="32" Offset="0x500"/>
<Texture Name="object_bird_Tex_000D00" OutName="tex_00000D00" Format="rgb5a1" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="object_bird_Tex_001100" OutName="tex_00001100" Format="rgb5a1" Width="64" Height="32" Offset="0x1100"/>
<Limb Name="object_bird_Limb_002100" LimbType="Standard" Offset="0x2100"/>
<Limb Name="object_bird_Limb_00210C" LimbType="Standard" Offset="0x210C"/>
<Limb Name="object_bird_Limb_002118" LimbType="Standard" Offset="0x2118"/>
<Limb Name="object_bird_Limb_002124" LimbType="Standard" Offset="0x2124"/>
<Limb Name="object_bird_Limb_002130" LimbType="Standard" Offset="0x2130"/>
<Limb Name="object_bird_Limb_00213C" LimbType="Standard" Offset="0x213C"/>
<Limb Name="object_bird_Limb_002148" LimbType="Standard" Offset="0x2148"/>
<Limb Name="object_bird_Limb_002154" LimbType="Standard" Offset="0x2154"/>
<Limb Name="object_bird_Limb_002160" LimbType="Standard" Offset="0x2160"/>
<Skeleton Name="object_bird_Skel_002190" Type="Normal" LimbType="Standard" Offset="0x2190"/>
</File>
</Root>

View File

@@ -0,0 +1,62 @@
<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" />
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" />
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" />
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC" />
<Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC" />
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC" />
-->
<!--
<DList Name="object_bji_DL_002560" Offset="0x2560" />
<DList Name="object_bji_DL_002B88" Offset="0x2B88" />
<DList Name="object_bji_DL_002C50" Offset="0x2C50" />
<DList Name="object_bji_DL_002D40" Offset="0x2D40" />
<DList Name="object_bji_DL_002E40" Offset="0x2E40" />
<DList Name="object_bji_DL_002F08" Offset="0x2F08" />
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8" />
<DList Name="object_bji_DL_0030F8" Offset="0x30F8" />
<DList Name="object_bji_DL_003328" Offset="0x3328" />
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" />
<DList Name="object_bji_DL_0034B8" Offset="0x34B8" />
<DList Name="object_bji_DL_003580" Offset="0x3580" />
<DList Name="object_bji_DL_003648" Offset="0x3648" />
<DList Name="object_bji_DL_003710" Offset="0x3710" />
<DList Name="object_bji_DL_0037D8" Offset="0x37D8" />
-->
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgb5a1" Width="8" Height="8" Offset="0x3908" />
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgb5a1" Width="8" Height="8" Offset="0x3988" />
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgb5a1" Width="8" Height="8" Offset="0x3A08" />
<DList Name="object_bji_DL_003F68" Offset="0x3F68" />
</File>
</Root>

View File

@@ -0,0 +1,14 @@
<Root>
<File Name="object_bl" Segment="6">
<Animation Name="object_bl_Anim_000024" Offset="0x24"/>
<Animation Name="object_bl_Anim_000064" Offset="0x64"/>
<Animation Name="object_bl_Anim_0000A4" Offset="0xA4"/>
<DList Name="object_bl_DL_0003B0" Offset="0x3B0"/>
<DList Name="object_bl_DL_000448" Offset="0x448"/>
<DList Name="object_bl_DL_000530" Offset="0x530"/>
<Texture Name="object_bl_Tex_000608" OutName="tex_00000608" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Blob Name="object_bl_Blob_000E08" Size="0x4800" Offset="0xE08"/>
<Texture Name="object_bl_Tex_005608" OutName="tex_00005608" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<Blob Name="object_bl_Blob_005808" Size="0x48" Offset="0x5808"/>
</File>
</Root>

View File

@@ -0,0 +1,45 @@
<Root>
<File Name="object_bob" Segment="6">
<Limb Name="object_bob_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bob_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bob_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bob_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bob_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bob_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bob_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bob_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bob_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bob_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bob_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bob_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bob_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgb5a1" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388"/>
<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788"/>
<Blob Name="object_bob_Blob_0007C8" Size="0x1800" Offset="0x7C8"/>
<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8"/>
<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8"/>
<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8"/>
<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208"/>
<DList Name="object_bob_DL_003B78" Offset="0x3B78"/>
<DList Name="object_bob_DL_003F68" Offset="0x3F68"/>
<DList Name="object_bob_DL_0040B0" Offset="0x40B0"/>
<DList Name="object_bob_DL_0041E0" Offset="0x41E0"/>
<DList Name="object_bob_DL_004310" Offset="0x4310"/>
<DList Name="object_bob_DL_004458" Offset="0x4458"/>
<DList Name="object_bob_DL_004588" Offset="0x4588"/>
<DList Name="object_bob_DL_0046B8" Offset="0x46B8"/>
<DList Name="object_bob_DL_004A48" Offset="0x4A48"/>
<DList Name="object_bob_DL_004B18" Offset="0x4B18"/>
<DList Name="object_bob_DL_004BE8" Offset="0x4BE8"/>
<DList Name="object_bob_DL_004C38" Offset="0x4C38"/>
<DList Name="object_bob_DL_004D08" Offset="0x4D08"/>
<DList Name="object_bob_DL_004DD8" Offset="0x4DD8"/>
<DList Name="object_bob_DL_004E28" Offset="0x4E28"/>
</File>
</Root>

View File

@@ -0,0 +1,69 @@
<Root>
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" />
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" />
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" />
<Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC" />
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" />
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C" />
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" />
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C" />
<DList Name="object_boj_DL_0026F0" Offset="0x26F0" />
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8" />
<DList Name="object_boj_DL_002C10" Offset="0x2C10" />
<DList Name="object_boj_DL_002D18" Offset="0x2D18" />
<DList Name="object_boj_DL_002E20" Offset="0x2E20" />
<DList Name="object_boj_DL_002F68" Offset="0x2F68" />
<DList Name="object_boj_DL_003070" Offset="0x3070" />
<DList Name="object_boj_DL_003178" Offset="0x3178" />
<DList Name="object_boj_DL_003350" Offset="0x3350" />
<DList Name="object_boj_DL_003468" Offset="0x3468" />
<DList Name="object_boj_DL_003578" Offset="0x3578" />
<DList Name="object_boj_DL_003680" Offset="0x3680" />
<DList Name="object_boj_DL_003798" Offset="0x3798" />
<DList Name="object_boj_DL_0038A8" Offset="0x38A8" />
<DList Name="object_boj_DL_0039B0" Offset="0x39B0" />
-->
<!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98" /> -->
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" />
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" />
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" />
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" />
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" />
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" />
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" />
<DList Name="object_boj_DL_0052E0" Offset="0x52E0" />
<DList Name="object_boj_DL_005528" Offset="0x5528" />
<DList Name="object_boj_DL_005738" Offset="0x5738" />
<DList Name="object_boj_DL_0059B0" Offset="0x59B0" />
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8" />
</File>
</Root>

View File

@@ -0,0 +1,7 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgb5a1" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20"/>
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
</File>
</Root>

View File

@@ -0,0 +1,25 @@
<Root>
<File Name="object_brob" Segment="6">
<Animation Name="object_brob_Anim_000290" Offset="0x290"/>
<DList Name="object_brob_DL_0007E0" Offset="0x7E0"/>
<DList Name="object_brob_DL_000898" Offset="0x898"/>
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgb5a1" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>
<Limb Name="object_brob_Limb_00156C" LimbType="Standard" Offset="0x156C"/>
<Limb Name="object_brob_Limb_001578" LimbType="Standard" Offset="0x1578"/>
<Limb Name="object_brob_Limb_001584" LimbType="Standard" Offset="0x1584"/>
<Limb Name="object_brob_Limb_001590" LimbType="Standard" Offset="0x1590"/>
<Limb Name="object_brob_Limb_00159C" LimbType="Standard" Offset="0x159C"/>
<Limb Name="object_brob_Limb_0015A8" LimbType="Standard" Offset="0x15A8"/>
<Skeleton Name="object_brob_Skel_0015D8" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
<Animation Name="object_brob_Anim_001678" Offset="0x1678"/>
<Animation Name="object_brob_Anim_001750" Offset="0x1750"/>
<Animation Name="object_brob_Anim_001958" Offset="0x1958"/>
<Blob Name="object_brob_Blob_001968" Size="0x138" Offset="0x1968"/>
</File>
</Root>

View File

@@ -0,0 +1,29 @@
<Root>
<File Name="object_bw" Segment="6">
<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
<DList Name="object_bw_DL_000558" Offset="0x558"/>
<DList Name="object_bw_DL_000680" Offset="0x680"/>
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgb5a1" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgb5a1" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgb5a1" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
<Blob Name="object_bw_Blob_0021B0" Size="0xB0" Offset="0x21B0"/>
</File>
</Root>

View File

@@ -0,0 +1,7 @@
<Root>
<File Name="object_bwall" Segment="6">
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
<Blob Name="object_bwall_Blob_0000D0" Size="0x80" Offset="0xD0"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgb5a1" Width="32" Height="64" Offset="0x150"/>
</File>
</Root>

View File

@@ -0,0 +1,12 @@
<Root>
<File Name="object_bxa" Segment="6">
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgb5a1" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgb5a1" Width="32" Height="32" Offset="0x1440"/>
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
<Blob Name="object_bxa_Blob_0024F0" Size="0x200" Offset="0x24F0"/>
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
<Blob Name="object_bxa_Blob_0027F0" Size="0x400" Offset="0x27F0"/>
</File>
</Root>

View File

@@ -0,0 +1,61 @@
<Root>
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC" />
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC" />
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C" />
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" />
-->
<!--
<DList Name="object_cne_DL_001300" Offset="0x1300" />
<DList Name="object_cne_DL_001608" Offset="0x1608" />
<DList Name="object_cne_DL_0016E8" Offset="0x16E8" />
<DList Name="object_cne_DL_001808" Offset="0x1808" />
<DList Name="object_cne_DL_0018C8" Offset="0x18C8" />
<DList Name="object_cne_DL_0019A8" Offset="0x19A8" />
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8" />
<DList Name="object_cne_DL_001B88" Offset="0x1B88" />
<DList Name="object_cne_DL_001E50" Offset="0x1E50" />
<DList Name="object_cne_DL_001F18" Offset="0x1F18" />
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0" />
<DList Name="object_cne_DL_0020A8" Offset="0x20A8" />
<DList Name="object_cne_DL_002170" Offset="0x2170" />
<DList Name="object_cne_DL_002238" Offset="0x2238" />
<DList Name="object_cne_DL_002300" Offset="0x2300" />
-->
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgb5a1" Width="8" Height="16" Offset="0x23D0" />
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View File

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View File

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View File

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