mirror of
https://github.com/HackerN64/HackerOoT.git
synced 2026-01-21 10:37:37 -08:00
Extract the assets from most of the overlays (#985)
* remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
13
assets/xml/code/fbdemo_circle.xml
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13
assets/xml/code/fbdemo_circle.xml
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@@ -0,0 +1,13 @@
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||||
<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x10FF68">
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<Texture Name="sCircleWipeDefaultTex" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
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<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
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<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
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<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
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<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD48">
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
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</File>
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</Root>
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8
assets/xml/code/fbdemo_triforce.xml
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8
assets/xml/code/fbdemo_triforce.xml
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@@ -0,0 +1,8 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
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<DList Name="sTriforceWipeDL" Offset="0x10E1D0"/>
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<Array Name="sTriforceWipeVtx" Count="10" Offset="0x10E200">
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<Vtx/>
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</Array>
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</File>
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</Root>
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10
assets/xml/code/fbdemo_wipe1.xml
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10
assets/xml/code/fbdemo_wipe1.xml
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@@ -0,0 +1,10 @@
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<Root>
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||||
<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`-->
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30" Segment="0">
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<Array Name="sWipe1Vtx" Count="25" Offset="0x10E2A0">
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<Vtx/>
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</Array>
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<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
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<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
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</File>
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</Root>
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@@ -11,8 +11,8 @@
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<!-- The following are unused -->
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<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
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<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
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<DList Name="gAnubiceUnusedParticleTextureDL" Offset="0x3610"/>
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<DList Name="gAnubiceUnusedParticleGeometryDL" Offset="0x3688"/>
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<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
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<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
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<!-- I think those might be for taking damage or something -->
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<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
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<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
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@@ -15,8 +15,8 @@
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<!-- Head display lists -->
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<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
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<DList Name="gVolvagiaManeSetupDL" Offset="0x9168"/>
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<DList Name="gVolvagiaManeVtxDL" Offset="0x91E8"/>
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<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
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<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
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<!-- Eye textures -->
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<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
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@@ -49,14 +49,14 @@
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<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
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<!-- Particle display lists -->
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<DList Name="gVolvagiaEmberSetupDL" Offset="0xA880"/>
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<DList Name="gVolvagiaEmberVtxDL" Offset="0xA900"/>
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<DList Name="gVolvagiaDustSetupDL" Offset="0xB3A8"/>
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<DList Name="gVolvagiaDustVtxDL" Offset="0xB3C8"/>
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<DList Name="gVolvagiaDebrisSetupDL" Offset="0xD3A0"/>
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<DList Name="gVolvagiaDebrisVtxDL" Offset="0xD420"/>
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<DList Name="gVolvagiaSkullPieceSetupDL" Offset="0xD668"/>
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<DList Name="gVolvagiaSkullPieceVtxDL" Offset="0xD6E8"/>
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<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
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<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
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<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
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<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
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<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
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<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
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<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
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<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
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<!-- Unused body skeleton assets -->
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<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
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@@ -4,8 +4,8 @@
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<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
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<!-- Display lists -->
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<DList Name="gHoleVolvagiaManeSetupDL" Offset="0x4B48"/>
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<DList Name="gHoleVolvagiaManeVtxDL" Offset="0x4BC8"/>
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<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
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<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
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<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
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<!-- Animations -->
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@@ -46,21 +46,21 @@
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<DList Name="gFishingStreamSplashDL" Offset="0x3230"/>
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<Texture Name="gFishingBubbleTex" OutName="fishing_bubble" Format="ia8" Width="16" Height="16" Offset="0x3320"/>
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<DList Name="gFishingBubbleSetupDL" Offset="0x3460"/>
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<DList Name="gFishingBubbleVtxDL" Offset="0x34C0"/>
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<DList Name="gFishingBubbleMaterialDL" Offset="0x3460"/>
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<DList Name="gFishingBubbleModelDL" Offset="0x34C0"/>
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<Texture Name="gFishingDustSplashTex" OutName="fishing_dust_splash" Format="i8" Width="16" Height="16" Offset="0x34E0"/>
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<DList Name="gFishingDustSplashSetupDL" Offset="0x3610"/>
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<DList Name="gFishingDustSplashVtxDL" Offset="0x3680"/>
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<DList Name="gFishingDustSplashMaterialDL" Offset="0x3610"/>
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<DList Name="gFishingDustSplashModelDL" Offset="0x3680"/>
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<DList Name="gFishingUnusedSetupDL" Offset="0x36E0"/>
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<DList Name="gFishingLineVtxDL" Offset="0x3710"/>
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<DList Name="gFishingUnusedMaterialDL" Offset="0x36E0"/>
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<DList Name="gFishingLineModelDL" Offset="0x3710"/>
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<DList Name="gFishingRainDropVtxDL" Offset="0x3760"/>
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<DList Name="gFishingRainDropModelDL" Offset="0x3760"/>
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<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
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<DList Name="gFishingRainSplashSetupDL" Offset="0x39A8"/>
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<DList Name="gFishingRainSplashVtxDL" Offset="0x3A18"/>
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<DList Name="gFishingRainSplashMaterialDL" Offset="0x39A8"/>
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<DList Name="gFishingRainSplashModelDL" Offset="0x3A18"/>
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<Animation Name="gFishingOwnerAnim" Offset="0x453C"/>
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<DList Name="gFishingOwnerDL_006F60" Offset="0x6F60"/>
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@@ -83,12 +83,12 @@
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<Limb Name="gFishingOwnerLimb_0085CC" LimbType="Standard" Offset="0x85CC"/>
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<Skeleton Name="gFishingOwnerSkel" Type="Flex" LimbType="Standard" Offset="0x85F8"/>
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<DList Name="gFishingRippleSetupDL" Offset="0x8610"/>
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<DList Name="gFishingRippleVtxDL" Offset="0x8678"/>
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<DList Name="gFishingRippleMaterialDL" Offset="0x8610"/>
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<DList Name="gFishingRippleModelDL" Offset="0x8678"/>
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<Texture Name="gFishingWaterDustTex" OutName="fishing_water_dust" Format="i4" Width="32" Height="32" Offset="0x8690"/>
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<DList Name="gFishingWaterDustSetupDL" Offset="0x88C0"/>
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<DList Name="gFishingWaterDustVtxDL" Offset="0x8970"/>
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<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0"/>
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<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
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<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
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<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90"/>
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@@ -107,12 +107,12 @@
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<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810"/>
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<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
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<DList Name="gFishingSinkingLureSegmentSetupDL" Offset="0xB950"/>
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<DList Name="gFishingSinkingLureSegmentVtxDL" Offset="0xB9C0"/>
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<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>
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<DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0"/>
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<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
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<DList Name="gFishingGroupFishSetupDL" Offset="0xC220"/>
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<DList Name="gFishingGroupFishVtxDL" Offset="0xC298"/>
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<DList Name="gFishingGroupFishMaterialDL" Offset="0xC220"/>
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<DList Name="gFishingGroupFishModelDL" Offset="0xC298"/>
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<DList Name="gFishingUnusedRockDL" Offset="0xC650"/>
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<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
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@@ -151,7 +151,7 @@
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<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
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<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
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<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
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<DList Name="gFishingRodSetupDL" Offset="0x113D0"/>
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<DList Name="gFishingRodMaterialDL" Offset="0x113D0"/>
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<DList Name="gFishingRodSegmentDL" Offset="0x11410"/>
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<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
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@@ -161,15 +161,15 @@
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||||
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<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
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||||
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
|
||||
<DList Name="gFishingLilyPadSetupDL" Offset="0x13330"/>
|
||||
<DList Name="gFishingLilyPadVtxDL" Offset="0x133B0"/>
|
||||
<DList Name="gFishingRockSetupDL" Offset="0x13590"/>
|
||||
<DList Name="gFishingRockVtxDL" Offset="0x13610"/>
|
||||
<DList Name="gFishingLilyPadMaterialDL" Offset="0x13330"/>
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||||
<DList Name="gFishingLilyPadModelDL" Offset="0x133B0"/>
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||||
<DList Name="gFishingRockMaterialDL" Offset="0x13590"/>
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||||
<DList Name="gFishingRockModelDL" Offset="0x13610"/>
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||||
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
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||||
<DList Name="gFishingWoodPostSetupDL" Offset="0x13F50"/>
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||||
<DList Name="gFishingWoodPostVtxDL" Offset="0x13FD0"/>
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||||
<DList Name="gFishingReedSetupDL" Offset="0x14030"/>
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||||
<DList Name="gFishingReedVtxDL" Offset="0x140B0"/>
|
||||
<DList Name="gFishingWoodPostMaterialDL" Offset="0x13F50"/>
|
||||
<DList Name="gFishingWoodPostModelDL" Offset="0x13FD0"/>
|
||||
<DList Name="gFishingReedMaterialDL" Offset="0x14030"/>
|
||||
<DList Name="gFishingReedModelDL" Offset="0x140B0"/>
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||||
|
||||
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
|
||||
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_gi_egg" Segment="6">
|
||||
<DList Name="gGiEggSetupDL" Offset="0x0FD0"/>
|
||||
<DList Name="gGiEggMaterialDL" Offset="0x0FD0"/>
|
||||
<DList Name="gGiEggDL" Offset="0x1008"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_gs" Segment="6">
|
||||
<Texture Name="gGossipStoneTex" OutName="gossip_stone" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="gGossipStoneSetupDL" Offset="0x950"/>
|
||||
<DList Name="gGossipStoneMaterialDL" Offset="0x950"/>
|
||||
<DList Name="gGossipStoneDL" Offset="0x9D0"/>
|
||||
<DList Name="gGossipStoneSquishedDL" Offset="0xA60"/>
|
||||
</File>
|
||||
|
||||
@@ -53,9 +53,9 @@
|
||||
|
||||
<!-- DLists for Morpha's particles -->
|
||||
<DList Name="gMorphaBubbleDL" Offset="0x140"/>
|
||||
<DList Name="gMorphaDropletSetupDL" Offset="0xF20"/>
|
||||
<DList Name="gMorphaDropletVtxDL" Offset="0xF70"/>
|
||||
<DList Name="gMorphaWetSpotVtxDL" Offset="0xFC8"/>
|
||||
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
|
||||
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
|
||||
<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
|
||||
|
||||
<!-- DList for the water in the room and in front of the camera -->
|
||||
<DList Name="gMorphaWaterDL" Offset="0x4C50"/>
|
||||
|
||||
@@ -75,14 +75,14 @@
|
||||
<Texture Name="gZoraTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x3000"/>
|
||||
|
||||
<Texture Name="gZoraBubblesTex" OutName="bubbles" Format="ia8" Width="16" Height="16" Offset="0x21B0"/>
|
||||
<DList Name="gZoraBubblesVisualDL" Offset="0x22F0"/>
|
||||
<DList Name="gZoraBubblesGeometryDL" Offset="0x2350"/>
|
||||
<DList Name="gZoraBubblesMaterialDL" Offset="0x22F0"/>
|
||||
<DList Name="gZoraBubblesModelDL" Offset="0x2350"/>
|
||||
|
||||
<Texture Name="gZoraSplashesTex" OutName="splashes" Format="i8" Width="16" Height="16" Offset="0x2370"/>
|
||||
<DList Name="gZoraSplashesVisualDL" Offset="0x24A0"/>
|
||||
<DList Name="gZoraSplashesGeometryDL" Offset="0x2510"/>
|
||||
<DList Name="gZoraSplashesMaterialDL" Offset="0x24A0"/>
|
||||
<DList Name="gZoraSplashesModelDL" Offset="0x2510"/>
|
||||
|
||||
<DList Name="gZoraRipplesVisualDL" Offset="0xBFC0"/>
|
||||
<DList Name="gZoraRipplesGeometryDL" Offset="0xC028"/>
|
||||
<DList Name="gZoraRipplesMaterialDL" Offset="0xBFC0"/>
|
||||
<DList Name="gZoraRipplesModelDL" Offset="0xC028"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
11
assets/xml/overlays/ovl_Arrow_Fire.xml
Normal file
11
assets/xml/overlays/ovl_Arrow_Fire.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="ovl_Arrow_Fire" BaseAddress="0x80865d10" RangeStart="0x9D0" RangeEnd="0x1DF0">
|
||||
<Texture Name="s1Tex" OutName="fire_tex_1" Format="ia8" Width="32" Height="64" Offset="0x9D0" Static="On"/>
|
||||
<Texture Name="s2Tex" OutName="fire_tex_2" Format="ia8" Width="32" Height="64" Offset="0x11D0" Static="On"/>
|
||||
<Array Name="sVtx" Count="43" Offset="0x19D0" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0x1C80" Static="On"/>
|
||||
<DList Name="sModelDL" Offset="0x1D30" Static="On"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
assets/xml/overlays/ovl_Arrow_Ice.xml
Normal file
11
assets/xml/overlays/ovl_Arrow_Ice.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="ovl_Arrow_Ice" BaseAddress="0x80867cd0" RangeStart="0x9F0" RangeEnd="0x1E10">
|
||||
<Texture Name="s1Tex" OutName="ice_tex_1" Format="ia8" Width="32" Height="64" Offset="0x9F0" Static="On"/>
|
||||
<Texture Name="s2Tex" OutName="ice_tex_2" Format="ia8" Width="32" Height="64" Offset="0x11F0" Static="On"/>
|
||||
<Array Name="sVtx" Count="43" Offset="0x19F0" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0x1CA0" Static="On"/>
|
||||
<DList Name="sModelDL" Offset="0x1D50" Static="On"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
assets/xml/overlays/ovl_Arrow_Light.xml
Normal file
11
assets/xml/overlays/ovl_Arrow_Light.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="ovl_Arrow_Light" BaseAddress="0x80869cb0" RangeStart="0xA00" RangeEnd="0x1E20">
|
||||
<Texture Name="s1Tex" OutName="light_tex_1" Format="ia8" Width="32" Height="64" Offset="0xA00" Static="On"/>
|
||||
<Texture Name="s2Tex" OutName="light_tex_2" Format="ia8" Width="32" Height="64" Offset="0x1200" Static="On"/>
|
||||
<Array Name="sVtx" Count="43" Offset="0x1A00" Static="On">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sMaterialDL" Offset="0x1CB0" Static="On"/>
|
||||
<DList Name="sModelDL" Offset="0x1D60" Static="On"/>
|
||||
</File>
|
||||
</Root>
|
||||
29
assets/xml/overlays/ovl_Bg_Ganon_Otyuka.xml
Normal file
29
assets/xml/overlays/ovl_Bg_Ganon_Otyuka.xml
Normal file
@@ -0,0 +1,29 @@
|
||||
<Root>
|
||||
<File Name="ovl_Bg_Ganon_Otyuka" BaseAddress="0x80875920" RangeStart="0x11C0" RangeEnd="0x259C">
|
||||
<Texture Name="sPlatformTex" OutName="platform_tex" Format="rgba16" Width="32" Height="32" Offset="0x11C0"/>
|
||||
|
||||
<Array Name="sPlatformTopVtx" Count="4" Offset="0x19C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sPlatformMaterialDL" Offset="0x1A08"/>
|
||||
<DList Name="sPlatformTopDL" Offset="0x1A90"/>
|
||||
|
||||
<Array Name="sPlatformBottomVtx" Count="4" Offset="0x1AA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sPlatformBottomDL" Offset="0x1AE8"/>
|
||||
|
||||
<Array Name="sPlatformSideVtx" Count="4" Offset="0x01B00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sPlatformSideDL" Offset="0x1B40"/>
|
||||
|
||||
<Texture Name="sFlashTex" Format="ia8" OutName="flash_tex" Width="32" Height="64" Offset="0x1B58"/>
|
||||
<Array Name="sFlashVtx" Count="8" Offset="0x2358">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sFlashDL" Offset="0x23D8"/>
|
||||
|
||||
<Collision Name="sCol" Offset="0x2570"/>
|
||||
</File>
|
||||
</Root>
|
||||
10
assets/xml/overlays/ovl_Bg_Jya_Cobra.xml
Normal file
10
assets/xml/overlays/ovl_Bg_Jya_Cobra.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<Root>
|
||||
<File Name="ovl_Bg_Jya_Cobra" BaseAddress="0x808958f0" RangeStart="0x1980" RangeEnd="0x19F8">
|
||||
<Array Name="sShadowVtx" Count="4" Offset="0x1980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="sShadowDL" Offset="0x19C0"/>
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
8
assets/xml/overlays/ovl_Demo_Shd.xml
Normal file
8
assets/xml/overlays/ovl_Demo_Shd.xml
Normal file
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ovl_Demo_Shd" BaseAddress="0x80991230" RangeStart="0x450" RangeEnd="0x23D0">
|
||||
|
||||
<DList Name="D_809932D0" Offset="0x20A0"/>
|
||||
<DList Name="D_80993390" Offset="0x2160"/>
|
||||
<DList Name="D_809934B8" Offset="0x2288"/>
|
||||
</File>
|
||||
</Root>
|
||||
16
assets/xml/overlays/ovl_Elf_Msg.xml
Normal file
16
assets/xml/overlays/ovl_Elf_Msg.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<Root>
|
||||
<File Name="ovl_Elf_Msg" BaseAddress="0x809ACB20" RangeStart="0x758" RangeEnd="0x9D8">
|
||||
|
||||
<DList Name="D_809AD278" Offset="0x758"/>
|
||||
|
||||
<Array Name="sCylinderVtx" Count="16" Offset="0x798">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sCylinderDL" Offset="0x898"/>
|
||||
|
||||
<Array Name="sCubeVtx" Count="8" Offset="0x918">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sCubeDL" Offset="0x998"/>
|
||||
</File>
|
||||
</Root>
|
||||
11
assets/xml/overlays/ovl_Elf_Msg2.xml
Normal file
11
assets/xml/overlays/ovl_Elf_Msg2.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="ovl_Elf_Msg2" BaseAddress="0x809AD700" RangeStart="0x538" RangeEnd="0x638">
|
||||
|
||||
<DList Name="D_809ADC38" Offset="0x538"/>
|
||||
|
||||
<Array Name="sCubeVtx" Count="8" Offset="0x578">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sCubeDL" Offset="0x5F8"/>
|
||||
</File>
|
||||
</Root>
|
||||
7
assets/xml/overlays/ovl_En_Bili.xml
Normal file
7
assets/xml/overlays/ovl_En_Bili.xml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Bili" BaseAddress="0x809BF8A0" RangeStart="0x1E50" RangeEnd="0x1E70">
|
||||
<DList Name="D_809C16F0" Offset="0x1E50"/>
|
||||
<DList Name="D_809C1700" Offset="0x1E60"/>
|
||||
|
||||
</File>
|
||||
</Root>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user