Add Wasteland Settlers scenario

Introduce a new starting scenario for independent wasteland settlers. It defines the starting pawn mix, arrival method, starting gear and caps, optional ballistic weapons support, and custom scenario flavor text for a trade-focused colony start.
This commit is contained in:
RickGrymes
2026-07-25 09:01:16 -05:00
parent a3d0d3c64e
commit 5dba262b81
2 changed files with 67 additions and 8 deletions
@@ -336,14 +336,7 @@
<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
<respectPopulationIntent>false</respectPopulationIntent>
<countRange>0~1</countRange>
<slaveKindDef>FCP_Pawnkind_Protectron_VersionA</slaveKindDef>
</li>
<li Class="FCP.Core.StockGenerator_PawnsWithXenotype" MayRequire="Rick.FCP.Robotics">
<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
<respectPopulationIntent>false</respectPopulationIntent>
<countRange>0~1</countRange>
<slaveKindDef>FCP_Pawnkind_Protectron_VersionB</slaveKindDef>
<slaveKindDef>FCP_Pawnkind_Protectron</slaveKindDef>
</li>
<li Class="FCP.Core.StockGenerator_PawnsWithXenotype" MayRequire="Rick.FCP.Robotics">