Cleaned up `1.6/Defs/Unarmed_Weapon_Defs.xml` by deleting a duplicate `<MarketValue>1200</MarketValue>` line in a weapon `statBases` block. This avoids redundant XML data while preserving the intended value.
Clean up several unarmed weapon definitions by deleting older duplicate `MarketValue` entries and leaving the intended final values in place. This avoids conflicting XML stat definitions and makes the item pricing data unambiguous.
Updates `1.6/Defs/Unarmed_Weapon_Defs.xml` to wire in audio cues for multiple items. Several weapons now use `FCP_Sound_Interact_Melee_Generic` on interact, while Power Fist variants and the Zap Glove get explicit `soundMeleeHit` entries (`FCP_Sound_Hit_PowerFist` / `FCP_Sound_Hit_ZapGlove`) so combat feedback matches each weapon.
Introduced explicit MarketValue entries to the statBases of all unarmed weapon definitions, ensuring each weapon has a defined market value for better in-game economy balancing.
Introduces the FCP - Unarmed Weapons mod, including XML definitions for several unarmed weapons (Boxing Glove, Power Fist, Ballistic Fist, Displacer Glove, Zap Glove, Industrial Hand), mod metadata, and all associated textures and icons.