Add unarmed weapon mod with defs and textures

Introduces the FCP - Unarmed Weapons mod, including XML definitions for several unarmed weapons (Boxing Glove, Power Fist, Ballistic Fist, Displacer Glove, Zap Glove, Industrial Hand), mod metadata, and all associated textures and icons.
This commit is contained in:
RickGrymes
2025-12-28 02:42:19 -06:00
parent 4a93fcdd72
commit f0b6882dfe
12 changed files with 391 additions and 0 deletions
+367
View File
@@ -0,0 +1,367 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Unarmed Weapons __________-->
<!--_____ Unarmed _____-->
<!-- Boxing Glove -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>FCP_Unarmed_Boxing_Glove</defName>
<label>Boxing Glove</label>
<description>A pair of padded boxing gloves, originally designed for sport. While they won't cause lethal damage easily, they're excellent for non-lethal takedowns and can still break a jaw with a solid punch.</description>
<graphicData>
<texPath>Normal/Boxing_Glove/FCP_Boxing_Glove</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.0</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Cloth>30</Cloth>
<Leather_Plain>20</Leather_Plain>
</costList>
<statBases>
<WorkToMake>3500</WorkToMake>
<Mass>0.5</Mass>
<MarketValue>50</MarketValue>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Makeshift_Weapons</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>2</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>400</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Unarmed</li>
</weaponTags>
<weaponClasses>
<li>Melee</li>
</weaponClasses>
<tools>
<li>
<label>fist</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>10</power>
<cooldownTime>1.2</cooldownTime>
<armorPenetration>0.10</armorPenetration>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!--_____ Powered Unarmed _____-->
<!-- Power Fist -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Unarmed_Power_Fist</defName>
<label>Power Fist</label>
<description>A pre-war pneumatic gauntlet that uses pressurized gas to deliver devastating punches. When the fist impacts, it releases a burst of compressed air that multiplies the force several times over, capable of shattering bones and denting armor with each blow.</description>
<graphicData>
<texPath>Powered/Power_Fist/FCP_Power_Fist</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.0</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>50</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>18000</WorkToMake>
<Mass>4.0</Mass>
<MarketValue>1500</MarketValue>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Basic_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>410</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Unarmed_Advanced</li>
</weaponTags>
<weaponClasses>
<li>Melee</li>
</weaponClasses>
<tools>
<li>
<label>pneumatic fist</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>28</power>
<cooldownTime>1.8</cooldownTime>
<armorPenetration>0.40</armorPenetration>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Ballistic Fist -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Unarmed_Ballistic_Fist</defName>
<label>Ballistic Fist</label>
<description>An advanced unarmed weapon that combines pneumatic power with an explosive shotgun shell. When the fist connects, it fires a shell directly into the target, causing massive trauma. The ultimate close-quarters devastator.</description>
<graphicData>
<texPath>Powered/Ballistic_Fist/FCP_Balistic_Fist</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.0</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>60</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>24000</WorkToMake>
<Mass>5.0</Mass>
<MarketValue>2000</MarketValue>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>411</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Unarmed_Advanced</li>
</weaponTags>
<weaponClasses>
<li>Melee</li>
</weaponClasses>
<tools>
<li>
<label>explosive fist</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>35</power>
<cooldownTime>2.0</cooldownTime>
<armorPenetration>0.50</armorPenetration>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Displacer Glove -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Unarmed_Displacer_Glove</defName>
<label>Displacer Glove</label>
<description>An experimental energy weapon that wraps around the hand. It generates a field that disrupts matter on contact, causing severe tissue damage and internal injuries. The distinctive blue glow betrays its advanced technology.</description>
<graphicData>
<texPath>Powered/Displacer_Glove/FCP_Displacer_Glove</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.0</uiIconScale>
<techLevel>Spacer</techLevel>
<costList>
<Steel>40</Steel>
<Plasteel>20</Plasteel>
<ComponentIndustrial>4</ComponentIndustrial>
<ComponentSpacer>1</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>28000</WorkToMake>
<Mass>3.0</Mass>
<MarketValue>2500</MarketValue>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Energy_Based_Weaponry</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>12</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>412</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Unarmed_Experimental</li>
</weaponTags>
<weaponClasses>
<li>Melee</li>
</weaponClasses>
<tools>
<li>
<label>displacer field</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>32</power>
<cooldownTime>1.6</cooldownTime>
<armorPenetration>0.60</armorPenetration>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Zap Glove -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Unarmed_Zap_Glove</defName>
<label>Zap Glove</label>
<description>A leather glove modified with electrical components that deliver a powerful shock on contact. Originally developed for non-lethal crowd control, it can stun and incapacitate targets. The crackling blue energy is both intimidating and effective.</description>
<graphicData>
<texPath>Powered/Zap_Glove/FCP_Zap_Glove</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.0</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Leather_Plain>15</Leather_Plain>
<Steel>25</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>1.5</Mass>
<MarketValue>800</MarketValue>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>408</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Unarmed_Energy</li>
</weaponTags>
<weaponClasses>
<li>Melee</li>
</weaponClasses>
<tools>
<li>
<label>electrified fist</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>18</power>
<cooldownTime>1.4</cooldownTime>
<armorPenetration>0.25</armorPenetration>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>10</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Industrial Fist -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>FCP_Unarmed_Industrial_Fist</defName>
<label>Industrial Hand</label>
<description>A heavy-duty industrial prosthetic fist designed for construction and demolition work. While not originally intended as a weapon, its hydraulic actuators and reinforced metal construction make it devastatingly effective in combat, crushing anything it strikes.</description>
<graphicData>
<texPath>Powered/Industrial_Fist/FCP_Industrial_Fist</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.0</uiIconScale>
<techLevel>Industrial</techLevel>
<costList>
<Steel>55</Steel>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>4.5</Mass>
<MarketValue>1200</MarketValue>
</statBases>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<researchPrerequisites>
<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Complex_Weapons_Workbench</li>
</recipeUsers>
<displayPriority>409</displayPriority>
</recipeMaker>
<weaponTags>
<li>FCP_Unarmed_Advanced</li>
</weaponTags>
<weaponClasses>
<li>Melee</li>
</weaponClasses>
<tools>
<li>
<label>hydraulic fist</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>25</power>
<cooldownTime>1.9</cooldownTime>
<armorPenetration>0.35</armorPenetration>
</li>
</tools>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
</Defs>
+24
View File
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<!-- About Information -->
<packageId>Rick.FCP.UnarmedWeapons</packageId>
<author>Rick</author>
<name>FCP - Unarmed Weapons</name>
<description>The Fallout Collaboration Project Presents: Unarmed Weapons, a weapon Mod.</description>
<supportedVersions>
<li>1.6</li>
</supportedVersions>
<modDependencies>
<li>
<packageId>Rick.FCP.Core.Tools</packageId>
<displayName>FCP - Tools</displayName>
<downloadUrl>https://github.com/FalloutCollaborationProject/FCP-Tools</downloadUrl>
</li>
</modDependencies>
<loadAfter>
<li>Rick.FCP.Core.Tools</li>
</loadAfter>
</ModMetaData>
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 128 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB