Add unarmed weapon mod with defs and textures
Introduces the FCP - Unarmed Weapons mod, including XML definitions for several unarmed weapons (Boxing Glove, Power Fist, Ballistic Fist, Displacer Glove, Zap Glove, Industrial Hand), mod metadata, and all associated textures and icons.
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Unarmed Weapons __________-->
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<!--_____ Unarmed _____-->
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<!-- Boxing Glove -->
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<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
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<defName>FCP_Unarmed_Boxing_Glove</defName>
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<label>Boxing Glove</label>
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<description>A pair of padded boxing gloves, originally designed for sport. While they won't cause lethal damage easily, they're excellent for non-lethal takedowns and can still break a jaw with a solid punch.</description>
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<graphicData>
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<texPath>Normal/Boxing_Glove/FCP_Boxing_Glove</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.0</uiIconScale>
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<techLevel>Industrial</techLevel>
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<costList>
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<Cloth>30</Cloth>
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<Leather_Plain>20</Leather_Plain>
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</costList>
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<statBases>
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<WorkToMake>3500</WorkToMake>
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<Mass>0.5</Mass>
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<MarketValue>50</MarketValue>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Makeshift_Weapons</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>2</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Complex_Weapons_Workbench</li>
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</recipeUsers>
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<displayPriority>400</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Unarmed</li>
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</weaponTags>
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<weaponClasses>
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<li>Melee</li>
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</weaponClasses>
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<tools>
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<li>
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<label>fist</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>10</power>
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<cooldownTime>1.2</cooldownTime>
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<armorPenetration>0.10</armorPenetration>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!--_____ Powered Unarmed _____-->
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<!-- Power Fist -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Unarmed_Power_Fist</defName>
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<label>Power Fist</label>
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<description>A pre-war pneumatic gauntlet that uses pressurized gas to deliver devastating punches. When the fist impacts, it releases a burst of compressed air that multiplies the force several times over, capable of shattering bones and denting armor with each blow.</description>
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<graphicData>
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<texPath>Powered/Power_Fist/FCP_Power_Fist</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.0</uiIconScale>
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<techLevel>Industrial</techLevel>
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<costList>
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<Steel>50</Steel>
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<ComponentIndustrial>3</ComponentIndustrial>
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</costList>
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<statBases>
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<WorkToMake>18000</WorkToMake>
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<Mass>4.0</Mass>
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<MarketValue>1500</MarketValue>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Basic_Weapons_Manufacturing</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Complex_Weapons_Workbench</li>
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</recipeUsers>
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<displayPriority>410</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Unarmed_Advanced</li>
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</weaponTags>
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<weaponClasses>
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<li>Melee</li>
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</weaponClasses>
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<tools>
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<li>
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<label>pneumatic fist</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>28</power>
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<cooldownTime>1.8</cooldownTime>
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<armorPenetration>0.40</armorPenetration>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Ballistic Fist -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Unarmed_Ballistic_Fist</defName>
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<label>Ballistic Fist</label>
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<description>An advanced unarmed weapon that combines pneumatic power with an explosive shotgun shell. When the fist connects, it fires a shell directly into the target, causing massive trauma. The ultimate close-quarters devastator.</description>
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<graphicData>
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<texPath>Powered/Ballistic_Fist/FCP_Balistic_Fist</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.0</uiIconScale>
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<techLevel>Industrial</techLevel>
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<costList>
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<Steel>60</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<statBases>
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<WorkToMake>24000</WorkToMake>
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<Mass>5.0</Mass>
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<MarketValue>2000</MarketValue>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Complex_Weapons_Workbench</li>
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</recipeUsers>
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<displayPriority>411</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Unarmed_Advanced</li>
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</weaponTags>
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<weaponClasses>
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<li>Melee</li>
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</weaponClasses>
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<tools>
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<li>
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<label>explosive fist</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>35</power>
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<cooldownTime>2.0</cooldownTime>
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<armorPenetration>0.50</armorPenetration>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Displacer Glove -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Unarmed_Displacer_Glove</defName>
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<label>Displacer Glove</label>
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<description>An experimental energy weapon that wraps around the hand. It generates a field that disrupts matter on contact, causing severe tissue damage and internal injuries. The distinctive blue glow betrays its advanced technology.</description>
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<graphicData>
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<texPath>Powered/Displacer_Glove/FCP_Displacer_Glove</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.0</uiIconScale>
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<techLevel>Spacer</techLevel>
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<costList>
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<Steel>40</Steel>
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<Plasteel>20</Plasteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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<ComponentSpacer>1</ComponentSpacer>
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</costList>
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<statBases>
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<WorkToMake>28000</WorkToMake>
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<Mass>3.0</Mass>
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<MarketValue>2500</MarketValue>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Energy_Based_Weaponry</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>12</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Complex_Weapons_Workbench</li>
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</recipeUsers>
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<displayPriority>412</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Unarmed_Experimental</li>
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</weaponTags>
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<weaponClasses>
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<li>Melee</li>
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</weaponClasses>
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<tools>
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<li>
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<label>displacer field</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>32</power>
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<cooldownTime>1.6</cooldownTime>
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<armorPenetration>0.60</armorPenetration>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Zap Glove -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Unarmed_Zap_Glove</defName>
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<label>Zap Glove</label>
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<description>A leather glove modified with electrical components that deliver a powerful shock on contact. Originally developed for non-lethal crowd control, it can stun and incapacitate targets. The crackling blue energy is both intimidating and effective.</description>
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<graphicData>
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<texPath>Powered/Zap_Glove/FCP_Zap_Glove</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.0</uiIconScale>
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<techLevel>Industrial</techLevel>
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<costList>
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<Leather_Plain>15</Leather_Plain>
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<Steel>25</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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</costList>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>1.5</Mass>
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<MarketValue>800</MarketValue>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Complex_Weapons_Workbench</li>
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</recipeUsers>
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<displayPriority>408</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Unarmed_Energy</li>
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</weaponTags>
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<weaponClasses>
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<li>Melee</li>
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</weaponClasses>
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<tools>
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<li>
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<label>electrified fist</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>18</power>
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<cooldownTime>1.4</cooldownTime>
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<armorPenetration>0.25</armorPenetration>
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<extraMeleeDamages>
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<li>
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<def>EMP</def>
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<amount>10</amount>
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</li>
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</extraMeleeDamages>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Industrial Fist -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>FCP_Unarmed_Industrial_Fist</defName>
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<label>Industrial Hand</label>
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<description>A heavy-duty industrial prosthetic fist designed for construction and demolition work. While not originally intended as a weapon, its hydraulic actuators and reinforced metal construction make it devastatingly effective in combat, crushing anything it strikes.</description>
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<graphicData>
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<texPath>Powered/Industrial_Fist/FCP_Industrial_Fist</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<uiIconScale>1.0</uiIconScale>
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<techLevel>Industrial</techLevel>
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<costList>
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<Steel>55</Steel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</costList>
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<statBases>
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<WorkToMake>20000</WorkToMake>
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<Mass>4.5</Mass>
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<MarketValue>1200</MarketValue>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<researchPrerequisites>
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<li>FCP_Research_Advanced_Weapons_Manufacturing</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>FCP_Production_Complex_Weapons_Workbench</li>
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</recipeUsers>
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<displayPriority>409</displayPriority>
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</recipeMaker>
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<weaponTags>
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<li>FCP_Unarmed_Advanced</li>
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</weaponTags>
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<weaponClasses>
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<li>Melee</li>
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</weaponClasses>
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<tools>
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<li>
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<label>hydraulic fist</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>25</power>
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<cooldownTime>1.9</cooldownTime>
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<armorPenetration>0.35</armorPenetration>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ModMetaData>
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<!-- About Information -->
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<packageId>Rick.FCP.UnarmedWeapons</packageId>
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<author>Rick</author>
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<name>FCP - Unarmed Weapons</name>
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<description>The Fallout Collaboration Project Presents: Unarmed Weapons, a weapon Mod.</description>
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<supportedVersions>
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<li>1.6</li>
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</supportedVersions>
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<modDependencies>
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<li>
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<packageId>Rick.FCP.Core.Tools</packageId>
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<displayName>FCP - Tools</displayName>
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<downloadUrl>https://github.com/FalloutCollaborationProject/FCP-Tools</downloadUrl>
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</li>
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</modDependencies>
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<loadAfter>
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<li>Rick.FCP.Core.Tools</li>
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</loadAfter>
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</ModMetaData>
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After Width: | Height: | Size: 12 KiB |
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After Width: | Height: | Size: 128 KiB |
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After Width: | Height: | Size: 11 KiB |
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After Width: | Height: | Size: 8.1 KiB |
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After Width: | Height: | Size: 10 KiB |
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 9.2 KiB |
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After Width: | Height: | Size: 8.8 KiB |
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After Width: | Height: | Size: 9.1 KiB |
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After Width: | Height: | Size: 3.3 KiB |