Commit Graph
23 Commits
Author SHA1 Message Date
RickGrymes 88c8c9e5af Remove Rick.FCP.Wastelanders from loadAfter list
Deleted Rick.FCP.Wastelanders from the <loadAfter> section in About.xml to update mod dependency order.
2026-01-07 17:31:41 -06:00
RickGrymes 817089b43c Add Wastelanders support and update trader backstories
Added backstory filters for Power Armor Trader pawns to include Wastelander backgrounds. Updated Power Armor Station to use a specific jet pack apparel layer. Declared load order dependency on Rick.FCP.Wastelanders in About.xml.
2026-01-07 04:26:51 -06:00
RickGrymes 5c556e091a Add MayRequire attribute to trader faction def
Updated the defaultFactionDef for FCP_Power_Armor_Trader_Base to include the MayRequire attribute, ensuring compatibility with the Rick.FCP.Wastelanders mod.
2026-01-05 21:13:54 -06:00
RickGrymes 30c70588c8 Adjust power armor trader faction and tech levels
Changed the default faction for power armor traders to FCP_Faction_Wasteland_Settlers. Updated power armor and helmet tech levels from Spacer to Industrial. Removed the 'Visitor' category from the power armor trader definition and cleaned up stock generator structure.
2026-01-04 15:39:41 -06:00
RickGrymes 572fec0302 Add tech level and new jetpack hulk textures
Set techLevel to Spacer for the power armor frame base in ThingDefs_Power_Armor.xml. Added new textures for the Power Armor Jetpack Hulk (east, north, south) to support additional visual directions.
2026-01-04 03:25:52 -06:00
RickGrymes 2f148f8f1d Set tech level for power armor helmet base
Added <techLevel>Spacer</techLevel> to the abstract power armor helmet base definition to specify its technological tier.
2026-01-04 03:14:24 -06:00
RickGrymes 2d640d93a7 Remove trailing newline from Power Armor Headgear XML
Deleted an unnecessary blank line at the end of ThingDefs_Power_Armor_Headgear.xml to maintain file formatting consistency.
2026-01-02 00:52:12 -06:00
RickGrymes d8921e79ad Update workDisables tags for power armor
Replaced 'Intellectual', 'Caring', and 'Animals' with 'Research', 'Doctor', and 'Handling' in the workDisables list for power armor. This aligns the tags with updated work type naming conventions.
2026-01-01 22:36:57 -06:00
RickGrymes 06b28546ee Update work disables for power armor
Expanded the list of disabled work types for power armor, replacing 'Construction' with 'Growing', 'Smithing', 'Cooking', 'Art', 'Tailoring', 'Crafting', 'Intellectual', 'Caring', and 'Animals'. This change likely aims to further restrict the activities that can be performed while wearing power armor.
2026-01-01 02:30:34 -06:00
RickGrymes 113e05a40d Add new textures and update techprint references
Added new textures for T60 Hotrod Pink Power Armor helmet, Power Armor Station, and various magazines and techprints. Updated PowerArmorPaintjobs.xml to reference magazine textures instead of techprint textures. Adjusted trader stock definitions to use correct techprint thingDefs.
2026-01-01 02:21:56 -06:00
RickGrymes e373d2be24 Merge branch 'main' of https://github.com/FalloutCollaborationProject/FCP-Power-Armor 2026-01-01 01:02:53 -06:00
RickGrymes 33040e5ae8 Update power armor paintjob research and recipes
Added Outlander faction tags to power armor paintjob research defs. Fixed recipeMaker formatting for T-51 Shark and Hotpink paintjobs, including skill requirements and cost list for headgear. Updated trader stock to reference research defs instead of techprint items.
2026-01-01 01:02:49 -06:00
Ranger Rick d84f4ce5e2 Increase armor ratings for power armor and headgear
Boosted ArmorRating_Sharp, ArmorRating_Blunt, and ArmorRating_Heat values for all power armor and power armor headgear variants. This change enhances the protective capabilities of these items to improve survivability.
2025-12-31 10:32:03 -06:00
Ranger Rick c7210b3824 Add power armor paintjob research, items, and trader stock
Introduces new research projects for power armor paintjobs, including Hotrodder Flame Job, Shark Paint, Hotpink, Abraxo, and Sugar Bombs. Adds corresponding T-51 and T-60 painted power armor and helmets, with crafting recipes and stat adjustments. Updates trader stock to include new techprints and painted armor sets.
2025-12-30 11:15:57 -06:00
RickGrymes 8e1543cf6c Add new T51 and T60 power armor textures
Added PNG texture files for various T51 and T60 power armor variants, including headgear and hulk (body) sprites for Abraxo, Hotrod Flames, Hotrod Pink, Nuka Cola, Shark Paint, Sugar Bombs, Vim, and Vim Captain's Blend. These assets expand the available visual options for power armor in the project.
2025-12-30 02:28:27 -06:00
RickGrymes f951bb7a04 Adjust power armor base and headgear stats
Set generateCommonality and updated thingSetMakerTags for power armor base. Added MarketValue stat to all power armor headgear variants to better reflect their value.
2025-12-27 06:31:07 -06:00
RickGrymes 55dba8c07b Update FusionCore tradeability to All
Changed the tradeability of FusionCore from 'Sellable' to 'All' to allow broader trading options.
2025-12-27 01:22:30 -06:00
Ranger Rick 3c1cf88372 Add Fusion Core item and integrate with power armor
Introduced a new Fusion Core item with associated textures and XML definition. Updated power armor to use Fusion Cores as fuel instead of chemfuel, and added Fusion Cores to trader stock. This enhances gameplay by providing a unique, valuable resource for powering advanced equipment.
2025-12-26 13:55:35 -06:00
RickGrymes bf0a8a0609 Add mod extensions and tags to power armor defs
Added a FalloutCore.ApparelExtension to power armor to control body display and hiding. Updated power armor helmet base with a generation commonality and a new tag for identification.
2025-12-25 00:46:51 -06:00
RickGrymes 1eb1ce1237 Update power armor trader buy filters and weapon money
Replaced explicit power armor item buy filters with a trade tag in TraderKindDefs_Power_Armor.xml for easier extensibility. Increased weaponMoney minimum from 300 to 400 in PawnKindDefs_Power_Armor_Trader.xml to adjust trader inventory value.
2025-12-23 00:22:09 -06:00
Ranger Rick 57630a3cec Remove redundant willTrade tag from power armor trader
Deleted the <willTrade> tag from TraderKindDefs_Power_Armor.xml as it is unnecessary or handled elsewhere.
2025-12-22 14:04:36 -06:00
Ranger Rick 7b6ed255c8 Add Power Armor Specialist trader and pawnkind defs
Introduces new XML definitions for a Power Armor Specialist trader and associated pawnkind. The trader offers various power armor items and accepts them for trade, expanding trading options related to power armor equipment.
2025-12-22 12:51:22 -06:00
RickGrymes 1180fad100 Initial commit 2025-12-16 00:55:58 -06:00